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Made in us
Ruthless Interrogator







Necronmaniac05 wrote:
Anyone have any idea if IG Heavy Weapons teams are useable? It would seem odd if IG couldnt access heavy weapons but HW teams are two models not one? Not sure how they would fit?


Well you're going to have a scout heavy bolter and missile launcher in the Box set that should be easily added to a guardsmen model, so there's that. Hopefully they'll have heavy stubber for guard as well and there's plenty of heavy stubber bits available too. Lascannon and autocannon would be trickier since not many scale well for Guard to carry.

You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

They'll probably give the Imperial Guard a special rule so they can take a weapons team instead of a single guy. Conversions are verboten after all.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Longtime Dakkanaut




Not really sure where this nonsense idea is coming from, given the amount of conversions that GW are officially showing off / giving guides to do all over the place :/

   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Why on Terra would they give Guard a Heavy Stubber???

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Been Around the Block






 H.B.M.C. wrote:
GodDamUser wrote:
I use to love hitting rhinos in their tracks, and having them flip on to entire squads =D


When I did the vehicle rules for Only War I made sure that one of the higher results on the "vehicle motive systems" damage chart was the "vehicle flips" rule from 2nd Ed. Couldn't resist!

Those old rules created such silly situations. I once had a Basilisk (which could fire twice a turn back then), hit a Land Raider with one shot, killing 5 Assault Marines in the blast and flipping the Land Raider onto a Marine with a Missile Launcher. The other shot scattered onto a Land Speeder, which promptly went out of control, flew into a Dreadnought, which exploded, taking out the other Land Speeder, which went out of control as well, crashing into and killing a Tech-Marine. Best shot ever!


And that sums up exactly why I loved 2nd Edition.
   
Made in us
Powerful Phoenix Lord





I will say that it's pretty massive weak sauce if they're limiting rules to plastic kits only. I'd imagine that will change, but that's sorry stuff.

Again if anyone is interesting in fleshing this out - might as well just buy 2nd ed. codices and use ALL the things.
   
Made in us
Shadowy Grot Kommittee Memba






Well, the rules are a framework for a lot of stuff you could add.

We've presumably got the rules for choppas, sluggas, rokkit launchas, jump packs from the assault marine rules, and burnas are the same as flamers.

You could easily add burna boyz, kommandos, Tankbustas and Stormboyz as alternate models for the ork specialists, just have to come up with approximate point costs.

Now, for those dark eldar rules... seems that Scourges and Haemonculi are specialists, Ok... I'm really hoping for a Helion personally for the third. Kabalite/Wych troops, and those three for specialists would leave me a happy man.

Also, in the "kits you can use" lineup, weren't Harlequin Troupes on there? Reckon we'll see Harlequins as a faction, or just as one of the specialists for DE? You'd only have 2 specialists though, unless they included rules for a Solitaire as a specialist O.O maybe a watered down version of the solitaire?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Regular Dakkanaut





Genestealers in the WD seem pretty fun and stick to the fluff as everyone gets to start in hiding when first deployed, and if anyone else has seem them the webbers look pretty cheesy and fun. But a question for all of you, it states that if a member of the cult has three arms with all hand-to-hand weapons they get +1 to combat values, but it doesn't state where it's limited too. So modelling wise could I model some Neophytes to have the third arm to get the bonus?
   
Made in gb
Mighty Vampire Count






UK

 JohnnyHell wrote:
Why on Terra would they give Guard a Heavy Stubber???


Some Guard and PDF regiments use them.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Ridin' on a Snotling Pump Wagon






stewe128 wrote:
Genestealers in the WD seem pretty fun and stick to the fluff as everyone gets to start in hiding when first deployed, and if anyone else has seem them the webbers look pretty cheesy and fun. But a question for all of you, it states that if a member of the cult has three arms with all hand-to-hand weapons they get +1 to combat values, but it doesn't state where it's limited too. So modelling wise could I model some Neophytes to have the third arm to get the bonus?


You could, except it would then be an Acolyte by strict background interpretation. And you'd be modelling for advantage (as would using Ratlings in place of 'counts as' Guardsman to make them far harder to spot)

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Regular Dakkanaut





 Mad Doc Grotsnik wrote:
stewe128 wrote:
Genestealers in the WD seem pretty fun and stick to the fluff as everyone gets to start in hiding when first deployed, and if anyone else has seem them the webbers look pretty cheesy and fun. But a question for all of you, it states that if a member of the cult has three arms with all hand-to-hand weapons they get +1 to combat values, but it doesn't state where it's limited too. So modelling wise could I model some Neophytes to have the third arm to get the bonus?


You could, except it would then be an Acolyte by strict background interpretation. And you'd be modelling for advantage (as would using Ratlings in place of 'counts as' Guardsman to make them far harder to spot)


Yeah that's true, not worth it. Maybe that rule was meant for the spec ops.
   
Made in gb
Longtime Dakkanaut




I presumed it was talking about the hired gun type guys with 3 arms
   
Made in fi
Courageous Space Marine Captain






It will suck if you can't have normal power armoured marines as your basic team. All scouts is boring, I want a mix. It doesn't make any sense to limit the PA guys, considering that chaos has them.

And there's better be an inquisition team.

   
Made in us
Regular Dakkanaut





 Crimson wrote:
It will suck if you can't have normal power armoured marines as your basic team. All scouts is boring, I want a mix. It doesn't make any sense to limit the PA guys, considering that chaos has them.

And there's better be an inquisition team.


It sucks, but it's smart. Gives marines a little respect that they're spec ops rather than the standard meatshield like 7e.
   
Made in gb
Longtime Dakkanaut




Especially if the Chaos Marines are only spec ops in the cultist list rather than a list to themselves
   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

Man, if Necron have access to all the bits the Praetorians and Immortals come with, I think I'm going to be putting a lot of spare bits to use.

Especially if the warriors themselves are allowed any variance in their weaponry rather than only the specops getting to use the fun stuff.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Regular Dakkanaut




 Dravis wrote:
Some more info for kill teams from Reddit:
Space Marines: Uses Scouts as Core, SpecOps are; Space Marine, Deathwatch marine, Apothecary and Terminator.
No Tactical troops as core. Chapter sub-factions are there, works basically the same as original gangs in Necromunda with skill table variations. Salamanders is one of the sub-factions.
Chaos: CSM for leader and core. Can also take Cultists as troopers only. SpecOps: Terminator, Raptor and Spawn.
Eldar: Dire Avengers for core, Gaurdians as Troopers only. SpecOps: Autarch, Wraithblade, Wraithguard.
Tau: Pathfinders and drones. SpecOps: Fire Blade, Stealthsuit, Ethereal.
No Inquisition or Demons on initial release :(


Are they really saying that Tau aren't allowed to take Fire Warriors at all, but are able to take a Fire Blade? That seems weird to me, as does the fact that everyone else seems to be able to take something fairly big and scary; Terminators, Wraithguard, Tyranid Warriors, while Tau aren't allowed to take Crisis Suits. I mean, they already seem like they're at a disadvantage in a game that's such close quarters, it seems odd that they are restricted to mostly support units. The most frightening thing there is a Steathsuit... I was actually looking forward to having a use for the Breacher Team by putting them in a setting they seem downright designed for.

Instead I find myself hoping that the Pathfinders aren't going to be charged for their markerlights in this game. Otherwise they're just more expensive, more fragile Fire Warriors with the ability to waste a turn failing to hit a target with a markerlight, while the Drones are better in every way.
   
Made in us
Nurgle Chosen Marine on a Palanquin





 Shaft, Lord of Slaanesh wrote:
timd wrote:
After taking a close look at the big diorama, and assuming that GW oil barrels are 1" tall, I'm guessing that the stacked levels are 5" tall.

T


You're correct. There's a boxed off part of the battle report where it talks about a Guardsman falling of a platform after being shot at and takes a Str5 hit (a point of strength for every inch fallen). My WD showed up

It's a shame they didn't make this scenery more in line with the Sector Imperialis kits and made the height 6", could have led to much more cross compatibility across the ranges.


Looking at this pic, it could be 6". Note the segments on the stanchion; six of them, each about the height of the hunched over GSC fig.

   
Made in se
Executing Exarch






Just finished reading the battle report in WD, great little piece and made me quite hyped for the game. Something about reading a small-scale battle with 40k models using the Necromunda rules... it's basically official Inquisimunda (although ironically without the actual Inquisition so far).
   
Made in cl
Happy Imperial Citizen




Spain

Just FYI, we have rules for Eldar and Dark Eldar in our blog

http://www.lavozdehorus.com/reglas-eldar-shadow-war-armageddon/
http://www.lavozdehorus.com/reglas-eldar-oscuros/

The blog and podcast are in Spanish, but the leaks are all English text pics.

Cheers!

www.lavozdehorus.com
40k Podcast, rumours and news 
   
Made in fi
Courageous Space Marine Captain






I have to say that my enthusiasm for this game wanes as we learn more. To me the main selling point for this over the Killteam was that you could buy models as individuals instead of squads, and thus I hoped that it would be possible to create more varied and interesting teams. However, it seems that most teams are basically composed of contents of one 40K unit, marines are all scouts, DE are all wyches, Tau are all pathfinders, etc. Furthermore, there really doesn't seem to be much options to even equip these models weird and interesting ways.


This message was edited 1 time. Last update was at 2017/03/30 17:43:25


   
Made in us
Regular Dakkanaut





 Crimson wrote:
I have to say that my enthusiasm for this game wanes as we learn more. To me the main selling point for this over the Killteam was that you could buy models as individuals instead of squads, and thus I hoped that it would be possible to create more varied and interesting teams. However, it seems that most teams are basically composed of contents of one 40K unit, marines are all scouts, DE are all wyches, Tau are all pathfinders, etc. Furthermore, there really doesn't seem to be much options to even equip these models weird and interesting ways.




What do you mean? The WD for skitarii and cult have a lot of flavor for their equipment and rules.
   
Made in fi
Courageous Space Marine Captain






stewe128 wrote:

What do you mean? The WD for skitarii and cult have a lot of flavor for their equipment and rules.

Really? Pretty much the only non-standard option is that you can give the Rangers rad-carbines (basically making them Vanguard.)

   
Made in us
Decrepit Dakkanaut





Hyperspace

 Crimson wrote:
I have to say that my enthusiasm for this game wanes as we learn more. To me the main selling point for this over the Killteam was that you could buy models as individuals instead of squads, and thus I hoped that it would be possible to create more varied and interesting teams. However, it seems that most teams are basically composed of contents of one 40K unit, marines are all scouts, DE are all wyches, Tau are all pathfinders, etc. Furthermore, there really doesn't seem to be much options to even equip these models weird and interesting ways.



Agreed wholeheartedly. I was expecting a open-ended game that encouraged crazy conversions. This is really just another way to use your box-standard™ Games Workshop Miniatures.
Really, the most interesting thing done is allowing Skitarii Rangers to have radium carbines.

This message was edited 1 time. Last update was at 2017/03/30 17:55:36




Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

That's what it seems GW is all about these days though.. Not just 40k and fantasy it's more like "collect our minis and play these games with them."

But it's just the beginning, I think if it's popular over time we'll start seeing lots more opportunities for conversions and chances to use those not-40k minis other folks have been making lately too

 
   
Made in us
Regular Dakkanaut





 Crimson wrote:
stewe128 wrote:

What do you mean? The WD for skitarii and cult have a lot of flavor for their equipment and rules.

Really? Pretty much the only non-standard option is that you can give the Rangers rad-carbines (basically making them Vanguard.)

Yeah, true. Hopefully the upgrades and whatever the charts mean at the end of the lists provide some sort of creativity.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

With a few games under the belt it shouldn't be too hard to implement some house rules with custom upgrades or the like.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Shadowy Grot Kommittee Memba






 Verviedi wrote:
 Crimson wrote:
I have to say that my enthusiasm for this game wanes as we learn more. To me the main selling point for this over the Killteam was that you could buy models as individuals instead of squads, and thus I hoped that it would be possible to create more varied and interesting teams. However, it seems that most teams are basically composed of contents of one 40K unit, marines are all scouts, DE are all wyches, Tau are all pathfinders, etc. Furthermore, there really doesn't seem to be much options to even equip these models weird and interesting ways.



Agreed wholeheartedly. I was expecting a open-ended game that encouraged crazy conversions. This is really just another way to use your box-standard™ Games Workshop Miniatures.
Really, the most interesting thing done is allowing Skitarii Rangers to have radium carbines.


How hard could it really be to add your own units and just play however you want to? Seems like it'd be easy to add things like DE Helions, Kabalite Warriors/Trueborn, Electropriests, the various boy and nob-based orky units, and others with minimal effort. Hardest part would be coming up with weapons rules, and we have a large variety already fleshed out for us. Stuff like Burna Boyz, Tankbustas, etc would just be free to put in because we already have all the rules for their weapons.

I mean, you want to make say Striking Scorpions. Look at the point cost between a Scout Marine and a Tactical Marine for the cost of power armor over 4+, buy them a Chainsword, Mandiblaster, and Shuriken Pistol standard, we should have point costs for all of those. Done! New Eldar specialist. Same deal for making a Swooping Hawk. Fire Dragon is a Stirking Scorpion with a Melta instead of scorpion gear.

This message was edited 1 time. Last update was at 2017/03/30 18:12:37


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Decrepit Dakkanaut





Hyperspace

Because nobody accepts homebrew units or rules. I shouldn't have to negotiate and plead to use something that should be in the game to begin with.

This message was edited 2 times. Last update was at 2017/03/30 18:15:57




Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in fi
Courageous Space Marine Captain






 BrookM wrote:
With a few games under the belt it shouldn't be too hard to implement some house rules with custom upgrades or the like.

the_scotsman wrote:

How hard could it really be to add your own units and just play however you want to? Seems like it'd be easy to add things like DE Helions, Kabalite Warriors/Trueborn, Electropriests, the various boy and nob-based orky units, and others with minimal effort. Hardest part would be coming up with weapons rules, and we have a large variety already fleshed out for us. Stuff like Burna Boyz, Tankbustas, etc would just be free to put in because we already have all the rules for their weapons.

I mean, you want to make say Striking Scorpions. Look at the point cost between a Scout Marine and a Tactical Marine for the cost of power armor over 4+, buy them a Chainsword, Mandiblaster, and Shuriken Pistol standard, we should have point costs for all of those. Done! New Eldar specialist. Same deal for making a Swooping Hawk. Fire Dragon is a Stirking Scorpion with a Melta instead of scorpion gear.

Sure. Of course you can do this. There is whole Inquisimunda community full of people who do just that. But I was hoping for official rules. I can already download fan made rules for free, so why would I pay for an inferior product?

   
 
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