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Made in au
Warning From Magnus? Not Listening!





Melbourne, Australia

Claas wrote:
 blackmage wrote:
 Zid wrote:
For anyone interested in his reps, you need to join the 40k death guard players - plague marines of nurgle facebook group. Hes been posting them slowly, 3/6 games up.

thx im interested to read his BR's


There's a good interview with Don I am listening to now. He basically took the Blight Lords because he was afraid his Morty would get damaged during the flight and they are about the same points.
Yeah I listened to an interview with him on the Best in Faction podcast. Was a good interview with some great insights and he runs through all his games there.

blackmage wrote:Mortarion should work fine, just as usual you lose 1st turn mean Mortarion dead 90% times.
As it happens, he originally had Mortarion in the list but chose to swap him for the BLTs because they were easier to transport (and he'd had good experiences with them in the past)

My P&M blog

DC:90S++G+++M+B+IPw40k04#+D+A+++/cWD241R++T(T)DM+ 
   
Made in gb
Jovial Plaguebearer of Nurgle






 Billagio wrote:
What do you guys think of this list for 1500? It’s basically just using 2 DI boxes and an extra FBD and a DP. Still has some points to play with

Spoiler:

++ Battalion Detachment +5CP (Chaos - Death Guard) [75 PL, 1371pts] ++

+ No Force Org Slot +

Use Beta Rules

+ HQ +

Daemon Prince of Nurgle [9 PL, 180pts]: 2. Gift of Contagion, 6. Arch-Contaminator, Malefic talon, The Suppurating Plate, Warlord, Wings

Malignant Plaguecaster [6 PL, 110pts]: 1. Miasma of Pestilence, 3. Plague Wind

+ Troops +

Plague Marines [10 PL, 145pts]
. Plague Champion
. . Codex: Boltgun, Plague knife
. 4x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Plasma gun
. Plague Marine w/ Special Weapon: Plasma gun

Plague Marines [10 PL, 145pts]
. Plague Champion
. . Codex: Boltgun, Plague knife
. 4x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Plasma gun
. Plague Marine w/ Special Weapon: Plasma gun

Poxwalkers [6 PL, 120pts]: 20x Poxwalker

Poxwalkers [6 PL, 120pts]: 20x Poxwalker

+ Elites +

Foul Blightspawn [4 PL, 77pts]

+ Fast Attack +

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe


++ Total: [75 PL, 1371pts] ++



Any suggestions?


Looking good so far. You can't really complain with 3 FBD. Those running forward with the DP rocking arch-contaminator will cause merry hell.

Would probably consider slotting in another HQ.That way you'd be able to have an Outrider detachment and receive another CP. Imagine you have a LoC? He'd probably not be the best choice but would save you buying more and imagine you'd be able to fit him in. What about another MP? Personally I'd slot in a cheap Chaos Lord for the rerolling 1s (I hate how he doesn't get DR though! Nuts!)

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I use my Lord of Corruption as Terminator Lord with the Plaguebringer relic. He has never failed to disappoint me.

This message was edited 1 time. Last update was at 2018/08/06 16:13:48


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nl
Hellacious Havoc





Hi guys! After picking up DI a month ago, I want to set my sights and my gaming budget towards fleshing out a full 2000 point list. I am not necessarily a tournament player but I would like to run a list that has options and isn't terrible.

Does this list work? It has a lot of moving parts, however it does have a limited number of models. Any tips? I might be a heretic but I am contemplating changing out Morty with Magnus purely because I like the model. How would Magnus be worse or an improvement over Morty in this list and what other tips can you give me?

