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Made in es
Brutal Black Orc




Barcelona, Spain

 streetsamurai wrote:
Lord Kragan wrote:
 streetsamurai wrote:
What is your basis to say that this mentionned more often ????Nothing I'd wager, only your biaised perspective.


And his perspective is purely objective too. I think we are running in circles and this is just becoming a circle of NU-UH! IF they go the GHB's route, there will be less "WAAC" because the tournament players that are consulted will curb down the extreme rules up to a point with addient limitations/points. Which I think this is what they are doing since they mentioned they met tournament organizers/players back in these events, implying they are searching for experimented input, which is more needed in 40k than AoS since GW seems to have more tournament players of the latter than the early in-house.


Ridiculing? I think the one that's rushing is you.


subjective is the word you're looking for, not objective. And I don't see why having more balanced rules would make noobcrushing less frequent.


Nope. The word you were looking for now was sarcasm.

And in my opinion the more balanced rules AND points would make noobcrushing far less frequent. Again, speaking from experience, Noobcrushers usually bring "strong" armies that synergize with the current dominant mechanics (shooting in this edition's case). Maybe they won't bring a power list (though I have seen-only a few- instances of that happening) but there's certainly a skew in favor of them most of the time.

If the player has an army that won't have an uphill battle from the get-go the defeat won't be as bad.

This message was edited 1 time. Last update was at 2017/04/06 23:10:27


 
   
Made in tr
Willing Inquisitorial Excruciator







if some people literally havent chopped the part where it sayed "unofficial" and decieved people it would be great.

Weyland-Yutani
Building Better Terrains

https://www.weyland-yutani-inc.com/

https://www.facebook.com/weylandyutaniinc/

 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in ca
Longtime Dakkanaut






 frozenwastes wrote:
 streetsamurai wrote:

Why would streamlining the rules would make the WAAC players flee? THe only reason they left AOS (along with everybodies else) was because there was no point cost, and GW won't repeat that same mistake again.


It's not the streamlining at all. It's the army invalidation that can make it all happen. The people who were buying heavily into the End Times didn't just not transition into Age of Sigmar for a lack of a points system.

It's very likely that if you make a generalist army and have a wide collection for your army of choice, things will be fine. But if you've gone through the army list to find the most efficient options and spammed them, then a change to those things can invalidate the whole army. By which I mean, make it no longer work for their WAAC purposes.

There's something about Age of Sigmar that lets people who are still casual play it alongside the more serious players. It's more accessible and doesn't reward enfranchisement to the degree that 40k does. So the WAAC players aren't as attracted to it because their approach isn't as rewarded. I want new40k to be like that.


I dont see it bro. Each new codex (for your army) and editions usually shake the meta enough that you have to rebuild pretty much all of your army if you want to stay at the top of the food chain, and WACC players always do it. The reason why AOS was spared by WACC players imo was because of the lack of points, and you will see more and more of them now that they introduced them back.


Automatically Appended Next Post:
Lord Kragan wrote:
 streetsamurai wrote:
Lord Kragan wrote:
 streetsamurai wrote:
What is your basis to say that this mentionned more often ????Nothing I'd wager, only your biaised perspective.


And his perspective is purely objective too. I think we are running in circles and this is just becoming a circle of NU-UH! IF they go the GHB's route, there will be less "WAAC" because the tournament players that are consulted will curb down the extreme rules up to a point with addient limitations/points. Which I think this is what they are doing since they mentioned they met tournament organizers/players back in these events, implying they are searching for experimented input, which is more needed in 40k than AoS since GW seems to have more tournament players of the latter than the early in-house.


Ridiculing? I think the one that's rushing is you.


subjective is the word you're looking for, not objective. And I don't see why having more balanced rules would make noobcrushing less frequent.


Nope. The word you were looking for now was sarcasm.

