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Made in us
Longtime Dakkanaut




I imagine they'll both be on their way out the next year and after, this was a big time for both factions as they got an updated battletome and a cheaper Starter Set so it's only common sense to play on the new player hype instead of letting it fizzle out.

With their update and starter out of the way it's very likely more focus will shift to other factions now. (Especially with any Slaanesh and Nagash focus involved)

RazorEdge wrote:
Hey folks,

my FLST Store telled me Yesterday that more Start Collecting Sets for Age of Sigmar will come soon.

Do someone anything know?

Maybe Free People and Brayherds / Warherds?


Could be the FireStorm sets which have freeguild, dispossessed and scourge privateers mixed with stormcast as Hammerhal forces.
   
Made in de
Longtime Dakkanaut




Baron Klatz wrote:
I imagine they'll both be on their way out the next year and after, this was a big time for both factions as they got an updated battletome and a cheaper Starter Set so it's only common sense to play on the new player hype instead of letting it fizzle out.

With their update and starter out of the way it's very likely more focus will shift to other factions now. (Especially with any Slaanesh and Nagash focus involved)

RazorEdge wrote:
Hey folks,

my FLST Store telled me Yesterday that more Start Collecting Sets for Age of Sigmar will come soon.

Do someone anything know?

Maybe Free People and Brayherds / Warherds?


Could be the FireStorm sets which have freeguild, dispossessed and scourge privateers mixed with stormcast as Hammerhal forces.


I guess this could it be.
   
Made in ca
Fixture of Dakka





West Michigan, deep in Whitebread, USA

I would love it if they release a Skaven warband themed towards either Skyre or Eshin, as either could work.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in se
Jealous that Horus is Warmaster





Hopefully, if the game does well, they will release a warband for each faction. Might not be the case, but a man can dream.

I would love to see this game being successful. I will absolutely buy it day 1, assemble it quickly and bring it to my gaming club to get some games in, and hopefully it will be great and hype can be built.

40k, 30k and AoS are all great, but sometimes I just want a smaller, quicker game that's not just a smaller variant (Killteam etc), but a whole new game, still set in the same universe.

Alpharius? Never heard of him.  
   
Made in es
Longtime Dakkanaut





https://war-of-sigmar.herokuapp.com/bloggings/2412


Othe video explaining some things


Can someone write the most interesting data please?

This message was edited 1 time. Last update was at 2017/09/15 13:37:50


 
   
Made in ru
Longtime Dakkanaut




zamerion wrote:
https://war-of-sigmar.herokuapp.com/bloggings/2412


Othe video explaining some things


Can someone write the most interesting data please?


I don't think there was anything new (or interesting) here.

1. Character card are double side with the other side show their inspire profile (with higher stat) which will trigger when a condition is met

2. There are rule for 3-4 players, also progression, like a skirmish maybe.
   
Made in jp
Longtime Dakkanaut





Chopstick wrote:
zamerion wrote:
https://war-of-sigmar.herokuapp.com/bloggings/2412


Othe video explaining some things


Can someone write the most interesting data please?


I don't think there was anything new (or interesting) here.

1. Character card are double side with the other side show their inspire profile (with higher stat) which will trigger when a condition is met

2. There are rule for 3-4 players, also progression, like a skirmish maybe.


Yup. It was a typical sales rep presentation, that basically just described the contents of the box.
Two doubled sided boards that can be set up off set to change the play area (presumably making bottlenecks.)
Two pre built decks to help with tutorialization and one exapnsIon to customise the decks. Some or the cards are unique to the faction and some are generic. (I presume each mini warband will come with more generic cards that can be used with any warband.)
Some kind of progression in the rulebook though the rep was very vague about this.
Still no pics of the rulebook. I imagine it will feature war ands that have not been previewed yet.
It will be interesting to see how 3 and 4 player games will work.
   
Made in de
Huge Bone Giant






 alleus wrote:
Hopefully, if the game does well, they will release a warband for each faction. Might not be the case, but a man can dream.

I would love to see this game being successful. I will absolutely buy it day 1, assemble it quickly and bring it to my gaming club to get some games in, and hopefully it will be great and hype can be built.

40k, 30k and AoS are all great, but sometimes I just want a smaller, quicker game that's not just a smaller variant (Killteam etc), but a whole new game, still set in the same universe.


More than doing well, I hope it gets supported on GW's end, something which they haven't managed to do yet with their side games, really.

I would have loved to get more Warhammer Quest after Silver Tower, but already the only followup to that ditched coop and utilized a GM. It would be cool to see a good concept from the start that gets further support and doesn't change design philosophy after half a year.

I mean, it would be easy to point out that they aren't releasing everything at once, so technically there's stuff forthcoming after the initial release, but what then?

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in pl
Longtime Dakkanaut






 Geifer wrote:


I mean, it would be easy to point out that they aren't releasing everything at once, so technically there's stuff forthcoming after the initial release, but what then?


GW intends to run a competitive tournament scene for the game. That's a pretty strong indication they want to support it in the long run.
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

 Geifer wrote:
 alleus wrote:
Hopefully, if the game does well, they will release a warband for each faction. Might not be the case, but a man can dream.

I would love to see this game being successful. I will absolutely buy it day 1, assemble it quickly and bring it to my gaming club to get some games in, and hopefully it will be great and hype can be built.

40k, 30k and AoS are all great, but sometimes I just want a smaller, quicker game that's not just a smaller variant (Killteam etc), but a whole new game, still set in the same universe.


More than doing well, I hope it gets supported on GW's end, something which they haven't managed to do yet with their side games, really.

I would have loved to get more Warhammer Quest after Silver Tower, but already the only followup to that ditched coop and utilized a GM. It would be cool to see a good concept from the start that gets further support and doesn't change design philosophy after half a year.

I mean, it would be easy to point out that they aren't releasing everything at once, so technically there's stuff forthcoming after the initial release, but what then?


I would also love more expansions for silver tower! I want more hero packs, more exotic adversary options, even more map tiles, map cards, and a second adventure guide booklet. My wife and I enjoy playing the game together, and it would be nice to bring out more material for it.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Fixture of Dakka






 timetowaste85 wrote:
 Geifer wrote:
 alleus wrote:
Hopefully, if the game does well, they will release a warband for each faction. Might not be the case, but a man can dream.

I would love to see this game being successful. I will absolutely buy it day 1, assemble it quickly and bring it to my gaming club to get some games in, and hopefully it will be great and hype can be built.

40k, 30k and AoS are all great, but sometimes I just want a smaller, quicker game that's not just a smaller variant (Killteam etc), but a whole new game, still set in the same universe.


More than doing well, I hope it gets supported on GW's end, something which they haven't managed to do yet with their side games, really.

I would have loved to get more Warhammer Quest after Silver Tower, but already the only followup to that ditched coop and utilized a GM. It would be cool to see a good concept from the start that gets further support and doesn't change design philosophy after half a year.

I mean, it would be easy to point out that they aren't releasing everything at once, so technically there's stuff forthcoming after the initial release, but what then?


I would also love more expansions for silver tower! I want more hero packs, more exotic adversary options, even more map tiles, map cards, and a second adventure guide booklet. My wife and I enjoy playing the game together, and it would be nice to bring out more material for it.


This should have been an additional expansion for Silver Tower. From what I have seen with the excessive intricate and complicated gameplay, it is a hot mess with a good intention fairy added for every box. As one of GW's one off box games, it is good for the figures, but in having to develop a whole new army, your losing a few opportunities to include a new player, and you are just going to end up alienating current players. Why not a book expansion, or additional opportunities for people to develop their own war bands, or development opportunities. A hex board? really? Why not on a table with terrain, bits, and some opportunities for exploration of the mythos?

Like I said previously, It is a wasted opportunity that is overly complicated, and in need of a serious revamp to get in in line with the rest of the game system. All factions should be good to go right out of the gate, or are we going to hem and haw as we see the game, already an albatross be prolonged for the factions, who are supposed to come out... later then already expected? We already heard about this game 6+ months ahead of time, I as a experienced gamer don't see a reason for the extended drag on way in which this over rushed experience is bein g pushed. It is haphazard and way out of the left field in which we know GW is about.

If you haven't done so already look at some of the gameplay videos available.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in jp
Longtime Dakkanaut





 Grot 6 wrote:


This should have been an additional expansion for Silver Tower. From what I have seen with the excessive intricate and complicated gameplay, it is a hot mess with a good intention fairy added for every box. As one of GW's one off box games, it is good for the figures, but in having to develop a whole new army, your losing a few opportunities to include a new player, and you are just going to end up alienating current players. Why not a book expansion, or additional opportunities for people to develop their own war bands, or development opportunities. A hex board? really? Why not on a table with terrain, bits, and some opportunities for exploration of the mythos?

Like I said previously, It is a wasted opportunity that is overly complicated, and in need of a serious revamp to get in in line with the rest of the game system. All factions should be good to go right out of the gate, or are we going to hem and haw as we see the game, already an albatross be prolonged for the factions, who are supposed to come out... later then already expected? We already heard about this game 6+ months ahead of time, I as a experienced gamer don't see a reason for the extended drag on way in which this over rushed experience is bein g pushed. It is haphazard and way out of the left field in which we know GW is about.

If you haven't done so already look at some of the gameplay videos available.


This is a very confusing post. It should be a warhammer Quest expansion but it should have terrain?
GW have said that more warhammer Quest stuff is coming (at Nova).
The other game you want this to be already exists. It is skirmish.
You do not develop an army, you just buy one box and you are ready to play.
The whole purpose of this game is have some thong that plays right out of the box, with a quick set up that can be played in a small place and with a quick play time. The game is hex based so you don't need to measure.
The rules that I have seen are not overly complex. If I have a worry about the game, it is that it may lack depth in the long run.
The most exciting thing about this game is seeing GW step outside of their wheelhouse and fully committing to trying something new.
   
Made in vn
Longtime Dakkanaut




Cards are bound to the characters. And they come along with them.

So I'm glad this is its own thing with new models, I have no interested in buying a bunch of booster packs for a tied in band-aid game.
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

Having 3-4 player options is a good thing. It will help, if nothing else, with convincing board gamers to give the game a try. Nothing kills a game quicker in a board game group than to bring something that only two people can play.

Thread Slayer 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 Grot 6 wrote:
Spoiler:
 timetowaste85 wrote:
 Geifer wrote:
 alleus wrote:
Hopefully, if the game does well, they will release a warband for each faction. Might not be the case, but a man can dream.

I would love to see this game being successful. I will absolutely buy it day 1, assemble it quickly and bring it to my gaming club to get some games in, and hopefully it will be great and hype can be built.

40k, 30k and AoS are all great, but sometimes I just want a smaller, quicker game that's not just a smaller variant (Killteam etc), but a whole new game, still set in the same universe.


More than doing well, I hope it gets supported on GW's end, something which they haven't managed to do yet with their side games, really.

I would have loved to get more Warhammer Quest after Silver Tower, but already the only followup to that ditched coop and utilized a GM. It would be cool to see a good concept from the start that gets further support and doesn't change design philosophy after half a year.

I mean, it would be easy to point out that they aren't releasing everything at once, so technically there's stuff forthcoming after the initial release, but what then?


I would also love more expansions for silver tower! I want more hero packs, more exotic adversary options, even more map tiles, map cards, and a second adventure guide booklet. My wife and I enjoy playing the game together, and it would be nice to bring out more material for it.


This should have been an additional expansion for Silver Tower. From what I have seen with the excessive intricate and complicated gameplay, it is a hot mess with a good intention fairy added for every box. As one of GW's one off box games, it is good for the figures, but in having to develop a whole new army, your losing a few opportunities to include a new player, and you are just going to end up alienating current players. Why not a book expansion, or additional opportunities for people to develop their own war bands, or development opportunities. A hex board? really? Why not on a table with terrain, bits, and some opportunities for exploration of the mythos?

Like I said previously, It is a wasted opportunity that is overly complicated, and in need of a serious revamp to get in in line with the rest of the game system. All factions should be good to go right out of the gate, or are we going to hem and haw as we see the game, already an albatross be prolonged for the factions, who are supposed to come out... later then already expected? We already heard about this game 6+ months ahead of time, I as a experienced gamer don't see a reason for the extended drag on way in which this over rushed experience is bein g pushed. It is haphazard and way out of the left field in which we know GW is about.

If you haven't done so already look at some of the gameplay videos available.


You clearly aren't the intended market for this game, which doesn't make it a bad game, it just means that you don't like it. For example 'needs a serious revamp to get in line with the rest of the game system'; what game system? AoS? It's not the same game system, it's a new game, why would it work the same as AoS? It's on a hex board and not a board with terrain etc because it's a board game, not a tabletop war game. A game for people to develop their own warbands? That would be Skirmish or AoS. And why would it alienate current players? People who don't like it won't play it but it's not going to make someone who likes and plays AoS alienated from that.
   
Made in gb
Regular Dakkanaut





Chikout wrote:
[
GW have said that more warhammer Quest stuff is coming (at Nova).


Really? Hoody Hoo, I somehow missed that! That news cheers me greatly.
   
Made in es
Brutal Black Orc




Barcelona, Spain

 Grot 6 wrote:
 timetowaste85 wrote:
 Geifer wrote:
 alleus wrote:
Hopefully, if the game does well, they will release a warband for each faction. Might not be the case, but a man can dream.

I would love to see this game being successful. I will absolutely buy it day 1, assemble it quickly and bring it to my gaming club to get some games in, and hopefully it will be great and hype can be built.

40k, 30k and AoS are all great, but sometimes I just want a smaller, quicker game that's not just a smaller variant (Killteam etc), but a whole new game, still set in the same universe.


More than doing well, I hope it gets supported on GW's end, something which they haven't managed to do yet with their side games, really.

I would have loved to get more Warhammer Quest after Silver Tower, but already the only followup to that ditched coop and utilized a GM. It would be cool to see a good concept from the start that gets further support and doesn't change design philosophy after half a year.

I mean, it would be easy to point out that they aren't releasing everything at once, so technically there's stuff forthcoming after the initial release, but what then?


I would also love more expansions for silver tower! I want more hero packs, more exotic adversary options, even more map tiles, map cards, and a second adventure guide booklet. My wife and I enjoy playing the game together, and it would be nice to bring out more material for it.


This should have been an additional expansion for Silver Tower. From what I have seen with the excessive intricate and complicated gameplay, it is a hot mess with a good intention fairy added for every box. As one of GW's one off box games, it is good for the figures, but in having to develop a whole new army, your losing a few opportunities to include a new player, and you are just going to end up alienating current players. Why not a book expansion, or additional opportunities for people to develop their own war bands, or development opportunities. A hex board? really? Why not on a table with terrain, bits, and some opportunities for exploration of the mythos?

Like I said previously, It is a wasted opportunity that is overly complicated, and in need of a serious revamp to get in in line with the rest of the game system. All factions should be good to go right out of the gate, or are we going to hem and haw as we see the game, already an albatross be prolonged for the factions, who are supposed to come out... later then already expected? We already heard about this game 6+ months ahead of time, I as a experienced gamer don't see a reason for the extended drag on way in which this over rushed experience is bein g pushed. It is haphazard and way out of the left field in which we know GW is about.

If you haven't done so already look at some of the gameplay videos available.



This comes across as extremely unhinged.

Later than already expected? You mean the other way around, don't you? Because the game was supposed to come IN NOVEMBER, not october. This is not a box game, a one off. That's been said TONS of times: they want to make it a thing with constant support, which is the contrary of one off. And a table with terrain to imitat warhammer quest? WUT? Are we talking about the same game.

I could go on but I prefer not to.
   
Made in de
Huge Bone Giant






Clockpunk wrote:
Chikout wrote:
[
GW have said that more warhammer Quest stuff is coming (at Nova).


Really? Hoody Hoo, I somehow missed that! That news cheers me greatly.


Now this is something that has my attention. Unsurprisingly, that's not entirely positive news to me because of Hammerhal ditching coop, but who knows? Maybe they'll makesomething good out of it yet.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in jp
Longtime Dakkanaut





 Geifer wrote:
Clockpunk wrote:
Chikout wrote:
[
GW have said that more warhammer Quest stuff is coming (at Nova).


Really? Hoody Hoo, I somehow missed that! That news cheers me greatly.


Now this is something that has my attention. Unsurprisingly, that's not entirely positive news to me because of Hammerhal ditching coop, but who knows? Maybe they'll makesomething good out of it yet.

I believe the info came from a QNA during the AOS seminar at Nova. They did not share any details at all except that they are doing more at some point.
   
Made in vn
Longtime Dakkanaut




Some guy from Boardgamegeek made a no-GM rule for Hammerhal I think.

Hammerhal is fine, GM role was telling the story, not to destroy the heroes,(GM can easily destroy everyone) so it will still be co-op in a more interesting way. You can even create your own adventure/rule easier than you think, all the adversaries in Hammerhal already had a behaviour table.

What I didn't like about Hammerhal is that there're no new model, I hope the next WQ will have new heroes model.

This message was edited 3 times. Last update was at 2017/09/16 17:16:00


 
   
Made in de
Huge Bone Giant






Chikout wrote:
Spoiler:
 Geifer wrote:
Clockpunk wrote:
Chikout wrote:
[
GW have said that more warhammer Quest stuff is coming (at Nova).


Really? Hoody Hoo, I somehow missed that! That news cheers me greatly.


Now this is something that has my attention. Unsurprisingly, that's not entirely positive news to me because of Hammerhal ditching coop, but who knows? Maybe they'll makesomething good out of it yet.

I believe the info came from a QNA during the AOS seminar at Nova. They did not share any details at all except that they are doing more at some point.


Thanks for the info.

Chopstick wrote:
Some guy from Boardgamegeek made a no-GM rule for Hammerhal I think.

Hammerhal is fine, GM role was telling the story, not to destroy the heroes,(GM can easily destroy everyone) so it will still be co-op in a more interesting way. You can even create your own adventure/rule easier than you think, all the adversaries in Hammerhal already had a behaviour table.

What I didn't like about Hammerhal is that there're no new model, I hope the next WQ will have new heroes model.


Yeah, it's not that I'm super opposed to GM based Warhammer Quest, but I already GM a (rather friendly) RPG group, so I don't need or want any more of the same. Silver Tower was great in that regard because I was genuinely one the same side as the guys for once.

Valid point about the models. I would have bought Silver Tower just for the new model if I didn't have an interest in the game, but Hammerhal is not very far up my to buy list because it's just random models I could have gotten separately long before it. I might buy it eventually, but it's not pressing at all. I can understand why this happened and that is is easier to hand out more rules related items if the driving factor, the models, are recycled, but it certainly feels too much on the cost cutting side and doesn't add much appeal for the customer.

In contrast, Shadespire looks good just for the models. I don't know about the game. I don't know if it'll be played at my local store. What I do know is that I could find a cozy spot for the Sigmarines and undead in my collection. That's something GW should always do, even if it's just two characters like in Blight War and other campaign boxes. As such I'm pretty happy that there are genuinely new models for Shadespire, even if I may never play the actual game.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Any game with a GM has the unwritten 'don't be a familiar term for a gentleman called Richard' rule.

You're there to give your players a thrill and a tough fight. You're not there to horribly murder your murder hobos.

If they're dumb, punish them by all means. But don't just dogpile their healer at the earliest opportunity.

   
Made in gb
Regular Dakkanaut





If the next WQ game is death-themed (as very early rumours suggested), Shadespire would make an awesome setting for it. Same for any new Mordenheim as well...

On a elated note, it was driving me crazy that I vaguely recalled someone saying that Shadespire (this game) would see additional board sections to increase game versatility. GW refused to answer my queries that effect, so I had written it off as one of those wild wish list things, but just found the source as being Lady Atia - which lends a lot more credence.

This message was edited 1 time. Last update was at 2017/09/16 21:04:03


 
   
Made in au
Steadfast Grey Hunter




Another review was posted on reddit:

http://greenfiregames.net/2017/09/15/delving-into-warhammer-underworlds-shadespire/
   
Made in us
Fixture of Dakka






[MOD EDIT - RULE #1 - Alpharius]

This message was edited 2 times. Last update was at 2017/09/17 01:13:04




At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

 TheDraconicLord wrote:

 alleus wrote:
Chikout wrote:

What exactly are you complaining about? It is not clear from your post.

I have no idea either. My hype for this game has only gone up, hard to see what could have caused this amount of salt (and emojis).

I... I don't get it either. We have only been hearing good things and looking at awesome new minis, I have no bloody idea what would cause this.


It's an attention-seeking "look at me" post combined with the most generic form of GW bitching possible.

   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

 Azazelx wrote:
 TheDraconicLord wrote:

 alleus wrote:
Chikout wrote:

What exactly are you complaining about? It is not clear from your post.

I have no idea either. My hype for this game has only gone up, hard to see what could have caused this amount of salt (and emojis).

I... I don't get it either. We have only been hearing good things and looking at awesome new minis, I have no bloody idea what would cause this.


It's an attention-seeking "look at me" post combined with the most generic form of GW bitching possible.


And its the second time that he's brought his mostly incoherent ramblings into this thread to bitch about things he's misinformed about.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Sword-Bearing Inquisitorial Crusader




Yeah, was borderline delusional in its logical train.
Seems similar to the byproduct of internet + lack of sleep
   
Made in vn
Longtime Dakkanaut






They chopped off the axe of the Bloodreaver chieftain for some reason

Which is strange because I also want to do something with this guy when I can get my hand on him, not a fan of the hand holding the head in general.
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Probably broke in transport.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
 
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