Switch Theme:

8th Edition unit Profiles shown on Community Page. What do you think?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Clousseau





East Bay, Ca, US

NOLA Chris wrote:
LD may be the Bravery equivalent for HTH,
roll a d6, add the number of wounds taken,
for every point over the LD an additional figure runs away?

I miss Init for HTH,
I thought they could have fixed it by giving +1 when charging
a further +1 for assault troops,
and extra +s for certain units (bikes, jump packs, etc)
I never have liked the old idea that a guy charging with a dagger hits before the 8 deep pike block behind a wall
(old hangover fears from Fantasy... shudder)

still, gonna be better for my Orkses!!


I agree with all of the init comments above. removing it completely is not how i would have gone, but, i'm not authoring the rules.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in de
Witch Hunter in the Shadows



Aachen

 Hollow wrote:
The wheel hasn't exactly been reinvented, more like the tires have just been changed. Would have been cool to see a selection of different standard infantry for various factions. We'd be in a much better position to actually compare things, it'll come, but I'm impatient.

well if you compare the 7th edition versions with each other you can roughly guess at what their stats might look like. It's not THAT different from 7th after all

Tactical Marine
7th: WS4 BS4 S4 T4 W1 A1 Ld8 Sv3+ I4 translated to
8th: WS3+ BS3+ S4 T4 W1 A1 Ld7 Sv3+ M6

So WS/BS is equal to ToHit, STWA+Sv stay the same, Ld is -1 and Move MIGHT be 2+Initiative, but that's a really wild guess.

Your average Bloodletter of Khorne:
7th: WS5 BS5 S4 T3 W1 A1 Ld7 Sv6+ I4
8th: WS2+ BS2+ S4 T3 W1 A1 Ld6 Sv6+ M6 ?

Dire Avenger:
7th: WS4 BS4 S3 T3 W1 A1 Ld9 Sv4+ I5
8th: WS3+ BS3+ S3 T3 W1 A1 Ld8 Sv4+ M7 ?

This message was edited 1 time. Last update was at 2017/04/25 18:59:28


 
   
Made in de
Mighty Chosen Warrior of Chaos






nekooni wrote:
 Hollow wrote:
The wheel hasn't exactly been reinvented, more like the tires have just been changed. Would have been cool to see a selection of different standard infantry for various factions. We'd be in a much better position to actually compare things, it'll come, but I'm impatient.

well if you compare the 7th edition versions with each other you can roughly guess at what their stats might look like. It's not THAT different from 7th after all

Tactical Marine
7th: WS4 BS4 S4 T4 W1 A1 Ld8 Sv3+ I4 translated to
8th: WS3+ BS3+ S4 T4 W1 A1 Ld7 Sv3+ M6

So WS/BS is equal to ToHit (vs WS3), STWA+Sv stay the same, Ld is -1 and Move MIGHT be 2+Initiative, but that's a really wild guess.

Your average Bloodletter of Khorne:
7th: WS5 BS5 S4 T3 W1 A1 Ld7 Sv6+ I4
8th: WS2+ BS2+ S4 T3 W1 A1 Ld6 Sv6+ M6 ?

Dire Avenger:
7th: WS4 BS4 S3 T3 W1 A1 Ld9 Sv4+ I5
8th: WS3+ BS3+ S3 T3 W1 A1 Ld8 Sv4+ M7 ?


I agree with most of this. But i can't see a normal Bloodletter hit on 2+. We shall see.

This message was edited 2 times. Last update was at 2017/04/25 19:01:23


 
   
Made in de
Witch Hunter in the Shadows



Aachen

nordsturmking wrote:
nekooni wrote:
 Hollow wrote:
The wheel hasn't exactly been reinvented, more like the tires have just been changed. Would have been cool to see a selection of different standard infantry for various factions. We'd be in a much better position to actually compare things, it'll come, but I'm impatient.

well if you compare the 7th edition versions with each other you can roughly guess at what their stats might look like. It's not THAT different from 7th after all

Tactical Marine
7th: WS4 BS4 S4 T4 W1 A1 Ld8 Sv3+ I4 translated to
8th: WS3+ BS3+ S4 T4 W1 A1 Ld7 Sv3+ M6

So WS/BS is equal to ToHit (vs WS3), STWA+Sv stay the same, Ld is -1 and Move MIGHT be 2+Initiative, but that's a really wild guess.

