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2017/03/23 11:40:49
Subject: GW Adepticon 2017 Studio Preview - March 22 - Presentation info starts pg 5
It's not just -1. It's -1, -2, -3 everything so abundant. Which means that you are paying lots for armour you don't really use.
Did you ever play 2nd ed? I still play. I know exactly how useful power armour is in 2nd ed. It's to the level that only reason space marines take it because they HAVE TO. If space marines could ditch all armour and run naked for cheaper price THEY WOULD DO IT! And in a heartbeat. Extra guys are better than armour save which you often can't use or is like 5+ or 6+.
Nevermind something like 5+ save or 6+ save which is even worse than in 7th ed.
Only armour worth paying anything in 2nd ed is terminator armour. Power armour MAYBE if it's 1 pts but if you could run tactical marine naked for 25 pts rather than 30 pts guess what? Naked it is.
Yeah, 2E modifiers were way too big. Most weapons should have no modifiers. I hope it is something like: AP- to AP5 -> no modifier; AP4 -> -1 modifier; AP3 or AP2 -> -2 modifier; AP1 -3 modifier.
AP3 and AP2 being -2 sounds better than current system to me. At least marines would get some kind of save against all the AP2 spam put out by Tau etc this edition (before someone mentions - I know cover saves are a thing)
I wonder if they will do a full 2E and have ranged and cover modifers too?
I wish they would put a "point blank" rule or something in - the number of times I've missed a tank 2" infront of me with a melta is madenning!
This message was edited 1 time. Last update was at 2017/03/23 11:43:57
Chaos Battleship - 3D print your own evil starship!
https://www.kickstarter.com/projects/watcorpdesigns/chaos-battleship
Now GW is just forcing Formations down our Throat and passing it off as "Fluffy Lists"
Ruined 8th for me now
Movement values im not sure about, will probably stick with normal Movement values (Infantry move 6"...)
Charging units Strike first is big, especially for Necrons (I.E Triarch Praetorians)
Im Excited for the other changes, but not the "Rewarding Themed Armies" Bull GW is spewing
k bye
So glad you joined, will all your posts be of this quality? You might not agree, but that's no excuse to post like that. Pathetic.
To be fair, thats all a post that essentially says 'qq the very limited amount of info weve gotten so far has ruined 40k for me, i quit' deserves.
I never said i would quit
I said it has ruined 8th for me
I completely DESPISE Formations
AoS batallions are more balanced than 40k's formations: you do need to fit the units of the formations in the force org (though the force org is more flexible than 40k's) and you need to pay points for them.
2017/03/23 11:43:14
Subject: GW Adepticon 2017 Studio Preview - March 22 - Presentation info starts pg 5
You also don't see American marines running away and deserting one by one the second they get shot at or lose casualties. Under this logic of gameplay, the Normandy beach landing would've been a disaster, with men fleeing machine gun fire left and right. This is a dumb argument to make.
Speaking of dumb arguments...
Perhaps American marines have a ld10? or 12? or are immune to battleshock? There's lots of ways to represent and elite fighting force where people don't run off, it's a game after all as rules can be written based on individual units.
The official announcement also said it would also affect all armies. We know that there will be leadership, and we know that it will affect everyone, according to the rules. You are hoping for immunities, but the reality is that in Sigmar, there fairly few immunities to battleshock tests, and not many helpful modifiers. Also Bravery 12 isn't even a thing in Sigmar, so I think that's a pretty optimistic standpoint at best.
Mymearan wrote: You misunderstood my comment. Retreating does not represent running away. It represents retreating. Battleshock represents what you call "emotions which commander can't dictate". Having both things in the game is good.
But again battleshock does not represents troops getting temporarily scared which is required for morale system to make sense. Troopers don't either operate like robots EXACTLY as commander wants or vanish to thin air.
Just look at real world wars. Guys don't operate as robots or vanish to thin air. Guys get scared and retreat to safer position to regroup.
In AOS that's not what happens. Either troopers vanish to thin air never to be seen again or they operate EXACTLY AS COMMANDER WANTS.
Either way bad system.
