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Made in gb
Longtime Dakkanaut




I dunno. It may be worth it, but TBH your opponent will have better targets than poxwalkers anyway.

DFTT 
   
Made in ro
Virulent Space Marine dedicated to Nurgle





In honor of the LVO List that could have made it.

Aquila Strongpoint:
Spoiler:


23-24 Feb is the tournament where I gonna test my version of the "zombie factory".

This message was edited 1 time. Last update was at 2018/02/21 10:14:18


 
   
Made in ar
Been Around the Block




 Fan67 wrote:
In honor of the LVO List that could have made it.

Aquila Strongpoint:
Spoiler:


23-24 Feb is the tournament where I gonna test my version of the "zombie factory".



Proxied one in a 1500pt game against Genestealer Cult. He had a few venomthropes so I was hitting the valuable targets on 6s. I was unlucky since I didn't get a single 6 the whole game. Last turn it did 9 mortal wounds on his warlord though, which won me the game.

Will have to test it further, but I think armies with -1 to hit are a nightmare to it
   
Made in ru
Virulent Space Marine dedicated to Nurgle





Kzraahk wrote:

Proxied one in a 1500pt game against Genestealer Cult. He had a few venomthropes so I was hitting the valuable targets on 6s. I was unlucky since I didn't get a single 6 the whole game. Last turn it did 9 mortal wounds on his warlord though, which won me the game.

Will have to test it further, but I think armies with -1 to hit are a nightmare to it


Yeah, hit modificators hit Aquila pretty hard. It could have been ultimate dark reapers counter if alaitoc couldn't make it 7+ to hit.
My tests are very positive vs alpha strike armies, but I have a guttural feeling that i rolled above statistics.
Have yet to face alaitoc with it.
   
Made in nz
Regular Dakkanaut





 Yoda79 wrote:
COLD CASH wrote:
++ Battalion Detachment +3CP (Chaos - Death Guard) [75 PL, 1326pts] ++





Ate me some eldar. List performed much better than expected.

With my testing i found i was running too elite(coming from space wolves) adding the pox blob really increased my board control. It also added late game obj camping which i lacked with earlier lists.

I cloud of flies my terms the turn after they ds. Seems cloud is illegal on the turn they ds. From war40k email.

As always the foulblight is awesome. Plague spitter pbcs are super solid.

Terms and oblits solid as well.

This list was based of the Singaporean cloud of flies list, really enjoyed it and it all went to plan.

Though cloud of flies is supposedly illegal on a deepstrike unit from war40k email.
!
So i kept the unit smaller so it woudnt attract as much fire and clouded them the turn after they deepstriked.



Close to my list some pointers ! As I see them in table.

3*crawlers tempting but you taking vital troop spot.
No nurglins will create great issues for you in heavy obj missions.

Oblish. Vs blightlords. Yes as you did first I made my list with 3obli and 5 blight. But the issue here and the true competitive aspect is cloud of flies on blightlords. that's where they shine they can survive till the end if you got enough troops.
So the 40 slanesh cultist bomb needs to be there. And the plagueburst after spitters I d take hard hitting guns. If you reduce the number of blight plasma use h slugger on plagueb you might start issues with heavy vehicle lists knights etc.

Winning more missions requires at least a culist bomb able to receive. Poxwalkers able to refill ranks and nurglins min 2* to protect your early lines etc etc. This combination need to exists to have a great competitive environment for the rest of the plan. My 50 cent


++ Patrol Detachment (Chaos - Chaos Space Marines) [20 PL, 355pts] ++



+ No Force Org Slot +



Legion: Alpha Legion



+ HQ +



Sorcerer with Jump Pack [7 PL, 120pts]: Bolt pistol, Death Hex, Force stave, Mark of Slaanesh, Prescience



+ Troops +



Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh

. Cultist Champion: Autogun



+ Heavy Support +



Obliterators [10 PL, 195pts]: Mark of Slaanesh, 3x Obliterator



++ Battalion Detachment +3CP (Chaos - Death Guard) [66 PL, 1229pts] ++



+ No Force Org Slot +



Gametype: Matched



+ HQ +



Daemon Prince of Nurgle [9 PL, 180pts]: Blades of Putrefaction, Malefic talon, Wings



Daemon Prince of Nurgle [9 PL, 180pts]: Hellforged sword, Miasma of Pestilence, Wings



