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![[Post New]](/s/i/i.gif) 2019/12/29 21:21:43
Subject: Death Guard Tactica
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Longtime Dakkanaut
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I hope we get some enhanced chapter tactics and it works on everything and not just hellbrutes and infantry.
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![[Post New]](/s/i/i.gif) 2019/12/31 16:08:58
Subject: Death Guard Tactica
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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It's very safe to assume that Inexorable Advance will remain unchanged.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2019/12/31 16:45:39
Subject: Death Guard Tactica
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Longtime Dakkanaut
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Jidmah wrote:It's very safe to assume that Inexorable Advance will remain unchanged.
Regretfully, you are likely correct. It is easily the worst chapter trait in its current form in the game. It no longer really benefits Blightlords due to the new bolter drill rules which give them full range rapid fire. Plague Marines still benefit from it when they move, but bolter drill is better when they if they stand still. However, no one actually plays with PMs anyways because they are way overcosted Finally, hellbrutes benefit from it, but I have never seen one in a game in 8th edition. You occasionally see some FW variants being used which can make use of it, it not the one in the codex.
Honestly since everyone got bolter drill, it made IA obsolete. There is almost zero reason to even worry about making your army DG battle forged. IA needs a complete rework and needs to work on all units, not just infantry and hellbrutes. In its current form, IA is at least somewhat useful on the other codex units (I.e. PBC and predators)
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This message was edited 1 time. Last update was at 2019/12/31 16:51:09
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![[Post New]](/s/i/i.gif) 2020/01/01 22:50:38
Subject: Death Guard Tactica
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Right now inexorable advance adds rapid fire range to plasma guns, allows blightlaunchers to advance and shoot without downside, works on our cultists and makes dreads very mobile, including leviathan and deredeo.
The reason why it's perceived as useless is because it doesn't help blightlords or daemon princes, which are pretty much the only competitive units in our codex.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/01/02 00:31:54
Subject: Death Guard Tactica
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Longtime Dakkanaut
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It does have a few instances of being useful, it as I said it is hands down the worst of any codex’s chapter traits atm. It needs updating or to be allowed to impact more than a handful of units in the codex. I wasn’t including FW models since many events don’t allow them.
Are chaos now the only faction which chapter, fleet, army trait only works on infantry and walkers? I can’t think of any others.
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This message was edited 1 time. Last update was at 2020/01/02 00:34:06
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![[Post New]](/s/i/i.gif) 2020/01/02 08:19:17
Subject: Death Guard Tactica
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Orks exclude gretchin units, Drukhari are split across their three splinters and exclude certain units entirely, Necrons exclude C'Tan and canoptek stuff, Astra Militarum excludes a whole bunch of units and usually splits their traits between infantry and vehicles, sisters have half their codex excluded from acts of faith, Grey Knights only apply to psykers and last, but not least, GSC have their tactics only apply to infantry and bikes.
Not counting cases where the trait implicitly does nothing for vehicles, like morale or close combat buffs.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/01/02 08:35:23
Subject: Death Guard Tactica
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Oozing Plague Marine Terminator
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broxus wrote:It does have a few instances of being useful, it as I said it is hands down the worst of any codex’s chapter traits atm. It needs updating or to be allowed to impact more than a handful of units in the codex. I wasn’t including FW models since many events don’t allow them.
Are chaos now the only faction which chapter, fleet, army trait only works on infantry and walkers? I can’t think of any others.
I disagree. Personally I see it as one of the stronger chapter traits, the bonus for helbrutes, Cultists and Plasmaguns is huge. It also helps blight launchers and meltaguns, though I rarely find myself advancing with Plague Marines. Yes, it can't compete with loyalists, but aside from Alpha legion and maybe the Purge it's the best CSM trait in my eyes.
I wouldn't mind if it worked on all tanks, though. Could make the Land Raider an interesting option.
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![[Post New]](/s/i/i.gif) 2020/01/03 10:03:37
Subject: Death Guard Tactica
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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No it wouldn't
Land Raider already ignores penalties for moving.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/01/03 10:14:10
Subject: Death Guard Tactica
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Regular Dakkanaut
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I sometimes take 3 Leviathans with butcher cannons. IA helps quite a bit.
Also, it helps unlits like Foul Blightspawn to get about way quicker than people might expect.
I don’t see IA changing and frankly I don’t mind, I like it.
