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![[Post New]](/s/i/i.gif) 2017/08/03 20:00:25
Subject: Age of Sigmar - Thunder and Blood (pg18)
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Cold-Blooded Saurus Warrior
Xalapa, Veracruz
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coldgaming wrote:Allies sounds like a bit of a disappointment for me. I was hoping Fyreslayers could become a true mercenary faction and could ally across alliances.
(Outside the fact that what you said hasn't been confirmed) you know this is only for matched games, right?
overtyrant wrote:*A roll of a 6 will always succeed* Ha I've been playing it wrong all along!! I counted a 6 to hit a success even though it was pushed to 7+!! Oh well never mind!!
What?? I don't get it.
Still, if you are making fun: no, this means that rolls of 6 have to be re-rolled, and modifiers aren't applied.
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![[Post New]](/s/i/i.gif) 2017/08/03 21:11:29
Subject: Age of Sigmar - Thunder and Blood (pg18)
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Auspicious Aspiring Champion of Chaos
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CMLR wrote:
overtyrant wrote:*A roll of a 6 will always succeed* Ha I've been playing it wrong all along!! I counted a 6 to hit a success even though it was pushed to 7+!! Oh well never mind!!
What?? I don't get it.
Still, if you are making fun: no, this means that rolls of 6 have to be re-rolled, and modifiers aren't applied.
He's saying he has always played the a "6" was always a success regardless of modifiers (the way the new Rule of One states) just like a roll of "1" was always a failure regardless of modifiers based on the originals 3 Rules of One.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2017/08/04 15:16:44
Subject: Re:Age of Sigmar - Thunder and Blood (pg18)
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Lieutenant General
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Order in the General's Handbook
The Order Grand Alliance is the biggest in Warhammer Age of Sigmar, and in the General’s Handbook 2017, there’s something for every faction.
The new Allies system is a great way to recreate classic alliances from the Age of Sigmar. The forces of the Free Cities are often made up of an eclectic collection of aelves, duardin, humans and Stormcast Eternals, and you’ll be able to build an army like this without losing access to your powerful new allegiance abilities. Each faction has its own allies table – the Wanderers, for example, can fight alongside their ancestral kindred the Sylvaneth, while the Stormcast Eternals can lend their strength to any Order faction.
On the tabletop, this is going to make for some powerful combinations. If your army didn’t have a Wizard before, you’ll most likely have access to one now, and a Wizard of the Collegiate Arcane (or even a Luminark of Hysh or Celestial Hurricanum) provides much-needed coverage from Mystic Shield on your key units as well as helping dispel dangerous enemy magic. Armies without Behemoths like the Dispossessed and the Free People will be able to add an indomitable Steam Tank to their forces, providing them with a durable juggernaut that’s capable of dealing with Monsters or just blitzing enemy infantry with a huge array of ranged weapons.
The Seraphon are one of the most improved armies in the new General’s Handbook, with new allegiance abilities, warlord traits, artefacts and two Warscroll battalions. The most powerful of these is the Lords of Space and Time allegiance ability – which lets you remove a unit and replace it anywhere on the battlefield more than 9” from the enemy. One of the best units to combine this with is a Troglodon, which – with its increased charge range thanks to Drawn to the Screams – should be more than able to make the 9” charge move.
There are loads of other tactical uses for this ability too; you could use it to drop a Massive Regiment of Saurus Warriors on top of a key objective or to reposition a valuable support unit like an Engine of the Gods away from a dangerous group of enemies.
The Wanderers are a fast-moving ranged army, capable of disappearing off of table edges then reappearing – combine this with Melt Away, and you’ll be able to lead powerful melee units on a merry chase around the tabletop while peppering them with deadly ranged fire. The best way to take advantage of this is with Sisters of the Watch – by forcing the enemy to charge you repeatedly, they’re going to have to deal with multiple attacks from Loose to the Last, which allows the Sisters of the Watch to shoot at incoming units.
If you’re a fan of old-school duardin, the Dispossessed are the army for you. Thanks to Stubborn to the End, Dispossessed units are nearly impossible to shift and you’ll be able to safely take huge units of them.
A Massive Regiment of 30 Ironbreakers will make for a great core to build any Dispossessed army around. While this unit might be slow, you can overcome this with the Ancestral Pickaxe Artefact and drop an ironclad duardin speed bump right in front of your opponent’s deadliest units.
If you prefer ur-gold over gromril, now’s a great time to get stuck in with a Fyreslayers army thanks to a host of new rules in the Generals Handbook 2017. During the course of the game, you can activate powerful ur-gold runes to swing events in your favour:
Coupled with two new Warscroll Battalions and a recently-released Start Collecting! boxed set, and a reduction in points for matched play games, there’s never been a better time to get started with Fyreslayers.
Finally,* your Order army is going to be stronger even if it doesn’t have an allegiance ability of its own. Defiant Avengers has been changed so you always get re-rolls to your Battleshock tests, even when you’re not near your general. This is a great defensive ability and one that makes large sized units of elite models more viable than ever. This is great in the Order Serpentis, and you’ll want to field large units of Drakespawn Knights or Drakespawn Chariots (which are now “battleline-if”**) as the core of your armies.
We’ve only scratched the surface of it, and there’s loads more content for Order players to get their teeth into with the new General’s Handbook – let us know what you’re most excited about on our Warhammer Age of Sigmar Facebook page.
* The Darkling Covens and the Free Peoples are also getting some special attention in the Generals Handbook 2017, and we thought they both deserved a closer look, so keep your eyes peeled in the coming weeks for our in-depth preview of these factions.
** If you’re not familiar with Warhammer Age of Sigmar, Battleline units are the units that make up the core of any matched play force – for example, in a 1000 point game, you need two Battleline units. By choosing your units exclusively from one allegiance, you get stronger and more unusual core choices to reward you for focused list-building. For example, ranged Judicators can be chosen as Battleline units IF the force is made only of Stormcast Eternals.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/08/04 15:51:35
Subject: Age of Sigmar - Thunder and Blood (pg18)
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Loyal Necron Lychguard
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Wanderers getting Retreat + Shoot is pretty good, but I want to see the rest of the Allegiance stuff before making a judgement on them. They're quite weak in melee, I feel like they'll most likely die to anything that charges them before they get a chance to fall back.
That Fyreslayers trait though, holy crap. That's extremely powerful, especially if there's a Warlord Trait or Artifact that lets you add to the dice roll or reroll it. Enhanced versions of Rune of Fury and Rune of Awakened Steel are so strong that it's not even funny.
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![[Post New]](/s/i/i.gif) 2017/08/04 16:01:09
Subject: Age of Sigmar - Thunder and Blood (pg18)
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Humming Great Unclean One of Nurgle
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Cool stuff. It's pretty apparent at this point that they are pressing the hordes of troops angle pretty hard, which is good since it means they recognized the elite-focused meta we've had so far (I honestly don't think they realize they are going too far in the horde direction). What I like most from this article is the change to generic Order allegiance; it was always lackluster compared to the others and making it board wide is an appropriate buff.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2017/08/04 17:13:34
Subject: Age of Sigmar - Thunder and Blood (pg18)
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Auspicious Aspiring Champion of Chaos
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Hopefully we'll see the Chaos preview soon. Want to know what they have in store for my Slaves to Darkness. Cool stuff for order, though.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2017/08/04 17:17:36
Subject: Age of Sigmar - Thunder and Blood (pg18)
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Lieutenant General
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It was noted on Facebook that Moonclan will have a unit become a "Battleline if..." unit,
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/08/04 17:18:16
Subject: Age of Sigmar - Thunder and Blood (pg18)
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Longtime Dakkanaut
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EnTyme wrote:Hopefully we'll see the Chaos preview soon. Want to know what they have in store for my Slaves to Darkness. Cool stuff for order, though.
+1
me too!
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![[Post New]](/s/i/i.gif) 2017/08/04 17:19:15
Subject: Age of Sigmar - Thunder and Blood (pg18)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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MY WOOD ELVES GOT SOME LOVE WOOOOOOOOOOOOOO!
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![[Post New]](/s/i/i.gif) 2017/08/04 17:27:45
Subject: Age of Sigmar - Thunder and Blood (pg18)
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Humming Great Unclean One of Nurgle
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Ghaz wrote:It was noted on Facebook that Moonclan will have a unit become a "Battleline if..." unit,
Squig hoppers presumably. If only GW would make a plastic kit for them, it would basically be printing money.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2017/08/04 17:37:32
Subject: Age of Sigmar - Thunder and Blood (pg18)
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Lieutenant General
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NinthMusketeer wrote: Ghaz wrote:It was noted on Facebook that Moonclan will have a unit become a "Battleline if..." unit,
Squig hoppers presumably. If only GW would make a plastic kit for them, it would basically be printing money.
It shouldn't be a problem to make a dual Squig Hopper/Squig Herder kit.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/08/04 17:40:57
Subject: Age of Sigmar - Thunder and Blood (pg18)
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The Last Chancer Who Survived
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Ghaz wrote:It shouldn't be a problem to make a dual Squig Hopper/Squig Herder kit.
I've been hoping for that very thing for a long time now. Would love to see it happen
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![[Post New]](/s/i/i.gif) 2017/08/05 13:18:49
Subject: Age of Sigmar - Thunder and Blood (pg18)
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Inspiring Icon Bearer
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Night Goblin squig army would be fantastic. It may even get me into AoS. I already love the FW squigs and the Mangler squig, so all I need is some affordable squig hoppers and squig herders and we're off to the teeth-filled races!
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One of them filthy casuals... |
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![[Post New]](/s/i/i.gif) 2017/08/05 16:07:15
Subject: Age of Sigmar - Thunder and Blood (pg18)
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Humming Great Unclean One of Nurgle
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Ideally I would like to see a generic squig sprue that is included in both a herder kit and a hopper kit, leaving room in the latter for weapon & command group options.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2017/08/07 14:46:56
Subject: Re:Age of Sigmar - Thunder and Blood (pg18)
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Lieutenant General
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 0004/10/06 14:51:31
Subject: Re:Age of Sigmar - Thunder and Blood (pg18)
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Experienced Maneater
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Nice. I like that they expanded on the Multiplayer rules, as 1v1 games are very rare in our club. The cards are awesome, when I saw the 40k cards, I was hoping they would release something similiar for AoS!
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This message was edited 1 time. Last update was at 2017/08/07 15:02:38
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![[Post New]](/s/i/i.gif) 2017/08/07 15:00:03
Subject: Age of Sigmar - Thunder and Blood (pg18)
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Longtime Dakkanaut
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We got Open War for 40k and it really emphasizes playing for the fun of playing instead of everything being meatgrinder missions.
I'll plan on picking these up with the GHB17. Cool.
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![[Post New]](/s/i/i.gif) 2017/08/07 17:07:16
Subject: Age of Sigmar - Thunder and Blood (pg18)
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Dakka Veteran
Seattle, WA USA
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As soon as I saw the Open War cards for 40k, I was hoping they'd do them for AoS. Brilliant, absolutely buying these.
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![[Post New]](/s/i/i.gif) 2017/08/07 18:19:29
Subject: Age of Sigmar - Thunder and Blood (pg18)
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Humming Great Unclean One of Nurgle
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Sweet!
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2017/08/07 20:10:25
Subject: Age of Sigmar - Thunder and Blood (pg18)
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Evasive Eshin Assassin
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Dude...
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![[Post New]](/s/i/i.gif) 2017/08/08 14:48:11
Subject: Age of Sigmar - Thunder and Blood (pg18)
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Auspicious Aspiring Champion of Chaos
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Well, BoLS announced this week's preorders and no GHB. Guess we won't have to book in hand until at least 8/26.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2017/08/11 14:12:41
Subject: Re:Age of Sigmar - Thunder and Blood (pg18)
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Lieutenant General
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/08/11 14:57:52
Subject: Age of Sigmar - Thunder and Blood (pg18)
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Auspicious Aspiring Champion of Chaos
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I like those out-of-turn charge and attack mechanics. Not sure how useful they would actually be in a competitive environment compared to a free move, but still sound really fun.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2017/08/11 17:11:42
Subject: Re:Age of Sigmar - Thunder and Blood (pg18)
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Lieutenant General
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Anyone going to the NOVA Open? GW just announced two new seminars...
Warhammer Underworlds: Shadespire – The Ultimate Competitive Miniatures Game
Hear first hand from the Games Workshop studio team behind Warhammer Underworlds: Shadespire. In this seminar, Pete Foley and David Sanders, the head of of the Warhammer Studio and the game’s lead designer, will talk about their vision for this original new game and answer your questions.
Warhammer Age of Sigmar: The General’s Handbook 2017 and beyond…
In 2016, the first General’s Handbook revolutionised gaming in the Mortal Realms. With the second annual instalment coming soon, join the Warhammer Community team and Games Workshop Studio to talk about what the new book means for your games of Warhammer Age of Sigmar – and the implications for the top tables of competitive matched play tournaments. They might even give you some hints about what else is on the immediate horizon for Warhammer Age of Sigmar…
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/08/11 18:31:16
Subject: Re:Age of Sigmar - Thunder and Blood (pg18)
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Slashing Veteran Sword Bretheren
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Gamescom, Shadespire and AoS teases this close to each other. Oh nelly!
Tease thems cthulu aelves.
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Fury from faith
Faith in fury
Numquam solus ambulabis |
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![[Post New]](/s/i/i.gif) 2017/08/11 21:06:02
Subject: Age of Sigmar - Thunder and Blood (pg18)
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Humming Great Unclean One of Nurgle
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EnTyme wrote:I like those out-of-turn charge and attack mechanics. Not sure how useful they would actually be in a competitive environment compared to a free move, but still sound really fun.
Extremely. Ask anyone who uses/opposes fanatics.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2017/08/11 21:17:20
Subject: Age of Sigmar - Thunder and Blood (pg18)
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Loyal Necron Lychguard
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Assuming that Rampaging Destroyers stays as the Destruction ability, will the shown stuff be strong enough to be worth taking over extra movement? The strongest portion of Ironjawz has been, in my experience, how insanely fast things are once you add in Ironfist and Rampaging Destroyers + Ravager.
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![[Post New]](/s/i/i.gif) 2017/08/11 21:47:15
Subject: Age of Sigmar - Thunder and Blood (pg18)
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Auspicious Aspiring Champion of Chaos
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Requizen wrote:Assuming that Rampaging Destroyers stays as the Destruction ability, will the shown stuff be strong enough to be worth taking over extra movement? The strongest portion of Ironjawz has been, in my experience, how insanely fast things are once you add in Ironfist and Rampaging Destroyers + Ravager.
That's what I'm wondering. I know one of the biggest disadvantages of the Ironjawz faction is their lack of speed. The movement speed of most of their units is 4", so on par with a lot of Death infantry, but without the numbers, replenishment, or magic to make up for it. Out-of-sequence attacks are cool, and probably really strong, but they still need to get into combat to use it. I'll have to keep an eye on tournament rankings to see which bonus competitive players prefer.
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This message was edited 1 time. Last update was at 2017/08/11 21:47:34
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2017/08/12 00:57:11
Subject: Age of Sigmar - Thunder and Blood (pg18)
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Humming Great Unclean One of Nurgle
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They will still have the extra 1d6 from Ironfist, presumably, so not a total loss. We'll have to see; the full list of command traits/artifacts can affect things significantly. Even just one item along the OP lines of Battle Brew would be plenty of reason to go one way or the other.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2017/08/13 18:27:20
Subject: Re:Age of Sigmar - Thunder and Blood (pg18)
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Slashing Veteran Sword Bretheren
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https://www.warhammer-community.com/2017/08/13/the-generals-handbook-2017-out-soon/
GHB next week and more SC boxes, those minotaurs and spiders! Finally! GW you are doing things to my wallet.
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Fury from faith
Faith in fury
Numquam solus ambulabis |
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