This ^^^
This message was edited 1 time. Last update was at 2017/03/23 11:44:40
"You see, Necrons have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them, until they reached their limit and shut down"
- 25 Star Imperial Guard General Zapp Brannigan
2017/03/23 11:44:41
Subject: GW Adepticon 2017 Studio Preview - March 22 - Presentation info starts pg 5
You also don't see American marines running away and deserting one by one the second they get shot at or lose casualties. Under this logic of gameplay, the Normandy beach landing would've been a disaster, with men fleeing machine gun fire left and right. This is a dumb argument to make.
Speaking of dumb arguments...
Perhaps American marines have a ld10? or 12? or are immune to battleshock? There's lots of ways to represent and elite fighting force where people don't run off, it's a game after all as rules can be written based on individual units.
The official announcement also said it would also affect all armies. We know that there will be leadership, and we know that it will affect everyone, according to the rules. You are hoping for immunities, but the reality is that in Sigmar, there fairly few immunities to battleshock tests, and not many helpful modifiers. Also Bravery 12 isn't even a thing in Sigmar, so I think that's a pretty optimistic standpoint at best.
Bravery 12 IS a thing in Age of Sigmar (in fact, you could reach bravery 14-15 in some cases). It's a thing that belongs to massed units, such as blobs of skelletons or skavens. Something like normandy, big scale fighting units.
2017/03/23 11:47:00
Subject: GW Adepticon 2017 Studio Preview - March 22 - Presentation info starts pg 5
As a fan of AOS after 20 years of WHFB and having become thoroughly disgusted with current 40k, I am extremely happy with these changes and look forward to playing the game once again upon their release.
As to the whole battleshock rage, I've played several games that were like the AOS battleshock. In fact, AOS battleshock is not a new thing... it was lifted from other games that implement it.
It is a fast way to resolve morale failures. It represents warriors losing heart and quitting the battlefield. They play no more role in the battle and are thus removed.
Yeah they *could* tell you to just stick the model on the table until it flees off but that takes more time. For me I don't mind the quicker abstract way of just remove those models from play.
Yeah they *could* make it more granular and make you deal with regrouping etc but for the scale they want this is optimal IMO.
I fully expect marines to largely ignore battleshock much like sigmarines do in AOS and considering most people I know play marines, Battleshock will largely be a non-thing anyway because of it.
This message was edited 1 time. Last update was at 2017/03/23 11:49:34
2017/03/23 11:54:54
Subject: GW Adepticon 2017 Studio Preview - March 22 - Presentation info starts pg 5
"Die of fright"? It's called fleeing, and it happens in battle.
No, fleeing is represented in a tabletop game by having the models move away from the enemy.
Unless every model is equipped with a personal teleport solely for use when they get scared, having the models just disappear is a poor way to represent running from the battle.
Fleeing is represented in some tabletop games by having the models move away from the enemy. In others, it's represented by removing models that are unlikely to have a further effect on the battle. 40k has both variants, and AoS only the latter. Models who perform an orderly retreat from combat may do so in AoS and will not be removed. As for the "personal teleport" comment, I'm sure you are aware that tabletop games are abstractions and not simulations of reality, and that almost any mechanic in any game could be similarly ridiculed.
You realize voluntarily retreating from battle is NOT exactly good way to represent guys losing nerve and running away to regroup later? That's player deciding. In other words your troops would only get scared WHEN IT'S CONVENIENT TO THE PLAYER!
However in reality morale doesn't work only when it's convenient to commander. Troops flee and regroup based on, funny that, emotions which commander can't dictate. Troopers are(in even 9in 40k mostly) not robots.
You misunderstood my comment. Retreating does not represent running away. It represents retreating. Battleshock represents what you call "emotions which commander can't dictate". Having both things in the game is good.
You also don't see American marines running away and deserting one by one the second they get shot at or lose casualties. Under this logic of gameplay, the Normandy beach landing would've been a disaster, with men fleeing machine gun fire left and right. This is a dumb argument to make.
I'm not an historian of war or anything, but I've alway's heard that fleeing was basically a crowd psychology phenomenon (not sure if it's the good term but you get my drift). As soon as one does, pretty much all the others would follow. That's why (in parts) I much prefer the current 40k system to the (oversimplified) battleshock.