Your average Bloodletter of Khorne:
7th: WS5 BS5 S4 T3 W1 A1 Ld7 Sv6+ I4
8th: WS2+ BS2+ S4 T3 W1 A1 Ld6 Sv6+ M6 ?

Dire Avenger:
7th: WS4 BS4 S3 T3 W1 A1 Ld9 Sv4+ I5
8th: WS3+ BS3+ S3 T3 W1 A1 Ld8 Sv4+ M7 ?


I agree with most of this. But i can't see a normal Bloodletter hit on 2+. We shall see.



Yeah, it feels odd, but that's the best I can come up with without any other profile. Maybe WS5 translates to 3+ with a special rule to reroll 1s on the "warscroll"
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Its no issue to make a Vehicle Fearless.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Clousseau





East Bay, Ca, US

nordsturmking wrote:
I guess the move stat i the new initiative. So in the second round in a CC the model with the higher M will attack first. Kinda makes sense. When you move very fast you need fast reflexes. so you a more likely to have fast reflexes.

where are you reading this?

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in gb
Longtime Dakkanaut





UK

 BunkhouseBuster wrote:
What with a Dreadnought having 8 wounds, I am curious as to how many wounds would be on a Warlord Titan! It'll take a whole lot of Dakka to bring one of those down!


It didn't already?

I am very happy with these profiles. Seems easier to understand at a glance (BS and WS are looking to be what you need to roll to hit), Initiative is gone, stuff have more wounds but get hampered, representing tougher to kill models but damage taking its toll.

Yes, very happy.

just need cheaper models

This message was edited 1 time. Last update was at 2017/04/25 19:34:11


YMDC = nightmare 
   
Made in es
Brutal Black Orc




Barcelona, Spain

 Bobthehero wrote:
Confirmed BS modifiers, welp, I am less and less attracted to this, guess I'll see when the weapon profiles are released.


Nah, don't worry about this. It will turn out to be fine.
   
Made in us
Shas'la with Pulse Carbine




Interesting to see the stat lines -

if Shadow War is any indication of things to come -

Shuriken Pistol - +2 to hit @ 0-6" Str 4 Dmg 1, -1 to save roll
Fusion Pistol - +1 to hit @ 0-4", Str 8 Dmg D6, -5 to save roll

Tau -
Pulse Rifle - Str5 Dmg 1, -2 to saves
Ion Rifle - Str 6, Dmg D3, -3 to saves
Rail Rifle - Str 6, Dmg D6, -5 to saves

9000
8000
Knights / Assassins 800  
   
Made in us
Clousseau





East Bay, Ca, US

The save mods in SW:A seems really way too high.

I mean -2 saves on a basic gun is nuts.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Mekboy on Kustom Deth Kopta






 BunkhouseBuster wrote:
What with a Dreadnought having 8 wounds, I am curious as to how many wounds would be on a Warlord Titan! It'll take a whole lot of Dakka to bring one of those down!


best guess given the 3 hp to 8 wounds a warhound's 9 hp become 24 with whatever the equivalent of 2 void shields will be

10000 points 7000
6000
5000
5000
2000
 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Marmatag wrote:
The save mods in SW:A seems really way too high.

I mean -2 saves on a basic gun is nuts.


I think SW:A is mostly just a port of 2nd Ed era stats, and I would hope not the same thing as 8th ed. Although having the same weapons in each and giving them different stats would leave a higher potential for confusion.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Auspicious Aspiring Champion of Chaos






 oldzoggy wrote:
 Captain Joystick wrote:
 oldzoggy wrote:
Things that make me happy

- No AoSigmaification


Every day that goes by, this term becomes more and more vague.

What exactly were you afraid of here?


AoS reskinned and marketed as the new 40k.
There still could be a lot that I do not like that much in the new edition. ( such as the removal of templates, dirt slow orks or less customization options etc. ) But it sure isn't just AoS with a new skin.
This was what a large quantity of the people here where asking for and I am glad that they didn't go that road.


As much as I enjoy AoS, I'm glad 40k is still going to feel different. I didn't need two of the same game.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in nl
Longtime Dakkanaut






 Jancoran wrote:
Its no issue to make a Vehicle Fearless.


