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2017/03/15 10:24:28
Subject: Games Workshop - Page 6 - Shadow War Armageddon and new AoS Starter Set teased at GAMA trade show
Excellent stuff. That terrain will build to make an excellent expansion to any cityscape. I do hope that they eventually branch out into doing proper gangs on Necromunda at some point. I wonder if this is a "Toe in the water" release to see how people react to the rules and terrain.
2017/03/15 10:28:37
Subject: Games Workshop - Page 6 - Shadow War Armageddon and new AoS Starter Set teased at GAMA trade show
Will do, but let's team up This is a perfect chance for a Necromunda made to order. I'm sure even GW studio staff want Necromunda gangers, so let's show them we are willing to pay. Even with only some basic models for a select few houses they could not do wrong
This message was edited 3 times. Last update was at 2017/03/15 10:44:10
2017/03/15 10:51:15
Subject: Games Workshop - Page 6 - Shadow War Armageddon and new AoS Starter Set teased at GAMA trade show
Warhams-77 wrote: Will do, but let's team up This is a perfect chance for a Necromunda made to order. I'm sure even GW studio staff want Necromunda gangers, so let's show them we are willing to pay. Even with only some basic models for a select few houses they could not do wrong
Escher gangers .. I need more..
2017/03/15 10:58:20
Subject: Games Workshop - Page 6 - Shadow War Armageddon and new AoS Starter Set teased at GAMA trade show
GW seem to be listening, so give them something to listen to
I do suspect this is another 'proof of concept' type affair. I mean, the boxed set itself is low risk. Gorgeous bit of terrain? Check! Existing models? Check! Rules? Check! - now of that, it's really only the development and printing of the rules that they've shelled out extra on - the rest was either existing, or could've been released completely separately and still sold well.
That they've made a skirmish level game of it does suggest they're testing the waters, and when this sells like hotcakes (because let's face it, it will!), Necromunda itself could be just around the corner.
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Yes, and they can do a two-player Necromunda starter set, with an expanded rulebook and new plastic gangers (or even some Arbites models) and more terrain, later. By then GW stores will have tables with ready-to-play Hive war terrain, so it is not an issue anymore to introduce new players to gang warfare on platforms. A big amount of terrain is the basis for Necromunda, nothing goes without it.
This message was edited 2 times. Last update was at 2017/03/15 11:40:49
2017/03/15 12:05:54
Subject: Games Workshop - Page 6 - Shadow War Armageddon and new AoS Starter Set teased at GAMA trade show
Maybe they'll come out with rules for an IG penal legion and a range of models that could work for either hive gangers or convict suicide squads?
It would be cool if they allowed even a little bit more flexibility than Kill Team in that you could take single models from an even wider range of units. Like, there's good reason not to allow an entire unit of Flash Gitz but maybe just one Flash Git as a Heavy Support choice? Or a single Mutilator as an Elites choice? I'm guessing they won't have the FOC (or it will be very different), I'm just using it as a point of reference.
I thought I saw both large and small blast templates in the boxed set. I'd guess that most of the large blast heavy weapons won't be in the game. It might be cool if they gave what are currently small blast weapons the large blast template and gave certain weapons like krak grenades and krak missiles the small blast template. My understanding is that in Kill Team with everyone spread out so much the small blast isn't usually very useful. How did they do it in Necromunda?
YELL REAL LOUD AN' CARRY A BIG CHOPPA!
2017/03/15 12:43:22
Subject: Re:Games Workshop - Page 6 - Shadow War Armageddon and new AoS Starter Set teased at GAMA trade show
Dakka Flakka Flame wrote: Maybe they'll come out with rules for an IG penal legion and a range of models that could work for either hive gangers or convict suicide squads?
It would be cool if they allowed even a little bit more flexibility than Kill Team in that you could take single models from an even wider range of units. Like, there's good reason not to allow an entire unit of Flash Gitz but maybe just one Flash Git as a Heavy Support choice? Or a single Mutilator as an Elites choice? I'm guessing they won't have the FOC (or it will be very different), I'm just using it as a point of reference.
