Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2017/04/26 15:52:12
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Decrepit Dakkanaut
|
Ragnar Blackmane wrote:
Also why would one ever take weapons specialized for killing heavy infantry like plasma cannons when a lascannon would be indefinitely better at taking out vehicles and could still inflict D6 wounds on MEQ/ TEQ without having whatever handicap they are going to replace plasma meltdowns with?
Because from what the post says it seems like wounds do not spill over. D6 damage will not kill D6 space marines. It will kill one.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 15:52:44
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Longtime Dakkanaut
|
Ill bet that it will be something like, 6's to wound are AP-3 rather then the whole weapon.
Also bet Invuln's will ignore rending.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 15:53:15
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Pragmatic Primus Commanding Cult Forces
|
Do_I_Not_Like_That wrote:I hate to rain on this parade, but those weapon profiles are bizarre to say the least.
They're not even consistent with their own fluff.
Bolters are supposed to fire exploding bolts, but not even a hint of armour piercing? Thus invalidating years of fluff!
So your basic guardsman in flak armour is getting a save against an exploding bolt? Right...
Experience gained from an entire edition of the game (2nd) showed that handing out save mods to basic infantry weapons is a mistake. So there's that.
My guess was that the save mods for 8th would **very roughly** follow this pattern:
Old AP5/6: no mod
Old AP4: -1
Old AP3: -2
Old AP2/1: -3
So far it looks like we're on target and on a good path.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 15:53:28
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Chaplain with Hate to Spare
|
Slayer-Fan123 wrote:I didn't see anything about Rapid Fire not allowing Charges unless Relentless, so it technically could be a buff for Marines as they're finally able to make use of those melee stats.
God I hope so. But then why do bolt pistols exist?
|
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 15:55:33
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Decrepit Dakkanaut
|
casvalremdeikun wrote:Slayer-Fan123 wrote:I didn't see anything about Rapid Fire not allowing Charges unless Relentless, so it technically could be a buff for Marines as they're finally able to make use of those melee stats.
God I hope so. But then why do bolt pistols exist?
Extra attack in combat.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 15:55:34
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Mighty Vampire Count
|
casvalremdeikun wrote:Slayer-Fan123 wrote:I didn't see anything about Rapid Fire not allowing Charges unless Relentless, so it technically could be a buff for Marines as they're finally able to make use of those melee stats.
God I hope so. But then why do bolt pistols exist?
So you can fire two of them or hold a chainsword in the other hand.
|
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 15:56:37
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Been Around the Block
Glasgow
|
To stop Assault Marines looking silly
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 15:56:43
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Jealous that Horus is Warmaster
|
gorgon wrote: Do_I_Not_Like_That wrote:I hate to rain on this parade, but those weapon profiles are bizarre to say the least.
They're not even consistent with their own fluff.
Bolters are supposed to fire exploding bolts, but not even a hint of armour piercing? Thus invalidating years of fluff!
So your basic guardsman in flak armour is getting a save against an exploding bolt? Right...
Experience gained from an entire edition of the game (2nd) showed that handing out save mods to basic infantry weapons is a mistake. So there's that.
My guess was that the save mods for 8th would **very roughly** follow this pattern:
Old AP5/6: no mod
Old AP4: -1
Old AP3: -2
Old AP2/1: -3
So far it looks like we're on target and on a good path.
Yep and light and heavy cover would possibly be a +1 and +2 to saves respectively.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 15:57:06
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Sneaky Sniper Drone
|
casvalremdeikun wrote:Slayer-Fan123 wrote:I didn't see anything about Rapid Fire not allowing Charges unless Relentless, so it technically could be a buff for Marines as they're finally able to make use of those melee stats.
God I hope so. But then why do bolt pistols exist?
Because they can't go back in time and remove them just for this edition's ruleset...?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 15:57:10
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Frightening Flamer of Tzeentch
|
Vaktathi wrote:A single lascannon from a tac squad wont have that ability, but a unit with multiple heavy weapons will have a far easier time killing such a vehicle with a single salvo, and the save wont make up for it. Thats my concern. Vehicles are already fragile and, at least looking at the Dread, it doesnt look to be getting hardier in any way (beyond the small chance for a single heavy weapon to one shot something), less so actually.
Now let's see:
Devastator squad would have 4 lascannons
Hitting on 3+ it's 2.6(6) hits
Multilyed on D6 (3.5 average) it's 9.3(3) hits
Wounding on 2+ nets us 7.7(7) wounds
Dread would still get 6+ save after -3 AP to his 3+ so: 6.481 wounds after saves
Doesn't look like a likely one-shot to me.
|
"It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change."
