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Made in de
Fresh-Faced New User





Since I received so many helpful answers while starting DG, I'll just gibe a quick update how building the army up goes:







Coming a long way and I'm not a great painter.

Still undecided if I should go for the Weeping Legion theme. I'll take longer though, it's so comfortable to spray them with DG green and the basecoat is done. On the other hand....I usually don'tlike the comic-esque look GW used to paint them up. Maybe I'll just change the pink cloak to an more earthly color.
   
Made in us
Nurgle Chosen Marine on a Palanquin






 Marshal Loss wrote:
How have competitive players been using PBC's - with plaguespitters?


While the PBC spam is dead, I think they are still really useful units. Mine generally do not do tons of dmg, but I run them up the field and lock whatever I want in CC. TH/SS? Throw a PBC at it, giant mechanicus death blob? Toss a PBC at it. I use them to help shape the battlefield and hopefully draw some anti tank fire from my rhinos or whatever else I don't want to be shot at with lascannons. Since I stopped running entropy cannon buddies with a lord to babysit, the feedback has gone from absolutely nothing, to "3 of those is cheap and dirty".
Shooting, they are bad preds, their strength is their durability. Using them as basically moving terrain has been great.

   
Made in de
Fresh-Faced New User





Hey guys, how is this list for a beginners 1000 Pts ?


+ HQ +

Chaos Lord [5 PL, 77pts]: Chainaxe, Combi-bolter

Typhus [9 PL, 175pts]: Warlord

+ Troops +

Plague Marines [13 PL, 192pts]
. Plague Champion: Plague knife, Plasma gun
. 6x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Plasma gun
. Plague Marine w/ Special Weapon: Plasma gun

Poxwalkers [6 PL, 120pts]: 20x Poxwalker

Poxwalkers [6 PL, 120pts]: 20x Poxwalker

+ Fast Attack +

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

++ Total: [55 PL, 1000pts] ++

Created with BattleScribe (https://battlescribe.net)
   
Made in us
Oozing Plague Marine Terminator





Looks pretty awesome for 1000 pts.
   
Made in de
Fresh-Faced New User





 Nightlord1987 wrote:
Looks pretty awesome for 1000 pts.


Thank you mate.

I was thinking about blocking everything with the poxes and shoot the plasma from behind. Also the drones to go on harder targets.


I was advised to bring a Demon Prince at 1000 Pts, but I didn't have the choice to include it without dropping Typhus and the Poxbringers.

I assumed Poxbringers without Typhus ain't worth it and the alternative would be cultists. The problem is I somehow don't like the models and the thought of painting them.


I would like to ask, how vital cultists are for higher point DG lists....do you have to bring them? And do you usuallly bring more than 10 x for objective camping?

Also....is Typhus in 2000 point games also viable in combination with Mortarion f.e. or is Typhus only an option if you focus the whole list around him?
   
Made in ru
Virulent Space Marine dedicated to Nurgle





JohnnyRotten wrote:
Hey guys, how is this list for a beginners 1000 Pts ?


+ HQ +

Chaos Lord [5 PL, 77pts]: Chainaxe, Combi-bolter

Typhus [9 PL, 175pts]: Warlord

+ Troops +

Plague Marines [13 PL, 192pts]
. Plague Champion: Plague knife, Plasma gun
. 6x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Plasma gun
. Plague Marine w/ Special Weapon: Plasma gun

Poxwalkers [6 PL, 120pts]: 20x Poxwalker

Poxwalkers [6 PL, 120pts]: 20x Poxwalker

+ Fast Attack +

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

++ Total: [55 PL, 1000pts] ++

Created with BattleScribe (https://battlescribe.net)


Typhus for 1000 is an absolute overkill.
Drop him and get sorcerer or plaguecaster with putrescent vitality and blades of putrefaction.
Drop some poxes from one of the poxwalker unit and get a rhino for the plague marines (at 1k points they are sturdy as hell, and if you stick Havok and combi-melta - you get decent dakka).
This way you can give plasma or melta to the lord.
Have you considered changing non-champion plasma to blight launchers in order to get benefit from the lord's Arch-Contaminator warlord trait? He could also take Plaguebringer relic for some decent melee (and arch contaminator will greatly buff melee potential of the plague marines as well).
Typhus' warlord trait is a lackluster and most likely won't do anything cause you might want him closer to your poxes than the enemy line.

This way there is a rhino at -1 to hit from smokes (-2 if you drop Miasma of Pestilence on it) and your opponent will get to choose either shoot 30 poxwalkers or rhino.
This way poxes will live much longer and you won't lose your marines if you lose first turn roll before dropping cloud of flies.



