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Made in ca
Regular Dakkanaut





Has anyone had a chance to try out any of the forgeworld units that are available to the DG?

Specifically looking at the decimator, levithan, deredeo, and Contemptors. Would love to know which models and weapon configurations have found success on the table top before making the plunge purchasing anything.
   
Made in us
Regular Dakkanaut




Its possible to take DG units not in the codex? For example, obliterators or mutilators? As long as they are "NURGLE" and "DEATHGUARD"?
   
Made in us
Regular Dakkanaut




You can take them but you lose deathguard relics and legion tactic as it becomes a nurgle list and not a death guard list
   
Made in nl
Been Around the Block




demontalons wrote:
You can take them but you lose deathguard relics and legion tactic as it becomes a nurgle list and not a death guard list


Not quite. Legion tactics only require the army to be battle forged. Relics and strategems require you to have at least one deathguard detachment.

An army with 1 legal death guard detachment and 1 legal generic chaos detachment...

- is battleforged, because all your units are in proper detachments
- has access to deathguard relics and stratagems because you have a DG detachment (all units in this detachment have the DG keyword)
- has access to generic chaos relics and strategems because you have a generic chaos detachment
- can have either a chaos or deathguard warlord with the associated traits picks
   
Made in us
Regular Dakkanaut




So unless I had a second DG detachment in the army, I would not get access to strats or relics if I ran lets say DG mutilators. But if I run DG mutilators in a separate detachment from a full DG detachment - I would be able to use the DG strats on the mutilators?
   
Made in ca
Commander of the Mysterious 2nd Legion





orkswubwub wrote:
So unless I had a second DG detachment in the army, I would not get access to strats or relics if I ran lets say DG mutilators. But if I run DG mutilators in a separate detachment from a full DG detachment - I would be able to use the DG strats on the mutilators?


yes.so long as the DG strat affected heretic astaretes.

Opinions are not facts please don't confuse the two 
   
Made in us
Regular Dakkanaut




I don't want to derail the thread into a rules thread but to make it crystal clear:

Detachment A: Mortarion
Detachment B: DG with mutilators (all declared DG)

Can Mortarion use Miasma of Pest and other psyker spells on the mutilators?

Can I use Cloud of Flies on the Mutilators?

What if Detachment B was a mixed bag (TS / DG) but the mutilators were DG?

From my reading of the RAW it seems this set-up allows all of the above to be done on the Mutilators.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You cannot declare any unit that is in Codex: CSM to be of the legion death guard unless it can also be found in Codex: Deathguard (CSM codex explicitly disallows this).

In addition, you can only declare units from Index: Chaos as Deathguard if they are both in the list for the Deathguard and also not in Codex: CSM (you are not allowed to take datasheets from the index if a newer one exists in a codex).

Therefore you cannot chose "Deathguard" to be your legion keyword for mutilators. The same is true for any unit that is not in the codex or on the list in the index.

This message was edited 1 time. Last update was at 2018/01/01 01:31:16


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Oozing Plague Marine Terminator





Legion tactics require the entire detachment to share the <Legion> keyword. Access to Stratagems requires a <Keyword>detachment of the faction. The relics are available to the detachment the Warlord belongs to, but can also be accessed through the appropriate Relics stratagem from the Faction.

This message was edited 2 times. Last update was at 2018/01/01 06:29:38


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






All Death Guard stratagems, psyker powers and aura buffs (except daemon prince) require the affected units to have the legion keyword <Death Guard> and relics can only be given to <Death Guard> characters.

So no matter what you do, you can never buff Mutilators with Cloud of Flies.

Just for completion, the only units that can replace the <Legion> keyword with <Death Guard> that are not in Codex: DG are Chaos Lord on Palanquin of Nurgle and Sorcerer on Palangquin of Nurgle.

The reason why you can use Codex: CSM stuff for Death Guard is because a lot of those rules refer to "Heretic Astartes". Those work on DG as well, but the other way around does not work.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in au
Hissing Hybrid Metamorph






Hey guys, if I were to run a half DG half Nurgle Daemons army, what sort of units compliment each other from each? What roles do they overlap in and what units can be taken to mitigate weaknesses in either?

I've been inspired by the coming of the new Great Unclean One and Horticulous coming to 40k, and want to add in a small branch of daemons. (Horticulous spawning some portal tree sounds somewhat awesome).
   
Made in us
Oozing Plague Marine Terminator





Plague Bearers can camp well. Nurglings are a good speed-bump. Plague drones can escort a daemon prince. No experience with Beasts, but I use Spawn similarly to harass anything they can catch.
   
Made in au
Fresh-Faced New User




Has anyone tried or had success with plague bearers? Thinking 2 lord of contagions deel striking in summoing 2 big blobs 15+ models of plague bearers, having to wait one turn to summon from ds and forgoing movement could be a problem but i really want to make it work in a mono death guard list. Cheers
   
Made in au
Hissing Hybrid Metamorph






 Nightlord1987 wrote:
Plague Bearers can camp well. Nurglings are a good speed-bump. Plague drones can escort a daemon prince. No experience with Beasts, but I use Spawn similarly to harass anything they can catch.