Charles Darwin, first champion of Tzeench |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 15:57:38
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Imperial Guard Landspeeder Pilot
On moon miranda.
|
Daedalus81 wrote: Vaktathi wrote:well, I think there is an overfocus on the one shot. A single lascannon from a tac squad wont have that ability, but a unit with multiple heavy weapons will have a far easier time killing such a vehicle with a single salvo, and the save wont make up for it. Thats my concern. Vehicles are already fragile and, at least looking at the Dread, it doesnt look to be getting hardier in any way (beyond the small chance for a single heavy weapon to one shot something), less so actually.
Now, other changes may balance that out, but if costs and weapons access remains roughly the same, then these units are going to be even worse off potentially.
I think we need a refocus here. Anti-tank weapons should be good at hurting big things. It's the middle range weapons that should get nerfed against a dreadnought.
On some level thats fine, but they're becoming vulnerable to a much wider array of small/medium weapons at the same time.
|
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 15:59:33
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Decrepit Dakkanaut
|
Mezmerro wrote: Vaktathi wrote:A single lascannon from a tac squad wont have that ability, but a unit with multiple heavy weapons will have a far easier time killing such a vehicle with a single salvo, and the save wont make up for it. Thats my concern. Vehicles are already fragile and, at least looking at the Dread, it doesnt look to be getting hardier in any way (beyond the small chance for a single heavy weapon to one shot something), less so actually.
Now let's see:
Devastator squad would have 4 lascannons
Hitting on 3+ it's 2.6(6) hits
Multilyed on D6 (3.5 average) it's 9.3(3) hits
Wounding on 2+ nets us 7.7(7) wounds
Dread would still get 6+ save after -3 AP to his 3+ so: 6.481 wounds after saves
Doesn't look like a likely one-shot to me.
Well, that's average. A slight push on the bell curve could do it. The dreadnought will also be weakened. *And that is ok.*
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 15:59:56
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Loyal Necron Lychguard
|
Mezmerro wrote: Vaktathi wrote:A single lascannon from a tac squad wont have that ability, but a unit with multiple heavy weapons will have a far easier time killing such a vehicle with a single salvo, and the save wont make up for it. Thats my concern. Vehicles are already fragile and, at least looking at the Dread, it doesnt look to be getting hardier in any way (beyond the small chance for a single heavy weapon to one shot something), less so actually.
Now let's see:
Devastator squad would have 4 lascannons
Hitting on 3+ it's 2.6(6) hits
Multilyed on D6 (3.5 average) it's 9.3(3) hits
Wounding on 2+ nets us 7.7(7) wounds
Dread would still get 6+ save after -3 AP to his 3+ so: 6.481 wounds after saves
Doesn't look like a likely one-shot to me.
That doesn't look much deadlier than 4 Lascannons shooting now.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 15:59:56
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Regular Dakkanaut
|
Daedalus81 wrote: Ragnar Blackmane wrote:
Also why would one ever take weapons specialized for killing heavy infantry like plasma cannons when a lascannon would be indefinitely better at taking out vehicles and could still inflict D6 wounds on MEQ/ TEQ without having whatever handicap they are going to replace plasma meltdowns with?
Because from what the post says it seems like wounds do not spill over. D6 damage will not kill D6 space marines. It will kill one.
Yeah, that seems to be how it will work. A flamer, with D6 hits, can hit multiple models. A lascannon can only hit one model (but can do multiple wounds on that model).
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 15:59:59
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Legendary Master of the Chapter
|
Mezmerro wrote: Vaktathi wrote:A single lascannon from a tac squad wont have that ability, but a unit with multiple heavy weapons will have a far easier time killing such a vehicle with a single salvo, and the save wont make up for it. Thats my concern. Vehicles are already fragile and, at least looking at the Dread, it doesnt look to be getting hardier in any way (beyond the small chance for a single heavy weapon to one shot something), less so actually.
Now let's see:
Devastator squad would have 4 lascannons
Hitting on 3+ it's 2.6(6) hits
Multilyed on D6 (3.5 average) it's 9.3(3) hits
Wounding on 2+ nets us 7.7(7) wounds
Dread would still get 6+ save after -3 AP to his 3+ so: 6.481 wounds after saves
Doesn't look like a likely one-shot to me.
even better with cover
sounds fantastic. i can actually get to walk my dread up for more than 1 turn.
|
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 16:00:11
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Sneaky Sniper Drone
|
Yep and light and heavy cover would possibly be a +1 and +2 to saves respectively.
