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Made in it
Contagious Dreadnought of Nurgle





Sgt. Cortez wrote:
You can start with Daemons on the board just fine and you did the right thing in putting them in their own detachment, otherwize you'd lose DG and Daemon-boni. Since you can't cast the same Power twice in matched play I'd take fleshy abundance (the healing Power) on the poxbringer, as you can also heal your bloat Drones or your prince that way. Blackmages advice concentrates on a tournament setting, I don't think bloodletters belong in a pour Nurgle list like yours at all

they dont belong if he want play just Nurgle, or they belong, but yes of course my advice is oriented about competition.

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Made in us
Been Around the Block




 harlokin wrote:
Hello chaps, I'm building my first 40K army, and I've really enjoyed painting up my Plague Marines.

I'm primarily going to be playing against a friend of mine who has a force of Thousand Sons, and our intention is to start at 1000 points, but I'm slightly worried about the matchup.

I have painted the following:
  • Daemon Prince of Nurgle
  • Necrosius The Undying (a bit expensive but I'm hoping his 3 DtW per turn will help)
  • x3 squads of 5 Plague Marines with 2 Blight Launchers, and a Plasma Gun Champion
  • Leviathan Dreadnought with dual Butcher Cannon arrays.

  • This leaves me with 60 points, and I'm unsure how to proceed. I have thought about a Biologius Putrifier, but suspect that my PM squads are too small to benefit. I have also considered a Noxious Blightbringer to get me mid-table quicker, but the character is a bit uninspiring apart from the movement boost. I've also thought about a Nurgling auxiliary detachment to provide some cover for the Dreadnought, and soak up some of the Smite spam.



    FYI, to run the Leviathan you need a non-Hellforged Heavy Support as well (Hellforged rule).
       
    Made in gb
    Slaanesh Chosen Marine Riding a Fiend





    Port Carmine

    Aleister_Dakka wrote:
     harlokin wrote:
    Hello chaps, I'm building my first 40K army, and I've really enjoyed painting up my Plague Marines.

    I'm primarily going to be playing against a friend of mine who has a force of Thousand Sons, and our intention is to start at 1000 points, but I'm slightly worried about the matchup.

    I have painted the following:
  • Daemon Prince of Nurgle
  • Necrosius The Undying (a bit expensive but I'm hoping his 3 DtW per turn will help)
  • x3 squads of 5 Plague Marines with 2 Blight Launchers, and a Plasma Gun Champion
  • Leviathan Dreadnought with dual Butcher Cannon arrays.

  • This leaves me with 60 points, and I'm unsure how to proceed. I have thought about a Biologius Putrifier, but suspect that my PM squads are too small to benefit. I have also considered a Noxious Blightbringer to get me mid-table quicker, but the character is a bit uninspiring apart from the movement boost. I've also thought about a Nurgling auxiliary detachment to provide some cover for the Dreadnought, and soak up some of the Smite spam.



    FYI, to run the Leviathan you need a non-Hellforged Heavy Support as well (Hellforged rule).


    Thanks for that, I totally missed that rule

    VAIROSEAN LIVES! 
       
    Made in de
    Fresh-Faced New User





    Aleister_Dakka wrote:

    [...]
    FYI, to run the Leviathan you need a non-Hellforged Heavy Support as well (Hellforged rule).


    Was this faq'd somewhere? The Hellforged units do not have the restrictions of the loyal 'Relic' versions - afaik.
    Just re-checked and cannot find anything on it, but please correct me if I'm wrong!

    This message was edited 2 times. Last update was at 2019/02/08 09:36:15


       
    Made in it
    Contagious Dreadnought of Nurgle





    never heard of a rule like that.

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    Made in fi
    Longtime Dakkanaut






    There is no such rule in the Index nor anywhere else. Hellforged vehicles are not Relics like the loyalists get, their loadouts and rules are different. For an example, chaos side gets a situationally worse invulnerable save and no cyclic meltas ( ), but can regain wounds by eating souls and what not.