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This message was edited 1 time. Last update was at 2020/01/03 10:16:09
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![[Post New]](/s/i/i.gif) 2020/01/03 11:17:56
Subject: Death Guard Tactica
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Oozing Plague Marine Terminator
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Jidmah wrote:No it wouldn't
Land Raider already ignores penalties for moving.
Ha, never got around to build mine so I haven't used it yet and wasn't aware of that. Well, let's take the Defiler or predator as examples then. Also Drones with heavy Blight launcher and the Plagueburst crawler (though the latter is already pretty good).
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![[Post New]](/s/i/i.gif) 2020/01/03 20:48:21
Subject: Re:Death Guard Tactica
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Fresh-Faced Inquisitorial Acolyte
Seattle, WA
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I agree Inexorable Advance is unlikely to change, but if it did our motor pool would stand to benefit greatly.
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![[Post New]](/s/i/i.gif) 2020/01/07 13:46:43
Subject: Death Guard Tactica
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Oozing Plague Marine Terminator
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Dont mean to speculate or wishlist, but its far more likely they just give us a Stratagem to grant a vehicle DR for a turn. We already have Blasphemous Machines for move and shoot vehicles. Core rules wont change much (unless you're an Imperial), and our non-supplement level support comes from Warlord Traits, Powers, and Stratagems.
It wouldnt surprise me if we got the Heroes series 3 Plague Caster reboxed, since DG really only have Typhus and Felthius as purchasable HQs outside of Dark Imperium, and maybe an updated Psychic Discipline.
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This message was edited 1 time. Last update was at 2020/01/07 13:47:48
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![[Post New]](/s/i/i.gif) 2020/01/07 15:46:25
Subject: Death Guard Tactica
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Jovial Plaguebearer of Nurgle
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Speculation is always a bit hard but I think the upcoming supplement with Thousand Sons in it could give us a glimpse of what´s in store for us. Both of us being standalone traitor legions.
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![[Post New]](/s/i/i.gif) 2020/01/08 04:30:33
Subject: Death Guard Tactica
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Fresh-Faced New User
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my wish list :
- improve typhus and his poxwalker
- bump plague marine to 2W and maybe change their bolter to plague weapon
- more stratagem, more warlord trait
- tweak legion trait
- add DR to another units
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![[Post New]](/s/i/i.gif) 2020/01/08 09:07:04
Subject: Death Guard Tactica
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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It's not unlikely that poxwalkers get another stratagem. Typhus main problem is his speed IMO, as soon as pox walkers start charging, he is left out. I don't see that getting fixed.
- bump plague marine to 2W and maybe change their bolter to plague weapon
There will not be any datasheets in the new codex unless we get a new model - which is unlikely
- more stratagem, more warlord trait
I think we are pretty much sure to receive those.
- tweak legion trait
As above, expect that we don't get any changes here.
- add DR to another units
I really hope that there will be a stratagem for this, similar to the Khorne Terminator stratagem.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/01/08 18:53:52
Subject: Death Guard Tactica
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Longtime Dakkanaut
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It all depends if we get the chaos legions treatment or the blood angels treatment in PA. I am hoping for the latter since good things come to those who wait. Grey Knights and Death Guard now have the oldest codexes in 8th edition.
Anything is possible to include enhanced chapter tactics, data sheet changes, and new units. The update for Thousand Sons will give is a clear indication of what to expect.
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This message was edited 1 time. Last update was at 2020/01/08 18:55:38
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![[Post New]](/s/i/i.gif) 2020/01/08 23:30:53
Subject: Death Guard Tactica
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Pestilent Plague Marine with Blight Grenade
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kaiseric wrote:my wish list :
- improve typhus and his poxwalker
- bump plague marine to 2W and maybe change their bolter to plague weapon
- more stratagem, more warlord trait
- tweak legion trait
- add DR to another units
- I'd be happy to just remove Typhus' mostly useless MW aura rule and replace it with the standard Chaos Lord reroll 1's aura, everything else can stay as is. Both units already received a points drop
- Doubt 2W cult troops will ever happen and plague bolters will further break Arch Contaminator which is already the best warlord trait. (could make it a 1CP stratagem to load plague shells or something sure)
- This will be the most likely, will probably be a page or two of stratagems most of which will be niche and never used a couple new relics and WL traits (some good, some bad)
- I doubt IE will change at all until next codex, however it is very likely we will get a further layer of either this trait or a super trait like SM. If the reveals around the nine occult traits for Thousand Sons are anything to go by, could we finally get some further layered rules for the 7 Plague Companies?