I'm guessing +2 only for military fortifications etc.
I am wondering if they might bring back saves for area terrain. Seems like a streamlining thing to do.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 16:00:37
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Blood Angel Terminator with Lightning Claws
|
I bet the new Melta rule is that at at half range, it becomes AP -4 and/or does double wounds.
|
This message was edited 1 time. Last update was at 2017/04/26 16:01:39
GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 16:01:09
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Regular Dakkanaut
|
Speaking to how damage works: Most of the changes were made to make the game faster. Individual damage allocation slows the game down and allows shenanigans. I think it will work like AOS, if a Lascannon hits a squad of troops, that squad will take d6 wounds, not one guy in the squad takes d6 wounds.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 16:01:22
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Mighty Vampire Count
|
Mezmerro wrote: Vaktathi wrote:A single lascannon from a tac squad wont have that ability, but a unit with multiple heavy weapons will have a far easier time killing such a vehicle with a single salvo, and the save wont make up for it. Thats my concern. Vehicles are already fragile and, at least looking at the Dread, it doesnt look to be getting hardier in any way (beyond the small chance for a single heavy weapon to one shot something), less so actually.
Now let's see:
Devastator squad would have 4 lascannons
Hitting on 3+ it's 2.6(6) hits
Multilyed on D6 (3.5 average) it's 9.3(3) hits
Wounding on 2+ nets us 7.7(7) wounds
Dread would still get 6+ save after -3 AP to his 3+ so: 6.481 wounds after saves
Doesn't look like a likely one-shot to me.
I don't think you would roll the D6 till you got past the armour save so its:
Devastator squad would have 4 lascannons
Hitting on 3+ it's 2.6 hits
Wounding on 2+ nets ?
Dread would still get 6+ save after -3 AP to his 3+ so
Any hits that are not saved become D6 Damage
Sorry can't do the math...
|
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 16:01:26
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
Vaktathi wrote:Daedalus81 wrote: Vaktathi wrote:well, I think there is an overfocus on the one shot. A single lascannon from a tac squad wont have that ability, but a unit with multiple heavy weapons will have a far easier time killing such a vehicle with a single salvo, and the save wont make up for it. Thats my concern. Vehicles are already fragile and, at least looking at the Dread, it doesnt look to be getting hardier in any way (beyond the small chance for a single heavy weapon to one shot something), less so actually.
Now, other changes may balance that out, but if costs and weapons access remains roughly the same, then these units are going to be even worse off potentially.
I think we need a refocus here. Anti-tank weapons should be good at hurting big things. It's the middle range weapons that should get nerfed against a dreadnought.
On some level thats fine, but they're becoming vulnerable to a much wider array of small/medium weapons at the same time.
I mean, I can kind of understand this concern but...I'm not concerned about small numbers of boltguns or the like downing a Leman Russ.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 16:01:37
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Courageous Grand Master
-
|
NivlacSupreme wrote:Bolts don't just explode. They're designed to penetrate the target and then go off.
Exactly. And that has been established fluff since, what? The 1980s?
|
"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 16:02:08
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Lesser Daemon of Chaos
|
BrotherGecko wrote:I wonder what the railgun is going to look like.
Personally, I favor heavy weapons being able to kill multiple models. There is zero reason for why a hyper velocity railgun slug should expend all its energy obliterating a single guardsmen.
If that was the case, heavy weapons would be better at killing everything, not just tanks. Lascannons would be the end-all choice. I think people should really try to think of this stuff more in game terms, rather than that what would "make sense" for the fluff of the particular weapon or unit.
|
5000
Who knows? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 16:02:23
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Towering Hierophant Bio-Titan
Mexico
|
Vaktathi wrote:On some level thats fine, but they're becoming vulnerable to a much wider array of small/medium weapons at the same time.
Not really they aren't, the amount of shots needed from small arms is massive. And medium weapons already slaughtered vehicles, now they would be far less effective.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 16:02:30
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Pious Palatine
|
Do_I_Not_Like_That wrote: Mezmerro wrote: Do_I_Not_Like_That wrote:
In reality, anti-tank weapons are capable of destroying tanks with one hit. Is that still possible in this new edition? I don't know...