And in my opinion the more balanced rules AND points would make noobcrushing far less frequent. Again, speaking from experience, Noobcrushers usually bring "strong" armies that synergize with the current dominant mechanics (shooting in this edition's case). Maybe not a power list but there's certainly a skew in favor of them most of the time.

If the player has an army that won't have an uphill battle from the get-go the defeat won't be as bad.



As I said before, that's a hell of a stretch, since chess is as balanced a game as you'll find, and noobcrushing and WACC players are extremely prevalent . But anyways, we disgress. I don't think anyone is against balanced tules

This message was edited 4 times. Last update was at 2017/04/06 23:10:50


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in ca
Posts with Authority




I'm from the future. The future of space

It also doesn't matter that either perspective is subjective. I'm talking about a problem that exists in my local community. Friends who used to run tournaments have all stopped because the players are awful to one another. If an event is marked as new player friendly, these people intentionally show up and try to stomp as many new players as possible. And then brag about it.

And it's all 40k. The AoS events go off without any problems (as do the FoW, Bolt Action, and Infinity events-- though Warmachine events have all died for similar reasons). So I want the rug pulled out from beneath the problem players. And I already know a true "Age of the Emperor" approach to 40k will do it because of how much they complained about Age of Sigmar and make fun of the people who play it.

A new edition that actually changes things will indeed shake things up. Some players will return from the game. New people will get interested. And if the approach infuriates just enough of the WAAC players so that they are no longer so heavily impacting the local tone, then things can go back to the way they were from 3rd through half of sixth. The incremental changes with the same base as 3rd edition hasn't shaken things up enough in years.

This message was edited 2 times. Last update was at 2017/04/06 23:21:55


Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in us
Ultramarine Terminator with Assault Cannon






Welcome to the edition sequel of "While stocks last." game aids. GW's new slogan "All 'While stocks last' game aids, All the time!"

Timmy: "I want to start a Dark Eldar army. Do you have their codex in stock?"
Red shirt: "Oh, sorry, we don't print codexes anymore. We now make card packs for all your unit entries - nice and convenient. Unfortunately, Dark Eldar are no longer available and no more will be printed, but don't worry they're available from Warhammer Digital."


Who would have thought that we'd see the day where an iPad would become a requirement to play Warhammer.
   
Made in es
Brutal Black Orc




Barcelona, Spain

 oni wrote:
Welcome to the edition sequel of "While stocks last." game aids. GW's new slogan "All 'While stocks last' game aids, All the time!"

Timmy: "I want to start a Dark Eldar army. Do you have their codex in stock?"
Red shirt: "Oh, sorry, we don't print codexes anymore. We now make card packs for all your unit entries - nice and convenient. Unfortunately, Dark Eldar are no longer available and no more will be printed, but don't worry they're available from Warhammer Digital."


Who would have thought that we'd see the day where an iPad would become a requirement to play Warhammer.


EDIT: Stepped the line there, nevermind.

I still have to see this part of the rumour holding truth. Even in AoS the "codex"/battletome isn't done with entirely. And IF there's this warhammer digital only rules, you can print them, I doubt it would cost more than two euros.

This message was edited 6 times. Last update was at 2017/04/06 23:32:05


 
   
Made in ca
Posts with Authority




I'm from the future. The future of space

 streetsamurai wrote:
I dont see it bro. Each new codex (for your army) and editions usually shake the meta enough that you have to rebuild pretty much all of your army if you want to stay at the top of the food chain, and WACC players always do it. The reason why AOS was spared by WACC players imo was because of the lack of points, and you will see more and more of them now that they introduced them back.


I think the change is going to be far more drastic than the incremental updating of 3rd edition that has been going on for nearly 20 years. It hopefully won't be the same as adjusting to a new codex.

I think it is easy to underestimate how passionate enfranchised players get about change in games like 40k. A new edition where all the codecies are invalidated would be massive in terms of refreshing the player base with a combination of new and returning players and an exodus of some rage quitters. Even people who stopped playing WHFB in 7th and had their armies sitting on the shelf for all of 8th raged about Age of Sigmar. I've noticed that WAAC types are even more emotionally invested than the average player. I've seen loads of Flames of War tournament players complain online about the edition change that just happened and if the commonality with AoS that the Adepticon presentations contained are anything to go by, this will be a far greater change than V3 to V4 of Flames of War.

It'll be like D&D edition wars. "My hate of d02 know no limit" LOL

This message was edited 2 times. Last update was at 2017/04/06 23:56:59


Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

One advantage in game design: removing templates means that differing base sizes and/or model sizes don't affect gameplay. Your 25mm base RT Orks or new 40mm base Speyss Orruks (tm) would take the same amount of hits using a non-template method. A template would generate different numbers depending on base/model sizes. I guess this could not only balance weapon effects between different armies a little better, but future-proof against any scale creep.

It does however mean staying spaced to coherency max wouldn't reduce your casualties in the same way, so opens up potential for different deployment and movement.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Blood Angel Terminator with Lightning Claws






Can't say I hate this no more templates rumor, since it means I won't have to spread out my 60+ gaunts since they all don't get templated to death in one turn. Really opens up new ways in how I can deploy them.

This message was edited 1 time. Last update was at 2017/04/07 00:13:23


GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in au
Infiltrating Broodlord





 Ferrum_Sanguinis wrote:
Can't say I hate this no more templates rumor, since it means I won't have to spread out my 60+ gaunts since they all don't get templated to death in one turn. Really opens up new ways in how I can deploy them.


Means more room for MAOR gaunts =D
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Jesus... can you imagine 40K with those rules?

*shudders*

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in mx
Cold-Blooded Saurus Warrior




Xalapa, Veracruz

 pizzaguardian wrote:


if some people literally havent chopped the part where it sayed "unofficial" and decieved people it would be great.


That's stupid. Khorne hates spells, more than many other things.

Also it would counter fire for CSM - CSM games.

Also units don't have "X to Y" models, AoS scrolls always have "X or more" or "has any".

Also, many units can use multiple special weapons.

Also-well, enough of this, but you all grt the point.

Not every single CSM has a Chainsword, and why they can't pick Marks?

And, nah, only doomsayers would expect this to be truth, the fonts are painfully different.

I'd like an easy mode to introduce my friends, but not that ridiculous, and I have had a blast with AoS, mind you.

This message was edited 1 time. Last update was at 2017/04/07 01:05:49


 
   
Made in ca
Longtime Dakkanaut






 frozenwastes wrote:
It also doesn't matter that either perspective is subjective. I'm talking about a problem that exists in my local community. Friends who used to run tournaments have all stopped because the players are awful to one another. If an event is marked as new player friendly, these people intentionally show up and try to stomp as many new players as possible. And then brag about it.

And it's all 40k. The AoS events go off without any problems (as do the FoW, Bolt Action, and Infinity events-- though Warmachine events have all died for similar reasons). So I want the rug pulled out from beneath the problem players. And I already know a true "Age of the Emperor" approach to 40k will do it because of how much they complained about Age of Sigmar and make fun of the people who play it.

A new edition that actually changes things will indeed shake things up. Some players will return from the game. New people will get interested. And if the approach infuriates just enough of the WAAC players so that they are no longer so heavily impacting the local tone, then things can go back to the way they were from 3rd through half of sixth. The incremental changes with the same base as 3rd edition hasn't shaken things up enough in years.


As the t-shirt say: "You don't always need a plan bro. Sometime you just need balls" lol. If you have people showing up to a newbies friendly event with the sole intent of crushing them, it's on your group to kick them out.


Automatically Appended Next Post:
 frozenwastes wrote:
 streetsamurai wrote:
I dont see it bro. Each new codex (for your army) and editions usually shake the meta enough that you have to rebuild pretty much all of your army if you want to stay at the top of the food chain, and WACC players always do it. The reason why AOS was spared by WACC players imo was because of the lack of points, and you will see more and more of them now that they introduced them back.