+ Troops +



Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun

. Cultist Champion: Autogun



Poxwalkers [6 PL, 114pts]: 19x Poxwalker



Poxwalkers [3 PL, 60pts]: 10x Poxwalker



+ Elites +



Foul Blightspawn [4 PL, 77pts]



+ Fast Attack +



Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe



+ Heavy Support +



Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger



Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger



Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger



++ Battalion Detachment +3CP (Chaos - Daemons) [22 PL, 413pts] ++



+ No Force Org Slot +



Chaos Allegiance: Nurgle



+ HQ +



Poxbringer [4 PL, 70pts]: Fleshy Abundance



Poxbringer [4 PL, 70pts]: Stream of Corruption



+ Troops +



Nurglings [3 PL, 54pts]: 3x Nurgling Swarms



Nurglings [3 PL, 54pts]: 3x Nurgling Swarms



Plaguebearers [8 PL, 165pts]: Daemonic Icon, Instrument of Chaos, 19x Plaguebearer, Plagueridden



++ Total: [108 PL, 1997pts] ++



Created with BattleScribe

Updated list. Dropped the terms for 2 pox bringers buffing the pbc to str8. And a teleporting plGuebringer unit as a distraction daemonofex.

Unsure wether go drop the drone for another blightspawn and a feculent to increase the versatility of tge pbcs.

This lists synergies are awesome, the double pox - double prince means my buffing range is huge and 6d6 str 8 -1 1d shots is amazing, i was rolling above avg hits 8+ per crawler and then avg 2 miss per 3 crawlers with arch contaminator, which was shredding units. My lone bloat drone did fine, but i keep wishing it was another pbc lmao.

So for a round of firing 3 crawlers i would hit 24x , wound 22x. The re roll ones came in very handy with cultists and the stubbers and mortar.

This list has all of what you talk about, it has area denial, ds denial, can camp objectives and is a proven performer so far in maelstrom. Im primarily testing with a friend that plays aldar and his list is tough. So im pretty happy with this list as close to its final form.

I may test a heldrake, because if i win 1st turn or seize im pretty sure it can ensure a win by limiting his dark reaper's shooting.
   
Made in us
Fresh-Faced New User




Alright guys I have an ITC I'm playing at tomorrow and this is going to be what I'm bringing. Any edits or thoughts on the list? The DP has a sword for WYSIWYG purposes . Also it was confirmed by GW that the Fugaris Helm does affect arch contaminator which is why that's the relic on the DP.


++ Fortification Network (Chaos - Daemons) [3 PL, 50pts] ++

+ No Force Org Slot +

Chaos Allegiance: Nurgle

+ Fortification +

Feculent Gnarlmaws [3 PL, 50pts]: Feculent Gnarlmaw

++ Battalion Detachment +3CP (Chaos - Daemons) [21 PL, 386pts] ++

+ No Force Org Slot +

Chaos Allegiance: Nurgle

+ HQ +

Epidemius [5 PL, 100pts]

Poxbringer [4 PL, 70pts]: Fleshy Abundance

+ Troops +

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

++ Spearhead Detachment +1CP (Chaos - Death Guard) [85 PL, 1563pts] ++

+ HQ +

Daemon Prince of Nurgle [9 PL, 180pts]: 6. Arch-Contaminator, Fugaris' Helm, Hellforged sword, Miasma of Pestilence, Warlord, Wings

+ Troops +

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

+ Elites +

Foul Blightspawn [4 PL, 77pts]

+ Fast Attack +

Myphitic Blight-haulers [21 PL, 426pts]
. Myphitic Blight-hauler: Bile spurt, Missile launcher, Multi-melta
. Myphitic Blight-hauler: Bile spurt, Missile launcher, Multi-melta
. Myphitic Blight-hauler: Bile spurt, Missile launcher, Multi-melta

+ Heavy Support +

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

++ Total: [109 PL, 1999pts] ++

Created with BattleScribe (https://battlescribe.net)
   
Made in gb
Longtime Dakkanaut




Has anyone ever mathed out how useful blight bombardment Is?
Is there a unit size where it gets effective ? (Assuming 3 special weapons )

This message was edited 1 time. Last update was at 2018/02/23 20:56:09


DFTT 
   
Made in au
Hissing Hybrid Metamorph






What's the best number of Chaos Spawn to take in a DG army and best use for them too? I have enough points for 4 of them and was thinking about chucking them in along side Morty and a drone for more distractions
   
Made in ar
Been Around the Block




You can add 33 cultists for that price. Spawns are only good at dying or filling out an Outrider dettachment if you don't have the points for a third drone
   
Made in ru
Virulent Space Marine dedicated to Nurgle





Well... Aquila list got me first place on local 14-man tournament. Review and photos pending due tomorrow.
Annihilated ultramarines, sob, daemons with 1ksons, eldars.
   
Made in au
Hissing Hybrid Metamorph






Kzraahk wrote:
You can add 33 cultists for that price. Spawns are only good at dying or filling out an Outrider dettachment if you don't have the points for a third drone


Ah that's a shame :/ what could I use in their stead. Something similar but actually does their job well?
   
Made in ru
Virulent Space Marine dedicated to Nurgle





 Fan67 wrote:
Well... Aquila list got me first place on local 14-man tournament. Review and photos pending due tomorrow.
Annihilated ultramarines, sob, daemons with 1ksons, eldars.


Here is the battle report.
   
Made in de
Contagious Dreadnought of Nurgle





 Tiberius501 wrote:
What's the best number of Chaos Spawn to take in a DG army and best use for them too? I have enough points for 4 of them and was thinking about chucking them in along side Morty and a drone for more distractions


Spawn are a solid choice. They just work very differently from 7th edition. In 7th. they were basically fast transports for some good HQ, but didn't kill anything themselves.
Now they aren't that fast or durable anymore, but can actually kill something. Usually there are a lot of things that are more scary than spawn so they can actually make it into combat.
   
Made in au
Hissing Hybrid Metamorph






Sgt. Cortez wrote:
 Tiberius501 wrote:
What's the best number of Chaos Spawn to take in a DG army and best use for them too? I have enough points for 4 of them and was thinking about chucking them in along side Morty and a drone for more distractions


Spawn are a solid choice. They just work very differently from 7th edition. In 7th. they were basically fast transports for some good HQ, but didn't kill anything themselves.
Now they aren't that fast or durable anymore, but can actually kill something. Usually there are a lot of things that are more scary than spawn so they can actually make it into combat.


Ah that’s interesting, good to know. How many would you say is a good number for a unit? If I have enough for 4 would it be better as 2 units of 2 or a unit of 4?
   
Made in us
Fresh-Faced New User




I won the ITC I played in yesterday with the list I posted above. The 6 PBCs with all plaguespitters were fantastic. The real MVP for the whole event was the gnarlmaw letting my PBCs shoot after falling back or running and shooting. Blightspawn put in work too. Beat nids, DAngels and IG, and BA. Yay death guard.
   
Made in us
Oozing Plague Marine Terminator





 Tiberius501 wrote:
Sgt. Cortez wrote:
 Tiberius501 wrote:
What's the best number of Chaos Spawn to take in a DG army and best use for them too? I have enough points for 4 of them and was thinking about chucking them in along side Morty and a drone for more distractions


Spawn are a solid choice. They just work very differently from 7th edition. In 7th. they were basically fast transports for some good HQ, but didn't kill anything themselves.
Now they aren't that fast or durable anymore, but can actually kill something. Usually there are a lot of things that are more scary than spawn so they can actually make it into combat.


Ah that’s interesting, good to know. How many would you say is a good number for a unit? If I have enough for 4 would it be better as 2 units of 2 or a unit of 4?


Spawn are decent as a solo objective holder, or to keep up with an infantry unit. I also like to use them as Deepstrike blockers

If you go for multiples and actually try to kill things with them, 3 is an easy 99 pts. I try and fit that into most lists somehow.
   
Made in au
Hissing Hybrid Metamorph






 Nightlord1987 wrote:
 Tiberius501 wrote:
Sgt. Cortez wrote:
 Tiberius501 wrote:
What's the best number of Chaos Spawn to take in a DG army and best use for them too? I have enough points for 4 of them and was thinking about chucking them in along side Morty and a drone for more distractions


Spawn are a solid choice. They just work very differently from 7th edition. In 7th. they were basically fast transports for some good HQ, but didn't kill anything themselves.
Now they aren't that fast or durable anymore, but can actually kill something. Usually there are a lot of things that are more scary than spawn so they can actually make it into combat.


Ah that’s interesting, good to know. How many would you say is a good number for a unit? If I have enough for 4 would it be better as 2 units of 2 or a unit of 4?