2017/03/23 11:57:08
Subject: Re:GW Adepticon 2017 Studio Preview - March 22 - Presentation info starts pg 5
NpSkully wrote: Honestly battleshock and units always hitting first on the charge is trash. Battleshock applies to all wounds taken, not just im combat. You can lose 15 orks in a single shooting phase, and that unit is basically gone. Yeah Orks are gonna get helped by always hitting first, but how exactly do you plan to get there with Sigmar style leadership? Also how do guard plan to stick?
Furthermore, always strikes first on every unit?! ARE YOU KIDDING ME?! Thunder hammers, necron lychguard, powerklaws, chainfists, STOMPAS, KHORNE D THIRSTERS, all hitting first?! How does this not break the game? If my necron warriors can rapid fire you, and then relentless charge you, it practically doubles my killing power for free. Also it makes some units like flayed ones go from crap to horribly OP. 5 attacks with shred on the charge at marine strength and ws. Like honestly, what the hell. There's a reason that initiative exists.
So just because they mentioned hitting first after a charge, you asume there won't be an exceptions to the rule. In the old fantasy, the're already was a always strike first when charging rule, but when you had always strike last you would strike on i. So I would wait until we know the full rules with the exceptions
Always strikes first was a rule that did not apply to all units. As a fantasy player for 3 years, I would know.
I was talking about an earlier edition, I believe 7th still had it
2017/03/23 12:00:27
Subject: GW Adepticon 2017 Studio Preview - March 22 - Presentation info starts pg 5
So if you can't cause a Sweeping Advance with a bolter round, why are we comparing Battleshock to Sweeping Advances?
Because it fills the roll of sweeping advances in addition to every other form of generalized morale check in the game. Your statement is disingenuous and wilfully ignorant, you know that this is to be the case for the mechanic.
Wait is that the choir of "Holy GW's defence" I hear? Yep. That it is.
I've been as cynical about the state of GW in the past as it gets. 40k as it is is not a fun game, and has not been a fun game for the greater part of a decade now. But it's not a matter of sides, its a matter of acknowledging inklings of competence and what could potentially be very good decisions for the game.
Are you kidding me? In what circle of Hell can you say that a system that is designed to encompass the Entire Morale section of a game compares to a possible outcome that can only happen during the Close Combat Phase? Who is being willfully ignorant here??
This message was edited 2 times. Last update was at 2017/03/23 12:01:25
"Let them that are happy talk of piety; we that would work our adversary must take no account of laws."http://back2basing.blogspot.pt/
2017/03/23 12:04:47
Subject: GW Adepticon 2017 Studio Preview - March 22 - Presentation info starts pg 5
Since Initiative will pretty much become useless with the new ''alway's strike first on the charge'' rule, I'd like it if you could overwatch at your full BS if you pass a Ini. test
2017/03/23 12:05:32
Subject: Re:GW Adepticon 2017 Studio Preview - March 22 - Presentation info starts pg 5
kronk wrote: So I played 1 round/turn of shadowspire after the event last night. I worked all day, drove through Heavy traffic to get my buddy from O'Hare,, and had not eaten for 10 hours at the point, so I was tired and hungry. I was not terribly focused on the game. Just so you know where I was.
The minis were decent for push pin style minis (starter box minis). They said in the announcement there would be more factions and add-ons; they were not sure about more boards. There were apparently a lot more board options in the box.
You get 4 activations per turn. You drew 5 action/upgrade cards and 3 victory cards. The mechanics were I activate a dude, I can play a card to buff it or weaken yours, and you can retaliate with a card. I can then move, attack something next to me, or charge something (move and attack). If you charge, then that mini is done. If you move or hit, you can keep using that dude. Some have more attacks, some have more health, some do more damage, and some move further. There were other rules that we did 't bother with in the demo, too. There were also victory cards. For example, after the round, if you had a dude stand on an objective, you got a coin. You could use that to buy an upgrade card like +1 defense or heal 3 wounds or something.
There were stat cards for your dudes. Normal mode is how you start. If you "power up" and go "super Scion" or whatever the nerd behind me kept saying, you flipped the card. The other side had more attacks or sounds or some other benefits. I was unclear on that mechanic. Expansions could have more factions, cards, boards, and other stuff.
All in all, it looked like a brutal game. The guys next to us killed at least 2 of each other's dudes. Only 1 of my guys died in the round.