- DR finally on Chaos Lords is my number one wish list item
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"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
5300 | 2800 | 3600 | 1600 | |
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![[Post New]](/s/i/i.gif) 2020/01/12 13:50:04
Subject: Death Guard Tactica
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Longtime Dakkanaut
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A couple of quick questions boys. I just bought my daughters 2 new armies, one of which is Death Guard.
2 Lords of Contagion
10 Plague Marines'
2 Bloat drones
20 Pox Walkers
So, I want her to compete with her Sister who received the Smurf half of those box sets, what would be a good unit or two to add whenever birthday presents come around?
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![[Post New]](/s/i/i.gif) 2020/01/12 14:09:52
Subject: Death Guard Tactica
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Longtime Dakkanaut
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SemperMortis wrote:A couple of quick questions boys. I just bought my daughters 2 new armies, one of which is Death Guard.
2 Lords of Contagion
10 Plague Marines'
2 Bloat drones
20 Pox Walkers
So, I want her to compete with her Sister who received the Smurf half of those box sets, what would be a good unit or two to add whenever birthday presents come around?
I would get her Plagueburst Crawler, M. Blight Hauler (or 3 they are cheap). Also depending on what she likes more Poxwalkers or Marines. If she likes the Poxwalkers the Typhus is a good add.
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This message was edited 1 time. Last update was at 2020/01/12 14:11:17
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![[Post New]](/s/i/i.gif) 2020/01/12 14:28:17
Subject: Death Guard Tactica
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Longtime Dakkanaut
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broxus wrote:SemperMortis wrote:A couple of quick questions boys. I just bought my daughters 2 new armies, one of which is Death Guard.
2 Lords of Contagion
10 Plague Marines'
2 Bloat drones
20 Pox Walkers
So, I want her to compete with her Sister who received the Smurf half of those box sets, what would be a good unit or two to add whenever birthday presents come around?
I would get her Plagueburst Crawler, M. Blight Hauler (or 3 they are cheap). Also depending on what she likes more Poxwalkers or Marines. If she likes the Poxwalkers the Typhus is a good add.
Appreciate it, I think some Blight Haulers are in the future for her. Honest opinion though, Plague Marines suck don't they?
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![[Post New]](/s/i/i.gif) 2020/01/12 16:30:49
Subject: Death Guard Tactica
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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SemperMortis wrote:A couple of quick questions boys. I just bought my daughters 2 new armies, one of which is Death Guard. 2 Lords of Contagion 10 Plague Marines' 2 Bloat drones 20 Pox Walkers So, I want her to compete with her Sister who received the Smurf half of those box sets, what would be a good unit or two to add whenever birthday presents come around? Hands down, a daemon prince with wings. Just get the regular one, not the finecast Daemon Prince of Nurgle. With dual talons and drone bodyguards, it should help her a lot crushing those primaris ultrasmurfs. Also get two boxes of ETB plague marines so you have some blight launchers and a plasma champion for those plague marines. With 3x plasma (you should have 2 plasma marines in the starter box) or 2x blight launchers (plasma champion optional), plague marines are decent enough unless we are talking about winning tournaments - at which point you drop most of the codex for chaos soup anyways. Sticking to cover is mandatory for them though. You can also get the missing starter characters (plague caster and noxious blight bringer) of ebay for next to no money. Lastly, just play the Lords of Contagion as Chaos Lords with terminator armor, makes the army much more powerful. Afterwards, you can go for stuff like Myphitic Blighthaulers, Plagueburst Crawlers and Terminators.
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This message was edited 1 time. Last update was at 2020/01/12 16:31:51
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/01/12 21:17:17
Subject: Death Guard Tactica
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Longtime Dakkanaut
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SemperMortis wrote:broxus wrote:SemperMortis wrote:A couple of quick questions boys. I just bought my daughters 2 new armies, one of which is Death Guard.
2 Lords of Contagion
10 Plague Marines'
2 Bloat drones
20 Pox Walkers
So, I want her to compete with her Sister who received the Smurf half of those box sets, what would be a good unit or two to add whenever birthday presents come around?
I would get her Plagueburst Crawler, M. Blight Hauler (or 3 they are cheap). Also depending on what she likes more Poxwalkers or Marines. If she likes the Poxwalkers the Typhus is a good add.
Appreciate it, I think some Blight Haulers are in the future for her. Honest opinion though, Plague Marines suck don't they?
I think plague marines are not super competitive atm. However, what does she think is cool? I would buy what she likes the most vs what is most competitive.
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![[Post New]](/s/i/i.gif) 2020/01/13 16:09:05
Subject: Re:Death Guard Tactica
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Today's story basically confirms Death Guard as part of "The Greater Good".
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/01/13 18:15:02
Subject: Re:Death Guard Tactica
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Nurgle Veteran Marine with the Flu
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That’s awesome! I am looking forward to more relics and Stratagems, which I feel is our books only glaring weakness. Keep your fingers crossed everyone!
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Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2020/01/13 19:31:46
Subject: Death Guard Tactica
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Longtime Dakkanaut
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We are likely going to get a mono faction bonus of some kind. Not sure what the bonus is going to be, but that seems to be a general trend. Looks like Grey Knights are getting some solid updates. I think we will likely have a much better idea later this week after the Thousand Sons previews.
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![[Post New]](/s/i/i.gif) 2020/01/13 19:51:28
Subject: Death Guard Tactica
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Jovial Plaguebearer of Nurgle
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Get in! Finally an update of some sort!
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Chaos | Tau | Space Wolves
NH | SCE | Nurgle
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![[Post New]](/s/i/i.gif) 2020/01/21 03:55:06
Subject: Death Guard Tactica
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Pestilent Plague Marine with Blight Grenade
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So any speculation as to what new rules DG will get in the next PA?
What I'm expecting/hoping
- IE to remain the same but will likely add an extra layer
- Unlikely, but DR to be their super trait for all units
- Rules to cover the 7 plague companies
- Tallyman to receive litanies of corruption
- A warlord trait other than arch contaminator to be finally usable
- DG daemon weapon relics please!
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"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
5300 | 2800 | 3600 | 1600 | |
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![[Post New]](/s/i/i.gif) 2020/01/21 09:22:44
Subject: Death Guard Tactica
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Huge Hierodule
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I wouldn’t expect a mono faction bonus. That would be inconsistent with the other Legions, and contradict Nurgle Daemonkin. It seems Tsons are getting detachment-level subfactions along with the same Strats ect expansion of the Legions, which seems ideal - it gives extra perks without the inflexibility of, say, my Novamarines losing the Ultramarines mono-mono bonus for being accompanied by Guilliman.
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![[Post New]](/s/i/i.gif) 2020/01/21 09:48:48
Subject: Re:Death Guard Tactica
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Krazy Grot Kutta Driva
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Yeah since the the TS got 9 different cults that give a detachment access to a specific WL trait, psychic power and relic, I guess DG will get something similar in the form of 7 different hosts + some additional strategems.
Maybe instead of the psychic power we'll get another small buff.
Probably no host buff for named characters and cultists like TS.
My guess for the Strategems if they go for something similar would be:
Strategem for an additional WL trait
Strategem for better plague weapons for 1 unit for shooting and / or fighting
Some kind of Strategem to do extra mortal wounds
Strategem to improve DR / toughness for a unit if chosen for an attack
Something to regenerate wounds / get back models
Another kind of hit modifier
Some kind of debuff strategem
Maybe something to let you shoot with heavy weapons after advancing
Some strategem for plague marines, blightlords or pox walkers, TS got 3 specific ones for Rubrics / Scarabs
My guess for possible hosts would be a damage improving one, one that works with hit modifier / cover, one that adds speed, one for pox walkers and one that has access to debuffs.
All guessing of course but that would go in line with the TS stuff and would be fitting for DG.
To bad I must choose to paint more TS or DG now.
Probably no Primaris-tier buffs, but that way we get chaos soup like TS.
Might compensate a little.
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![[Post New]](/s/i/i.gif) 2020/01/21 12:08:23
Subject: Death Guard Tactica
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I really hope for the tallyman getting litanies. It would turn him from nice to awesome and I really love the idea and the design of the model. I'd also not be too surprise if they didn't follow the template for TS at all, since their entire PA entry seems to be dancing around making the supreme command detachment too powerful for soup. Things that really could use new stratagems would be Death Shrouds, Plague Marines and maybe something that helps daemon engines hit stuff - so the already decent plague spitter load-outs get some competition. A second psychic discipline could also help us a lot, as we have no trouble putting a bunch of psykers on the table, especially with the plaguecaster dropping to 95.
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This message was edited 1 time. Last update was at 2020/01/21 12:18:06
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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