Jup it probably will come with its unit type / keywod

Inactive, user. New profile might pop up in a while 
   
Made in de
Mighty Chosen Warrior of Chaos






 Marmatag wrote:
nordsturmking wrote:
I guess the move stat i the new initiative. So in the second round in a CC the model with the higher M will attack first. Kinda makes sense. When you move very fast you need fast reflexes. so you a more likely to have fast reflexes.

where are you reading this?



I saw this but i am just guessing:

You’ll see that the stats are still recognisably Warhammer 40,000, but with just a few changes. We’ve gained a Movement stat in exchange for a Initiative stat. With charging units now striking first, movement and co-ordination of your assault army becomes a big factor. You can also see that WS and BS are now standard rolls (Ballistic Skill sort of always was), though you can expect modifiers to both of these stats from in-game effects.
   
Made in us
Clousseau





East Bay, Ca, US

nordsturmking wrote:
 Marmatag wrote:
nordsturmking wrote:
I guess the move stat i the new initiative. So in the second round in a CC the model with the higher M will attack first. Kinda makes sense. When you move very fast you need fast reflexes. so you a more likely to have fast reflexes.

where are you reading this?



I saw this but i am just guessing:

You’ll see that the stats are still recognisably Warhammer 40,000, but with just a few changes. We’ve gained a Movement stat in exchange for a Initiative stat. With charging units now striking first, movement and co-ordination of your assault army becomes a big factor. You can also see that WS and BS are now standard rolls (Ballistic Skill sort of always was), though you can expect modifiers to both of these stats from in-game effects.


Ok, I see how you're reading it. It's an interesting thought.

But how would Thunder Hammers fall into this? A thunder hammer striking at Initiative 6 on an assault marine would be... fairly strong.

Not to mention, units moving faster already have a huge advantage in general. With the whole -save mod, +2 save won't mean much really.

With only a 5" move, i'm hoping terminators get some boost to overwatch or they're already outclassed in melee.

This message was edited 2 times. Last update was at 2017/04/25 20:26:40


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Pious Palatine




 Wolfblade wrote:
I'm curious as to how multiple rounds of combat work without initiative works. Does the charge just strike first every round? and WS, do marines really hit say, Lelith Hesperax on a 3+?


As opposed to a 4+?


 
   
Made in us
Longtime Dakkanaut




Wichita, KS

I'm annoyed they kept Strength and toughness. I was hoping for something like:

To Wound: 4+
Damage: 1
   
Made in us
Pious Palatine




Naaris wrote:
Interesting to see the stat lines -

if Shadow War is any indication of things to come -

Shuriken Pistol - +2 to hit @ 0-6" Str 4 Dmg 1, -1 to save roll
Fusion Pistol - +1 to hit @ 0-4", Str 8 Dmg D6, -5 to save roll

Tau -
Pulse Rifle - Str5 Dmg 1, -2 to saves
Ion Rifle - Str 6, Dmg D3, -3 to saves
Rail Rifle - Str 6, Dmg D6, -5 to saves


Cut the rend in half, saves will probably be 1d6


Automatically Appended Next Post:
tag8833 wrote:
I'm annoyed they kept Strength and toughness. I was hoping for something like:

To Wound: 4+
Damage: 1


So much this. Works almost exactly the same in the end but is just that little bit quicker.

This message was edited 1 time. Last update was at 2017/04/25 20:27:06



 
   
Made in it
Contagious Dreadnought of Nurgle





basic marines with only 1 W.... well if just "simple" weapons like bolters will have a rend -1, unless they will have some more special rules they will disappear from the tables like happened in 2nd edition.

3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

I am fine with this, and GW did say things would die.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

8 wounds and a save at T7. Wow. Dreadnoughts might actually be useful now/

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Dakka Veteran




Pretty sure the Assault phase now works as IGOUGO.

So,
Player 1 charges units A B C D into Units E F G.
Player 1 activates Unit B and resolves all hand to hand and damage on Unit F
Player 2 activates Unit E and resolves all hand to hand and damage on Units A and C
Player 1 activates Unit C and resolves all hand to hand and damage on Unit E
.... rinse repeat til all units have gone.


No need for initiative in that setup. The player that charged chooses which unit goes first. Then you bounce back and forth.

This message was edited 3 times. Last update was at 2017/04/25 20:43:17


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

CHARGE!