It's not, and that's the point. The chance of being on-shot instantly is what kept vehicles undepowered compared to monsters for the last two editions.
That's the risk tanks take on the battlefield and why they usually have infantry with them.
If tanks are not effective in 40k, then the blame for that should be placed at the door of the game designers.
You design an effective vehicle that blows up 33% of the time
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 16:02:51
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Longtime Dakkanaut
|
Yeah if you shoot that flamer at a unit of Hormagaunts, it'll on average do about 2-3 wounds.
Not exactly an anti-horde weapon, more a short ranged Bolter that usually but not always hits more often.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 16:03:32
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Sneaky Sniper Drone
|
Smellingsalts wrote:Speaking to how damage works: Most of the changes were made to make the game faster. Individual damage allocation slows the game down and allows shenanigans. I think it will work like AOS, if a Lascannon hits a squad of troops, that squad will take d6 wounds, not one guy in the squad takes d6 wounds.
I just can't see a ruleset where the Lascannon becomes a powerful infantry clearer. I think it'll be the other way.
Have to see.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 16:04:20
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Towering Hierophant Bio-Titan
Mexico
|
Mr Morden wrote: Mezmerro wrote: Vaktathi wrote:A single lascannon from a tac squad wont have that ability, but a unit with multiple heavy weapons will have a far easier time killing such a vehicle with a single salvo, and the save wont make up for it. Thats my concern. Vehicles are already fragile and, at least looking at the Dread, it doesnt look to be getting hardier in any way (beyond the small chance for a single heavy weapon to one shot something), less so actually.
Now let's see:
Devastator squad would have 4 lascannons
Hitting on 3+ it's 2.6(6) hits
Multilyed on D6 (3.5 average) it's 9.3(3) hits
Wounding on 2+ nets us 7.7(7) wounds
Dread would still get 6+ save after -3 AP to his 3+ so: 6.481 wounds after saves
Doesn't look like a likely one-shot to me.
I don't think you would roll the D6 till you got past the armour save so its:
Devastator squad would have 4 lascannons
Hitting on 3+ it's 2.6 hits
Wounding on 2+ nets ?
Dread would still get 6+ save after -3 AP to his 3+ so
Any hits that are not saved become D6 Damage
Sorry can't do the math...
Should be 6.48 wounds in average.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 16:04:54
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Courageous Grand Master
-
|
gorgon wrote: Do_I_Not_Like_That wrote:I hate to rain on this parade, but those weapon profiles are bizarre to say the least.
They're not even consistent with their own fluff.
Bolters are supposed to fire exploding bolts, but not even a hint of armour piercing? Thus invalidating years of fluff!
So your basic guardsman in flak armour is getting a save against an exploding bolt? Right...
Experience gained from an entire edition of the game (2nd) showed that handing out save mods to basic infantry weapons is a mistake. So there's that.
My guess was that the save mods for 8th would **very roughly** follow this pattern:
Old AP5/6: no mod
I
Old AP4: -1
Old AP3: -2
Old AP2/1: -3
So far it looks like we're on target and on a good path.
I may be wrong on this, but in 3rd, 4th, 5th, 6th, and 7th edition, bolters having AP5 was never a problem anywhere, for anyone. My memory is hazy, but in my few years of reading various topics on dakka, I don't think anybody ever complained about bolters slowing down the game or being too powerful or whatever.
|
This message was edited 1 time. Last update was at 2017/04/26 16:05:31
"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 16:05:02
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Stealthy Warhound Titan Princeps
|
"Damage is a big change. This stats effectively lets a single hit deliver multiple wounds to one model. So, as we can see, the bolter does a single would per hit, and so is optimised for shooting models that have a single wound themselves, whereas the lascannon, one of the most powerful man-portable weapons in the game, kicks out D6 damage, allowing it to blast chunks off large vehicles and monsters and kill light vehicles and characters in a single hit. Against something like Guardsmen or Orks though, this formidable damage output will be wasted."
The last line makes me think damage will be done to a single model, perhaps.
As for random hits for the flamer, I like the auto hit but I'd rather it were slightly less random perhaps, maybe d3+3 or so.
|
Prestor Jon wrote:Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/26 16:05:19
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
|
 |
Decrepit Dakkanaut
|
Vaktathi wrote:On some level thats fine, but they're becoming vulnerable to a much wider array of small/medium weapons at the same time.
It would take 108 bolter shots though. The real test will be assault cannons / scatter lasers.
|
|
 |
 |
|