I thought I saw both large and small blast templates in the boxed set. I'd guess that most of the large blast heavy weapons won't be in the game. It might be cool if they gave what are currently small blast weapons the large blast template and gave certain weapons like krak grenades and krak missiles the small blast template. My understanding is that in Kill Team with everyone spread out so much the small blast isn't usually very useful. How did they do it in Necromunda?
Most of the time in Necromunda you use a 2 inch blast marker for frag grenades and missiles as they are the most common template weapons, flamer template for flamers and a small teardrop template for a hand flamer. Krak grenades and missiles had no template, while things like toxin bombs, plasma and smoke grenades were rarer but used 1-1,1/2 inch templates.
They were still useful as gangers on there own who were pinned took an extra turn to get up, so usually you'd have two or three gangers together at least.
Nothing used a 3 inch template or the old thudd gun blast template.
Just a sample they posted, but I cant see how this isn't just going to fail hard out of the gate. Terrain is ok. I was hoping for more old school necro blocks/habs that were modular. Not a giant furnace thing with some walkways. No variation in height it seems so far.
Whole appeal was you are not a xenos or space marine. Everyone was close to same stats and same weapons/armor. Traits/skills set you apart. Now with the following plus more, any form of balance is out the window. (not that GW has been good at this for the past...5+ years?)
Skitarii Rangers
Chaos Space Marines
Cultists
Dark Eldar Wyches
Dire Avengers
Eldar Guardians
Harlequin Troupe
Grey Knights Strike Squad
Necron Immortals
Necron Warriors
Tau Empire Pathfinder Team
Tyranid Warrior Brood
Neophyte Hybrids
Scouts
Scouts with sniper rifles
Cadian Infantry Squad
Ork Boyz
2017/03/15 13:13:47
Subject: Re:Games Workshop - Page 6 - Shadow War Armageddon and new AoS Starter Set teased at GAMA trade show
Dakka Flakka Flame wrote: Maybe they'll come out with rules for an IG penal legion and a range of models that could work for either hive gangers or convict suicide squads?
It would be cool if they allowed even a little bit more flexibility than Kill Team in that you could take single models from an even wider range of units. Like, there's good reason not to allow an entire unit of Flash Gitz but maybe just one Flash Git as a Heavy Support choice? Or a single Mutilator as an Elites choice? I'm guessing they won't have the FOC (or it will be very different), I'm just using it as a point of reference.
I thought I saw both large and small blast templates in the boxed set. I'd guess that most of the large blast heavy weapons won't be in the game. It might be cool if they gave what are currently small blast weapons the large blast template and gave certain weapons like krak grenades and krak missiles the small blast template. My understanding is that in Kill Team with everyone spread out so much the small blast isn't usually very useful. How did they do it in Necromunda?
Most of the time in Necromunda you use a 2 inch blast marker for frag grenades and missiles as they are the most common template weapons, flamer template for flamers and a small teardrop template for a hand flamer. Krak grenades and missiles had no template, while things like toxin bombs, plasma and smoke grenades were rarer but used 1-1,1/2 inch templates.
They were still useful as gangers on there own who were pinned took an extra turn to get up, so usually you'd have two or three gangers together at least.
Nothing used a 3 inch template or the old thudd gun blast template.
Don't forget, that under old 2nd ed/Necromunda rulesets Blast weaponry always benefits from increased chance to actually hit something in the first place: the bigger the blast, the better chance to hit your intended target with all that to-hit modifiers and low BS...
2017/03/15 13:14:01
Subject: Re:Games Workshop - Page 6 - Shadow War Armageddon and new AoS Starter Set teased at GAMA trade show
Shuma-Gorath wrote: When I think of Necromunda I really don't think about Space Marines, Orks, Necrons, Tyranid Warriors and Grey Knights.
I think about Grant Beerheart and his Orlocks drinking in bar while some bounty hunters play cards. Only for his peace to be disturbed by a Trinity DeVito 'a blue haired Escher' knocking his pint over. Which breaks down into a shoot out ok corral style in the street.
Can't imagine that kind of thing happening with this game, if a grey knight, ork, space marine scout and genestealer hybrid were in a bar and they hadn't already killed each other the inquisitional would be called in.
Terrain is nice, but couldn't care less about the setting or using current 40k armies, that's not what Necromunda is about.
I like the terrain, but as the poster said above, Necromunda wasn't really about the rules. It was about the setting. The fun of the game was playing the game, but it was even more fun to do all the post-game stuff. Building up your gang territories, working them, gaining credits, and then agonizing over how to spend them. Do I want another Juve, or do I need to upgrade my weapons first? If this new game doesn't have that, it's just Infinity light, and it won't catch on beyond the initial market of people that already have 40K squads to spare and fancy something a little different.
Jonathan
2017/03/15 13:14:03
Subject: Re:Games Workshop - Page 6 - Shadow War Armageddon and new AoS Starter Set teased at GAMA trade show
str00dles1 wrote: JuTerrain is ok. I was hoping for more old school necro blocks/habs that were modular. Not a giant furnace thing with some walkways. No variation in height it seems so far.
Did you watch the video? It's completely modular.
This message was edited 1 time. Last update was at 2017/03/15 13:14:49
2017/03/15 13:20:22
Subject: Games Workshop - Page 6 - Shadow War Armageddon and new AoS Starter Set teased at GAMA trade show
Shadow War looks good. I imagine the minis included are gonna be the same as the regular models you get in other sets, so I'd probably trade them away and just keep the terrain, and use minis from armies I already have.
2017/03/15 13:47:45
Subject: Games Workshop - Page 6 - Shadow War Armageddon and new AoS Starter Set teased at GAMA trade show
jreilly89 wrote: Kinda bored with the faction choices for that new AoS starter, but man that Shadow War terrain looks great
I must have missed it, what are the faction choices for the new AoS starter?
Stormfront Eternals and Khorne blood guys. They take out the dude riding the dragon thing, the dude walking his dog, and the guy with the huge standard.
Check out my youtube channel at www.youtube.com/channel/UCc8CECcBOeCO-srhlUwf_lQ
2017/03/15 13:55:15
Subject: Games Workshop - Page 6 - Shadow War Armageddon and new AoS Starter Set teased at GAMA trade show
Do I miss something, or all that "this is not proper Necromunda relaunch so it is crap" based on a single sentence during the interview, which was something like "Do you know what Necromunda was? So this is something like Necromunda but for 40K."? This is so obviously used only as an in-interview "shortcut", that any complain that GW blew it again is really quite ridiculous.
And as an original Necromunda player myself I really don't understand all this fuss, as Necromunda has always been a niche game, with huge hobby-involvement required to play properly (seriously, old in-box terrain was just a tip of an iceberg of required scenery and this new one, combined with Munitorum Containers makes for a lot better starter set, if only for fenced walkways and los blocking objects of all shapes and sizes). Community rules are available, old official books are also findable and sudden release of any new GW game will not magically spawn abundand new players to play with. If all, this Shadow War kit might open up an actual opportunity for small, non-1850pts standard into 40K on which to build actual interest for future "Necromunda proper" supplement for Shadow War ruleset.
2017/03/15 14:00:34
Subject: Games Workshop - Page 6 - Shadow War Armageddon and new AoS Starter Set teased at GAMA trade show
Vorian wrote: I think the "it's not Necromunda" posts are missing the point.
This is giving you a way to be able to use single boxes Right away. A way to have a playable game for beginners with very little prep.
They identified the high barrier to entry as a problem in recruiting players and lots of their recent moves have been to combat that.
A later (inevitable) revamp of Necromunda is something totally different.
Also, this!
Automatically Appended Next Post: I'm also hoping that multi-level scenery takes off, and we get additional kits made available. Because multi-level games add so much more challenge!
This message was edited 1 time. Last update was at 2017/03/15 14:04:23
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