Also, guess who my instructor was!
Spoiler:
[
I am so irrationally jealous of you right now!
This message was edited 1 time. Last update was at 2017/03/23 12:06:01
WHAT IF IT IS A COMBINATION OF 7TH ED FLEEING AND AOS BATTLESHOCK
You take the test, You fail, that many guys Flee the Combat by 2d6" Movement, and take tests to see if they regroup (Obviously if its 2 Models then you're gonna need a Snake Eyes to Regroup) and continue to move 2d6" every turn until they regroup, are killed or go off the table
2017/03/23 12:06:36
Subject: Re:GW Adepticon 2017 Studio Preview - March 22 - Presentation info starts pg 5
kronk wrote: So I played 1 round/turn of shadowspire after the event last night. I worked all day, drove through Heavy traffic to get my buddy from O'Hare,, and had not eaten for 10 hours at the point, so I was tired and hungry. I was not terribly focused on the game. Just so you know where I was.
The minis were decent for push pin style minis (starter box minis). They said in the announcement there would be more factions and add-ons; they were not sure about more boards. There were apparently a lot more board options in the box.
You get 4 activations per turn. You drew 5 action/upgrade cards and 3 victory cards. The mechanics were I activate a dude, I can play a card to buff it or weaken yours, and you can retaliate with a card. I can then move, attack something next to me, or charge something (move and attack). If you charge, then that mini is done. If you move or hit, you can keep using that dude. Some have more attacks, some have more health, some do more damage, and some move further. There were other rules that we did 't bother with in the demo, too. There were also victory cards. For example, after the round, if you had a dude stand on an objective, you got a coin. You could use that to buy an upgrade card like +1 defense or heal 3 wounds or something.
There were stat cards for your dudes. Normal mode is how you start. If you "power up" and go "super Scion" or whatever the nerd behind me kept saying, you flipped the card. The other side had more attacks or sounds or some other benefits. I was unclear on that mechanic. Expansions could have more factions, cards, boards, and other stuff.
All in all, it looked like a brutal game. The guys next to us killed at least 2 of each other's dudes. Only 1 of my guys died in the round.
Also, guess who my instructor was!
Wait, duncan was your instructor? Wow. Lucky you.
2017/03/23 12:07:29
Subject: GW Adepticon 2017 Studio Preview - March 22 - Presentation info starts pg 5
WHAT IF IT IS A COMBINATION OF 7TH ED FLEEING AND AOS BATTLESHOCK
You take the test, You fail, that many guys Flee the Combat by 2d6" Movement, and take tests to see if they regroup (Obviously if its 2 Models then you're gonna need a Snake Eyes to Regroup) and continue to move 2d6" every turn until they regroup, are killed or go off the table
That would actually be a rather acceptable compromise.
This message was edited 1 time. Last update was at 2017/03/23 12:08:13
"Let them that are happy talk of piety; we that would work our adversary must take no account of laws."http://back2basing.blogspot.pt/
2017/03/23 12:10:20
Subject: Re:GW Adepticon 2017 Studio Preview - March 22 - Presentation info starts pg 5
kronk wrote: So I played 1 round/turn of shadowspire after the event last night. I worked all day, drove through Heavy traffic to get my buddy from O'Hare,, and had not eaten for 10 hours at the point, so I was tired and hungry. I was not terribly focused on the game. Just so you know where I was.
The minis were decent for push pin style minis (starter box minis). They said in the announcement there would be more factions and add-ons; they were not sure about more boards. There were apparently a lot more board options in the box.
You get 4 activations per turn. You drew 5 action/upgrade cards and 3 victory cards. The mechanics were I activate a dude, I can play a card to buff it or weaken yours, and you can retaliate with a card. I can then move, attack something next to me, or charge something (move and attack). If you charge, then that mini is done. If you move or hit, you can keep using that dude. Some have more attacks, some have more health, some do more damage, and some move further. There were other rules that we did 't bother with in the demo, too. There were also victory cards. For example, after the round, if you had a dude stand on an objective, you got a coin. You could use that to buy an upgrade card like +1 defense or heal 3 wounds or something.
There were stat cards for your dudes. Normal mode is how you start. If you "power up" and go "super Scion" or whatever the nerd behind me kept saying, you flipped the card. The other side had more attacks or sounds or some other benefits. I was unclear on that mechanic. Expansions could have more factions, cards, boards, and other stuff.
All in all, it looked like a brutal game. The guys next to us killed at least 2 of each other's dudes. Only 1 of my guys died in the round.
Also, guess who my instructor was!
Kronk, don't take this the wrong way, as I generally enjoy your posts and we always seem to be on the same wavelength, but if you have actual NEWS and RUMOURS, take it to the appropriate thread in 40K rules discussion forum.
This thread is for debating how changes to morale mechanics have already ruined 8th edition 40K. And Normandy and stuff.
I'm pretty upset that you tried to derail this thread, tbh. Shame, sir. Shame.
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
2017/03/23 12:15:18
Subject: GW Adepticon 2017 Studio Preview - March 22 - Presentation info starts pg 5
I quite like Battle Shock in AOS and interesting to see how the rest work.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Mr. CyberPunk wrote: Since Initiative will pretty much become useless with the new ''alway's strike first on the charge'' rule, I'd like it if you could overwatch at your full BS if you pass a Ini. test
Oh, I think you're in for some bad news. 40K ain't gonna have an Initiative stat. It's going to be Move, Wounds, Save and Bravery.
And then a big table explaining how your Lasgun can now wound a Wraithknight on a 5+.
This message was edited 2 times. Last update was at 2017/03/23 12:24:22
Is there a chance that we'll get more images or infos about the Death Guard from this or are they done?
They still have to really show the Dwarfs I guess, but one can hope.
On 8th, eh, I was hoping that all the mechanics they used (tested?) in their board games were considered for the new edition, if they simply go "AoS in Spaaaaaace" that'd be a missed opportunity.
Looking for a Skaven Doomwheel banner to repair my Nurgle knights.
2017/03/23 12:27:37
Subject: GW Adepticon 2017 Studio Preview - March 22 - Presentation info starts pg 5
WHAT IF IT IS A COMBINATION OF 7TH ED FLEEING AND AOS BATTLESHOCK
You take the test, You fail, that many guys Flee the Combat by 2d6" Movement, and take tests to see if they regroup (Obviously if its 2 Models then you're gonna need a Snake Eyes to Regroup) and continue to move 2d6" every turn until they regroup, are killed or go off the table
I'd bet my life it's not the case. It would add far too much micromanagement and would result in a obscene number of very small units.
2017/03/23 12:27:44
Subject: GW Adepticon 2017 Studio Preview - March 22 - Presentation info starts pg 5
Mr. CyberPunk wrote: Since Initiative will pretty much become useless with the new ''alway's strike first on the charge'' rule, I'd like it if you could overwatch at your full BS if you pass a Ini. test
Oh, I think you're in for some bad news. 40K ain't gonna have an Initiative stat. It's going to be Move, Wounds, Save and Bravery.
And then a big table explaining how your Lasgun can now wound a Wraithknight on a 5+.
Please God no :(
2017/03/23 12:32:04
Subject: Re:GW Adepticon 2017 Studio Preview - March 22 - Presentation info starts pg 5
kronk wrote: So I played 1 round/turn of shadowspire after the event last night. I worked all day, drove through Heavy traffic to get my buddy from O'Hare,, and had not eaten for 10 hours at the point, so I was tired and hungry. I was not terribly focused on the game. Just so you know where I was.
The minis were decent for push pin style minis (starter box minis). They said in the announcement there would be more factions and add-ons; they were not sure about more boards. There were apparently a lot more board options in the box.
You get 4 activations per turn. You drew 5 action/upgrade cards and 3 victory cards. The mechanics were I activate a dude, I can play a card to buff it or weaken yours, and you can retaliate with a card. I can then move, attack something next to me, or charge something (move and attack). If you charge, then that mini is done. If you move or hit, you can keep using that dude. Some have more attacks, some have more health, some do more damage, and some move further. There were other rules that we did 't bother with in the demo, too. There were also victory cards. For example, after the round, if you had a dude stand on an objective, you got a coin. You could use that to buy an upgrade card like +1 defense or heal 3 wounds or something.
