Switch Theme:

GW Adepticon 2017 Studio Preview-8th edition rumors (p31)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in jp
Longtime Dakkanaut





 Wingeds wrote:
So when can we expect this to drop? May or June/ July?

Mostly want to know when Death Guard are going to be released, I figure they'll most likely be the poster army for the new edition.

They are doing painting demos about death guard at warhammer fest in May so it is highly likely that death guard will be next month. Hastings suggested August with a new starter set. Deathguard in May, thunderhawk in June, Ghb2 for AOS in July and 8th edition in August makes sense. That said in previous genarations they have come out with a new edition in summer and a starter set later so they may do the same this time.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 ZebioLizard2 wrote:
Sounds like it'd cause problems for the Orks.. again.


Given the buckets of dice you need for AoS, I think the Orks themselves will be causing the problems.

"Ok now I'll roll the other 100 attacks from this unit of Orruk™ Slugga™ Bryz™!"

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Bryz™?

AOS Orkses are all called Brian?

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in au
Infiltrating Broodlord





 Azreal13 wrote:
Bryz™?

AOS Orkses are all called Brian?


Is that kinda like naming all your cattle Angus.. even the female ones, so they are worth more on the meat market?
   
Made in us
Nurgle Chosen Marine on a Palanquin





 Azreal13 wrote:
Bryz™?

AOS Orkses are all called Brian?


GWish corruption of "bros"?

T
   
Made in us
Terminator with Assault Cannon





Florida

All sounds good to me!

They say it isn't as simple as AoS so I imagine we get to keep our to-wound charts.

I am liking just about everything except I will miss the trusty flamer template.

SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
= Epic First Post.
 
   
Made in jp
Locked in the Tower of Amareo





 Colpicklejar wrote:
I'm fine with templates being gone, but I will miss the wonderful feeling of putting the template over a mass of guard, genestealers, or orks.


Well certainly not much reason to space out units anymore. Apart from special scenarios shooting yourself to foot. Expect ranks of boyz and grots in b2b contact

2024 painted/bought: 109/109 
   
Made in es
Brutal Black Orc




Barcelona, Spain

timd wrote:
 Azreal13 wrote:
Bryz™?

AOS Orkses are all called Brian?


GWish corruption of "bros"?

T


Which doesn't make sense since they use the term boyz all the same in AoS. But you know, the horse isn't dead yet.
   
Made in au
Resentful Grot With a Plan





So did anyone think to ask about the Nu-Marine that popped up the other month?

Any news about that?

This message was edited 1 time. Last update was at 2017/04/06 08:46:49


Those damn monkeys keep stealing my saving throws

Azrael13: Conversions should be a choice, not a necessity to make a "premium" product acceptable. 
   
Made in pt
Longtime Dakkanaut





While I believe new sources may bring good info, this here doesnt sound like one which does.
   
Made in se
Skillful Swordsman




Skeaune

I'm definitely for changing templates to random hits, I was sceptical at first during the change from WHFB to AoS but boy did it make my life easier. I also hate being forced to space models out in a unit just to minimise damage from blasts and I don't even play Orks or Tyranids!

"I like my coffee like I like my nights. Dark, endless and impossible to sleep through." 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 FrothingMuppet wrote:
So did anyone think to ask about the Nu-Marine that popped up the other month?

Any news about that?


I thought it turned out to be an April Fools hoax.

Anyway the actual rumors if you missed them.



This message was edited 1 time. Last update was at 2017/04/06 11:12:06


 
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

If you have ever witnessed a battary of Wyverns launching 12 re-rollable blasts, you know that templates are an invention of the devil

 
   
Made in us
Decrepit Dakkanaut





Hyperspace

Random rolling to know how many dice you need to roll is far more devilish. We're supposed to be getting rid of that, not encouraging it.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Ragnar69 wrote:
If you have ever witnessed a battary of Wyverns launching 12 re-rollable blasts, you know that templates are an invention of the devil


Be thankful your inconsiderate foeman hasn't discovered IA:13.

You can have Batteries of 5 Wyverns in that.....

Yes. I know. Anyone fielding such a thing should be burned as a witch!

