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Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

 BrookM wrote:
Yeah no, all or nothing!


Star by googling "<vehicle name> Datafax"

   
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Nasty Nob




Cary, NC

I'm a bit disappointed that they didn't use this opportunity with armor save modifiers to tweak the balance (or, rather, it seems like they tweaked it further against armor being any good). I'd really like to see something where we dropped the whole "1s always fail" idea, and went with a system where, yes, certain weapons were actually useless against good armor.

Instead of keeping the mystical 3+ armor save for marines, give Power Armor a 1+ save. Unless you have an armor modifier, NOTHING gets through it. A guardsman with a knife has no chance. Give Terminators 0+ saves. Unless you have a -2 modifier, NOTHING gets through. If we are going to have individual cultists fighting lone Terminators, we don't need a Terminator going down to a lucky prat with a knife.

I was also hoping to see a little more flat armor save modifiers, rather than stuff going up to -6 so readily. If you can distinguish weapons with more variables (half range, long and short range modifiers to hit, armor save mods, and multiple wounds, then stuff doesn't need to be so able to penetrate armor.

I like it, and I'm excited to play it, but I think it could have been a lot more exciting and novel than this.

 
   
Made in us
Regular Dakkanaut






A good 50% of the weapons don't have any save modifiers at all, though high str figures in close combat would have some, this seems restricted to Space Marine level and above.
Most of the high save mods are restricted to Heavy/Specialist weapons or Special operatives, that means 2-4 at most on the battlefield, I don't see it being to much of an issue.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

GodDamUser wrote:
I use to love hitting rhinos in their tracks, and having them flip on to entire squads =D


When I did the vehicle rules for Only War I made sure that one of the higher results on the "vehicle motive systems" damage chart was the "vehicle flips" rule from 2nd Ed. Couldn't resist!

Those old rules created such silly situations. I once had a Basilisk (which could fire twice a turn back then), hit a Land Raider with one shot, killing 5 Assault Marines in the blast and flipping the Land Raider onto a Marine with a Missile Launcher. The other shot scattered onto a Land Speeder, which promptly went out of control, flew into a Dreadnought, which exploded, taking out the other Land Speeder, which went out of control as well, crashing into and killing a Tech-Marine. Best shot ever!

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Ruthless Interrogator







 Dravis wrote:
Some more info for kill teams from Reddit:
Space Marines: Uses Scouts as Core, SpecOps are; Space Marine, Deathwatch marine, Apothecary and Terminator.
No Tactical troops as core. Chapter sub-factions are there, works basically the same as original gangs in Necromunda with skill table variations. Salamanders is one of the sub-factions.
Chaos: CSM for leader and core. Can also take Cultists as troopers only. SpecOps: Terminator, Raptor and Spawn.
Eldar: Dire Avengers for core, Gaurdians as Troopers only. SpecOps: Autarch, Wraithblade, Wraithguard.
Tau: Pathfinders and drones. SpecOps: Fire Blade, Stealthsuit, Ethereal.
No Inquisition or Demons on initial release :(


Do you have a link to that? It's significantly less than 12 factions there, so missing Tyranids, Necrons, and that still leaves 2 more factions after you also account for IG, Ad Mech, GSC. What else is left assuming Inquisition and Daemons aren't included?

You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games
 
   
Made in us
Regular Dakkanaut






https://www.reddit.com/r/Warhammer/comments/622djw/shadow_war_armageddon_from_white_dwarf_april/

It wasn't a full list of kill teams, just some examples, presumably from one of the store promo packs.
The other two factions you're missing are Dark Eldar and Grey Knights.
   
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Lone Wolf Sentinel Pilot





Da Butcha wrote:
I'm a bit disappointed that they didn't use this opportunity with armor save modifiers to tweak the balance (or, rather, it seems like they tweaked it further against armor being any good). I'd really like to see something where we dropped the whole "1s always fail" idea, and went with a system where, yes, certain weapons were actually useless against good armor.

Instead of keeping the mystical 3+ armor save for marines, give Power Armor a 1+ save. Unless you have an armor modifier, NOTHING gets through it. A guardsman with a knife has no chance. Give Terminators 0+ saves. Unless you have a -2 modifier, NOTHING gets through. If we are going to have individual cultists fighting lone Terminators, we don't need a Terminator going down to a lucky prat with a knife.

Because as a game mechanic that would suck. Pick off the couple special weapons that can actually hurt marines then laugh as your opponent simply can't do anything but run for the remainder of the game if they didn't spec out specifically to deal with it. Keep in mind that power armor is only available to two factions, as well, so you can't argue that every list should always max out their marine killing weapons.
   
Made in au
Liche Priest Hierophant







Sisters of Battle, Harlequins and Dark Eldar?
   
Made in us
Regular Dakkanaut






Looks like this initial release is for plastic kits only, hence why the Eldar don't have any of the other aspects.
Hopefully more kill team rules for metal lines will come later.
   
Made in ca
Longtime Dakkanaut






what a joke that aspect warriors are still not in plastic

This message was edited 1 time. Last update was at 2017/03/30 05:04:54


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in us
Regular Dakkanaut






A thought I had is that if Shadow Wars is as successful as Warhammer Quest and they release further box sets this might be the impetus for GW to update some of their old Troops/Elite squads. Maybe just wishful thinking.
   