Automatically Appended Next Post:
JohnnyRotten wrote:
 Nightlord1987 wrote:
Looks pretty awesome for 1000 pts.


Thank you mate.

I was thinking about blocking everything with the poxes and shoot the plasma from behind. Also the drones to go on harder targets.


I was advised to bring a Demon Prince at 1000 Pts, but I didn't have the choice to include it without dropping Typhus and the Poxbringers.

I assumed Poxbringers without Typhus ain't worth it and the alternative would be cultists. The problem is I somehow don't like the models and the thought of painting them.


I would like to ask, how vital cultists are for higher point DG lists....do you have to bring them? And do you usuallly bring more than 10 x for objective camping?

Also....is Typhus in 2000 point games also viable in combination with Mortarion f.e. or is Typhus only an option if you focus the whole list around him?


Daemon prince is nice, but it is badly suited for your list.
Cultists are generally better than poxwalkers these days, cause the sheer number of extra wounds is better and you can't get free poxes above starting size.
The difference between cultists & poxwalkers is not that huge, so you better stick with models you like better.

Mortarion is generally bad choice agaist opponents who know how to concentrate fire.
Typhus on the other hand is great in larger games where you can bring more poxwalkers (alas their utility dropped significantl with the demise of so called "poxfarm").
You still should have secondary psyker to cast putrescent vitality and blades of putrefaction from behind the deny range of the enemy so you typhus can move to the frontline to earn his points back.
And don't forget about the "nurgle's rot" rule. Frequently by the time your poxes and typhus get into close combat it's easy to forget about this extra mortal wounds. And if you grow you army to multiple small units of poxes - they will generace substantial ammount of mortal wounds.
And don't forget the Tallyman - in the 2000 pure DG lists with poxwalkers he is essential.

This message was edited 2 times. Last update was at 2018/05/13 21:33:07


 
   
Made in de
Fresh-Faced New User





 Fan67 wrote:


[........]


Thanks for your helpful input. It indeed seems to be quite reasonable to change the non champion plasma guns to blight launchers for the warlord thread. It's a pitty to swap Typhus out, because I'm building up on the DI DG's and the LoC made a nice Typhus.

If I swap out Typhus are Poxwalkers helpful at all? Like I said, I use the DI models and if I swap to cultists I have to buy and paint loads of these gakky critters all over. Then again....without Typhus and Poxes a Demon Prince would make sense again. But in the end, i would end up with a model range I don'tpossess right now and had to start all over with buying and painting. :/

   
Made in us
Dakka Veteran





JohnnyRotten wrote:
 Fan67 wrote:


[........]


Thanks for your helpful input. It indeed seems to be quite reasonable to change the non champion plasma guns to blight launchers for the warlord thread. It's a pitty to swap Typhus out, because I'm building up on the DI DG's and the LoC made a nice Typhus.

If I swap out Typhus are Poxwalkers helpful at all? Like I said, I use the DI models and if I swap to cultists I have to buy and paint loads of these gakky critters all over. Then again....without Typhus and Poxes a Demon Prince would make sense again. But in the end, i would end up with a model range I don'tpossess right now and had to start all over with buying and painting. :/



The way I see it poxwalkers suffer from the warhammer community "OP or useless" syndrome. If the poxfarm was never a thing then people would still think poxwalkers were great, but since they did have a cheesy mechanic that got fixed, now they're perceive as bad.
But it's a cheap screen/point holding unit that ignores the largest detriment to most cheap point holding units, moral. 20 cultists will die to a couple lasguns, but 20 poxwalkers will survive so much longer, they are slightly more expensive, but vastly more survivable for those couple points. Not only with their immunity to moral but also their disgustingly resilient. Even just 10 poxwalkers will survive sitting on a point longer than 20 cultists will.
Cultist have guns, which might peel 1-2 wounds off something, but I'd take poxwalkers over cultists any day, even without typhus.

This message was edited 1 time. Last update was at 2018/05/17 15:47:28


 
   
Made in gb
Jovial Plaguebearer of Nurgle






My local tournament scene has shifted to 1750pts, influenced by the change at the GT.

I'm cool with the shift as I'm happy just to get games in but one thing that does bug me... Morty.

I love playing the big guy but I can't seem to fit him into a decent 1750pts list. That 250pts really makes a big difference to my Morty lists.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in de
Fresh-Faced New User





It seems like the Primarchs are out. On the other hand 1750 pts. mean 250 pts. less first turn shooting at Morty and should increase his survivability.