Awesome, good to know. Seems like practically the whole Nurgle Daemon range is worth using then
   
Made in us
Contagious Dreadnought of Nurgle





Pb+herald+epidemius ( in a mono nurgle) works great.

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Made in gb
Fresh-Faced New User




I have now played a few games with mortarion and have found him to be underwhelming at best . He has never made it past turn 2 and doesn’t even get close to getting his points back. I have been using belakor for warp time though all that tends to happen is that he will smash a screening unit and then get killed. Granted , it tends to take the whole army to take him down which provides cover for the rest but for the same points you can get 3 bloatdrone which have 30 wounds , can be hidden and put out good firepower. Anyone else struggling with morty?
   
Made in it
Contagious Dreadnought of Nurgle





Typhusjnr wrote:
I have now played a few games with mortarion and have found him to be underwhelming at best . He has never made it past turn 2 and doesn’t even get close to getting his points back. I have been using belakor for warp time though all that tends to happen is that he will smash a screening unit and then get killed. Granted , it tends to take the whole army to take him down which provides cover for the rest but for the same points you can get 3 bloatdrone which have 30 wounds , can be hidden and put out good firepower. Anyone else struggling with morty?

is what im saying since time, when you play in high competitive enviroment against skilled players, Mortarions is just a distraction, he will never pay back, then if you play casual games with average players he can become nearly unstoppable. I stopped play him cause i play in high competitive field and i prefer play 3-4 bloat drones.

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Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

 blackmage wrote:
Typhusjnr wrote:
I have now played a few games with mortarion and have found him to be underwhelming at best . He has never made it past turn 2 and doesn’t even get close to getting his points back. I have been using belakor for warp time though all that tends to happen is that he will smash a screening unit and then get killed. Granted , it tends to take the whole army to take him down which provides cover for the rest but for the same points you can get 3 bloatdrone which have 30 wounds , can be hidden and put out good firepower. Anyone else struggling with morty?

is what im saying since time, when you play in high competitive enviroment against skilled players, Mortarions is just a distraction, he will never pay back, then if you play casual games with average players he can become nearly unstoppable. I stopped play him cause i play in high competitive field and i prefer play 3-4 bloat drones.
Deepstriking him, which seems like it's going to be a thing, might improve this a little, but you're still going to run into the same sorts of problems in high-competitive environment.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in gb
Regular Dakkanaut





So to be clear, I lose the deathguards inexorable advance rule when including nurgle demons in a detachment, but I can still use warlords traits, stratagems and artefacts
   
Made in it
Contagious Dreadnought of Nurgle





 Fenris-77 wrote:
 blackmage wrote:
Typhusjnr wrote:
I have now played a few games with mortarion and have found him to be underwhelming at best . He has never made it past turn 2 and doesn’t even get close to getting his points back. I have been using belakor for warp time though all that tends to happen is that he will smash a screening unit and then get killed. Granted , it tends to take the whole army to take him down which provides cover for the rest but for the same points you can get 3 bloatdrone which have 30 wounds , can be hidden and put out good firepower. Anyone else struggling with morty?

is what im saying since time, when you play in high competitive enviroment against skilled players, Mortarions is just a distraction, he will never pay back, then if you play casual games with average players he can become nearly unstoppable. I stopped play him cause i play in high competitive field and i prefer play 3-4 bloat drones.
Deepstriking him, which seems like it's going to be a thing, might improve this a little, but you're still going to run into the same sorts of problems in high-competitive environment.

not really, if you keep Mortarion/magnus in deep strike they are untouchable 1st turn then they deep strike 9" and they could just warptime them closer, is not the same, then of course they are exposed but at least the can deal some damage b4 being wiped out.

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Made in us
Oozing Plague Marine Terminator





 Elgrun wrote:
So to be clear, I lose the deathguards inexorable advance rule when including nurgle demons in a detachment, but I can still use warlords traits, stratagems and artefacts


You need one pure DG detachment to get the Strategems. Warlord traits, and artifacts just require a Death Guard Character.
   
Made in au
Hissing Hybrid Metamorph






If the deepstrike strat works for Mortarion, that could potentially be nuts, couldn't it?

Even crazier would be deepstriking Mortarion along with a GUO

This message was edited 1 time. Last update was at 2018/01/04 01:51:00


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Typhusjnr wrote:
I have now played a few games with mortarion and have found him to be underwhelming at best . He has never made it past turn 2 and doesn’t even get close to getting his points back. I have been using belakor for warp time though all that tends to happen is that he will smash a screening unit and then get killed. Granted , it tends to take the whole army to take him down which provides cover for the rest but for the same points you can get 3 bloatdrone which have 30 wounds , can be hidden and put out good firepower. Anyone else struggling with morty?