Spawn are decent as a solo objective holder, or to keep up with an infantry unit. I also like to use them as Deepstrike blockers

If you go for multiples and actually try to kill things with them, 3 is an easy 99 pts. I try and fit that into most lists somehow.


Awesome thanks for that
   
Made in be
Cultist of Nurgle with Open Sores




XShadow wrote:
I won the ITC I played in yesterday with the list I posted above. The 6 PBCs with all plaguespitters were fantastic. The real MVP for the whole event was the gnarlmaw letting my PBCs shoot after falling back or running and shooting. Blightspawn put in work too. Beat nids, DAngels and IG, and BA. Yay death guard.


How do you work out where to put the Gnarlmaw? Do you deploy him in the center of the battlefield or in your deployment zone?
   
Made in au
Pestilent Plague Marine with Blight Grenade





Tzusam wrote:
XShadow wrote:
I won the ITC I played in yesterday with the list I posted above. The 6 PBCs with all plaguespitters were fantastic. The real MVP for the whole event was the gnarlmaw letting my PBCs shoot after falling back or running and shooting. Blightspawn put in work too. Beat nids, DAngels and IG, and BA. Yay death guard.


How do you work out where to put the Gnarlmaw? Do you deploy him in the center of the battlefield or in your deployment zone?


Placing them near objectives is always fun to do. Anyone trying to secure the objective will have to risk mortal wounds in return.

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Fresh-Faced New User




Tzusam wrote:
XShadow wrote:
I won the ITC I played in yesterday with the list I posted above. The 6 PBCs with all plaguespitters were fantastic. The real MVP for the whole event was the gnarlmaw letting my PBCs shoot after falling back or running and shooting. Blightspawn put in work too. Beat nids, DAngels and IG, and BA. Yay death guard.


How do you work out where to put the Gnarlmaw? Do you deploy him in the center of the battlefield or in your deployment zone?


My first game vs Nids was in my deployment and the last 2 games was placed in the middle. My nurglings helped zone out scouts for the tree.
   
Made in us
Longtime Dakkanaut




I'm angrily reporting that yes PBC spam works. Managed to win a local weekend tournament and resented my own army for doing so well. Which, now that I type it out, seems weirdly appropriate for DG.

The only real difference from my army and the builds everyone else is posting is the addition of a couple defilers to make up for the fact I only have three PBC. They were fine. Gave me a little more variety, not as tough but with nothing to target but multiwound models I found the regeneration actually helped more than normal. So that was nice. More PBCs might've been better, particularly against anything that stacked - to hit, but I wasn't upset by their performance.

I liked it better when I thought our best build was zombie hordes. Zombie hordes felt more DG than this.

This message was edited 1 time. Last update was at 2018/02/27 21:27:39


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






How did you outfit your defilers?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Commander of the Mysterious 2nd Legion





so how do death gaurd and 1k sons synergize together? I've got some death guard and I've always wanted to try 1k sons. I'm thinking the armies not the primarchs mind you

Opinions are not facts please don't confuse the two 
   
Made in gr
Stalwart Tribune





Greece

Tested the gnarlmaw.

Love the combo making my pbc able to flame after they fall back but.

1) Most important they take a detachment slot and it's really bad.
I can't seem to make a list valid either with Mortarion or Rotigus. Or even hordish or pbc spamm with 3 detachment using one for the fortification.
2) if you decide to build around the tree you need to play either more than 2-3 or use slimex or get the tree somehow deep striked or summoned if possible and I don't think you can?

And yes I play fun lists as well but I don't want to make a list with 4 detachments for no reason! None sane enough allow 4 detachments. So trees got the removed while I really like it.
(Maybe fort can be placed inside other detachments could be nice!)

Plaguebcrawlers with flamers are just superb. 2-6 are making good job vs anything while my arch contaminator demonp buffs them along side with a poxbringer.

The cultist slanesh bomb is extreme.remember to play safe and try to keep one cultist alive to reanimate them!
40* is a must sorc and chaos Lord also helps.

As for blight termies I believe 9 are the best list out there atm. Oblis Mortarion around same points but not as good! Morty needs bodyguards sorc bla bla he rocks and absorb tons of fire but....
Oblis really good but the fact you need to have 2*3 instead of one group gives versatile options but also prohibits good buffing.