    #ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
    https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

    Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
    https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

     
       
    Made in us
    Been Around the Block




    My bad, I thought Hellforged = Relic for that particular tax rule. Good to know, though I usually run PBCs anyway
       
    Made in gb
    Smokin' Skorcha Driver




    London UK

    Been getting my Blightlords assembled. They are the potent and popular choice in most of the LVO lists and everyone is playing them the same way in big units.

    Is units of 10 the way to go? Has anyone tried running them in 2 squads of 5?

    Whats the tactic with the 10. I've heard it said to DS them in and bully the board with large footprint but that reduces combat efficiency doesn't it? Less models to engage I would have thought.

    Help me understand their best usage.Im going with axes and as many combiplas as I can model and 2 flails
       
    Made in us
    Oozing Plague Marine Terminator





    They use big units of BLTS to double down on psychic powers and stratagems. A combo of VOTLW, Blades, Miasma, Vitality, and an Arch Contaminator will buff them up pretty good.
       
    Made in us
    Regular Dakkanaut





    All depends on the list your playing against and what your trying to do with them to maximise there impact.

    Against list were you fear 1st turn charges etc i see them used to screen.

    other times as you say use a big footprint to get your blight launchers in range of 1 target and bolters in range of others.
    Also then take into account wether one target is charge worthy etc.

    sometimes the foot print is used to block big bases your op has or non flyers like knights etc.
       
    Made in it
    Contagious Dreadnought of Nurgle





    never take combiplasmas, better combibolters they are cheap and dont have any risk to kill themselves.
    I played for a while BL in ETC tournaments, they are in my opinion overall the best wh40k termies right now, resilient, hard hitters, decent firepower, large footprint if you need deny large portion of table, supported they wreak havoc against anything, they just cost and they need the right list to be played in, they are a solid choice. Hordes struggles against them, they often lack the punch to go trough ta2+ tsi 4++ and fnp 5+++ with r6 and -1 to hit, i played them 2 times against Tyr and they really need lot of resources to kill them and usually they cant wipe out a 10 men squad. I dont know what LVO lists are running if someone knows i would be glad to see, ty

    This message was edited 1 time. Last update was at 2019/02/09 16:26:56


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    Made in de
    Ork Admiral Kroozin Da Kosmos on Da Hulk






     Nithaniel wrote:
    Been getting my Blightlords assembled. They are the potent and popular choice in most of the LVO lists and everyone is playing them the same way in big units.

    Is units of 10 the way to go? Has anyone tried running them in 2 squads of 5?

    Whats the tactic with the 10. I've heard it said to DS them in and bully the board with large footprint but that reduces combat efficiency doesn't it? Less models to engage I would have thought.

    Help me understand their best usage.Im going with axes and as many combiplas as I can model and 2 flails


    After having blown up too many blight lords I have moved away from combi-plasma. Blight lords with combi-plasma aren't stellar against vehicles, you are too likely to blow up one of your super-expensive models unless you have a re-roll aura nearby. Which in turn means you basically limit yourself to deep striking near DP and chaos lords, something you don't really want to. Last, but not least, plasma loses any advantage over combi-bolters when aiming at models with -1 or more to hit. Friggin' eldar.
    With bolter drill the combi-bolter has gotten even better, allowing you to put a ton of wounds on about anything within 24" without risking your models. They are also 72 points less for the whole unit.

    As for the combat efficiency - in my experience most of the damage is from the flails, as long as you get those into combat, you will be fine.

    Oh, and don't forget to throw grenades with the flail guys.

    This message was edited 1 time. Last update was at 2019/02/09 20:42:13


    7 Ork facts people always get wrong:
    Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
    A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
    Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
    Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
    Gharkull Blackfang did not even come close to killing the emperor.
    Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
    Orks do not have the power of believe. 
       
    Made in it
    Brain-Dead Zombie of Nurgle





    Have you seen GoatBoy's list for LVO? It's insane that he went with a list like that! I admire his spirit
       
    Made in gb
    Fresh-Faced New User




     N0tThatGuy wrote:
    Have you seen GoatBoy's list for LVO? It's insane that he went with a list like that! I admire his spirit


    I was thinking something similar. He's taking Rhinos, I'm not sure about that with GSC, and hordes so prevalent in the meta. I stopped taking Rhinos when I lost the entire squad inside when it was surrounded and destroyed. PM units are just too expensive to lose like that.
       
    Made in gb
    Jovial Plaguebearer of Nurgle






    Got a 2k game against Deathwatch Saturday. List is infantry heavy with an outrider biker wing. Lots of bolters...

    Any pitfalls which I should be aware of? Haven't really played against Deathwatch.

    Chaos | Tau | Space Wolves
    NH | SCE | Nurgle
     
       
    Made in gb
    Huge Hierodule






    Nottingham (yay!)

    Hmm. Given that their Intercessors are pretty good, these days - 36” AP-2 double-tap is a pretty sweet standard arm on a Troops unit - I’d expect the D2+ guns that deal with bikers to have a target-rich environment. So... either outrange that, or else take the bull by the horns and close with them fast so you can tag them in melee.

       
    Made in gb
    Regular Dakkanaut




    Norway.

    Don't bring infantry outside of blightlord terminators.
    Daemon engines, princes, and malignant plaguecasters on the other hand.... And maybe a gatling knight

    -Wibe. 
       
    Made in us
    Oozing Plague Marine Terminator





     Wibe wrote:
    Don't bring infantry outside of blightlord terminators.
    Daemon engines, princes, and malignant plaguecasters on the other hand.... And maybe a gatling knight


    Well, since DW have specialist ammo anyway and will usually use the 2+ wound ammo, I would bring Nurglings or Pox walkers as troops.
       
    Made in gb
    Jovial Plaguebearer of Nurgle






    Thanks for the pointers guys. What I'm expecting, the infantry to sit back and shoot the bezeezus out of me and the bikers to wreak merry hell. He doesn't have one of those banner thingymabobs which lets them shoot when they die... hate those banners.

    Think I like the idea of daemon engines really getting in their face early on. Normally like to run a trilobe on one wing and 3 FBD with a DP on the other.

    Troops, I'm thinking a main chunk of pox with 2 5 man PM packing launchers.

    Chaos | Tau | Space Wolves
    NH | SCE | Nurgle
     
       
    Made in us
    Jovial Plaguebearer of Nurgle





    Kansas, United States

    I have a game on Saturday, DG against DA and possibly a Knight for support. I'm bringing pure DG, because it's supposed to be a non-competitive game. However, I'm concerned about the Knight. Below is the list of models I will be bringing, because they're what I have available. Since it's a friendly 2000 point game, I don't want to bring Mortarion, though I do also have him. Can anyone make suggestions regarding tactics, specific Stratagems, Warlord traits, and Relics?

    Thanks in advance!

    DG Battalion
    HQ: Typhus
    HQ: Lord of Contagion w/Plaguereaper
    Troops: PM x7 (Plasma Gun x3, Power Fist, Plaguesword)
    Troops: PM x7 (Blight Launcher x2, Plasma Pistol, Plaguesword)
    Troops: PM x7 (Flail, Meltagun, Belcher, Power Fist, Plaguesword)
    -Chaos Rhino w/ 2x Combi-Bolter
    Troops: Poxwalkers x14
    Troops: Chaos Cultists x10 (Heavy Stubber)
    Elites: Biologus Putrifier
    Elites: Foul Blightspawn


    DG Outrider Detachment
    HQ: Malignant Plaguecaster
    FA: Foetid Bloat Drone x2 (Plaguespitter/Plague Probe)
    FA: Myphitic Blight Hauler x3
    HS: Plagueburst Crawler (Plaguespitters/Heavy Slugger)

    All suggestions welcome!

    Thanks!

    Death Guard - "The Rotmongers"
    Chaos Space Marines - "The Sin-Eaters"
    Dark Angels - "Nemeses Errant"
    Deathwatch 
       
    Made in de
    Ork Admiral Kroozin Da Kosmos on Da Hulk






    Which knight? A castellan is a whole different beast than a crusader.

    7 Ork facts people always get wrong:
    Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
    A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
    Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
    Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
    Gharkull Blackfang did not even come close to killing the emperor.
    Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
    Orks do not have the power of believe. 
       
    Made in us
    Jovial Plaguebearer of Nurgle





    Kansas, United States

     Jidmah wrote:
    Which knight? A castellan is a whole different beast than a crusader.


    Unfortunately, I won't know until I show up. I'm assuming the Knight-Errant or Paladin, rather than a Castellan, but I don't know for sure.


    Automatically Appended Next Post:
    It's a Castellan. Dang.

    This message was edited 3 times. Last update was at 2019/02/13 17:46:31


    Death Guard - "The Rotmongers"
    Chaos Space Marines - "The Sin-Eaters"
    Dark Angels - "Nemeses Errant"
    Deathwatch 
       
    Made in us
    Pyro Pilot of a Triach Stalker





    The Eternity Gate

    A castellan is tough for DG but not impossible. You will have to kill it in CC most likely as many of our abilities throw out mortal wounds.

    For your list you'll have to hope your blighthaulers provide enough of a distraction to allow your DP, blightspawn, and PM party bus to get up close. Remember, you can't lock it so if you charge just be okay with feeding it while you get wounds off.

    01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
       
    Made in us
    Jovial Plaguebearer of Nurgle





    Kansas, United States

     buddha wrote:
    A castellan is tough for DG but not impossible. You will have to kill it in CC most likely as many of our abilities throw out mortal wounds.

    For your list you'll have to hope your blighthaulers provide enough of a distraction to allow your DP, blightspawn, and PM party bus to get up close. Remember, you can't lock it so if you charge just be okay with feeding it while you get wounds off.


    I'll keep all that in mind. Any particular recommendations for Warlord Trait, Relic, Malignant Plaguecaster spells, or specific Stratagems?

    Also, I need to remember DttFE.

    Death Guard - "The Rotmongers"
    Chaos Space Marines - "The Sin-Eaters"
    Dark Angels - "Nemeses Errant"
    Deathwatch 
       
    Made in gb
    Longtime Dakkanaut




    Have now actually had a game with Death Guard, and claimed another silver medal for the collection woooo!

    ahem..

    thinking of this as part of the next force, blight lord terminators, a unit fo five or seven, not sure yet, one flail, one reaper autocannon and the rest with combi bolters, mix of axes and swords on the others, its circa 300 for seven of them this way give or take.

    now this is for a game at 1,000 points so thats a fair old chunk.

    the "plan" is they drop, either behind something or in front of them if there isn't space, towards one flank, while the main focus is towards the other, they will drop unsupported. plan being to have a primary and secondary target, they fire at the secondary and charge the primary (reaper may fire at something else), if the charge fails they try to weather the return fire, move up and repeat next turn, except now firing all at the primary.

    idea is to get them sitting on an objective or some cover at least near(ish) a corner, able to fire out to 24" with combi bolters, being a pig to remove and having the reaper for longer ranges support of the rest of the force then being too much trouble to remove.

    there is a LoC in the force, but he won't be dropping with them, but may drop on the other flank
       
    Made in us
    Fresh-Faced New User




    ATlanta

    Since Deathshroud have become much cheaper I have picked up a Morty doll with the intentions to use 3 DS in the backfield to give Morty a better chance of surviving my opponents first turn, warp timing Morty with a chaos sorceror and getting him into the fun fast with a unit of 6 DS teleporting near him to ensure more survivability. I have a Renegade knight + shooty halvarens in the backfield to dish out damage and I plan on dropping large units of nurglings right in my opponents faces so they have more to worry about than sitting back and shooting my big guys.