I think the change is going to be far more drastic than the incremental updating of 3rd edition that has been going on for nearly 20 years. It hopefully won't be the same as adjusting to a new codex.

I think it is easy to underestimate how passionate enfranchised players get about change in games like 40k. A new edition where all the codecies are invalidated would be massive in terms of refreshing the player base with a combination of new and returning players and an exodus of some rage quitters. Even people who stopped playing WHFB in 7th and had their armies sitting on the shelf for all of 8th raged about Age of Sigmar. I've noticed that WAAC types are even more emotionally invested than the average player. I've seen loads of Flames of War tournament players complain online about the edition change that just happened and if the commonality with AoS that the Adepticon presentations contained are anything to go by, this will be a far greater change than V3 to V4 of Flames of War.

It'll be like D&D edition wars. "My hate of d02 know no limit" LOL


I think it will be a greater change than usual. But I must say that the hate for AOS and D&D 4th edition wasn't only due to the amount of change they brought, but also cause they were turd in a box (AOS is now a lot better than it was, but the stigma still lingers)

This message was edited 3 times. Last update was at 2017/04/07 01:20:51


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in us
Dakka Veteran




That image is from http://hivefleetcharybdis.blogspot.com/2016/03/age-of-sigmar-40k-space-marine.html

It is a player made set of codex for AoS 40k. Not sure how it got put up as a leak.

   
Made in au
Infiltrating Broodlord





Youn wrote:

It is a player made set of codex for AoS 40k. Not sure how it got put up as a leak.



Someone used it as an example of what a AOS'd 40k could look like.. and people jumped to conclusions of it being a legit thing
   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

I don't have an actual bucket of water that I can pour on this thread, so I'm going to use blue text.

There's a bit too much vitriol and argument in this thread, especially since we've had no real news since before Adepticon started. Everyone needs to take a deep breath and realize that it's not going to be as bad as you think. Most of us will adapt and move on.

Thank you.

DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in ca
Posts with Authority




I'm from the future. The future of space

 streetsamurai wrote:

As the t-shirt say: "You don't always need a plan bro. Sometime you just need balls" lol. If you have people showing up to a newbies friendly event with the sole intent of crushing them, it's on your group to kick them out.


I don't own the local stores nor do I organize all the local clubs/groups. I'm talking about the larger local community.

Sorry, but the current edition of 40k is a great environment for WAAC players and my locale isn't the only place dealing with the issue.



This message was edited 1 time. Last update was at 2017/04/07 02:20:02


Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in au
Infiltrating Broodlord





 frozenwastes wrote:
 streetsamurai wrote:

As the t-shirt say: "You don't always need a plan bro. Sometime you just need balls" lol. If you have people showing up to a newbies friendly event with the sole intent of crushing them, it's on your group to kick them out.


I don't own the local stores nor do I organize all the local clubs/groups. I'm talking about the larger local community.

Sorry, but the current edition of 40k is a great environment for WAAC players and my locale isn't the only place dealing with the issue.





Best way to discourage the WAAC players from turning up is to change the prizes that are handed out.

Don't give prizes for winning the games, but base it purely on sportsmanship and enjoyment

You give a prize out for winning the games.. and these people will come out and smash face get their shiny stuff and feel great for it.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

CMLR wrote:
And, nah, only doomsayers would expect this to be truth, the fonts are painfully different.


Uhh... dude. It's fake. We know it's fake. It says it's fake right at the top right of the picture. Simmer down.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Posts with Authority




I'm from the future. The future of space

GodDamUser wrote:

Best way to discourage the WAAC players from turning up is to change the prizes that are handed out.

Don't give prizes for winning the games, but base it purely on sportsmanship and enjoyment

You give a prize out for winning the games.. and these people will come out and smash face get their shiny stuff and feel great for it.