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in gb
Longtime Dakkanaut




This sounds rubbish :(
I don't want to see any major changes to the game mechanics, they are fine. Just a little tidying up, and rebalancing, and some better allies/detachments restrictions.

D6 hits for blast is so much variance.... horrible.
   
Made in se
Skillful Swordsman




Skeaune

 Verviedi wrote:
Random rolling to know how many dice you need to roll is far more devilish. We're supposed to be getting rid of that, not encouraging it.


I'm not being contrarian here, genuinely asking: why is the random roll of a D6 worse than the random rolling of a scattering template?

"I like my coffee like I like my nights. Dark, endless and impossible to sleep through." 
   
Made in us
Decrepit Dakkanaut





Hyperspace

 Not-not-kenny wrote:
 Verviedi wrote:
Random rolling to know how many dice you need to roll is far more devilish. We're supposed to be getting rid of that, not encouraging it.


I'm not being contrarian here, genuinely asking: why is the random roll of a D6 worse than the random rolling of a scattering template?

A scatter template makes sense, representing a shell possibly missing and hitting something else, in true "This is a giant explosive" fashion. If a Basilisk shell misses, it doesn't just disappear. Random rolls remove the interesting element from this, as the giant shell apparently just vanishes into the aether if it misses, rather than potentially hitting something else.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Been Around the Block






I was really hoping for the vehicles to have some combination of the wounds system from AoS, and armor. The rumour means there is no point in trying to maneuver to get a rear shot. I am all for speeding up play, I just really dislike when a lot of the tactical elements of a game are stripped out completely.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Yeah... hadn't thought of that. Rolling to find out how many dice you get to roll, then rolling those dice to see how many of them you get to roll again... and then again.

Stop adding steps GW. Scattering everything was bad enough.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Armored Iron Breaker





Dallas, TX

 flakpanzer wrote:
I was really hoping for the vehicles to have some combination of the wounds system from AoS, and armor. The rumour means there is no point in trying to maneuver to get a rear shot. I am all for speeding up play, I just really dislike when a lot of the tactical elements of a game are stripped out completely.


We don't know that yet. I see a ton of people jumping to conclusions yet making assumptions about changes that have not been released or announced.

I can, however, tell you that the removal of templates from WHFB to AoS had next to 0 effect on the overall tactical feel of the game. It ended up being absolutely fine without them. In regards to 40k, is it 'cool' when your flamer template gets the perfect positioning and wipes an entire unit? sure... but the removal of templates and making the weapon roll random wounds does indeed even out some of the peaks and valleys of template weapons designs. I have had games where template weapons never really did crap... and others where they basically won the game due to wiping out a critical unit or two.

If this is true and templates are gone, the damage will be normalized a bit better and certain armies that are overly susceptible to mass flamer/templates will stand a better chance.

Moving vehicles from armor to higher wound counts is something I felt would have been better for awhile now. Certain vehicles are worthless right now.. with this change and the 'possible' rumored change of assaulting out of vehicles you will see a massive influx of certain vehicles that basically have been abandoned by the meta. Enter.. rhino.

"It's like the 12 days of Christmas...except its the 12 days of Death" Ian Christe
 
   
Made in at
Not as Good as a Minion





Austria

 flakpanzer wrote:
The rumour means there is no point in trying to maneuver to get a rear shot.


because 3 toughness values for front/side/rare are impossible to add not only for tanks but also for monsters?

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Decrepit Dakkanaut





Hyperspace

 H.B.M.C. wrote:
Yeah... hadn't thought of that. Rolling to find out how many dice you get to roll, then rolling those dice to see how many of them you get to roll again... and then again.

Stop adding steps GW. Scattering everything was bad enough.

Randomness. Because tactics are hard, and everybody needs to feel like a winner because they rolled certain results.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in gb
Regular Dakkanaut



Dudley, UK

 Kid_Kyoto wrote:
 FrothingMuppet wrote:
So did anyone think to ask about the Nu-Marine that popped up the other month?

Any news about that?


I thought it turned out to be an April Fools hoax.

Anyway the actual rumors if you missed them.