I think Morty, as well as a lot of big scary centerpiece units, tends to be either a hero or a zero. I've only fielded him in one tournament and I'd have to agree that he's too unreliable to be worth spending 1/4 of your available points on. In that tournament, I had him absolutely wreck face in the first game, but then in the second he got blown away before he accomplished anything (didn't help that I got second turn against Tau commander spam). In the third game, he was somewhere in between, because while he did kill some stuff and his aura handed out plenty of mortal wounds, he just didn't really make his points back and I still lost the game. So I'd have to agree that he's not good for super-competitive play. He could be good for hustling small local tournaments though as against an unprepared opponent he'll wreck face.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






So, I've finally played my first few DG games, and have one big question:

How am I supposed to use a Lord of Contagion? Statwise, Lord of Contagion with a plague reaper is a warboss that's very hard to kill, but he simply doesn't get into combat.

If I deploy him behind my army, he will lag behind (even with Noxious Blightbringer providing him with re-rolls to advance) and he will do a lot of nothing, except provide the army with the Arch-Contaminator bubble.

If I try to deep strike, he will be outside of 9" of an enemy, so he will most likely fail the charge. Afterwards he goes back to be being really slow and not catching anything of worth.
Even if a bunch of units charge other than him, they tend to be outside of his nurgle's gift aura as most good combatants cannot conga-line because drones, terminators, haulers or princes are either single models or you want all of them in combat instead of that 4+ roll.

As he completely lacks shooting (not even grenades), his only role seems to be a counter-charge unit. I was facing eldar, imperal fists and dark angels in my games, none of them had any interest in engaging my army in combat, making him a waste of points.

The only thing that seems to work with well nurgle's gift is pox walkers and those benefit a lot more from Typhus. Why wouldn't I just always save my points and use them to upgrade a plague caster to Typhus instead und use the rest of the point to get a chaos lord?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in it
Contagious Dreadnought of Nurgle





well... Loc is a nice distraction , he cant be ignored long and pretty durable for his cost, drop it near a veichle or near a heavy weapon squad, then they must decide, stay still and shoot as best as they can but get caught in melee next turn or move and shoot worse, is quite annoying , sit his ass on a objective in cover and force enemy to shoot at him, wasting lot of firepower, for 117pts could be worth play it, of couse is not a 1st HQ choice but for me is solid.

This message was edited 1 time. Last update was at 2018/01/04 11:53:58


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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






So basically deep strike him ASAP and just walk him into the middle of the enemy army?

The eldar would just have moved away, and marines can still move 6" and just keep blasting him till dead. It would have caused the DA hellblasters to lose their re-rolls though.

Well, I guess if I had blightlords he would be another thorn in their side. I'll give your advice a go next time.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Longtime Dakkanaut




So .. Nurgle faction focus.
That blight tree. Wow


Automatically Appended Next Post:
Seriously looking at DG possessed, so help me.

This message was edited 1 time. Last update was at 2018/01/04 14:44:44


DFTT 
   
Made in it
Contagious Dreadnought of Nurgle





 Jidmah wrote:
So basically deep strike him ASAP and just walk him into the middle of the enemy army?

The eldar would just have moved away, and marines can still move 6" and just keep blasting him till dead. It would have caused the DA hellblasters to lose their re-rolls though.

Well, I guess if I had blightlords he would be another thorn in their side. I'll give your advice a go next time.

that's why you must choose where drop, marine can move ok... lets' move those razorbacks and make then hit at -1. U can have warptime available so you can charge the turn you deep strike. I really dont understand why so many issues with Loc... he has same problems any other deep striking units can have.

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Made in au
Hissing Hybrid Metamorph






Is anyone else finding Death Guard hard to make good fun lists, or is it just me?

I've spent a lot of money on DG, and since its release I've been really trying to make an army I feel good about but I can never seem to make it work. It seem like you have to spam a unit and make your list about that unit, but that's not what I like doing. Factions like IG are so cheap you can chuck what you want in, and even space marines can fit a nice variety of units in, but I dunno, DG just never sits right for me.

But... I can't just leave them because of all that money I've spent...

This message was edited 2 times. Last update was at 2018/01/06 17:16:39


 
   
Made in us
Oozing Plague Marine Terminator





 Tiberius501 wrote:
Is anyone else finding Death Guard hard to make good fun lists, or is it just me?

I've spent a lot of money on DG, and since its release I've been really trying to make an army I feel good about but I can never seem to make it work. It seem like you have to spam a unit and make your list about that unit, but that's not what I like doing. Factions like IG are so cheap you can chuck what you want in, and even space marines can fit a nice variety of units in, but I dunno, DG just never sits right for me.

But... I can't just leave them because of all that money I've spent...


My only issue has been fitting all the fun stuff in with the competitive stuff. If I want a pox walker farm, I miss out on shooting. If I put in Shooty stuff, my CC is hit. I'm also trying to showcase my new models into lists and some of them are just points sinks. I'm going to play a list tomorrow with my Blight Lord Terminators, a Helbrute, and a Lord of Contagion and I just know it will be a bad list but it LOOKS so cool!

I have a good balance with mixed lists, adding in IW for oblits and a solid Daemon Prince or Sorcerer access, it's the pure DG lists I always lose something vital to add something in.

This message was edited 1 time. Last update was at 2018/01/06 17:49:51


 
   
 
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