Spoiler:


++ Battalion Detachment +5CP (Chaos - Death Guard) [83 PL, 1530pts] ++

+ HQ +

Daemon Prince [INDEX] [9 PL, 180pts]: Hellforged sword, Malefic talon, Smite, Warptime, Wings

Daemon Prince of Nurgle [9 PL, 180pts]: 1. Miasma of Pestilence, Hellforged sword, Malefic talon, Smite, Wings

+ Troops +

Plague Marines [7 PL, 105pts]
. . Plague Champion: Blight Grenades, Krak grenade
. . . . Codex: Boltgun, Plague knife
. . 2x Plague Marine w/ boltgun: 2x Blight Grenades, 2x Boltgun, 2x Krak Grenades, 2x Plague knife
. . Plague Marine w/ Special Weapon: Blight Grenades, Blight launcher, Krak grenade, Plague knife
. . Plague Marine w/ Special Weapon: Blight Grenades, Blight launcher, Krak grenade, Plague knife

Plague Marines [7 PL, 105pts]
. . Plague Champion: Blight Grenades, Krak grenade
. . . . Codex: Boltgun, Plague knife
. . 2x Plague Marine w/ boltgun: 2x Blight Grenades, 2x Boltgun, 2x Krak Grenades, 2x Plague knife
. . Plague Marine w/ Special Weapon: Blight Grenades, Blight launcher, Krak grenade, Plague knife
. . Plague Marine w/ Special Weapon: Blight Grenades, Blight launcher, Krak grenade, Plague knife

Poxwalkers [6 PL, 78pts]
. . 13x Poxwalker: 13x Improvised weapon

+ Fast Attack +

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

Myphitic Blight-haulers [21 PL, 426pts]
. . Myphitic Blight-hauler: Bile spurt, Gnashing maw, Missile launcher, Multi-melta
. . Myphitic Blight-hauler: Bile spurt, Gnashing maw, Missile launcher, Multi-melta
. . Myphitic Blight-hauler: Bile spurt, Gnashing maw, Missile launcher, Multi-melta

+ Heavy Support +
Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger, Plagueburst Mortar

++ Super-Heavy Auxiliary Detachment (Chaos - Death Guard) [24 PL, 470pts] ++

+ Lord of War +

Mortarion [24 PL, 470pts]: Attendant's claws and teeth, Phospex bombs, Silence, Smite, The Lantern

++ Total: [107 PL, 2000pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2018/08/10 06:24:08


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Note that you are no longer allowed to use the index rules for daemon princes, despite battle scribe allowing to add it.

A daemon prince must be from Codex:Chaos Daemons, Codex: Death Guard, Codex: Chaos Space Marines or Codex: Thousand Sons. None of them allow the combination of Warp Time psychic power and Death Guard legion.

Still, two daemon princes aren't the worst thing you could field, even if you are missing out on warptime.

Besides that, I have run a very similar list (1 PBC and blight lords instead of haulers), but your list might be even better. For me this has worked really well.

As for Magnus vs Mortarion, Magnus has the clear advantage of casting warptime onto himself and doing so much more reliably than any other psyker. The downside is that he has no shooting attack and little to combat hordes. Without his buffs, he is also more fragile than Mortarion, so you are more likely to lose him if you don't get first turn.

I don't think one has a clear advantage of the other, so if you like the Magnus model more and don't care for the fluff, go for it.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

Some will argue that you can use the Daemon Prince from the Index, because the Death Guard Codex entry is a different datasheet ("Daemon Prince of Nurgle", and has different options).

Correct me if I'm wrong, but I don't believe there was a clear-cut FAQ on the subject.

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in nl
Hellacious Havoc





 Jidmah wrote:
Note that you are no longer allowed to use the index rules for daemon princes, despite battle scribe allowing to add it.

A daemon prince must be from Codex:Chaos Daemons, Codex: Death Guard, Codex: Chaos Space Marines or Codex: Thousand Sons. None of them allow the combination of Warp Time psychic power and Death Guard legion.

Still, two daemon princes aren't the worst thing you could field, even if you are missing out on warptime.

Besides that, I have run a very similar list (1 PBC and blight lords instead of haulers), but your list might be even better. For me this has worked really well.

As for Magnus vs Mortarion, Magnus has the clear advantage of casting warptime onto himself and doing so much more reliably than any other psyker. The downside is that he has no shooting attack and little to combat hordes. Without his buffs, he is also more fragile than Mortarion, so you are more likely to lose him if you don't get first turn.

