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Made in nl
Hellacious Havoc





 Jidmah wrote:
A practical advice would be fielding a knight with gatling cannon and thermal cannon. You can get those in one box, while you would always need to buy bits for a second gatling cannon.

From pure strength, the dual gatling cannons are probably the best option since they are good against pretty much anything. The two heavy flamers attached to them also discourage a great number of things from charging your knight.


Not having to buy a second box for just a gatling cannon is a good enough reason for me!

Is it possible to magnitize the arms to have different gun options?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Barnie25 wrote:
So only in case of the Sorcerer on Palanquin would be a seperate entry, therefore able to use Dark Hereticus powers, correct?

Correct. Keep mind that palanquin riders are slow and warptime only reaches 3", while Mortarion usually moves 12" a turn.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nl
Hellacious Havoc





 Jidmah wrote:
 Barnie25 wrote:
So only in case of the Sorcerer on Palanquin would be a seperate entry, therefore able to use Dark Hereticus powers, correct?

Correct. Keep mind that palanquin riders are slow and warptime only reaches 3", while Mortarion usually moves 12" a turn.


Haha yeah, its probably not worth it. Going for a regular Chaos list is then probably best as you saw with lots of ETC lists, if you are not bringing any units that benefit from the DG special rules or hardly any I don't know if its worth trying to stick to DG main, over Chaos.
   
Made in it
Contagious Dreadnought of Nurgle





 Jidmah wrote:
A practical advice would be fielding a knight with gatling cannon and thermal cannon. You can get those in one box, while you would always need to buy bits for a second gatling cannon.

From pure strength, the dual gatling cannons are probably the best option since they are good against pretty much anything. The two heavy flamers attached to them also discourage a great number of things from charging your knight.

single thermal cannon is unreliable, always field a double gatling one, that's the only great advantage we have over imperial counterpart, usually i add ironstorm missile so if i need i can target hidden targets everywhere on the table.

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Yeah, that advice was not aimed at anything game-related at all. It's just that there is more effort and money necessary to build a dual-gun knight than one with two different weapons.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nl
Hellacious Havoc





blackmage wrote:
 Jidmah wrote:
A practical advice would be fielding a knight with gatling cannon and thermal cannon. You can get those in one box, while you would always need to buy bits for a second gatling cannon.

From pure strength, the dual gatling cannons are probably the best option since they are good against pretty much anything. The two heavy flamers attached to them also discourage a great number of things from charging your knight.

single thermal cannon is unreliable, always field a double gatling one, that's the only great advantage we have over imperial counterpart, usually i add ironstorm missile so if i need i can target hidden targets everywhere on the table.


I don't really feel like spending 260 euro's on a single model just to be able to get the double gatling cannon, a RFBC and a gatling cannon Knight would probably be the best compromis then I think.

Jidmah wrote:Yeah, that advice was not aimed at anything game-related at all. It's just that there is more effort and money necessary to build a dual-gun knight than one with two different weapons.


I do see a lot of people posting positive things about running a Knight with different weapons. Running a melee Knight ofcourse is also possible and quite possibly fun, however I think you would need to field multiples of those to really get bang for your buck.
   
Made in au
Warning From Magnus? Not Listening!





Melbourne, Australia

The double gatling knight is also the least reliant on stratagems we don't have and benefits the most from the stratagems we do have. I'd see if you can't find a second gatling online or just convert one

Edit: and yes the knight kit is very easy to magnetize

This message was edited 1 time. Last update was at 2018/08/14 09:45:59


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Huge Hierodule






Nottingham (yay!)

 Barnie25 wrote:
 Jidmah wrote:
 Barnie25 wrote:
So only in case of the Sorcerer on Palanquin would be a seperate entry, therefore able to use Dark Hereticus powers, correct?

Correct. Keep mind that palanquin riders are slow and warptime only reaches 3", while Mortarion usually moves 12" a turn.


Haha yeah, its probably not worth it. Going for a regular Chaos list is then probably best as you saw with lots of ETC lists, if you are not bringing any units that benefit from the DG special rules or hardly any I don't know if its worth trying to stick to DG main, over Chaos.


Bear in mind the Sorcerer can advance at least 6” and Mortarion’s base is 4” long. Start them together and Warptime is reaching Morty. If you’re starting Morty near a tree to Advance and charge (HAHAHA OMG), then you might want a Blightbringer to maximise Sorcerer’s reach (and move it *first*) just in case Morty moves 18”.

Re modelling: my own Palanquin Sorcerer - a hangover from 7ed Summoning requiring lots of wounds to lose - is a Blightlord with loads of Nurglings. Easy conversion and WYSIWYG enough.
Spoiler:


Though I do stress that recruiting one of these is relying on a loophole-by-omission that I wouldn’t bet on lasting more than a year, after which it’ll be a super niche obligate footslogger that might have synergy with an Epidemius list (as it has the DAEMON keyword)


Automatically Appended Next Post:
If you are trying Morty-Tree-advance-Warptime-charge, I recommend adding a Defiler. If Morty moves 18”, Warptime that instead and get both of them in your opponent’s face

Bonus: ally in Fiends of Slaanesh and ban opponent from falling back
Spoiler:

This message was edited 3 times. Last update was at 2018/08/14 11:30:45


   
Made in it
Contagious Dreadnought of Nurgle





 Barnie25 wrote:
blackmage wrote:
 Jidmah wrote:
A practical advice would be fielding a knight with gatling cannon and thermal cannon. You can get those in one box, while you would always need to buy bits for a second gatling cannon.