Made in us
Veteran Inquisitor with Xenos Alliances






 Dravis wrote:
A thought I had is that if Shadow Wars is as successful as Warhammer Quest and they release further box sets this might be the impetus for GW to update some of their old Troops/Elite squads. Maybe just wishful thinking.
If there are further boxes, it'll probably some more new terrain and something boring like Eldar Guardians vs Cadian guardsmen... I hate saying it but as much as this is about cool new terrain it's also about trying to sell those kits fewer people have continued buying if not stopped buying.
   
Made in gb
Ridin' on a Snotling Pump Wagon






Going to be running this at my local gaming club.

Reckon we'll start with it 'as is', and see how we find it over two or three weeks.

If we find ourselves wanting the more interesting injury chart, or the old XP system, it should be easy enough to implement. There's are least me that's still got Gorkamorka and Necromunda books knocking around

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Made in pt
Longtime Dakkanaut





 Inquisitor Kallus wrote:
Sorry , does anyone know where I can find the gsc and skitarii rules that were posted online?

I misunderstood your question, sorry, would have provided a link
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Imperial Guard specialists are the Commissar, Tempestus Scion, Techpriest Enginseer and the Ogryn.

Orks have the Pain Dok Big Mek and Flash Git as their specialists.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Do the rules make you arm the minis with what the models come with, or can you get "illegal" (from a 40K perspective) weapons?

 aka_mythos wrote:
If there are further boxes, it'll probably some more new terrain and something boring like Eldar Guardians vs Cadian guardsmen... I hate saying it but as much as this is about cool new terrain it's also about trying to sell those kits fewer people have continued buying if not stopped buying.


They've got to do battle of the Cults! 10 Genestealer Hybrids vs 10 Chaos Cultists!

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Judging from the Skitarii list, they're limited to what's in the box, which makes me worry that the Imperial Guard veterans will only have lasguns and not shotguns.

This message was edited 1 time. Last update was at 2017/03/30 07:36:40




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Regular Dakkanaut






Better start hoping they come with Meltaguns and Plasmaguns, there not in plastic either. The Specialist might be down to flamer and GL.
   
Made in gb
Longtime Dakkanaut




They are in the command squad though
   
Made in us
Regular Dakkanaut






Oh yeah, forgot about those, thats good.
Still only lasguns for basic troopers would be a bit boring.
   
Made in gb
Regular Dakkanaut




Anyone have any idea if IG Heavy Weapons teams are useable? It would seem odd if IG couldnt access heavy weapons but HW teams are two models not one? Not sure how they would fit?
   
Made in us
Regular Dakkanaut






If they do have any it would only be heavy bolter and missile launcher because those are the only ones listed on the weapons summery sheet, suspect they are for scouts only.
Actually comparing the weapon sheet to the Cadian command squad it looks like all the weapons listed in it will part of the kill team.
   
Made in gb
Impassive Inquisitorial Interrogator




U.K.

 Dravis wrote:
Better start hoping they come with Meltaguns and Plasmaguns, there not in plastic either. The Specialist might be down to flamer and GL.


They are in the command set though

3 SPRUUUUUEESSSS!!!!
JWBS wrote:

I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
 
   
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Speedy Swiftclaw Biker





I can't wait to know more about the necrons and dark eldar! Hopefully the beastmaster is available (and a spyder making swarms would also be awesome, but probably OP ;P)
   
Made in gb
Ridin' on a Snotling Pump Wagon






 Dravis wrote:
Better start hoping they come with Meltaguns and Plasmaguns, there not in plastic either. The Specialist might be down to flamer and GL.


WD Battle Report has a Cadian Guardsman with a Plasma Gun.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Regular Dakkanaut






Yeah I had a momentary panic there, but I can see now they've basically combined a command squad and an infantry squad for the kill team.

We do know the Dark Eldar get Scourge and Haemonculi, likely as special operatives.

No info on Necrons, but seeing as other sets have been combined, maybe an Immortal leading Warriors with Scarabs as cheap filler? Or the Immortal is a Special Operative.
   
Made in nl
Speedy Swiftclaw Biker





 Dravis wrote:
Yeah I had a momentary panic there, but I can see now they've basically combined a command squad and an infantry squad for the kill team.

We do know the Dark Eldar get Scourge and Haemonculi, likely as special operatives.

No info on Necrons, but seeing as other sets have been combined, maybe an Immortal leading Warriors with Scarabs as cheap filler? Or the Immortal is a Special Operative.


If I had to guess:
Leader: Immortal, possibly the cheap lord dude
Specialist: immortals, Deathmarks, flayed one
Core: Warrior, possibly flayed one
special operatives: Praetorian, lychguard, destroyer

But i'm just guessing unfortunately
   
Made in us
Regular Dakkanaut




Any info on what the Tyranid Warrior can also take? Guessing not genestealers
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

No one knows, and it's what, two days til it's all up for download? ;-)

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
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Powerful Phoenix Lord





Only the Shadow knows.
   
 
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