Afaik Morty often mows his points back in the first round of melee combat he gets into.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Theres still a lot of armies that can 1TKO Morty from afar (Tau, AM, Marine Gunlines, etc.) with proper positioning. Of course, there are other armies that will have a hard time dealing with him.

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in gb
Been Around the Block




Danny slag wrote:
JohnnyRotten wrote:
 Fan67 wrote:


[........]


Thanks for your helpful input. It indeed seems to be quite reasonable to change the non champion plasma guns to blight launchers for the warlord thread. It's a pitty to swap Typhus out, because I'm building up on the DI DG's and the LoC made a nice Typhus.

If I swap out Typhus are Poxwalkers helpful at all? Like I said, I use the DI models and if I swap to cultists I have to buy and paint loads of these gakky critters all over. Then again....without Typhus and Poxes a Demon Prince would make sense again. But in the end, i would end up with a model range I don'tpossess right now and had to start all over with buying and painting. :/



The way I see it poxwalkers suffer from the warhammer community "OP or useless" syndrome. If the poxfarm was never a thing then people would still think poxwalkers were great, but since they did have a cheesy mechanic that got fixed, now they're perceive as bad.
But it's a cheap screen/point holding unit that ignores the largest detriment to most cheap point holding units, moral. 20 cultists will die to a couple lasguns, but 20 poxwalkers will survive so much longer, they are slightly more expensive, but vastly more survivable for those couple points. Not only with their immunity to moral but also their disgustingly resilient. Even just 10 poxwalkers will survive sitting on a point longer than 20 cultists will.
Cultist have guns, which might peel 1-2 wounds off something, but I'd take poxwalkers over cultists any day, even without typhus.


I disagree, poxwalkers are much more expensive than cultists. If we look at some math based on equal points it takes 72 guard fired lasgun shots to kill 15 cultists, 40.4 marine bolt gun shots at expected damage. The same points of poxwalkers - 60 lasgun, 33.7 bolt gun shots to kill 10 poxwalkers. Morale is an issue for the cultists certainly but using units of only 10 mitigates this somewhat. As you say the cultists can also shoot and with 18" rapid fire can make a small but useful contribution. Poxwalkers are really not "slightly more expensive" or "vastly more survivable" in fact point for point in some circumstances they are less survivable. The fact that Typhus buffs the Pox is quite annoying as he really doesn't want to be babysitting a peripheral unit to increase their low effectiveness. If you can take a deamon detachment or can spare a characters movement for a turn to summon Plaguebearers might be the best choice for simply sitting on objectives.
   
Made in us
Dakka Veteran





Ix_Tab wrote:
Danny slag wrote:
JohnnyRotten wrote:
 Fan67 wrote:


[........]


Thanks for your helpful input. It indeed seems to be quite reasonable to change the non champion plasma guns to blight launchers for the warlord thread. It's a pitty to swap Typhus out, because I'm building up on the DI DG's and the LoC made a nice Typhus.

If I swap out Typhus are Poxwalkers helpful at all? Like I said, I use the DI models and if I swap to cultists I have to buy and paint loads of these gakky critters all over. Then again....without Typhus and Poxes a Demon Prince would make sense again. But in the end, i would end up with a model range I don'tpossess right now and had to start all over with buying and painting. :/



The way I see it poxwalkers suffer from the warhammer community "OP or useless" syndrome. If the poxfarm was never a thing then people would still think poxwalkers were great, but since they did have a cheesy mechanic that got fixed, now they're perceive as bad.
But it's a cheap screen/point holding unit that ignores the largest detriment to most cheap point holding units, moral. 20 cultists will die to a couple lasguns, but 20 poxwalkers will survive so much longer, they are slightly more expensive, but vastly more survivable for those couple points. Not only with their immunity to moral but also their disgustingly resilient. Even just 10 poxwalkers will survive sitting on a point longer than 20 cultists will.
Cultist have guns, which might peel 1-2 wounds off something, but I'd take poxwalkers over cultists any day, even without typhus.


I disagree, poxwalkers are much more expensive than cultists. If we look at some math based on equal points it takes 72 guard fired lasgun shots to kill 15 cultists, 40.4 marine bolt gun shots at expected damage. The same points of poxwalkers - 60 lasgun, 33.7 bolt gun shots to kill 10 poxwalkers. Morale is an issue for the cultists certainly but using units of only 10 mitigates this somewhat. As you say the cultists can also shoot and with 18" rapid fire can make a small but useful contribution. Poxwalkers are really not "slightly more expensive" or "vastly more survivable" in fact point for point in some circumstances they are less survivable. The fact that Typhus buffs the Pox is quite annoying as he really doesn't want to be babysitting a peripheral unit to increase their low effectiveness. If you can take a deamon detachment or can spare a characters movement for a turn to summon Plaguebearers might be the best choice for simply sitting on objectives.


They're only 2 points more and have what amounts to basically a 5+ invul vs no save on cultists, and like I said lose 0 to moral. You wouldn't need to kill 15 cultist, only about 8-10, the rest will then run. So if you put 9 wounds on a unit of 15 cultists that unit is going to wipe, same 9 wounds on a unit of only 10 poxwalkers and you still have 4 left holding the objective.

Granted the cultists being able to shoot shouldn't be dismissed. I just think poxwalkers are a cheap and effective point holder.

This message was edited 2 times. Last update was at 2018/05/21 14:25:11


 
   
Made in nl
Wondering Why the Emperor Left




The Hague (NL)

[Nevermind question already answered elsewhere]

This message was edited 2 times. Last update was at 2018/05/22 22:15:02


 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Working on a Plague Marine heavy 2k list using 3-4 squads of 7, most likely using 2 blight launchers and a plasma gun in each. Supporting with a Chaos Lord and grenade elite guy (blight bringer?), along with a forward demon prince with 3 bloat drones. I have like 400pts left and need some anti tank weapons.
With plague marines marching up the middle firing off those blight launchers and chucking grenades, and the prince and pals pressuring up front, what should I be using to pure death guard for taking down heavy armor?

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Since you're bringing that many marines, maybe a trio of myphitic blight haulers might work? I've found mobile cover on a large base with 10" movement to be quite handy.
They also match drones quite well, my single hauler usually survives games unharmed, because everything that could harm them is busy killing drones or the daemon prince.
Without the tri-lobe bonus they don't hit jack though.

Otherwise, the usual stuff. Predators, PBC, hellbrutes or blightlords.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Nurgle Chosen Marine on a Palanquin






Myphiric blight haulers are pretty good, but for 400pt, I would slap 3 foul blightspawn into that list. They work fantastic in rhino rush lists. Bloat drones with fleshmowers, foul blightspawn, and daemon princes are what usually do the heavy tank killing for me.

Or sometimes I just run a rhino or PBC into them. PBC are excellent at being mobile terrain. Someone falls back from it, they get flamers in the face, then charged again. Seriously, I feel like PBC should be in the fortification slot for how I use them.

   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I just ordered three blight haulers from ebay! I never considered them because I didn't own them. The mobile cover save and anti tank weapons sold me. A bit pricey point wise but oh so cool looking. Trilobe, here I come.
Also, any experience on here running the plague surgeon for the better resilient roll? Worth it for points?

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Nurgle Chosen Marine on a Palanquin






Nah, re-rolling 1s into 5s isn't worth the points. Surgeon is a sweet model, but the weakest character. I've ran him a few times in really casual games and the re-roll 1s is rarely ever useful. He has a fun combo where you give him the relic sword when you are fighting space marines and pop vets of the long war to do some good damage.

Cool to look at, not so hot on the table.

   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Ok good to know. We seem to have a lot of neat support characters that all seem somewhat useful. Thanks for the clarity on that one.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Regular Dakkanaut




 Brymm wrote:
Ok good to know. We seem to have a lot of neat support characters that all seem somewhat useful. Thanks for the clarity on that one.


+1 for blighthauler being the way to go - the extra save on the marines is also gravy if you don't go first - i know it is a fluff list but there is nothing worse then rocking a cool fluff list against even a semi-competitive list and getting tabled turn 2-3.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






So, I'm finally thinking about expanding my DG army because they are a lot of fun to play, and getting two PBC is pretty much a given. Currently I own two sets of DI, ETB plague marines, all the support characters, a daemon prince and a blight hauler.

On top of that I would like to have something that can handle tough targets sitting in my opponents backfield like predators, fire prisms or basilisks, since my dual talon prince doesn't do a lot of damage to vehicles and the foul blight spawn usually doesn't get that far into the enemy deployment zone, I want something with punch and range. I have identified three options:

1) Two more myphitic blight-haulers for the tri-lobe. The are cheap in terms of money and my one hauler has yet to die in a single game. When drones start melting infantry left and right, everyone seems to stop caring about the little guy trying to hit something with his multi-melta.
2) Blightlord Terminators. I know that they took a massive hit from the beta rules and the could of flies nerf, but I like the models and even if they are a turn late, four plasma guns are nothing that can be ignored. I can still cast miasma of pestilence on them so I think they might not die to easily.
3) A defiler. The weapon loadout is not too different from the PBC, but it's really dangerous in combat to things might try to shut off the PBC. With the additional CP I get from the new battalion buff, I think I should have no problem spending 1CP per turn to keep it moving and shooting without drawback.