We seem to have gotten ourselves infected with a small coterie of those who play to win at all costs purely for ego reasons. They show up at prizeless events specifically to stomp newbs. Or in their words "teach them how the game is really played." The warmachine players have been heard saying similar things. In the case of that game, the latest edition change shook out all the local casual players who just didn't bother updating and stopped playing.

To tie this back to the new edition of 40k, I really do think there's a game design element to creating an environment where things like this flourish. When you've had this rotating repeated tweaking and codex release approach bloating the game over the last 19 years (!) you create the perfect environment for WAAC. People tend to drop out for an edition and then reassess the situation when something changes. So if the change is substantial enough, I bet loads of locals who have quit (like myself) would give it another look. And it won't take that many returning players or new players to make the negative experience of playing certain opponents a regular experience for new players. The bigger the change, the more likely the player base will experience greater flux.

I like the rules of AoS and the fiction of the 40k universe, so a Sigmarization of 40k would be ideal for me. And given that all the opponents I used to have fun playing 40k with all largely do AoS, I'm guessing they'd get back in as well.

While GW's sales are up a bit, it's largely driven by the exchange rate, their stand alone games and the success of Age of Sigmar. Which means 40k has declined over the last year and bit. So it makes sense that GW will look at what is working (Age of Sigmar and stand alone games with high levels of accessibility) and what is not working (rules bloat that rewards enfranchised players and punishes casual ones) and do more of the former. Given how everything rules wise in the Adepticon presentation could have been said about Age of Sigmar and it's success, I think the Sigmarization of 40k is inevitable. And it's a very good thing. It's been 19 years of the same base game being repeatedly tweaked. It needs to be truly updated.

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in ca
Longtime Dakkanaut






 frozenwastes wrote:
GodDamUser wrote:

Best way to discourage the WAAC players from turning up is to change the prizes that are handed out.

Don't give prizes for winning the games, but base it purely on sportsmanship and enjoyment

You give a prize out for winning the games.. and these people will come out and smash face get their shiny stuff and feel great for it.


We seem to have gotten ourselves infected with a small coterie of those who play to win at all costs purely for ego reasons. They show up at prizeless events specifically to stomp newbs. Or in their words "teach them how the game is really played." The warmachine players have been heard saying similar things. In the case of that game, the latest edition change shook out all the local casual players who just didn't bother updating and stopped playing.

To tie this back to the new edition of 40k, I really do think there's a game design element to creating an environment where things like this flourish. When you've had this rotating repeated tweaking and codex release approach bloating the game over the last 19 years (!) you create the perfect environment for WAAC. People tend to drop out for an edition and then reassess the situation when something changes. So if the change is substantial enough, I bet loads of locals who have quit (like myself) would give it another look. And it won't take that many returning players or new players to make the negative experience of playing certain opponents a regular experience for new players. The bigger the change, the more likely the player base will experience greater flux.

I like the rules of AoS and the fiction of the 40k universe, so a Sigmarization of 40k would be ideal for me. And given that all the opponents I used to have fun playing 40k with all largely do AoS, I'm guessing they'd get back in as well.

While GW's sales are up a bit, it's largely driven by the exchange rate, their stand alone games and the success of Age of Sigmar. Which means 40k has declined over the last year and bit. So it makes sense that GW will look at what is working (Age of Sigmar and stand alone games with high levels of accessibility) and what is not working (rules bloat that rewards enfranchised players and punishes casual ones) and do more of the former. Given how everything rules wise in the Adepticon presentation could have been said about Age of Sigmar and it's success, I think the Sigmarization of 40k is inevitable. And it's a very good thing. It's been 19 years of the same base game being repeatedly tweaked. It needs to be truly updated.



Not true.

The most recent ICV2 report states that GW growth is almost entirely due to 40k

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in ca
Posts with Authority




I'm from the future. The future of space

Cool, I'll go double check that.