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

 Marmatag wrote:
nordsturmking wrote:
I guess the move stat i the new initiative. So in the second round in a CC the model with the higher M will attack first. Kinda makes sense. When you move very fast you need fast reflexes. so you a more likely to have fast reflexes.

where are you reading this?



I assumed Charger goes first every turn and then each side can use Command points to steal first turn etc.

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Beautiful and Deadly Keeper of Secrets





OVERWATCH!

Hahaha, I wonder how this will interact now!
   
Made in de
Mighty Chosen Warrior of Chaos






 Marmatag wrote:
nordsturmking wrote:
 Marmatag wrote:
nordsturmking wrote:
I guess the move stat i the new initiative. So in the second round in a CC the model with the higher M will attack first. Kinda makes sense. When you move very fast you need fast reflexes. so you a more likely to have fast reflexes.

where are you reading this?



I saw this but i am just guessing:

You’ll see that the stats are still recognisably Warhammer 40,000, but with just a few changes. We’ve gained a Movement stat in exchange for a Initiative stat. With charging units now striking first, movement and co-ordination of your assault army becomes a big factor. You can also see that WS and BS are now standard rolls (Ballistic Skill sort of always was), though you can expect modifiers to both of these stats from in-game effects.


Ok, I see how you're reading it. It's an interesting thought.

But how would Thunder Hammers fall into this? A thunder hammer striking at Initiative 6 on an assault marine would be... fairly strong.

Not to mention, units moving faster already have a huge advantage in general. With the whole -save mod, +2 save won't mean much really.

With only a 5" move, i'm hoping terminators get some boost to overwatch or they're already outclassed in melee.


Thunder hammer could get something like -5 on M when it comes to who strikes first. Or it could be handeled like the CC in AoS or something else. I guess we will see tomorrow.

Take a day to digest all that, and we’ll be back tomorrow with some info on the weapon stat lines you’ll be using in the new edition.

   
Made in us
Dakka Veteran




Actually, I wonder if OVERWATCH is a command point action now?

Spend 1 command point to fire overwatch at an opponent's unit who has assaulted you this turn.


Edited: because you probably shouldn't shoot at your opponent... just his units.

This message was edited 1 time. Last update was at 2017/04/25 20:48:04


 
   
Made in us
Powerful Phoenix Lord





One thing I've always disliked immensely in 40K, back as far as 2nd ed. was the 7+ to hit type of rolling, so a 6+, followed by a 4+.

It's a janky mechanic and they should just cut it off above 6+. So when they say "everything can hurt everything", if you have a Strength 2 weapon against a Land Raider who may be, say, Toughness 10. How will this be resolved?

Roll a 6+...followed by a 6+....followed by a 5+, etc? Re-rolling is awful unless it's kept to a real minimum. It's such a weak way out of creating real rules. I see it waaaaay too prevalent in current 40K. It's even worse when it's used en masse in large infantry units.

On the flip side, if you want everything to wound everything, you can't limit the roll to just 6+. Then you have 20-man Imperial Guard squads being "preferred" to kill large targets etc. Curious how they'll address this. How is it handled in AoS with such a huge disparity between two units?
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 ZebioLizard2 wrote:
OVERWATCH!

Hahaha, I wonder how this will interact now!


A worthy question. Overwatch seems like a cool rule to me, and I like it in Flames of War. There's just no way in modern warfare that the chargers aren't met with a complete lack of ammunition discipline. Lol.

On the other hand letting the charger go first, PERIOD seems like it really helps counterbalance things because some armies get destroyed by terrain effects and the overwatch is just insult to injury. Space Marines have it made with Grenades but not everyone is as well trained with them. =)

My Dark Eldar are kinda excited about the whole situation,,,

Flyers are an interesting case. I wonder what they will do with them... I mean the balance seems to be okay, Jets havent dominated and are seen but arent auto includes so I've felt the balance was right on them.


Automatically Appended Next Post:
Youn wrote:
Actually, I wonder if OVERWATCH is a command point action now?

Spend 1 command point to fire overwatch at an opponent's unit who has assaulted you this turn.


Edited: because you probably shouldn't shoot at your opponent... just his units.


Right. that would make sense. So theres going to be some resource management added to the game eh?

This message was edited 1 time. Last update was at 2017/04/25 20:52:08


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
 
Forum Index » 40K General Discussion
Go to: