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2018/07/03 15:58:09
Subject: Re:Warhammer Underworlds - Shadespire News - Beta rules test
LunarSol wrote: Curious thing to note. We've got a new set icon on these cards, but its still called Shadespire.
One would assume it's to show it is the "Leader" set, since it's an icon on Leaders only.
Overall very cool cards. Tyrant's Command is maybe the biggest deal of the bunch. Pretty cool set overall.
Final Duty is a huge deal for Sepulchral Guard. Quick Advance as well(it would give them a way to move two units at one time without having to use the Warden's ability).
Objectives wise, I really like Well Guarded and Fearless Leader.
2018/07/03 16:56:29
Subject: Warhammer Underworlds - Shadespire News - Beta rules test
Chopstick wrote: There are very little to no reason to change the setting after 1 season. Expect at least 3 to 5 seasons, after Souls War end.
Yeah, plus it hasn't even been a year since the first season was released. It's too soon to go doing a switcheroo on us. Plus KOs were mentioned being in Shadespire, seems like a missed opportunity not to explore them along with other cool factions.
2018/07/04 13:18:43
Subject: Warhammer Underworlds - Shadespire News - Beta rules test
I wouldn't be surprised if the next setting coincides with dawning of the age of aquarius Slaanesh. Of course I want all the slaanesh stuff to release at the end of this year/ beginning of next, well before shadespire might theoretically... Expire... :lol
Lethal hexes are a new kind of Warhammer Underworlds hex. Representing the many hazards of the Mirrored City – from gouts of balefire to just sharp bits of shadeglass – these hexes deal 1 wound to any fighter than passes through them – whether you’re driven back, moved by a ploy, or choose to move through them voluntarily.
So why do I want them on my side of the board?
Lots of reasons! The first use most players are going to find for lethal hexes is for defence. Let’s look at the fiery board from the set.
This is a really interesting board in terms of setup. Deploy it with the lethal hexes closest to your opponent, and any opponent coming into your terrain (likely to try and slay one of your fighters) will have to contend with the risk of getting pushed back into these dangerous hexes. Even fighters like Targor and Petitioners are deadly when they’re shoving you into a pool of molten metal!
“Khorne cares not from whence the blood flows, and neither should you!”
This board is going to be particularly deadly against elite warbands with high defensive characteristics. After all, your Hungering Skaven might not be able to take out Severin Steelheart with a single swing, but he can push him into a painfully perilous position
By combining these hexes with other indirect sources of damage, like Shardgale, Trap and Reflected Injury, you’ll be able to slice through foes without even having to properly attack them – nifty!
Just be careful – your lethal hexes can be a danger to you, as well. Or, if you’re cunning enough, an opportunity…
Getting Kunnin’
If you play Ironskull’s Boyz and you’re not salivating at these boards yet, you should be. If you’re not familiar with the Ironjawz, they Inspire when they take damage, usually from combat. With boards like the one below, you can simply direct your charge through a lethal hex for a quick damage boost!
Of course, it’s not just the Ironjawz that might want to harm their own fighters. Maybe you’re playing Sepulchral Guard and need an Inspired Champion or Harvester in a hurry – throw them into a lethal hex, and bring them back! There’s even potential for more tricksy strategies to make certain difficult-to-score objectives go off – like getting rid of any pesky fighters stopping you scoring Khorne’s Champion (sorry Arnulf) or helping you score Blooded:
And more…
There are all sorts of things that can be accomplished with these boards – we haven’t even gotten into starting hex placement or blocked hexes yet – and very soon, you’ll get to test them for yourself! Make sure to pre-order your Shattered City board pack this weekend – and, if you haven’t already, check out our preview of the Leaders expansion.
2018/07/05 22:18:10
Subject: Re:Warhammer Underworlds - Shadespire News - Beta rules test
Cool, but damn expensive in traditional GW fashion.
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
2018/07/05 22:39:05
Subject: Warhammer Underworlds - Shadespire News - Beta rules test
Mutter wrote: Still no confirmation, but it seems likely to be only one board, right?
Then I'm out. For that price, it's just not worth it for me.
It's a double-sided board with rules associated for it.
Out of curiosity, why do you think "that price" just isn't worth it? You only ever place one board half. The only time I could see it being an issue is in a 4 player game or whatever--but who really plays those?
2018/07/07 04:01:29
Subject: Re:Warhammer Underworlds - Shadespire News - Beta rules test
Probably means because it's 25 bucks for a cardboard tile. Even two boards is pretty far up there.
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
2018/07/09 01:03:09
Subject: Warhammer Underworlds - Shadespire News - Beta rules test
AegisGrimm wrote: Probably means because it's 25 bucks for a cardboard tile. Even two boards is pretty far up there.
This.
Tha'ts just not a price I can stomach. Plus, since I usually provide the game for the people I play with, so the 'you never place more than one board anyway' doesn't fly for me.
But it's okay, I don't have to be the target group for this. The rest of the stuff is reasonably priced, so I'll just skip the board.
This message was edited 1 time. Last update was at 2018/07/09 08:29:07
2018/07/09 13:43:03
Subject: Warhammer Underworlds - Shadespire News - Beta rules test
Apparently the rest of you weren't as chomping at the bit to get this as I was . But I think alternate "terrain" on the boards (like the damaging hexes) will do wonders for the replayability of the game, as the physical / spacial element is really what sets it apart from similar things.
I think a "difficult terrain" (rather than completely impassable) hex makes sense for future boards, too... although I bet they've got some crazier ideas in mind
This message was edited 2 times. Last update was at 2018/07/09 13:44:10
2018/08/23 05:20:14
Subject: Warhammer Underworlds - Shadespire News - Beta rules test
Nobody posted, so apparently it's "Warhammer Underworld : Nightvault" now. Hopefully they have some story progression for the Shadespire plot. Maybe Sigmar did get hold of the glass secret to save the Stormcast from losing their humanity. (probably not)
This message was edited 2 times. Last update was at 2018/08/23 05:21:42
2018/08/23 05:35:07
Subject: Warhammer Underworlds - Shadespire News - Beta rules test
Have any of the big neoprene companies jumped on boards for this? I'd think they would given their enthusiasm to make the Killteam "boards". They could sell them quite reasonably and you could pick up a bunch at a decent price.
2018/08/25 18:20:27
Subject: Re:Warhammer Underworlds - Shadespire News - Beta rules test
Though now I’m curious about his size. All Shadespire models have 32mm bases correct? If so he is kind of on the small side for a Troll?
Models have diffefernt base sizes. The Skeletons and the majority of the Skaven have been on 25mm, the Stormcast and the flesh hound on 40mm (I think), and the rest on 32mm. To be honest the only criteria is whether the base fits on a hex: base size is irrelevant in Warhammer Underworlds.
2018/08/25 18:46:32
Subject: Warhammer Underworlds - Shadespire News - Beta rules test
With the title of the new setting being Nightvault.. i'm starting to think this will end up being a starter box of stormcast vs moonclan grots. Nightvault sounds to me more like a dungeon/underground thing where these grots would flourish. Could be wrong at it ends up being vs nighthaunt like people originally thought. But now i'm not too sure. The board might end up being a damp fungus themed thing, as opposed to repeating the undead setting again.
2018/08/25 20:38:50
Subject: Re:Warhammer Underworlds - Shadespire News - Beta rules test
Troll looks nice. I can see it on a 40mm or possibly a 50mm base. I can definitely see more coming in larger sizes as well for an actual Moongrots army.
I hope this season is a bit more creative in terms of new teams., or at least a bit more dynamic sculpts if they're units that already have models. My Fyreslayers and Stormcast have gotten lost amidst their painted AoS brethren on more than one occasion...
What I really want to see though are some new Seraphon unfettered by the constraints of rank and file square basing like they used to be shackled to. Why a bunch of cold blooded, sun- loving reptiles are hanging out in dark caves and whatnot is beyond me though...
Poorly lit photos of my ever- growing collection of completely unrelated models!