Is that in their for pay document or something?

This message was edited 1 time. Last update was at 2017/04/07 03:26:37


Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

While GW's sales are up a bit, it's largely driven by the exchange rate


Point of order, their sales are up substantially before any adjustment for exchange rates, and given the high profile releases for 40K, I'd argue it's impossible to realistically argue where all the money has come from. Likely a bit of everything.


We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in ca
Longtime Dakkanaut






 frozenwastes wrote:
Cool, I'll go double check that.


It is only in the report that you have to buy though. WHich i don't encourage you to do (unless you are also intereted in card games and comics), since it is pretty much the only interesting information concering GW.

Games Workshop has revived
its miniature lines in the U.S.
over the past 18 months,
bringing a stronger foundation to a
miniatures category that was turbocharged
by Star Wars over the same
period. Leading that resurgence in the
U.S. is Warhammer 40K. Gary Ray of
Black Diamond Games in Concord,
California told us, “GW has turned
themselves around. They put out
good stuff and you get what you want.
It has skyrocketed for us.”
Paul Butler of Games and Stuff in Glen
Burnie, Maryland concurred. “40K
continues to truck along like a beast,”
he said. “It’s not uncommon for me to
have incredibly large spikes around
significant releases. I have 3-6 people
waiting outside on Saturday for new
releases almost every other week. It’s
got incredible IP awareness.”

This message was edited 2 times. Last update was at 2017/04/07 03:29:03


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in mx
Cold-Blooded Saurus Warrior




Xalapa, Veracruz

 H.B.M.C. wrote:
CMLR wrote:
And, nah, only doomsayers would expect this to be truth, the fonts are painfully different.


Uhh... dude. It's fake. We know it's fake. It says it's fake right at the top right of the picture. Simmer down.


Uhh... dude. I know you know, again, the OP said: "if some people literally havent chopped the part where it sayed "unofficial" and decieved people it would be great.", and has a point; doomsayers would skipped that delicate part completely because they are expecting it to be tru.

Damn, it wouldn't be surprising to see this on BolS as something confirmed
   
Made in ca
Posts with Authority




I'm from the future. The future of space

Azreal13 wrote:Point of order, their sales are up substantially before any adjustment for exchange rates, and given the high profile releases for 40K, I'd argue it's impossible to realistically argue where all the money has come from. Likely a bit of everything.


Yes, a bit of everything.

streetsamurai wrote:
It is only in the report that you have to buy though. WHich i don't encourage you to do (unless you are also intereted in card games and comics), since it is pretty much the only interesting information concering GW.

Games Workshop has revived
its miniature lines in the U.S.
over the past 18 months,
bringing a stronger foundation to a
miniatures category that was turbocharged
by Star Wars over the same
period. Leading that resurgence in the
U.S. is Warhammer 40K. Gary Ray of
Black Diamond Games in Concord,
California told us, “GW has turned
themselves around. They put out
good stuff and you get what you want.
It has skyrocketed for us.”
Paul Butler of Games and Stuff in Glen
Burnie, Maryland concurred. “40K
continues to truck along like a beast,”
he said. “It’s not uncommon for me to
have incredibly large spikes around
significant releases. I have 3-6 people
waiting outside on Saturday for new
releases almost every other week. It’s
got incredible IP awareness.”


Well that's cool. I thought it was sort of stable while stand alone games and age of sigmar were blowing up.

Then I'd like to amend my previous statement and add a bit more uncertainty to it. If 40k is growing along with Age of Sigmar, they may not be quite as willing to make massive changes.

This message was edited 1 time. Last update was at 2017/04/07 03:47:08


Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
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Versteckt in den Schatten deines Geistes.