I don't think one has a clear advantage of the other, so if you like the Magnus model more and don't care for the fluff, go for it.


Rules as written the Daemon Prince and the Daemon Prince of Nurgle are not the same unit by name therefore you can field two different variants, or at least that is the pure RAW intepretation. This might be a tad cheesy but I have seen it being accepted at many large tournaments, from what I could gather.


Morty vs Magnus, it is true that Magnus has little to combat hordes but I think the list has enough flamers to try and thin out hordes. If anything I am worrying about how I will transport Morty properly without breaking him.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 MinMax wrote:
Some will argue that you can use the Daemon Prince from the Index, because the Death Guard Codex entry is a different datasheet ("Daemon Prince of Nurgle", and has different options).

Correct me if I'm wrong, but I don't believe there was a clear-cut FAQ on the subject.

Ah, I know that argument, but no, that's not how it works.
If you have a daemon prince model, you use the chart provided in the designer's commentary to determine which datasheet you use. It then asks you if there is a datasheet in a codex, to which the answer is yes for all variants of daemon prince models.
The "Daemon Prince" is in the CSM codex., the "Daemon Prince of Nurgle" is in the DG codex, the "Daemon Prince of Tzeench" is in the TS codex and the "Daemon Prince of Chaos" is in the daemons codex.
There is zero wiggle space to assume that your daemon prince model does not a datasheet in a codex, and therefore you are not allowed to use the index for it. If you field a "Daemon Prince" you must use the CSM datasheet, which cannot have the Death Guard legion keyword.


Automatically Appended Next Post:
 Barnie25 wrote:
Rules as written the Daemon Prince and the Daemon Prince of Nurgle are not the same unit by name therefore you can field two different variants, or at least that is the pure RAW intepretation. This might be a tad cheesy but I have seen it being accepted at many large tournaments, from what I could gather.

"Daemon Prince" is a datasheet from the CSM codex. You can field him as part of your detachment, but you cannot give him the death guard keyword, thus loosing stratagems(unless you bring another DG detachment) and inexorable advance.

I have dug deep into this, but the main argument for the index prince has been that you want to field a "Daemon Prince" model with the death guard keywords, and the index is the only datasheet to provide that.

RAW that argument is wrong, as per the definition of keywords in the BRB (I can check the page number at home if you can't find it) clearly states that keywords are given to models by datasheets.
So when selecting the datasheet via the flowchart from the FAQ, it will always point you to one of the four codex datasheets to represent your model, since keyword on the datasheet, not on the model.

I have also found zero announcements from TOs that the index DP is still a valid choice from after the CSM codex dropped.

Morty vs Magnus, it is true that Magnus has little to combat hordes but I think the list has enough flamers to try and thin out hordes. If anything I am worrying about how I will transport Morty properly without breaking him.

IMO, the only part of Mortarion that breaks easily are the two flying nurglings carrying phosphex bombs. Besides that, he is an incredibly sturdy model. He needs a lot of space in bags/cases though, but I doubt Magnus is any better in that regard.

This message was edited 1 time. Last update was at 2018/08/10 11:08:36


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Jovial Plaguebearer of Nurgle






 Jidmah wrote:
IMO, the only part of Mortarion that breaks easily are the two flying nurglings carrying phosphex bombs. Besides that, he is an incredibly sturdy model. He needs a lot of space in bags/cases though, but I doubt Magnus is any better in that regard.


Yep. Will second this. The chains holding them on are fantastically flimsy. Snapped one off pretty soon after getting the big lad.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in im
Huge Hierodule






Nottingham (yay!)

If you *really* want to try to pull off DG Warptime, the only thing that has *half* a chance of passing muster is a Sorcerer on Palanquin. And even then, you’ll have to argue your case a lot and probably get a rep as a TFG.

   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

For warptime just sacrifice a CP for an auxiliary detachment and take a single sorc from the CSM Dex. Easy enough.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Fresh-Faced Inquisitorial Acolyte



Seattle, WA

 Barnie25 wrote:
 Jidmah wrote:
Note that you are no longer allowed to use the index rules for daemon princes, despite battle scribe allowing to add it.

A daemon prince must be from Codex:Chaos Daemons, Codex: Death Guard, Codex: Chaos Space Marines or Codex: Thousand Sons. None of them allow the combination of Warp Time psychic power and Death Guard legion.


Rules as written the Daemon Prince and the Daemon Prince of Nurgle are not the same unit by name therefore you can field two different variants, or at least that is the pure RAW intepretation. This might be a tad cheesy but I have seen it being accepted at many large tournaments, from what I could gather.


Per the Index Flowsheet your interpretation is a correct one. As evidenced by Jidmah, it is not the only possible interpretation though. There appears to be no clear cut ruling on the issue. Best to clear it with an opponent pre-game and be prepared to grab out a Sorcerer on Palanquin if you require Warptime within DG. That has worked well at most events for me. ITC doesn't accept it, but most events I've seen do. DEldar also have a shady index rule that is similarly utilized at events. (Which I have yet to see rejected, silly xenos)

This message was edited 1 time. Last update was at 2018/08/10 15:08:17


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 buddha wrote:
For warptime just sacrifice a CP for an auxiliary detachment and take a single sorc from the CSM Dex. Easy enough.


Or 40 points to add a unit of cultists an make them+sorcerer a csm patrol detachment.


Automatically Appended Next Post:
Vortenger wrote:
Per the Index Flowsheet your interpretation is a correct one. As evidenced by Jidmah, it is not the only possible interpretation though. There appears to be no clear cut ruling on the issue. Best to clear it with an opponent pre-game and be prepared to grab out a Sorcerer on Palanquin if you require Warptime within DG. That has worked well at most events for me. ITC doesn't accept it, but most events I've seen do. DEldar also have a shady index rule that is similarly utilized at events. (Which I have yet to see rejected, silly xenos)


I'd like to point out that all of Vortenger's arguments have been disprove in the previous discussion on this, which was mostly based on him misrepresenting a statement made by Reece.

Fielding an index daemon prince is 100% against RAW. No matter how you interpret the rules, you can never field an index daemon prince without directly contradicting the rules.

The flow chart explicitly tells you that you must use codex datasheets if there are any. The only time you are allowed to use the index datasheet is when there is no codex datasheet to represent your model. Vortenger has previously failed to supply evidence of such a model.

This message was edited 2 times. Last update was at 2018/08/10 15:21:04


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

 Jidmah wrote:
 buddha wrote:
For warptime just sacrifice a CP for an auxiliary detachment and take a single sorc from the CSM Dex. Easy enough.


Or 40 points to add a unit of cultists an make them+sorcerer a csm patrol detachment.


Automatically Appended Next Post:
Vortenger wrote:
Per the Index Flowsheet your interpretation is a correct one. As evidenced by Jidmah, it is not the only possible interpretation though. There appears to be no clear cut ruling on the issue. Best to clear it with an opponent pre-game and be prepared to grab out a Sorcerer on Palanquin if you require Warptime within DG. That has worked well at most events for me. ITC doesn't accept it, but most events I've seen do. DEldar also have a shady index rule that is similarly utilized at events. (Which I have yet to see rejected, silly xenos)


I'd like to point out that all of Vortenger's arguments have been disprove in the previous discussion on this, which was mostly based on him misrepresenting a statement made by Reece.

Fielding an index daemon prince is 100% against RAW. No matter how you interpret the rules, you can never field an index daemon prince without directly contradicting the rules.

The only time you are allowed to use the index datasheet is when there is no codex datasheet to represent your model. Vortenger has previously failed to supply evidence of such a model.

Or 160pts for a unit have two "life"s.

Tokugawa plays:  
   
Made in gb
Jovial Plaguebearer of Nurgle






 buddha wrote:
For warptime just sacrifice a CP for an auxiliary detachment and take a single sorc from the CSM Dex. Easy enough.


An auxiliary detachment doesn't give you access to CSM stratagems. You have to run a patrol, minimum. States this on the first page of the stratagems in the CSM codex.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in im
Huge Hierodule






Nottingham (yay!)

lare2 wrote:
 buddha wrote:
For warptime just sacrifice a CP for an auxiliary detachment and take a single sorc from the CSM Dex. Easy enough.


An auxiliary detachment doesn't give you access to CSM stratagems. You have to run a patrol, minimum. States this on the first page of the stratagems in the CSM codex.


Didn’t know this, but (1) just take ten Cultists if it’s an issue, and (2) Warptime is still on the table for an auxiliary

   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

lare2 wrote:
 buddha wrote:
For warptime just sacrifice a CP for an auxiliary detachment and take a single sorc from the CSM Dex. Easy enough.


An auxiliary detachment doesn't give you access to CSM stratagems. You have to run a patrol, minimum. States this on the first page of the stratagems in the CSM codex.


Warptime is a psychic power, nothing to do with strategem.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in gb
Jovial Plaguebearer of Nurgle






 buddha wrote:
lare2 wrote:
 buddha wrote:
For warptime just sacrifice a CP for an auxiliary detachment and take a single sorc from the CSM Dex. Easy enough.


An auxiliary detachment doesn't give you access to CSM stratagems. You have to run a patrol, minimum. States this on the first page of the stratagems in the CSM codex.


Warptime is a psychic power, nothing to do with strategem.


True enough, my apologies. I'm just thinking of Chaos Familiar, allowing Morty to cast it on himself.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in nl
Hellacious Havoc





Would a Renegade Knight or Knight Dominus have a bigger impact than running Morty? Basically I want to add a big centerpiece to my army but I also want it to be versatile enough that it's not pure rock paper scissors.

A regular Knight comes in at roughly the same points as Morty whereas the Dominus is almost 100 points more expensive. Running them does however make me not having to run something to get Warptime.

What choice is better?

   
Made in it
Contagious Dreadnought of Nurgle





 Barnie25 wrote:
Would a Renegade Knight or Knight Dominus have a bigger impact than running Morty? Basically I want to add a big centerpiece to my army but I also want it to be versatile enough that it's not pure rock paper scissors.

A regular Knight comes in at roughly the same points as Morty whereas the Dominus is almost 100 points more expensive. Running them does however make me not having to run something to get Warptime.

What choice is better?


right now IK's are strong, stronger than any Magnus or Mortarion, see BAO lists and you ll figure. I would go for a regular double gatling IK, decent cost and more than good dakka and resilience.
Btw would be breat run both Mortarion and an Ik, might give your opponent some headache.

This message was edited 2 times. Last update was at 2018/08/11 12:43:43


3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in im
Huge Hierodule






Nottingham (yay!)

lare2 wrote:
 buddha wrote:
lare2 wrote:
 buddha wrote:
For warptime just sacrifice a CP for an auxiliary detachment and take a single sorc from the CSM Dex. Easy enough.


An auxiliary detachment doesn't give you access to CSM stratagems. You have to run a patrol, minimum. States this on the first page of the stratagems in the CSM codex.


Warptime is a psychic power, nothing to do with strategem.


True enough, my apologies. I'm just thinking of Chaos Familiar, allowing Morty to cast it on himself.


*flips through Codices with a curious frown*

...DAAAAAAMN

Genuinely might use this in an Epidemius list which has a Death Guard Outriders and Word Bearers Spearhead, adding Death Hex or Diabolic Strength fits it so much better than any of the DG spells

(Do not spend money on a list relying on this, it’s a loophole that is going to get shut down when someone does something controversial at a tournament with it)

   
Made in us
Fresh-Faced Inquisitorial Acolyte



Seattle, WA

 Jidmah wrote:


I'd like to point out that all of Vortenger's arguments have been disprove in the previous discussion on this, which was mostly based on him misrepresenting a statement made by Reece.


To which I must counterpoint Jidmah's recalcitrance to stay on topic or civil got the thread he mentions deleted. Jidmah, you misrepresent me and not for the first time. Kindly stop. I can speak for myself, thank you. There is a current thread on B&C talking this over. Myself and other players between here at Dakka, B&C, and Warseer have used DP of Chaos at local events and regional tournaments. There is enough grey area created by battle reports of game play and a dozen threads debating to cast doubt on one internet rando's absolute opinion on the issue. So, as mentioned: the gentle-person's method of discussing with your opponent pre-game seems the most agreeable method for all parties.
http://www.bolterandchainsword.com/topic/349485-are-index-demon-prince-waccess-to-warptime-legal-to-play/ for reference.

Anyways, could one not bring a Palanquin Sorcerer to achieve the same effect via Familiar without paying the CP for an Auxiliary detachment? It has Dark Hereticus natively. Patrol is good if still using Poxwalkers and the cultist stratagem. Does anyone use poxfarms competitively these days?

Is it seen as dirty to use the Index these days? That has not at all been my experience. Most folks just seem impressed I'm not showing up with a netlist.

This message was edited 1 time. Last update was at 2018/08/11 18:41:49


 
   
Made in im
Huge Hierodule






Nottingham (yay!)

I’ve been experimenting with poxfarms as a hybrid list. It’s not bad in smaller games. 40 DG Cultists and 40 Poxwalkers, Blightlord gives Advance rerolls and Allied Sorcerer Warptimes the Poxwalkers forwards, Cultists pop flies. No targets for anti-infantry other than the Poxwalkers, who next turn back off and pop flies & walking dead, the Cultists jump in with flamers and demand to be shot. Third turn, the Cultists pop Tide of Traitors. If you’ve avoided total unit destruction, you’ve taken zero casualties on a hoard of eighty.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Vortenger wrote:
 Jidmah wrote:


I'd like to point out that all of Vortenger's arguments have been disprove in the previous discussion on this, which was mostly based on him misrepresenting a statement made by Reece.


To which I must counterpoint Jidmah's recalcitrance to stay on topic or civil got the thread he mentions deleted. Jidmah, you misrepresent me and not for the first time. Kindly stop. I can speak for myself, thank you. There is a current thread on B&C talking this over. Myself and other players between here at Dakka, B&C, and Warseer have used DP of Chaos at local events and regional tournaments. There is enough grey area created by battle reports of game play and a dozen threads debating to cast doubt on one internet rando's absolute opinion on the issue. So, as mentioned: the gentle-person's method of discussing with your opponent pre-game seems the most agreeable method for all parties.
http://www.bolterandchainsword.com/topic/349485-are-index-demon-prince-waccess-to-warptime-legal-to-play/ for reference.

Anyways, could one not bring a Palanquin Sorcerer to achieve the same effect via Familiar without paying the CP for an Auxiliary detachment? It has Dark Hereticus natively. Patrol is good if still using Poxwalkers and the cultist stratagem. Does anyone use poxfarms competitively these days?

Is it seen as dirty to use the Index these days? That has not at all been my experience. Most folks just seem impressed I'm not showing up with a netlist.


None of the threads have been deleted, all three have concluded that using and index daemon prince at the current state of game is breaking the rules.

Your link includes zero rules and just has a bunch of people with questionable insight on rules claiming it to be RAW.

You are misrepresenting the issue again. Your lying about the state of previous threads and quoting a thread from a different forum with absolutely no reference to as much as a single rule speaks for itself.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut





Palanquin sorc is still legal since there is no codex overwrite.
I specifically bought a balewind vortex to triple act as jumppack(well spell) palanquin sorc or with appropriate model a epidimius stand-in.
   
Made in au
Warning From Magnus? Not Listening!





Melbourne, Australia

COLD CASH wrote:
Palanquin sorc is still legal since there is no codex overwrite.
I specifically bought a balewind vortex to triple act as jumppack(well spell) palanquin sorc or with appropriate model a epidimius stand-in.
Modeling for disadvantage I like it haha. I've thought about adding a Palanquin Sorc for access to Dark Hereticus but tbh I think you're better off just going with the 1KS supreme command

My P&M blog

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Made in nl
Hellacious Havoc





 Brother Payne wrote:
COLD CASH wrote:
Palanquin sorc is still legal since there is no codex overwrite.
I specifically bought a balewind vortex to triple act as jumppack(well spell) palanquin sorc or with appropriate model a epidimius stand-in.
Modeling for disadvantage I like it haha. I've thought about adding a Palanquin Sorc for access to Dark Hereticus but tbh I think you're better off just going with the 1KS supreme command



A Sorcerer with jump pack would also get access to the index powers right?
   
Made in au
Warning From Magnus? Not Listening!





Melbourne, Australia

 Barnie25 wrote:
 Brother Payne wrote:
COLD CASH wrote:
Palanquin sorc is still legal since there is no codex overwrite.
I specifically bought a balewind vortex to triple act as jumppack(well spell) palanquin sorc or with appropriate model a epidimius stand-in.
Modeling for disadvantage I like it haha. I've thought about adding a Palanquin Sorc for access to Dark Hereticus but tbh I think you're better off just going with the 1KS supreme command



A Sorcerer with jump pack would also get access to the index powers right?
If the JP Sorcerer is a separate entry then yes. If it's a piece of wargear for a normal Sorcerer then no. I can't recall which it is and I don't have my index with me to check.

Edit: it's a piece of wargear so DG JP sorc is a no go for access to Dark Hereticus

This message was edited 1 time. Last update was at 2018/08/13 05:14:34


My P&M blog

DC:90S++G+++M+B+IPw40k04#+D+A+++/cWD241R++T(T)DM+ 
   
Made in nl
Hellacious Havoc





 Brother Payne wrote:
 Barnie25 wrote:
 Brother Payne wrote:
COLD CASH wrote:
Palanquin sorc is still legal since there is no codex overwrite.
I specifically bought a balewind vortex to triple act as jumppack(well spell) palanquin sorc or with appropriate model a epidimius stand-in.
Modeling for disadvantage I like it haha. I've thought about adding a Palanquin Sorc for access to Dark Hereticus but tbh I think you're better off just going with the 1KS supreme command



A Sorcerer with jump pack would also get access to the index powers right?
If the JP Sorcerer is a separate entry then yes. If it's a piece of wargear for a normal Sorcerer then no. I can't recall which it is and I don't have my index with me to check.

Edit: it's a piece of wargear so DG JP sorc is a no go for access to Dark Hereticus


So only in case of the Sorcerer on Palanquin would be a seperate entry, therefore able to use Dark Hereticus powers, correct?


Automatically Appended Next Post:
Now a question on a totally different matter.

I am building a 1500 point list and want to include long range AT, probably in the form of a Renegade Knight.

What type of loadout would be the best for a hybrid role of tank and TAQ hunting?

The consistent 24 shots of the Avenger Gatling Cannon, assuming you're at full health will hit 16 times and wound a T7+ tank just over 5 times. Assuming all unsaved, doing 10 damage

Double RFBC have 4d6 shots, meaning 14 on average, doing 9 hits, wounding between 4 and 5 times. Assuming all unsaved, doing between 9 and 10 damage

Double Thermal Cannon have 2d6 shots, meaning 7 on average, doing rougly 4 hits, wounding around 3 times. Assuming all unsaved doing between 10 and 11 damage.

The raw numbers, on average are quite close to each other, with the main difference being that the thermal cannon has the most variance with being D6 damage but also being -4 AP.

What type of combination / loadout would be ideal?

Dual Gatling cannons with a Stormspear rocket pod, might be the most allround and reliable, getting a guaranteed 27 shots per turn (excluding the Heavy Stubber)

Gatling cannon, Thermal cannon and Stormspear rocket pod would be a close second option with less consistency but a bigger upside.

What type of combination would you guys suggest for TAC list, the lists I will be facing are not GT winning grade fyi.

This message was edited 1 time. Last update was at 2018/08/13 07:05:39


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






A practical advice would be fielding a knight with gatling cannon and thermal cannon. You can get those in one box, while you would always need to buy bits for a second gatling cannon.

From pure strength, the dual gatling cannons are probably the best option since they are good against pretty much anything. The two heavy flamers attached to them also discourage a great number of things from charging your knight.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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