Blight Lord's not only are infantry meaning able to get full buffed from every detachment but also their plasma shots overcharged precient 18" rapid and survive eventually pays off.

You will not have the Morty punch or the pbc mobility but you LL find your army extremely hard to loose the mid table. It's gets down to playstyle preff but personally I like the idea of an undead army . Seems more fluffy in my head!! Enjoy
   
Made in us
Been Around the Block




 Yoda79 wrote:
Tested the gnarlmaw.

Love the combo making my pbc able to flame after they fall back but.

1) Most important they take a detachment slot and it's really bad.
I can't seem to make a list valid either with Mortarion or Rotigus. Or even hordish or pbc spamm with 3 detachment using one for the fortification.
2) if you decide to build around the tree you need to play either more than 2-3 or use slimex or get the tree somehow deep striked or summoned if possible and I don't think you can?

And yes I play fun lists as well but I don't want to make a list with 4 detachments for no reason! None sane enough allow 4 detachments. So trees got the removed while I really like it.
(Maybe fort can be placed inside other detachments could be nice!)

Plaguebcrawlers with flamers are just superb. 2-6 are making good job vs anything while my arch contaminator demonp buffs them along side with a poxbringer.

The cultist slanesh bomb is extreme.remember to play safe and try to keep one cultist alive to reanimate them!
40* is a must sorc and chaos Lord also helps.

As for blight termies I believe 9 are the best list out there atm. Oblis Mortarion around same points but not as good! Morty needs bodyguards sorc bla bla he rocks and absorb tons of fire but....
Oblis really good but the fact you need to have 2*3 instead of one group gives versatile options but also prohibits good buffing.

Blight Lord's not only are infantry meaning able to get full buffed from every detachment but also their plasma shots overcharged precient 18" rapid and survive eventually pays off.

You will not have the Morty punch or the pbc mobility but you LL find your army extremely hard to loose the mid table. It's gets down to playstyle preff but personally I like the idea of an undead army . Seems more fluffy in my head!! Enjoy


What does your list look like running 9 blight lords PBCS AND mort??!
   
Made in gr
Stalwart Tribune





Greece

Blightlords or Morty and deathsroud so far I been using them separately

My damage options

1) 9* blights
2) Morty deaths
3)2*3 obliss
4) half blights half oblis


Since so many ask and I get also pm s. I d take the winning heat list with berserkers and Mortarion and obliterators and sub those oblis for termies it should be 195 +195 min points and you need 58/ termie so around 7! And you got a Morty termies lists!

This message was edited 2 times. Last update was at 2018/02/28 16:55:35


 
   
Made in ar
Been Around the Block




Gonna try out a list at a 1500 point this weekend:

Death Guard Spearhead

Daemon Prince: Wings, Malefic Talons, Suppurating Plate, Revoltingly Resilient

PBC w/ Entropy Cannons
PBC w/ Entropy Cannons
Leviathan Dread w/ 2x Butcher Cannon Array

FBD w/ Plaguespitters
FBD w/ Plaguespitters

20 Poxwalkers


Daemons Patrol

Epidemius

3 Nurglings
3 Nurglings
3 Nurglings


Thoughts?
   
Made in gr
Stalwart Tribune





Greece

You can use a battalion for +3 cp so bring a poxbringer to your demons and give a healing or virulent blessing and +1 str to your flamers.
   
Made in au
Hissing Hybrid Metamorph






Wow, Mortarion obliterates Imperium armies if I'm reading Death to The False Emperor right. It says you get an additional Attack each time you roll a 6+ to hit. Reaping Scythe says you make 3 hit rolls per Attack, so does that mean every roll of a 6+ gives him 3 additional hit rolls with the Reaping Scythe attack? If so, his average of 3 rolls of 6+ gives him 9 extra hit rolls!
I've been doing this wrong for ages if that's the case
   
Made in us
Drop Trooper with Demo Charge





 Tiberius501 wrote:
Wow, Mortarion obliterates Imperium armies if I'm reading Death to The False Emperor right. It says you get an additional Attack each time you roll a 6+ to hit. Reaping Scythe says you make 3 hit rolls per Attack, so does that mean every roll of a 6+ gives him 3 additional hit rolls with the Reaping Scythe attack? If so, his average of 3 rolls of 6+ gives him 9 extra hit rolls!
I've been doing this wrong for ages if that's the case


Congrats, you've been doing it wrong!

The executions will continue until morale improves  
   
 
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