CMLR wrote:
Damn, it wouldn't be surprising to see this on BolS as something confirmed


Yes, but at least a week from now. Can't report the "news" when it's too fresh, after all.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Thanks, Silverstu, a very helpful hint I compiled all his posts below

Thanks a lot, Williamsond, I'm looking forward to 8th's reveal. This sounds pretty interesting



What made the rounds here two days or so ago




The original source

Williamsond - Warseer Forum

my source (who was spot on about the plastic primarchs and fantasy with round bases), seems to be pretty sure both the plastic thunderhawk and the new marines faction rumours are true (along with a load of stuff about 8th) and we will see them this year. The only thing he's gotten wrong in the past was when the titanicus game would be released he had said it was due this spring but looks like its going to be later this year/ early next year now.

all said and done if we don't see a plastic thunderhawk around the same time as the next edition (summer) I would be very surprised.

[...]

he pretty much confirmed a lot of what's going around the rumour mill:

1, Codexs are done and will be replaced on launch day with war-scroll style release much in the vain that AoS was.
2, Gone are templates, weapons will instead do random numbers of wounds much like flamer do now in overwatch.
3, Vehicle armour values are gone, vehicles will instead get multiple wounds (expect even the most basic tank to have a lot of wounds double figures) heavier weapons will however do multiple wounds too.
4, Weapons will have a armour save modifier much like second edition rather than an ap value, so you have a save and this is reduced depending which weapon you're shot with, rather than getting full save until your ap value is beaten.
5, Early summer release date, I think he said June but it may have been July my memory isn't what it used to be .
6, Rules will be simplified but not to the extent of AoS like Aos there will be three ways to play open narrative and matched.
7, Charging from vehicles is back not just assault vehicles, expect to see rhinos full of assault marines as far as the eye can see...

Like I said a lot of this has been confirmed already to be true, so I expect all the other stuff will be true too. He was quite positive about the changes and others I have gained info from who are in the know "so to speak" say that the secret play testing they did with the wider community seems to have been time well spent. I know there's a lot of guys out there now who are sitting on NDAs who know a lot more but for obvious reasons are being very tight lipped.

[...]

if all the stuff I've been told is true this is going to be the edition of vehicle rush close combat, looks like we'll have to wait until 17 June to see

[...]

It's very strange to see all the big 40k sites are running with my rumour list today, even a lot of the other sites like bolter and chain sword etc are talking about it. However with the amount of hate and dismissive comments I've seen I'm glad I'm not being credited as the original source.

[...]

sorry all I've been told is that AV is gone and replaced with a profile and lots of wounds.


http://www.warseer.com/forums/showthread.php?422009-New-Marines&p=7657713&viewfull=1#post7657713

   
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Williamsond - Warseer Forum

if all the stuff I've been told is true this is going to be the edition of vehicle rush close combat, looks like we'll have to wait until 17 June to see



Ah.. 40k.

In the grim darkness of the far future, where everyone has a gun capable of melting someone at 1000 paces, we still just charge across the battlefield and hit each other with fists, swords and chainsaws.

Here's hoping it doesn't turn into an edition like that. Otherwise all the AoS players will take the mick, saying all you do in 40k is push everything to the middle and roll loads of dice.


Currently most played: Silent Death, Mars Code Aurora, Battletech, Warcrow and Infinity. 
   
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 Gimgamgoo wrote:

Williamsond - Warseer Forum

if all the stuff I've been told is true this is going to be the edition of vehicle rush close combat, looks like we'll have to wait until 17 June to see



Ah.. 40k.

In the grim darkness of the far future, where everyone has a gun capable of melting someone at 1000 paces, we still just charge across the battlefield and hit each other with fists, swords and chainsaws.

Here's hoping it doesn't turn into an edition like that. Otherwise all the AoS players will take the mick, saying all you do in 40k is push everything to the middle and roll loads of dice.



With the Movement stat coming back, it may be that things move slower overall (please!). At the moment, things can be across the board in a turn or so, but in older editions, it took a bit of slogging. For example, in older editions, Space Marines were Move 4" or, if you wanted to charge or run, it was double your Movement, so Charge 8".
   
 
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