Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2017/05/09 16:14:00
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, character info
nintura wrote: RG is a Primarch and has 9. I feel this is done JUST SO he can hide. It could be my tin foil going on, but that feels like they are still trying to keep things in the Ultramarines favor. I was hoping they'd stop doing that.
Bite your tongue. They are calling this the Warhammer 40,000: Ultra Edition after all
DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+ Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2 One Page 40k Ruleset for Game Beginners
2017/05/09 16:16:50
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, character info
I am not sure why folks think this is the most play tested version of 40k. Back in 3rd edition and early 4th they used to have all sorts of gaming groups contribute to play testing and the rules. In fact in 2nd Edition in the Chaos codex, Andy Chambers writes about going to tournaments and interviewing players to see what they wanted in the book and how he wanted the rules to be reflective of the communities wants. Granted GW stepped back from that approach the last few editions. Alot of what we are seeing is just recycled rules from past editions, there isn't much new content.
However one thing is certain, no matter what rules they come up with the players will break. 100% guarantee. In fact GW will most likely break their own rule set when they start producing paid for content- they do it every edition. 7th edition was not a bad rule set, if you just took the rules in the general rulebook. What broke the system was the formations and the individual unit rules (that came after the rule set). Hence no matter how well play tested the general rules are, unless GW has a commitment to continue after every codex to play test extensively, the rules will break down. You can say that's pessimistic, however, I have played through every edition and GW does it every time.
Do I mind the rules change- not really, I am a bit disappointed many rules have ported over from AoS which I think is a terrible system- but I refuse to believe GW is going to keep it balanced. They just can't do it, not with all the factions and content they will be putting out for sale and the genuine desire to make new models more attractive to customers than old models (and rules are a part of this process) as well as rules designers actual affinity for certain factions that lead to biases in the rules design (they want the rules to reflect the nature of the model/army which in turn gives them rules that are too good compared to other armies).
As far as ICs not joining units, it will be good for some units/some gameplay and it will be broken by others, again its not a stretch to imagine this and if you think its going to be totally balanced across the board- every single unit/ every character than you are setting yourself up for disappointment.
2017/05/09 16:17:33
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, character info
nintura wrote: RG is a Primarch and has 9. I feel this is done JUST SO he can hide. It could be my tin foil going on, but that feels like they are still trying to keep things in the Ultramarines favor. I was hoping they'd stop doing that.
Bite your tongue. They are calling this the Warhammer 40,000: Ultra Edition after all
lols, fair enough. Should have seen that coming.
This message was edited 1 time. Last update was at 2017/05/09 16:18:56
I am not terribly thrilled about untargetable characters however.
*snip*
This mechanic *will* see abuse.
That said, it will be interesting to see how they handle units like IG command squads.
I agree. While I see the need to do something to protect characters, the cutoff of 10 wounds (especially if RG fall under that at 9 wounds) is laughable. Things like RG and Daemon Princes should be able to be picked out from the masses of tactical marines and cultists they're standing amidst. Quick, glance for only a second at the spoiled picture and I bet your eyes will be drawn to RG easily...
Spoiler:
Spoiler:
But if the GK character wasn't next to him you'd probably miss that one in the pic.
Once again, the pendulum in this edition feels like its swinging too far (just like with completely random charge distances in an edition with customized unit movement values). I called last edition Greedhammer 40k due to the marketing ploys masquerading as game mechanics but I'm starting to think I may have to call this the Pendulum edition this time around.
2017/05/09 16:19:50
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, character info
Confirms that rapid fire doubles shots at half range. Confirms that Sniper weapons can freely target characters. Leman Russ is T8 and 12 Wounds.
So wait. People have said them how the Chaos one literally didn't said nothing of value, and now they have give us some rules in this new article? Hmmm... obviously, this is the GW of old, that just want to deceive us, oh, poor people with a feble mind, that just accept what GW give to us without critical thinking and analisis...
This message was edited 1 time. Last update was at 2017/05/09 16:20:19
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2017/05/09 16:21:38
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, character info
Confirms that rapid fire doubles shots at half range. Confirms that Sniper weapons can freely target characters. Leman Russ is T8 and 12 Wounds.
Commisars still help negate the penalties for morale, and that Leman Russ doesn't start slowing until it loses half of it's wounds. I think we can gather that the first half of a model's wounds won't cause degrading statlines to kick in.
Rapid Fire seems to be the total number of shots at full range and double at half (Rapid Fire 1 becomes Rapid Fire 2 under FRFSRF).
2017/05/09 16:25:31
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, character info
Hence the "" marks... it was said "but what about centurions." That's an "if" statement. IF I had Cents, he could hide. IF I had knights, Magnus could hide. I just dont see how the number of wounds should make it possible to hide or not. RG is twice the size, or more, of the surrounding troops.
I'm not saying "if you happen to have this one specific unit of centurions he can hide", I'm saying he's on a significantly smaller scale than Magnus and most units in the game are within a head or two of him heightwise. A lot of the scale for his model actually comes from him standing on a dramatic base. He's probably only 15-20% taller than regular marines which doesn't leave a lot of extra room to easily spot him across a battlefield and make him an easy target like you could with Magnus. The number of wounds was probably chosen as an easy way of identifying a size criteria. It's a lot better than going through and saying something like "models with a combined volume of... may hide".
This message was edited 1 time. Last update was at 2017/05/09 16:26:11
2017/05/09 16:26:27
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, character info
nintura wrote: RG is a Primarch and has 9. I feel this is done JUST SO he can hide. It could be my tin foil going on, but that feels like they are still trying to keep things in the Ultramarines favor. I was hoping they'd stop doing that.
Bite your tongue. They are calling this the Warhammer 40,000: Ultra Edition after all
lols, fair enough. Should have seen that coming.
I am ready to roll!
This edition is turning out to look really good. Now all we need is new plastic guard kits that can make one of several famous guard armies!
En Excelsis wrote: it means that they will arrive at conclusions which favor whatever bias was present in those specific pockets of the community - which seems specific to tournament organizers. Their interest in clearly in streamlining the game for greater efficiency (here: shorter matches).
You do realize that the people running thouse 'tournaments' also run the largest narrative events that have ever existed in 40k? Apocalypse games spanning 30+ tables, recreations of seige of terra, small killteam daylong campaigns.
Their events are nnot just a grand tournament full of people beating each other with deathstars. They have paiting and modeling showcases, fluff competitions, narrative gameplay, and even third part games. They even run game shops! They're literally everything you want, plus everything I want; but people are begruding them for their tournament success
This message was edited 1 time. Last update was at 2017/05/09 16:31:12
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
2017/05/09 16:28:37
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 8th May 17 - Infantry / New FB summary
I'm liking what I'm reading so far. As always, I need to see it written out. I'm fine with characters not joining units. If you could limit it to one character, that would be decent. However, you could still put smash-fether in a bike command squad with storm shields and have a nearby librarian in another squad buff them with invisibility or "_____" awesome power. That is still a tough nut to crack and meets the 1 character per squad rule. This way, the librarian would have to buff them individually, if he can even cast the same power twice. Just a thought.
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
2017/05/09 16:28:42
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, character info
Zero complaints about the character rules...except that GW continues on with boring/unfluffy/stupid rules for certain characters.
I hate the throw-away "uh...re-roll 1's...that's your special rule". If you're going to do a special rule, do one that makes sense or has some vague lore/fluff behind it. That was one of my biggest complaints about 7th ed and all of the heaps of characters and special rules they came with.
Re-rolling in general is crap and wastes time...so get rid of that gak.
If you can't think of a good rule for a character, don't give them one.
2017/05/09 16:29:52
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, character info
ClockworkZion wrote: Since Magnus has over a dozen wounds, does anyone else feel like the Greater Daemons will be rolling in at above ten wounds as well?
Without a doubt. Look at the new models for the LoC and Fateweaver. Look at the BT model. All of those are likely to be over 10 wounds.
I'd look at their AoS profiles for an idea of how many wounds greater daemons will have. 14 for BT, 10 for GUO (but I'm expecting him to get an upgrade the way LoC did with 1kSons), 14 for LoC, 10 for KoS. I doubt there'll be a direct translation from AoS daemons to 40k, but I would be surprised to see major differences.
Yes. For the most part, it's just Movement related stuff.
Flying/Swooping/Gliding things tend to have a very high Movement value to start with--and also they don't have the same restrictions for how they move(they can move over terrain and other units to get where they want to go--but cannot end their move on top of or within a certain distance of an enemy unit).
Hm. Curious how that'll carry over to 40k. Any penalties for shooting at them?
No, no penalties for shooting at Flying units. Though there is no distinction between those on Disks of Tzeentch (what would be a Jet Bike in 40k) or Aetherwings (flocks of birds).
Of course a Maw Krusha is technically a Flying unit, not sure there is much that would miss a cabbage...
Confirms that rapid fire doubles shots at half range. Confirms that Sniper weapons can freely target characters. Leman Russ is T8 and 12 Wounds.
Commisars still help negate the penalties for morale, and that Leman Russ doesn't start slowing until it loses half of it's wounds. I think we can gather that the first half of a model's wounds won't cause degrading statlines to kick in.
I wouldn't jump to that conclusion just yet. Some behemoths in AoS start degrading from as early as the second wound taken. Others need to take quite a few hits before it starts to wear them down.
This message was edited 1 time. Last update was at 2017/05/09 16:34:56
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress 2000 Slaves to Darkness (Ravagers)
2017/05/09 16:31:30
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, character info
'‘First Rank, Fire! Second Rank, Fire!’. This now makes a unit of Astra Militarum infantry treat their lasguns and hot-shot lasguns as Rapid Fire 2; that’s 4 shots per Guardsman at half range! '
'it'll be really hard to take down a dreadnought with lasguns unless you have a bucket load of shots'
hahaha you just got a bucket load of shots
This message was edited 1 time. Last update was at 2017/05/09 16:34:14
2017/05/09 16:32:09
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, character info
Confirms that rapid fire doubles shots at half range. Confirms that Sniper weapons can freely target characters. Leman Russ is T8 and 12 Wounds.
Even Ratlings – with their sniper weapons allowing them to pick out and target Characters – will now be reaping a tally on your enemy’s leaders in the name of the Emperor!
To whomever called sniper rifles as character targeters/killers a few pages back, well done! Credit where credit is due. My sniper scouts will FINALLY get used!
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
2017/05/09 16:34:40
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, character info
The write-up, hyperbolic as it is, makes it seem like units will do what they're supposed to. That alone is interesting to me!!!
Stormonu wrote: For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
2017/05/09 16:34:48
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, character info
Confirms that rapid fire doubles shots at half range. Confirms that Sniper weapons can freely target characters. Leman Russ is T8 and 12 Wounds.
Even Ratlings – with their sniper weapons allowing them to pick out and target Characters – will now be reaping a tally on your enemy’s leaders in the name of the Emperor!
To whomever called sniper rifles as character targeters/killers a few pages back, well done! Credit where credit is due. My sniper scouts will FINALLY get used!
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.