There were stat cards for your dudes. Normal mode is how you start. If you "power up" and go "super Scion" or whatever the nerd behind me kept saying, you flipped the card. The other side had more attacks or sounds or some other benefits. I was unclear on that mechanic. Expansions could have more factions, cards, boards, and other stuff.
All in all, it looked like a brutal game. The guys next to us killed at least 2 of each other's dudes. Only 1 of my guys died in the round.
Also, guess who my instructor was!
Kronk, don't take this the wrong way, as I generally enjoy your posts and we always seem to be on the same wavelength, but if you have actual NEWS and RUMOURS, take it to the appropriate thread in 40K rules discussion forum.
This thread is for debating how changes to morale mechanics have already ruined 8th edition 40K. And Normandy and stuff.
I'm pretty upset that you tried to derail this thread, tbh. Shame, sir. Shame.
It's not irrational to have a reaction to a complete re-design of a game youve put considerable time, money, and effort in to. If you honestly expect rules reveals to not be followed by discussion about their application, historical/real life comparisons and analysis, you need to think again.
Automatically Appended Next Post:
auticus wrote: Also the concept that anything can kill anything is positive for me.
It lets more into the game than you normally see and gives purpose to things you would never take for fear of being hard countered.
No one wants to take a unit that can't hurt something, so that unit stays on the shelf.
A man with a combat knife is not going to be able to hurt a necron monolith. Neither is a dude with a las pistol, no matter how hard he tries.
This message was edited 2 times. Last update was at 2017/03/23 12:34:27
"You see, Necrons have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them, until they reached their limit and shut down"
- 25 Star Imperial Guard General Zapp Brannigan
2017/03/23 12:35:16
Subject: GW Adepticon 2017 Studio Preview - March 22 - Presentation info starts pg 5
WHAT IF IT IS A COMBINATION OF 7TH ED FLEEING AND AOS BATTLESHOCK
You take the test, You fail, that many guys Flee the Combat by 2d6" Movement, and take tests to see if they regroup (Obviously if its 2 Models then you're gonna need a Snake Eyes to Regroup) and continue to move 2d6" every turn until they regroup, are killed or go off the table
Bad. Extra book keeping and you can end up with odd models running here and there.
Automatically Appended Next Post:
auticus wrote: Also the concept that anything can kill anything is positive for me.
It lets more into the game than you normally see and gives purpose to things you would never take for fear of being hard countered.
No one wants to take a unit that can't hurt something, so that unit stays on the shelf.
Funny. You see rifle armed guys in pretty much any wargame despite rifles generally unable to hurt tanks...
Guess it's too much to ask for people to you know...vary their armies and not just spam one thing because it can hurt everything. Nooooo! Taking tank busting weapons to deal with tanks rather than knife is too advanced concept I guess.
This message was edited 2 times. Last update was at 2017/03/23 12:38:00
2024 painted/bought: 109/109
2017/03/23 12:37:35
Subject: GW Adepticon 2017 Studio Preview - March 22 - Presentation info starts pg 5
Mr. CyberPunk wrote: Since Initiative will pretty much become useless with the new ''alway's strike first on the charge'' rule, I'd like it if you could overwatch at your full BS if you pass a Ini. test
Oh, I think you're in for some bad news. 40K ain't gonna have an Initiative stat. It's going to be Move, Wounds, Save and Bravery.
And then a big table explaining how your Lasgun can now wound a Wraithknight on a 5+.
In this scenario the Wraithknight would also have, say, 20 wounds and a 3+ save, while the lasguns would have no rend, and assuming the guardsmen hit on a 5+ it would take 540 shots to kill it on average. A player who focused their guardsmen on killing a Wraithknight this inefficiently would probably not last long in a game. And this is assuming the rules would be unchanged from AoS, which they most likely wouldn't since shooting is much more prevalent in 40k (it works better in melee where much fewer guardsmen would be able to physically reach the Wraithknight). It continues to baffle me how so many people fail to see that set To Hit and To Wound, combined with a very high number of wounds and the Rend mechanic, means that the interactions between very strong and very weak units is much the same as in 40k. The "now my goblins can kill your dragon!" argument fails to take any of this into account.
This message was edited 2 times. Last update was at 2017/03/23 12:40:08
2017/03/23 12:38:30
Subject: GW Adepticon 2017 Studio Preview - March 22 - Presentation info starts pg 5