    To get the nurglings in I have a detachment with Epidemius for them, and that gives me access to the demon strategies so I have access to Denizens of the warp so my question is would my money be better served dropping 30 plaguebearers in my opponents face with it or a great unclean one? trying to stick with nurgle forces. I'm not worried about spending money, more interested in not wasting money on less than useful unit for this specific task.

    This message was edited 1 time. Last update was at 2019/02/15 05:42:02


     
       
    Made in de
    Ork Admiral Kroozin Da Kosmos on Da Hulk






    I had a 2v2 with a nurgle daemon ally and from that game alone I'd go for the plague bearers. They are very hard to remove, can hurt anything from horde to knight and are insanely fast if supported properly.

    For nurglings, multiple small unit are way more annoying than one large unit and can provide you with tons of CP.

    Great Unlclean do pretty much the same Mortarion does, I would only play one or the other.

    7 Ork facts people always get wrong:
    Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
    A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
    Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
    Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
    Gharkull Blackfang did not even come close to killing the emperor.
    Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
    Orks do not have the power of believe. 
       
    Made in gb
    Smokin' Skorcha Driver




    London UK

     DeadmanW4lking wrote:
    Since Deathshroud have become much cheaper I have picked up a Morty doll with the intentions to use 3 DS in the backfield to give Morty a better chance of surviving my opponents first turn, warp timing Morty with a chaos sorceror and getting him into the fun fast with a unit of 6 DS teleporting near him to ensure more survivability. I have a Renegade knight + shooty halvarens in the backfield to dish out damage and I plan on dropping large units of nurglings right in my opponents faces so they have more to worry about than sitting back and shooting my big guys.

    To get the nurglings in I have a detachment with Epidemius for them, and that gives me access to the demon strategies so I have access to Denizens of the warp so my question is would my money be better served dropping 30 plaguebearers in my opponents face with it or a great unclean one? trying to stick with nurgle forces. I'm not worried about spending money, more interested in not wasting money on less than useful unit for this specific task.


    I have been considering this exact same tactic. The problems I am considering though is
    1. If you get first turn its wasted points on 3 DS slowly moving/advancing up the field
    Deathshroud were a questionable choice when they could deep strike in turn 1 to drop by morty but now they can't until turn 2, deploying them is the only way I can think of to use them effectively like this. A lot of armies are tooled up to face knights and/or a castellan and these lists will probably comfortably shoot morty off the board without deathshroud and some lists like my buddies 12 destroyer admech list could probably do it even with the shrouds

    2. Warptime is only 3" range so you either have to sacrifice some of morty's move in the movement phase or use a DP to keep up with him.

    How do you plan on getting around these issues?

    This message was edited 1 time. Last update was at 2019/02/15 11:07:03


     
       
    Made in de
    Ork Admiral Kroozin Da Kosmos on Da Hulk






    My biggest issue with warptime and its range is that you basically have to move into deny range in order to cast it, and right after Mortarion dies your opponent is free to shoot the caster off the board as well.

    I'd rather just deep strike the deathshrouds and cast warptime on them to get around and let Mortarion doing his thing being a distraction carnifex. He is better at protecting deathshroud than they are at protecting him.

    7 Ork facts people always get wrong:
    Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
    A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
    Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
    Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
    Gharkull Blackfang did not even come close to killing the emperor.
    Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
    Orks do not have the power of believe. 
       
    Made in gb
    Smokin' Skorcha Driver




    London UK

    So if mortarion dies before the deathshroud get on its a bit of waste having the shroud. Thats where I'm leaning. They are more of an insurance policy against going second. At base its 156 point insurance policy
       
     
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