From pure strength, the dual gatling cannons are probably the best option since they are good against pretty much anything. The two heavy flamers attached to them also discourage a great number of things from charging your knight.

single thermal cannon is unreliable, always field a double gatling one, that's the only great advantage we have over imperial counterpart, usually i add ironstorm missile so if i need i can target hidden targets everywhere on the table.


I don't really feel like spending 260 euro's on a single model just to be able to get the double gatling cannon, a RFBC and a gatling cannon Knight would probably be the best compromis then I think.

Jidmah wrote:Yeah, that advice was not aimed at anything game-related at all. It's just that there is more effort and money necessary to build a dual-gun knight than one with two different weapons.


I do see a lot of people posting positive things about running a Knight with different weapons. Running a melee Knight ofcourse is also possible and quite possibly fun, however I think you would need to field multiples of those to really get bang for your buck.

why 260? you dont need two IK's toi get two gatlings, btw for me double gatling is the most reliable and damgerous knight you can field with chaos.


Automatically Appended Next Post:
 Jidmah wrote:
Yeah, that advice was not aimed at anything game-related at all. It's just that there is more effort and money necessary to build a dual-gun knight than one with two different weapons.

you find lot of weapons sprues in internet

This message was edited 1 time. Last update was at 2018/08/14 16:52:02


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Regular Dakkanaut




If you need extra Avenger Gatlingcannons for a chaos Knight, the Hades autocannons from the Forgefiend kit will do fine. They are usually a lot easier to get a hold of too.
   
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Pyro Pilot of a Triach Stalker





The Eternity Gate

Spiky Norman wrote:
If you need extra Avenger Gatlingcannons for a chaos Knight, the Hades autocannons from the Forgefiend kit will do fine. They are usually a lot easier to get a hold of too.


This. Buy one knight as normal and one forgefiend/maulerfiend box. Make a maulerfiend (better anyway) and use the two hades autocannons for the Knight. The RFBC and Thermal cannon mount are easily connected with the hades autocannon as I've done so myself.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in au
Warning From Magnus? Not Listening!





Melbourne, Australia

 buddha wrote:
Spiky Norman wrote:
If you need extra Avenger Gatlingcannons for a chaos Knight, the Hades autocannons from the Forgefiend kit will do fine. They are usually a lot easier to get a hold of too.


This. Buy one knight as normal and one forgefiend/maulerfiend box. Make a maulerfiend (better anyway) and use the two hades autocannons for the Knight. The RFBC and Thermal cannon mount are easily connected with the hades autocannon as I've done so myself.
How does the scale compare between the avenger and the forgefiend gatling?

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Ork Admiral Kroozin Da Kosmos on Da Hulk






 blackmage wrote:

 Jidmah wrote:
Yeah, that advice was not aimed at anything game-related at all. It's just that there is more effort and money necessary to build a dual-gun knight than one with two different weapons.

you find lot of weapons sprues in internet


That's what "money and effort" is.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nl
Hellacious Havoc





Does a Blightlord Terminator bomb have a place (again) in Death Guard lists? After seeing the succes of them at BAO.

What type of list would be best served by the inclusion of such an unit.

Would it be viable at 1500 points?

You could run a couple of DP's / PBC's, some form of cultists / PM's. Perhaps Bloat Drones.

10 Blightlords with Bubotic axes, 2 Blight Launchers and 2 Flails clock in at 473 points.
   
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Contagious Dreadnought of Nurgle





a list with threat saturation... at 1500 you might take out the IK and blightspawn


Automatically Appended Next Post:
 Jidmah wrote:
 blackmage wrote:

 Jidmah wrote:
Yeah, that advice was not aimed at anything game-related at all. It's just that there is more effort and money necessary to build a dual-gun knight than one with two different weapons.

you find lot of weapons sprues in internet


That's what "money and effort" is.

no efforts no gain, then keep play a suboptimal IK build and enjoy, is not mandatory play a double gatling.

This message was edited 1 time. Last update was at 2018/08/15 10:19:10


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Made in nl
Hellacious Havoc





no efforts no gain, then keep play a suboptimal IK build and enjoy, is not mandatory play a double gatling.


Is there no other build that is optimal besides the double gatling variant? I have also seen multiple ETC lists running 3 Melee knights. Would double of any of the other guns be too high variance with regards to the number of shots you are getting?
   
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Ork Admiral Kroozin Da Kosmos on Da Hulk






You did the math yourself. Against vehicle you lose next to nothing by running the RFBC compared to the gatling cannon, since it also has a heavy stubber instead of the heavy flamer. The thermal cannon is a lot weaker when it comes to shooting infantry.

I saw an avenger gatling gun go for 25€ on ebay, it's your call whether that's worth a slightly less random result.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nl
Hellacious Havoc





Yeah, I also saw that the gatlings were not that expensive, the best way is probably to get two knights and make a melee knight and an gatling knight, especially if I were to order from Wayland games, I would save up quite some money compared to paying regular retail price here in the Netherlands.

In total it would be more expensive but you would then get a lot of bang for your buck straight away.

I might just in the end, end up buying either Mortarion or Magnus and some support elements because I like the models more. The internal struggle between what looks cool and what works the best is always strong. Thanks for all the help any how.
   
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Pyro Pilot of a Triach Stalker





The Eternity Gate

 Brother Payne wrote:
 buddha wrote:
Spiky Norman wrote:
If you need extra Avenger Gatlingcannons for a chaos Knight, the Hades autocannons from the Forgefiend kit will do fine. They are usually a lot easier to get a hold of too.


This. Buy one knight as normal and one forgefiend/maulerfiend box. Make a maulerfiend (better anyway) and use the two hades autocannons for the Knight. The RFBC and Thermal cannon mount are easily connected with the hades autocannon as I've done so myself.
How does the scale compare between the avenger and the forgefiend gatling?


Going to be difficult to not make inadvertent innuendo but it's about the same width but a few inches longer.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
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Tampa, FL

If all you want is a sorcerer with DH powers I take one in my Outrider with Bloat Drones. It is a Nurgle Detachment and I get my Terminator Sorcerer and the Bloat Drones don't care about losing Inexorable Advance, and it isn't a DG detachment because my battalion is. Problem solved. Pox Walkers also don't care about losing the DG specific stuff if you want it to be a Battalion instead of Outrider/Spearhead (if you were running 3 PBC's).
   
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soon i have two incoming league tournaments, i would try a small variant of Don Hooson list (juts adding 19 poxwalkers and take off blightspawn+ wings on Dp) but seems like it need some "training" to be played properly, or keep super heavy+spearhead like original list and play a Nurgle demon battalion (poxbringer+spoilpox 9 nurglings and 30 plaguebearers), i will not have lot of time to playtest before each tournaments so im unsure what to bring.

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 Captain Garius wrote:
If all you want is a sorcerer with DH powers I take one in my Outrider with Bloat Drones. It is a Nurgle Detachment and I get my Terminator Sorcerer and the Bloat Drones don't care about losing Inexorable Advance, and it isn't a DG detachment because my battalion is. Problem solved. Pox Walkers also don't care about losing the DG specific stuff if you want it to be a Battalion instead of Outrider/Spearhead (if you were running 3 PBC's).


So simple and yet so good. You've just opened my eyes mate.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
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Hellacious Havoc





A trio of Blight Haulers buffed with Miasma, Warptime and Prescience, would that be a good firebase for the points they cost? Not necessarily for a tournament winning list but could it serve as an AT element for a semi competitive list?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






They don't need warptime at all, since they move 10" and then shoot everything at 12".

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nl
Hellacious Havoc





Yeah Warptime probably isn't needed, maybe death hex is a better pair, especially when trying to down an imperial knight.
   
Made in it
Contagious Dreadnought of Nurgle





they are a decent tarpit unit, but if you plan to challenge with them IK's well good luck, they shoot too few to worry a Ik and as soon as you lost one they hit on 4's so become pretty useless

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Ork Admiral Kroozin Da Kosmos on Da Hulk






Fully buffed with a re-roll ones aura nearby, they do no more than 8 damage to a knight. Death Hex doubles that damage obviously, but it's not the most reliable power.

However, three of them could render a knight unable to fall back from in combat, while it can only hit them on 5+ with miasma.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in au
Warning From Magnus? Not Listening!





Melbourne, Australia

Im really not a fan of the haulers. You're much better off with ranged helbrutes or helvrines for long-range fire support imo as both of those can also move and shoot without penalty, but are heaps more pt efficient.

The only thing the haulers have going for them imo is being able to stack prescience, locus of virulence, blades of putrefaction, and virulent blessing for some decent melee but they're way too expensive to take them just for that and those powers have better targets anyway. They might have a place in an infantry heavy list but even then probably not and that's really not a great way to run DG anyway

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In my opinion the biggest advantage haulers have over helbrutes is 5++ and DG. Helbrutes tend to just get picked off by anti-tank weapons if there is no other target for them (Mortarion), while haulers can resist a good deal of shooting before going down, since they are only marginally less durable than blight drones.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nl
Hellacious Havoc





As pure gun platforms they are not the most efficient probably, but they are however, or so I look at them, a good unit to apply all the different buffs to which we have access to when we ally with Thousand Sons.

A Pair of Blight Drones and a Pair of Deamon Princes with a trio of Blight Haulers backed up by Ahriman provide a good anvil to the hammer that is either a Knight, Mortarion or Magnus.

   
 
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