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I've got enough models for two units of seven and a unit of five.
I assume two plasma guns and plasma champ for the large units and maybe double blight launcher and plasma champ on the smaller?
Is it worth taking melee upgrades on the Champions, or just the plasma?
Are any of the non- plasma/blight launcher weapons actually useful?
2 units of 5 with just 2 blightlaunchers mainly. If I'm running MBHs I'll normally have a unit of 5 with 3 plasma hiding amongst them with a lord. I normally try to avoid melee options on the champ and just go for the knife.
Double blight launcher with a plasma champion in a 5 man unit. The two extra are bullet catchers. I don't see a reason to take more in a squad unless you're doing a giant grenade strat blob.
If you want more plague marines, I suggest min squads to maximize special weapon saturation.
If you try 3-4 squads of them with a Lord and a hauler for cover, good little fire base with Arch Contaminator.
Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/
5-man squads, with one of the following:
2 blight launchers
3 plasma guns
2 flails of corruption
That's about it. The rest are usually boltgun + plague knife, or double plague knife for the melee squad.
Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.
Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
Good luck on the Tourney! Keen to hear how you went as I've been toying around with a similar list to yours.
"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
Thanks!
It's been play testing well and seems to be the way to go in the format. I'm focusing on the objective game and denying/scoring secondaries. For the most part, except for a single mission, killing things isn't even a primary mission. Plus we thin our decks by 6 cards each game.
The basic goal is to push right to the center and score objectives as I draw them, and reaching out and killing scoring units as the situation presents. I play my princes very conservatively and keep them in the center of my plague spitter death bubble.
I'll let you all know if the plan comes together.
Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/
I'm going to be having two princes in DG army. One is already assembled and has the tried and true double talons. For the other one, I was thinking of doing the sword/talon/plague spewer combination. Is this worthwhile, both in terms of points and effectiveness?
If you have the points, it could be worth considering. Hateful Assault makes it an option at least. Personally I dont thi k it's worth the points for a single damage attack you might only use once or not at all.
Sword Prince is good for Chaos Daemons though, since you can upgrade to the Corruption relic for str 9 reroll to wound.
This message was edited 1 time. Last update was at 2019/10/10 20:33:42
I have mine on my Warlord Contaminator prince because I don't want him in combat unless he's killing whatever it is he's assaulting. He's always in range of his aura, he can overwatch incoming chargers and can contribute with actual fire power. I wish it came in a little cheaper but alas 15pts still feels worth it.
Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/
I do quite like the spewer on a flying DP, always a nasty surprise falling back and spraying something rerolling wounds. Teams up nicely with the multiple drones/crawlers he will inevitably hang around
"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
I think I'll go with one prince with a sword and spewer and one with two talons. The one with the spewer will have wings. If points allow for it, I might put in a third prince, with talons. In terms of my psychics, I have two plaguecasters and I am thinking of adding in a traditional Chaos sorcerer for additional psychic abilities. Is this a good idea?
Unless we get a bunch of new psychic powers, three princes, two plaguecasters and a scorcerer is probably too much. Spamming smite without a reduction modifier sucks after 2 casts and we don't have the best abilities otherwise.
I mean, what do we have to cast? Miasma and blades? Then what? Situational mortal wounds with wind and leper? Things change a lot if you're using CSM and Daemons...
Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/
Brymm wrote: Unless we get a bunch of new psychic powers, three princes, two plaguecasters and a scorcerer is probably too much. Spamming smite without a reduction modifier sucks after 2 casts and we don't have the best abilities otherwise.
I mean, what do we have to cast? Miasma and blades? Then what? Situational mortal wounds with wind and leper? Things change a lot if you're using CSM and Daemons...
I agree. I admittedly only play DG very casually (Plague Marines and MBHs), but with a Daemon Prince, Necrosius, and a Purge Sorcerer (for Prescience on the MBHs) I find myself running out of useful things to cast.
Does anyone think that mono death guard are even feasible anymore with the release of the new SMs? I have played a few games now and wow does it feel like almost an impossible fight. If they just gave us a few buffs I feel I could hang in a game. Iron hands for example feel way more resilient than DGatm.
broxus wrote: Does anyone think that mono death guard are even feasible anymore with the release of the new SMs? I have played a few games now and wow does it feel like almost an impossible fight. If they just gave us a few buffs I feel I could hang in a game. Iron hands for example feel way more resilient than DGatm.
I can't remember the last time mono death guard were feasible in a competitive setting... that is, when leaving FW at home.
At the highest levels mono DG isn't viable. At any other level it is. Again, a lot of folks really gak on many armies because they aren't the most competitive... In reality MOST PLAYERS couldn't beat the highest level players with a 500pt handicap. Player skill is the most important factor to determine competativeness. Roger Federer could beat you at tennis with a ping pong paddle.
My point is is that most people aren't going to a GT or Major and being in the top 8. That's including people who are playing the current hotness. In fact it is a lot of people playing the current hotness.
Pure Death Guard is fine. It's simple to play, it's forgiving of mistakes and if you practice, you can win a lot of games.
Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/
ArcaneHorror wrote: I think I'll go with one prince with a sword and spewer and one with two talons. The one with the spewer will have wings. If points allow for it, I might put in a third prince, with talons. In terms of my psychics, I have two plaguecasters and I am thinking of adding in a traditional Chaos sorcerer for additional psychic abilities. Is this a good idea?
Just to check - everyone’s aware that DG can’t get Dark Hereticus, yeah
(Unless you take a Sorcerer on Palanquin and successfully negotiate a strict RAW reading of its powers, which a lot of TO’s will reject - along with the Index model itself)
Once I get my three reinforcement models and a biologus putrifier, I'm going to start tallying my points. Are the Tainted Cohort worth getting? I don't think I've ever seen anyone talk about them.