Not sure how rumourish this is or somebody just making assumptions that the next edition of 40K will be a version of Age of Sigmar, as those rumours sound just like Age of Sigmar.

Having played AOS from the start and seen how it's grown and developed, I'm really excited and hoping 40K goes down a similar route. I can see how it's not everybody's cup of tea but it is a good game if you give it chance and the Three ways of playing really mean that there is something for everybody.

Stuffem, Tankem, Ammeran

My Ramblings - http://ineptusgameus.blogspot.com/

In the West Midlands, UK? PM me if you want a game! 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

Voldrak wrote:
Some more tidbits about 8th edition:

https://pp.userapi.com/c638719/v638719363/314ca/mtw3XJERJ8U.jpg

Anyone knows this podcast and is aware if they have any merit?


They need to retake English and Grammar classes, jeez.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
Been Around the Block






 kodos wrote:
 flakpanzer wrote:
The rumour means there is no point in trying to maneuver to get a rear shot.


because 3 toughness values for front/side/rare are impossible to add not only for tanks but also for monsters?


The rumor said Armor Values were gone, if they include variable Save values based on facing, that would be great. We will just have to wait and see.

This message was edited 1 time. Last update was at 2017/04/06 13:25:14


 
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

Kinda like the idea of getting rid of templates and scattering. I can't tell you how many times I've wanted to bust out a protractor to prove how the other player was getting the direction of the scatter wrong.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in us
Most Glorious Grey Seer





Everett, WA

Gaz Taylor wrote:
Not sure how rumourish this is or somebody just making assumptions that the next edition of 40K will be a version of Age of Sigmar, as those rumours sound just like Age of Sigmar.

Given how 7th adopted things from WHFB, such assumptions probably aren't unreasonable.


 
   
Made in se
Skillful Swordsman




Skeaune

 Verviedi wrote:
 Not-not-kenny wrote:
 Verviedi wrote:
Random rolling to know how many dice you need to roll is far more devilish. We're supposed to be getting rid of that, not encouraging it.


I'm not being contrarian here, genuinely asking: why is the random roll of a D6 worse than the random rolling of a scattering template?

A scatter template makes sense, representing a shell possibly missing and hitting something else, in true "This is a giant explosive" fashion. If a Basilisk shell misses, it doesn't just disappear. Random rolls remove the interesting element from this, as the giant shell apparently just vanishes into the aether if it misses, rather than potentially hitting something else.


Now this I understand. I can also appreciate the added flavour and immersion in having a shot scatter onto another unit, but it gets pretty weird with non-barrage blasts that make casualties from different units still be taken from who is closest to the firing unit. I guess it just comes down to personal preference as to which abstractions you're fine with.

"I like my coffee like I like my nights. Dark, endless and impossible to sleep through." 
   
Made in us
Decrepit Dakkanaut





Hyperspace

 Not-not-kenny wrote:
 Verviedi wrote:
 Not-not-kenny wrote:
 Verviedi wrote:
Random rolling to know how many dice you need to roll is far more devilish. We're supposed to be getting rid of that, not encouraging it.


I'm not being contrarian here, genuinely asking: why is the random roll of a D6 worse than the random rolling of a scattering template?

A scatter template makes sense, representing a shell possibly missing and hitting something else, in true "This is a giant explosive" fashion. If a Basilisk shell misses, it doesn't just disappear. Random rolls remove the interesting element from this, as the giant shell apparently just vanishes into the aether if it misses, rather than potentially hitting something else.


Now this I understand. I can also appreciate the added flavour and immersion in having a shot scatter onto another unit, but it gets pretty weird with non-barrage blasts that make casualties from different units still be taken from who is closest to the firing unit. I guess it just comes down to personal preference as to which abstractions you're fine with.

I'm for increasing depth, and removing randomness. In my eyes, scattering blasts does a good job of this. Random shots don't. Random shots make me think "GW, are you really telling me that my Stormsurge, connected to dozens of high-tech sensors, doesn't know how many cluster rockets it's firing per turn?"

This message was edited 1 time. Last update was at 2017/04/06 13:27:41




Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
 
Forum Index » News & Rumors
Go to: