Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2018/03/03 00:15:44
Subject: [Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Nurgle Predator Driver with an Infestation
|
Wonder how the duel wielding raider boss will work. I like the shishkebab power armor the most out of all those power armor sets. I didn't notice the shelves, mustve jumped straight to the crashed veritbird lol.
Are more raiders coming? Any tribute to the jerk with the fatman in power armor in the beginning of the game?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/03 00:35:32
Subject: [Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Stern Iron Priest with Thrall Bodyguard
UK
|
Maddok_Death wrote:Wonder how the duel wielding raider boss will work. I like the shishkebab power armor the most out of all those power armor sets. I didn't notice the shelves, mustve jumped straight to the crashed veritbird lol.
Are more raiders coming? Any tribute to the jerk with the fatman in power armor in the beginning of the game?
Oh I hate that dick with the fatman.
Really like the t51 suits and am looking forward to more enclave.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/06 11:33:02
Subject: [Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Huge Bone Giant
|
Yeah, I like the T-51 suits, too. I like the full breadth of suits and will be happy once they are joined by the Enclave suits as well, but I like T-51 better than T-60 and seeing them makes me think I can leave the T-60s for the Brotherhood and wait a little longer to convert Survivor power armor from older suits. And to be honest even the Brotherhood could do with a little more ragtag look. Bethesda managed enough variation among the unarmored Knights and Scribes, but the prevalence of T-60 in Fallout 4 looked a bit strange to me.
Maddok_Death wrote:Wonder how the duel wielding raider boss will work. I like the shishkebab power armor the most out of all those power armor sets. I didn't notice the shelves, mustve jumped straight to the crashed veritbird lol.
Are more raiders coming? Any tribute to the jerk with the fatman in power armor in the beginning of the game?
I would guess with what we know from the rule system that it's more shots which will be reflected with additional damage dice for the shooting attack, or maybe better penetration as my second choice. Just a guess, though.
More Raiders were said to be coming in so far as the announcement for Wave 2 was that Raiders are one of the three factions supposed to come with it (along with the Enclave and Institute). Nothing specific as far as I recall. Furthermore, I seem to recall that eventually we'll see the specific gangs from Fallout 4/Nuka World, but I don't think there was any mention of a release date.
|
Nehekhara lives! Sort of!
Why is the rum always gone? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/06 16:26:25
Subject: [Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Beautiful and Deadly Keeper of Secrets
|
I'm not sure the Brotherhood need a ragtag look. They take very good care in repairing and detailing their things that they look pitch perfect even after age has gotten them.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/06 17:00:08
Subject: Re:[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Huge Bone Giant
|
Of course they do! They're a bunch of bums, they are.
I meant more that Postapocalyptia has been pretty kind on them to have such a large number of the same version of power armor in good repair that they can afford to not use any earlier versions of power armor they might have sitting around. I can see an acceptable explanation for it, of course. They had plenty of T-45 in the Capital Wasteland and in between Fallout 3 and 4 they stumbled over a cache of T-60 at a military facility near Washington, enough to equip the expedition to the Commonwealth. That's my head canon for what it's worth.
But with how this a post-apocalyptic setting and all I don't think a large scale operation like the Brotherhood should effortlessly keep a pre-war army appearance. I'd reserve that for something like the Institute which actually manufactures new things instead of scavenging for old ones.
|
Nehekhara lives! Sort of!
Why is the rum always gone? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/06 17:11:15
Subject: Re:[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Dakka Veteran
|
I may be very wrong, but I thought that by FO4, the Brotherhood was capable of manufacturing new suits? They'd also got hold of some T60s exactly as per your head canon and used them to expand their arsenal.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/06 17:21:31
Subject: Re:[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Beautiful and Deadly Keeper of Secrets
|
Geifer wrote:Of course they do! They're a bunch of bums, they are.
I meant more that Postapocalyptia has been pretty kind on them to have such a large number of the same version of power armor in good repair that they can afford to not use any earlier versions of power armor they might have sitting around. I can see an acceptable explanation for it, of course. They had plenty of T-45 in the Capital Wasteland and in between Fallout 3 and 4 they stumbled over a cache of T-60 at a military facility near Washington, enough to equip the expedition to the Commonwealth. That's my head canon for what it's worth.
But with how this a post-apocalyptic setting and all I don't think a large scale operation like the Brotherhood should effortlessly keep a pre-war army appearance. I'd reserve that for something like the Institute which actually manufactures new things instead of scavenging for old ones.
Given that T-45 and T-51's were the standard issue military power armor that they used in great operations. That's why they tend to be relatively more common then any pre-45 models, which would basically at that point be museum pieces.
There is also something that they may actually be manufactoring their own suits of armor (Brotherhood that is) with Pre-War schematics.
|
This message was edited 1 time. Last update was at 2018/03/06 17:22:33
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/06 18:04:48
Subject: Re:[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Huge Bone Giant
|
JimmyWolf87 wrote:I may be very wrong, but I thought that by FO4, the Brotherhood was capable of manufacturing new suits? They'd also got hold of some T60s exactly as per your head canon and used them to expand their arsenal.
Could be, I guess. I can't say I've ever come across anything that said they had production capability, but I don't know every little piece of lore. I haven't really been hanging out with the Brotherhood in Fallout 4.
ZebioLizard2 wrote: Geifer wrote:Of course they do! They're a bunch of bums, they are.
I meant more that Postapocalyptia has been pretty kind on them to have such a large number of the same version of power armor in good repair that they can afford to not use any earlier versions of power armor they might have sitting around. I can see an acceptable explanation for it, of course. They had plenty of T-45 in the Capital Wasteland and in between Fallout 3 and 4 they stumbled over a cache of T-60 at a military facility near Washington, enough to equip the expedition to the Commonwealth. That's my head canon for what it's worth.
But with how this a post-apocalyptic setting and all I don't think a large scale operation like the Brotherhood should effortlessly keep a pre-war army appearance. I'd reserve that for something like the Institute which actually manufactures new things instead of scavenging for old ones.
Given that T-45 and T-51's were the standard issue military power armor that they used in great operations. That's why they tend to be relatively more common then any pre-45 models, which would basically at that point be museum pieces.
There is also something that they may actually be manufactoring their own suits of armor (Brotherhood that is) with Pre-War schematics.
That's what I mean. Where are all those standard issue T-45s and T-51s? The Brotherhood exclusively wears T-60 in Fallout 4. It's not a technical issue because both armors and the necessary Brotherhood of Steel textures exist in Fallout 4. Writing a spawn list with T-45 and T-51 can't be hard, so Bethesda deliberately equipped the entire Brotherhood in Fallout 4 with T-60 armor.
|
Nehekhara lives! Sort of!
Why is the rum always gone? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/09 15:00:10
Subject: Re:[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Bane Knight
|
Some fun new Fallout related information for folks today, Chris has posted a blog post where he talks to James Sheahan, our lead designer on Fallout:Wasteland Warfare about the AI mode. You can see the AI cards in this one, as well as a shot of the dice coming with the 2 player core set.
https://www.modiphius.com/development-blog.html
Sam, our Star Trek RPG manager has also just opened the floodgates on the next wave of Star Trek RPG books and minis, including the much requested generic Away Team for those of you looking to craft your own characters rather than step in to the shoes of some of the show greats. Also up are the Borg, and a Klingon Ship tiles for if you want to take the fight outside of your Federation vessels.
https://www.modiphius.net/collections/star-trek-adventures
|
...and you will know me by the trail of my lead... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/11 10:59:44
Subject: Re:[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Huge Bone Giant
|
The AI system looks pretty interesting with a good number of variables to account for different situations. Looking forward to testing the system. May can't come soon enough.
you can use any model you own for the AI so you can attack a group of Survivors as they escort a Brahmin convoy
Brahmin models confirmed for Wave 2?
But seriously, I could use some. The sooner they come, the better.
The Away Team and Borg look nice. I like that we're seeing generic models for these factions. I like those a lot more than the main cast because in spite of what the shows would have us believe, the bridge crew isn't doing all the work. I guess a model or two for Seven of Nine wouldn't go amiss, though.
|
Nehekhara lives! Sort of!
Why is the rum always gone? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/11 11:09:06
Subject: Re:[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
RogueSangre
West Sussex, UK
|
JonWebb wrote:Some fun new Fallout related information for folks today, Chris has posted a blog post where he talks to James Sheahan, our lead designer on Fallout:Wasteland Warfare about the AI mode. You can see the AI cards in this one, as well as a shot of the dice coming with the 2 player core set.
https://www.modiphius.com/development-blog.html
Sam, our Star Trek RPG manager has also just opened the floodgates on the next wave of Star Trek RPG books and minis, including the much requested generic Away Team for those of you looking to craft your own characters rather than step in to the shoes of some of the show greats. Also up are the Borg, and a Klingon Ship tiles for if you want to take the fight outside of your Federation vessels.
https://www.modiphius.net/collections/star-trek-adventures
I am not seeing the images on the blog post (been trying for a few days on a few different devices) so there might be an issue there. Previous blogs all have images still, just no images in the most recent blog.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/11 11:21:26
Subject: Re:[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Huge Bone Giant
|
No idea if this will help you, but repost of the latest blog images:
|
Nehekhara lives! Sort of!
Why is the rum always gone? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/11 12:05:17
Subject: [Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
RogueSangre
West Sussex, UK
|
That works perfectly thanks. No idea why I can’t see anything.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/14 18:26:34
Subject: Re:[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Huge Bone Giant
|
A bit of news from Chris Birch on Facebook (posted last night):
Rules are now signed off so hoping to get those out this week in next Dev blog. Now the pressure is off the team on final approvals the videos will gear up
Looks like we might be getting there at last. Can't wait.
|
Nehekhara lives! Sort of!
Why is the rum always gone? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/15 12:31:11
Subject: Re:[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Bane Knight
|
Chris is out at Gama, but in the meanwhile we have been shooting more photos of the new work coming in from Lewis, as well as ramping up for the release of the rulebook PDF, which is looking like its going to be up for your perusal next week.
We've also got dice, measuring sticks and tokens in hand, so we can start to shoot videos using all the actual components, so as we hit the slight lull between finishing writing the game and you folks getting into your hands, we will be doing a series of videos looking at the various aspects of the game in their final form.
Keep an eye out on our Youtube channel for some 360 rotations of the minis range.
https://www.youtube.com/user/Modiphius/videos
Minutemen posse is up for those waiting on them.
https://youtu.be/Aeas4UKKzIM
Once the photos of the new minis are out of editing I'll get those up so folks who don't want to have to click through will not have to do so.
Cheers
Jon.
|
This message was edited 1 time. Last update was at 2018/03/15 12:36:13
...and you will know me by the trail of my lead... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/15 14:31:29
Subject: Re:[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Huge Bone Giant
|
Shiny. I've been contemplating which models to paint first when the time comes (with results changing daily). Seeing these makes me think having a couple of protectors of the people around as early as possible isn't a bad idea.
Hmm. Something to protect hapless wastelanders or something to eat hapless wastelanders. What's more important?
Looking forward to the videos. It might just be the wait getting long, but I'm starved for new stuff to see while I wait. Of course that rules PDF should help.
|
Nehekhara lives! Sort of!
Why is the rum always gone? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/15 14:39:38
Subject: Re:[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Bane Knight
|
Geifer wrote:Shiny. I've been contemplating which models to paint first when the time comes (with results changing daily). Seeing these makes me think having a couple of protectors of the people around as early as possible isn't a bad idea.
Hmm. Something to protect hapless wastelanders or something to eat hapless wastelanders. What's more important?
Looking forward to the videos. It might just be the wait getting long, but I'm starved for new stuff to see while I wait. Of course that rules PDF should help.
I've been distracted with a lot of Achtung!Cthulhu related business, but I am currently on a bit of a Fallout kick, so started poking about to get new stuff to show off. Plus, Lewis was in yesterday with the latest batch of toys. As soon a I get the photos I'll post them.
Having the rule book should give everyone something to chew on while we wait for the last stages of production and get shipping underway. Appreciate its been a late (trust me, we want it out there getting played with too) but its a lot of moving parts. Soon though!
|
...and you will know me by the trail of my lead... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/15 15:11:46
Subject: Re:[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Huge Bone Giant
|
Hehe, yeah. I can understand how the whole licensed IP thing can get in the way of a perfectly good plan. Honestly I kind of expected it (but as always, still hoped for the best against my better knowledge  ). I've been tiding myself over with growing my wasteland scenery collection, but I've reached the point where I want to put it all on the table. See the effort was good for something, get motivated to build more, you know.
The rules will no doubt also help coming up with scenario and campaign ideas. I like having a good grip of what the rules allow before I commit to more than a vague idea. Like, the first time I read there'd be AI rules I figured I'd give them a good, long try when they become available by growing a small wastelander community into a grand outpost of civilization. Or, knowing my dice rolls, more likely a smoldering ruin that the few (un)lucky survivors abandon for an uncertain future in the wasteland with the option of a grisly death at the hands and/or claws of a hungry critter. Yeah, that's my guys for sure. I just know it.
Say, will there be dice conversion tables to use D12s and D20s until the real ones are available?
|
Nehekhara lives! Sort of!
Why is the rum always gone? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/15 15:55:32
Subject: Re:[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Bane Knight
|
Geifer wrote:Hehe, yeah. I can understand how the whole licensed IP thing can get in the way of a perfectly good plan. Honestly I kind of expected it (but as always, still hoped for the best against my better knowledge  ). I've been tiding myself over with growing my wasteland scenery collection, but I've reached the point where I want to put it all on the table. See the effort was good for something, get motivated to build more, you know.
The rules will no doubt also help coming up with scenario and campaign ideas. I like having a good grip of what the rules allow before I commit to more than a vague idea. Like, the first time I read there'd be AI rules I figured I'd give them a good, long try when they become available by growing a small wastelander community into a grand outpost of civilization. Or, knowing my dice rolls, more likely a smoldering ruin that the few (un)lucky survivors abandon for an uncertain future in the wasteland with the option of a grisly death at the hands and/or claws of a hungry critter. Yeah, that's my guys for sure. I just know it.
Say, will there be dice conversion tables to use D12s and D20s until the real ones are available?
There will indeed. The rulebook and get started books will be made available, for you all, as well as conversion charts for the truly hardcore who can't wait to get testing. Closer to the launch, we will also provide the stats and weapons so you can help us hone in on the points costs for "battle mode". The points will be an evolving set, rather than a one time deal, as lets face it, points are never spot on at launch of any game. Its a modern approach to gaming I think, and we are certainly not the first/only company taking this route. Means players feel more invested I hope.
|
This message was edited 1 time. Last update was at 2018/03/15 15:56:04
...and you will know me by the trail of my lead... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/15 16:22:16
Subject: Re:[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Huge Bone Giant
|
Cool, thanks for the information.
Agreed, a living document for points costs seems the wisest way to go about it these days where widespread Internet access is assumed. Especially if you're doing cards rather than books, which would be even fiddlier to keep track of and replace I imagine.
|
Nehekhara lives! Sort of!
Why is the rum always gone? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/15 16:29:08
Subject: [Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Thermo-Optical Tuareg
|
I haven't been following too closely, but is Battle Systems producing the card terrain for this? That Red Rocket looks an awful lot like their stuff.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/15 16:41:51
Subject: [Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Bane Knight
|
Barzam wrote:I haven't been following too closely, but is Battle Systems producing the card terrain for this? That Red Rocket looks an awful lot like their stuff.
They are indeed. That's a collaboration between us doing the resin parts, and them doing the card and clips.
Geifer wrote:Cool, thanks for the information.
Agreed, a living document for points costs seems the wisest way to go about it these days where widespread Internet access is assumed. Especially if you're doing cards rather than books, which would be even fiddlier to keep track of and replace I imagine.
Its why we decided not to put points on the cards. They would immediately be invalidated. Expect more details of how this will be handled in time, but unless something changes dramatically, you will be presented with a list of options that each profile can unlock and the associated points.
More basic troops will have fewer options, with the higher class models getting access to mods, perks, better guns etc.
Think of the grunts as being NPCs and the high level characters being more like the Player Character... hence them getting access to the VATs system even if they don't actually wear a Pip Boy.
|
This message was edited 1 time. Last update was at 2018/03/15 16:44:21
...and you will know me by the trail of my lead... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/15 16:58:40
Subject: [Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Huge Bone Giant
|
JonWebb wrote:Its why we decided not to put points on the cards. They would immediately be invalidated. Expect more details of how this will be handled in time, but unless something changes dramatically, you will be presented with a list of options that each profile can unlock and the associated points.
More basic troops will have fewer options, with the higher class models getting access to mods, perks, better guns etc.
Think of the grunts as being NPCs and the high level characters being more like the Player Character... hence them getting access to the VATs system even if they don't actually wear a Pip Boy.
This may be me getting old, but I really like such systems. Grunts actually being grunts with not a lot you have to remember beyond the basic rules, and then your PC (and maybe his best buddies) having some special stuff and that's it. As long as the customization for the important people is there (as in an RPG), I'm happy. Particularly with how the video games allow you to outfit your character quite freely, I expect this to be a popular part of Wasteland Warfare. Who doesn't like to port their video game character over to lead a warband to disaster?
On a purely personal not, I want to strap a fatman to the stupid dog. Possibly with remote control. Probably just to scare people. Just throwing that out.
|
Nehekhara lives! Sort of!
Why is the rum always gone? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/16 18:31:25
Subject: Re:[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Bane Knight
|
We've just rolled back the doors of the vault, and the rules are now available for your perusal.
https://www.modiphius.net/products/fallout-wasteland-warfare-rule-of-play-pdf
You can grab the core rulebook and the getting acclimated starter guide for free, along with a get you by conversion chart for dice and rulers while you wait for the game to arrive and a taster selection of cards to get practicing.
The Campaign book is a paid download (but you will get a free link if you have pre-ordered) so if you want to try out some of the more advanced options, its there for you. Note, we haven't included the cards for AI and the more complex elements of the game, as this is more of a taster for the game.
The plan is all the stats and weapons will be made available for download as products release, but the elements needed to run non battle mode missions will be paid for (they all come in the various expansion boxes) as we need to keep the lights on in the office.
Enjoy.
Cheers
Jon.
|
This message was edited 1 time. Last update was at 2018/03/16 18:45:25
...and you will know me by the trail of my lead... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/17 13:44:46
Subject: Re:[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Huge Bone Giant
|
Woohoo!
I gave the tutorial a try and can proudly say that Nora survived shooting up stuff that doesn't shoot back! Final result subject to change once I read the rules and find out just how bad multiple fails are. Huzzah! Vodka all around!
Would have been cool to have conversion charts with ready-made D20/ D12 adaptations of the various colors instead of just listing the number of facings, but I guess I can do that myself.
Did Modiphius sneak in an unseen model with the card selection? Enslaved Tech in rags. So... Nuka World or the Pitt? Let it be the Pitt. I can't wait for (more) Fallout 3 stuff.
|
Nehekhara lives! Sort of!
Why is the rum always gone? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/17 13:48:02
Subject: Re:[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Bane Knight
|
Geifer wrote:Woohoo!
I gave the tutorial a try and can proudly say that Nora survived shooting up stuff that doesn't shoot back! Final result subject to change once I read the rules and find out just how bad multiple fails are. Huzzah! Vodka all around!
Would have been cool to have conversion charts with ready-made D20/ D12 adaptations of the various colors instead of just listing the number of facings, but I guess I can do that myself.
Did Modiphius sneak in an unseen model with the card selection? Enslaved Tech in rags. So... Nuka World or the Pitt? Let it be the Pitt. I can't wait for (more) Fallout 3 stuff.
The enslaved tech comes in the 2P box and can be used and abused by the super mutants (they don't bother messing around with computers and all that jazz) or rescued and fielded in a more up beat form by the survivors.
I'll see if I can get the printable dice faces uploaded next week for the truly hardcore who want to make their own dice while they wait. Its what we used until very recently as the sample dice hadn't shipped.
Multiple fails are fine... as long as no one is shooting back
|
This message was edited 1 time. Last update was at 2018/03/17 13:48:13
...and you will know me by the trail of my lead... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/17 14:31:29
Subject: Re:[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Huge Bone Giant
|
Wow, how did I miss him? Has he been in there from the start? Normally I pick out people with a distinct look and proper dress code right away.
I think the whole dice conversion business is a workable, if slow solution to give the game a try, but I found keeping track of even three dice with different charts a bit confusing (doesn't help that I only have a limited number of colors that don't match up). I for one will be happy when I get my hands on the real dice. I think people who want to give games beyond the scope of a model or two each will benefit from making their own dice in the interim.
Well, those mutfruit trees weren't shooting back... yet, but they were definitely glaring at me. Luckily that was the one with the baseball bat. Nora did better with that. eventually.
I shouldn't be playing games with dice...
Edit: Just wrote up my own charts and there seems to be a mistake in the PDF. The blue effect dice chart has the 1 star result listed twice, with a frequency of 1 and 2 respectively. Am I right in believing the rarer one should be 2 stars?
On a different note, I like that the range rulers increase in increments of 2". Makes it easy to memorize the color order and use a tape measure without hassle.
|
This message was edited 4 times. Last update was at 2018/03/17 15:05:22
Nehekhara lives! Sort of!
Why is the rum always gone? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/17 15:45:01
Subject: [Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Regular Dakkanaut
Minnesota
|
Gotta say I'm very impressed with the rules. Well done guys. You've done an amazing job of differentiating the system and working gear, items and SPECIAL in.
Nicely done. My wife will hate you when the bills start piling up.
|
40k: Nids, Orks, Guard, GSC
AOS: Vampires, Beastmen, Ogres, Dwarves
WarmaHordes: Menoth, Legion, Skorne, Convergence
Dropzone Commander: All 5
Infinity: Combined Army
Malifaux: Arcanists, Neverborn, Guild
Dark Age: Forsaken
Flames of War: Germany |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/17 16:05:24
Subject: Re:[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Bane Knight
|
Geifer wrote:Wow, how did I miss him? Has he been in there from the start? Normally I pick out people with a distinct look and proper dress code right away.
I think the whole dice conversion business is a workable, if slow solution to give the game a try, but I found keeping track of even three dice with different charts a bit confusing (doesn't help that I only have a limited number of colors that don't match up). I for one will be happy when I get my hands on the real dice. I think people who want to give games beyond the scope of a model or two each will benefit from making their own dice in the interim.
Well, those mutfruit trees weren't shooting back... yet, but they were definitely glaring at me. Luckily that was the one with the baseball bat. Nora did better with that. eventually.
I shouldn't be playing games with dice...
Edit: Just wrote up my own charts and there seems to be a mistake in the PDF. The blue effect dice chart has the 1 star result listed twice, with a frequency of 1 and 2 respectively. Am I right in believing the rarer one should be 2 stars?
On a different note, I like that the range rulers increase in increments of 2". Makes it easy to memorize the color order and use a tape measure without hassle.
Don't let James (the designer) hear talk of tape measures, we get told off in the office
You can play with them, just remember that you measure front to back, and if you use a multiple move action, then you need to include the base width between the two portions of the move.
I'll double check the stars on Monday. Don't have any dice to hand as I am on an Achtung Cthulhu drive at work at the moment... Looking forward to showing off the new stuff there soon to, though we have plenty of Fallout still to come.
|
...and you will know me by the trail of my lead... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/17 18:06:36
Subject: Re:[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37
|
 |
Mekboy Hammerin' Somethin'
Alaska
|
I pre-ordered a bunch of stuff through my FLGS a while back.
I like the looks of a bunch of the second wave previews. I'm especially fond of scatter terrain.
I haven't been keeping up with this as much as I should have since the 40k 8th Edition codexes started dropping, but that will probably slow down this summer and I'll be able to get back up to speed in terms of the actual game. For now I'm just excited to see the cool miniatures.
|
YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
|
 |
 |
|