So blight haulers, blightlords or defiler? Or something else?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Nurgle Chosen Marine on a Palanquin






I know it's a super unpopular choice, but Deathshroud terminators have been a fantastic anti vehicle option for me. They regularly munch on land raiders and knights. It's especially good if you can get a sorcerer with them for blades.

Fleshmower drones have been a more reliable way to deal with back field tanks. My last few games I have just tossed a rhino or something at big scary back field stuff. Turn 1 I advance and pop smoke. Turn 2 my marines get our, and from then on I have a nice little harassment unit.

Alternatively you can just buy a leviathan dreadnought with 2 butcher cannons and laugh as you drown everything and anything while making knight titans blush in envy.

I also have a lot of fun with grav/drill combo. Our chapter tactics REALLY help leviathans shine.

   
Made in it
Fresh-Faced New User




Talking about Leviathan... I'd like to buy one of them or one Chaos Decimator.. Does someone could help me take the choice?

Another question: Leviathan could or could not use Fire Frenzy stratagem?
   
Made in us
Nurgle Chosen Marine on a Palanquin






Fire frenzy is only the Hellbrute model, not the HELLBRUTE keyword. I think they even cleared that up in an FAQ. If you want competitive, get a leviathan. They are expensive, but worth it. The upside to a decimator is that it's a daemon, so will help epidemius, and is one of the cheapest ways to soulburner spam (still expensive though),also, it fits in a mastodon and dreadclaw, where the leviathan fits in nothing.

I would lean towards leviathan, it's also really easy to magnetize, where the decimator is a pain in the ass.

   
Made in us
Dakka Veteran





 Jidmah wrote:
So, I'm finally thinking about expanding my DG army because they are a lot of fun to play, and getting two PBC is pretty much a given. Currently I own two sets of DI, ETB plague marines, all the support characters, a daemon prince and a blight hauler.

On top of that I would like to have something that can handle tough targets sitting in my opponents backfield like predators, fire prisms or basilisks, since my dual talon prince doesn't do a lot of damage to vehicles and the foul blight spawn usually doesn't get that far into the enemy deployment zone, I want something with punch and range. I have identified three options:

1) Two more myphitic blight-haulers for the tri-lobe. The are cheap in terms of money and my one hauler has yet to die in a single game. When drones start melting infantry left and right, everyone seems to stop caring about the little guy trying to hit something with his multi-melta.
2) Blightlord Terminators. I know that they took a massive hit from the beta rules and the could of flies nerf, but I like the models and even if they are a turn late, four plasma guns are nothing that can be ignored. I can still cast miasma of pestilence on them so I think they might not die to easily.
3) A defiler. The weapon loadout is not too different from the PBC, but it's really dangerous in combat to things might try to shut off the PBC. With the additional CP I get from the new battalion buff, I think I should have no problem spending 1CP per turn to keep it moving and shooting without drawback.

So blight haulers, blightlords or defiler? Or something else?


I know it's not one you listed, but I'm a fan of two helbrutes with lascannons and fist. One of the cheapest ways to get AT in the army, the only unit that benefits from DG move and shoot heavy army rule (odd they wrote an army wide rule that effects only this one unit) so unlike other dreads it can walk up he board while putting down 3+ to hit lascannons. It can counter charge if something deep strikes your infantry, it can threaten vehicles at range and in close combat, and no degrading stat block. Every other long range AT in our codex is going to be hitting on 4+, 5+, or 6+. (except a triple set of blight haulers.)



People poo on them because the don't have DR so die easier than the rest of the army, but that's just saying DR is great, not that helbrutes are bad at all. And in a vacuum sure they die easier than a PBC, but is your oppponent going to use their AT on the helbrutes, or your plague drones, or your demon prince, or... given all those other scary targets at least 1 of those helbrutes will survive and pose a threat.

They're only 164 pets each.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

What ranged options does everyone like to run? I'm feeling like I need more shooting besides the PBC, but not sure what I want... I could do Obliterators or something, or maybe split into Tzeentch?

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Blight haulers for close in.

Helbrutes and defilers are ok

Forgeworld gives us Hellforged contemptor and leviathans too

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in vn
Fresh-Faced New User




Hi, what you guys think about Beast of Nurgle? They're cheap, durable, ok Movement and easy to summon. Will you use them as distracting Carnifex?
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

They work well with horticulus, but I prefer drones unless I’m running him

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
 
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