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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 ClockworkZion wrote:
 Kanluwen wrote:
 ClockworkZion wrote:
 Crimson wrote:
 Powerfisting wrote:

He has a point. Ratlings, rough riders and plenty of things that still exist in the model range are really only there because they made sense when Rogue Trader/ 2nd ed was much more overtly "WFB but in space." Ratlings made a lot more sense back then. Right now, they are more of a random throwback to the 90s.

Right. I personally don't like Ratlings. But I don't want them to be removed; I understand that some people like them and have models for them. Having more options is better than having less options. No one is forcing you to include stuff you don't like.

Veterans with Sniper Rifles are a fair option if you don't want to run Ratlings too. Plus some of them look pretty good

Unfortunately, it isn't the same thing.

If you're wanting to field a full unit of snipers, the only Guard option currently is Ratlings.
Veterans and Special Weapon Squads can only take 3 models with Sniper Rifles.

And the other models in the unit can split fire a other targets instead of solely being ablative wounds.

Which still doesn't make it the same thing.

A unit of purely snipers(Ratlings) is not the same thing as a unit of Guardsmen with some snipers in there(Veterans, Command Squads, or Special Weapon Squads).
   
Made in us
Stealthy Warhound Titan Princeps







Snipers killing characters makes me happy. On the other hand, the math is probably terrible. Assuming S4, BS 3 you need what, 200+ shots to kill Rowboat? Maybe they will be better than that against characters. Not thrilled to see characters jacked up with more wounds and such myself.
   
Made in us
Decrepit Dakkanaut





tneva82 wrote:



Automatically Appended Next Post:
Daedalus81 wrote:
It doesn't limit anything as long as their effectiveness is commensurate with cost.


Yes it does. Or how you suggests they create smallish sized model(ie something that you can't snipe) with say 15 wounds? You don't.

With keyword you apply keyword(or don't put depending does keyword allow you to hide or be targeted) and put 15 wounds.

Seriously why you even try to defend that? Guess you just defend everything GW does even when it's obvious it's not defendable. There is ZERO drawback to having this on keyword. None whatsoever. But there's drawbacks in having it on wounds.


Name a "smallish" model that you think would get 15 wounds and the reason why it would.

The literal point of the wound cliff is so that units with tons of wounds can't hide and wreck havoc when they get to combat, but here you are trying to break that, because reasons.

Magnus can be shot at. Should I lament that he isn't hide-able or look forward to what rules he has that will keep him on the table?
   
Made in us
Nasty Nob






 streetsamurai wrote:
For those defending gw on this, could you give us one reason why this method is preferable to using a keyword?


when your doing game design, its easy to assign points values to things you design when they have numeric values.

example

A unit with t3 is worth 5 points, bump to t4 and its worth 10, t5 and it becomes worth 25. Add a wound for 15 points, 4+save, 5 points, 3+ 8 points, 2+ save 15 points.

Make a model have MV 4, 1 point. mv 5, 2 points, mv 6 4 points.....

You can have a chart in the design studio that says how much a model is worth when it has 10 wounds, x save, x toughness etc etc... You cant really assign a value to keywords.

This is why design is so balanced in games like X wing and STAW, the costs are married to the stats and gear. Models that have keywords make it harder to keep a balanced design.

You asked for ONE REASON why this way might be preferable, well there it is. I could probably come up with more, but I dont want too and won't because I dont think that the cant target models with less than 10 wounds is good, nor do I think its bad.... but Im excited to see it work in a game.


ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Kanluwen wrote:
 ClockworkZion wrote:
 Kanluwen wrote:
 ClockworkZion wrote:
 Crimson wrote:
 Powerfisting wrote:

He has a point. Ratlings, rough riders and plenty of things that still exist in the model range are really only there because they made sense when Rogue Trader/ 2nd ed was much more overtly "WFB but in space." Ratlings made a lot more sense back then. Right now, they are more of a random throwback to the 90s.

Right. I personally don't like Ratlings. But I don't want them to be removed; I understand that some people like them and have models for them. Having more options is better than having less options. No one is forcing you to include stuff you don't like.

Veterans with Sniper Rifles are a fair option if you don't want to run Ratlings too. Plus some of them look pretty good

Unfortunately, it isn't the same thing.

If you're wanting to field a full unit of snipers, the only Guard option currently is Ratlings.
Veterans and Special Weapon Squads can only take 3 models with Sniper Rifles.

And the other models in the unit can split fire a other targets instead of solely being ablative wounds.

Which still doesn't make it the same thing.

A unit of purely snipers(Ratlings) is not the same thing as a unit of Guardsmen with some snipers in there(Veterans, Command Squads, or Special Weapon Squads).

Never said they were the same exact thing, just a valid and feasible alternative.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Vitali Advenil wrote:
My wonder is if ICs can embark on transports that already have another unit on it. Otherwise, they'd need to bring their own transport. For orks, I guess this is fine since we have 35 point transports, but it still seems a bit tough on armies with more expensive transports.
I asked the same question -- I was told that in AoS multiple units can occupy one transport.
I don't know if this means you can bring burna boys and tank busters in a single battlewagon, or if you can just stick and IC into a transport as well.

My guess is that you will be able to stick and IC into a transport with a squad, they just come out as their own squad when they disembark.
   
Made in fi
Locked in the Tower of Amareo





 daedalus wrote:
tneva82 wrote:

Yes they will likely have but you notice how again this ties up their hands with what kind of characters they CAN design? Forget creating 11W character unless you also give him tons of survivability in other words. Something like T8 2+ save is practically paper if he's worth any decent amount of points and has 11W.

I don't understand why you think that.

Okay, to elaborate, I don't understand two thing:

The above, for one.
Where the "wounds determine if you can 'hide'" thing came from, for another.

I didn't notice that in the reading.


If he has 11 wounds he can be targeted at will. If he's decent amount of points and not say 50 pts(using scale of 7th ed. Of course if average game size is say 500 pts with points changing appropriately adjust example) he'll be easy target for lascannons etc that pretty much ignore his protection.

And where the wounds determine if you can hide came from? Howabout from GAMES WORKSHOP? Did you not read their character article? You cannot target character unless he's closest model. HOWEVER this only applies if you have 10 or less wounds. If you have 11 wounds you are fair play. Fire away. As long as gun is in range and you have LOS you can shoot him whether he's closest or furthest model.

That protection comes from wounds. Nothing else. Do you have 11 wounds or more? You can be shot at will. 10 or less? Nope. Only if you are closest.

2024 painted/bought: 109/109 
   
Made in ca
Longtime Dakkanaut






 ClockworkZion wrote:
 streetsamurai wrote:
For those defending gw on this, could you give us one reason why this method is preferable to using a keyword?

I already have: if it applies to all models then the keyword method is useless. We need the full rules to know more. Fresking out now does no one any good.




No it aint, and we already gave you reason why. But then, you seem to prefer to ignore the issue

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Imperial Guard overview up. Written by Reecius, too.
Commissars reducing casualties from morale and snipers being allowed to pick out characters confirmed.
LRBT are now T8 with a 3+ save and 12 wounds.

Warhammer 40,000 Faction Focus: Astra Militarum
Who is Reece, and why should I care?

Reece helps runs some of the biggest independent Warhammer 40,000 events in the world, including the Las Vegas Open and the recently announced Southern California Open. Like Frankie, he’s also been part of the playtest team for the new edition of Warhammer 40,000, putting in hundreds of hours to make sure this new edition will be great for all you gamers out there (Thanks Reece!).

He knows what he’s talking about when it comes to Warhammer 40,000, so let’s see what he has so say…



Listen up, Guardsmen! Reecius here to talk to you about the Astra Militarum in the new version of Warhammer 40,000. If your heart beats to the rhythm of boots marching and you love the smell of promethium in the morning, then this article is for you.

The Astra Militarum have a long and storied history. They’re comprised of the nameless, faceless billions of brave souls that take up arms in defence of the Imperium. You have to love the idea of a human having the guts to go toe-to-toe with the myriad horrors the 41st Millennium has to offer, armed only with a trusty lasgun and faith in the Emperor.



Currently, Astra Militarum forces often take to the field with big, sprawling infantry platoons sporting numerous attached Characters to give them bonuses or, at the other end of the scale, as largely mobilised tank armies firing massive guns and obliterating the enemy. This combination of hordes of men and powerful machines is a distinctive aspect of the Astra Militarum playstyle.

However, at the moment, they don’t always play on the tabletop the way they’re represented in the background. Wouldn’t it be awesome if some of those units you so rarely see like Scout Sentinels were suddenly not only good, but great? What if Bullgryns and Rough Riders were actually scary in combat? How about Heavy Weapon Squads that actually provide covering fire to the rest of your men instead of just acting as distractions for enemy units? I am here to tell you that all of these things are true in the new edition!



And the hype train just rolls on! Veterans now are truly seasoned warriors that–while no Adeptus Astartes–are soldiers to be respected. Your squads will no longer pop out of their Chimera, shoot one thing, and then die or run away immediately after the enemy returns fire. Nope, now, with the added “encouraging” presence of a nearby Commissar – which limits the losses of a bad Morale test – Astra Militarum are downright stalwart. Even Ratlings – with their sniper weapons allowing them to pick out and target Characters – will now be reaping a tally on your enemy’s leaders in the name of the Emperor!



But it’s not all about the ground pounders. The tanks of the Imperium have had a rough go of it in the current version of the Warhammer 40,000 ruleset, prone to getting destroyed in one shot or ingloriously throwing a tread going over a bush. But no longer. The tanks are back and better than ever. Leman Russes, for example, have Toughness 8 and a 3+ save, so they won’t be slowing down until they’ve lost half of their 12 Wounds. The tanks of the Imperial Guard will definitely be making their mark on battlefields across the Imperium.



There’s so much more to say! Those of you who are long time Astra Militarum players, like me, are going to be thrilled with what is coming. Models you haven’t used in ages, or perhaps those you’ve had your eye on for years, will now be shining stars in your collection.



But here’s one last little tidbit for you, as no conversation about the Guard would be complete without mentioning Orders. One of the Astra Militarum’s most well-known rules mechanics, Orders work automatically now and provide a variety of bonuses. You have 7 to choose from, but the one I want to discuss is ‘First Rank, Fire! Second Rank, Fire!’. This now makes a unit of Astra Militarum infantry treat their lasguns and hot-shot lasguns as Rapid Fire 2; that’s 4 shots per Guardsman at half range! Combined with the fact that every weapon has a chance to hit any target, the much-derided lasgun can now be the deadly laser weapon the Emperor’s armies need.

That’ll be all! Dismissed.

This message was edited 3 times. Last update was at 2017/05/09 18:47:58


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Kid_Kyoto






Probably work

tneva82 wrote:
 jamopower wrote:
How many characters with 10 or more wounds you really think there is, if Guilliman has 9? And how many of those wouldn't be so big that not being able to shoot them would be ridicilous?


Not many especially now but whatabout in future?

Thing is they would have lost NOTHING by putting it into keyword. There's no drawback whatsoever and this one has illogical side effects like wounds being actually detrimental. Assuming Magnus has say 16 wounds he would be better off by giving up 6 of those...That's pretty odd result. You get hurt by getting more wounds. Don't remember many games where you are worse off by having more wounds.

If there was drawback in having protection/deprotection by keyword sure but there isn't. So they made illogicality and hamstrung their choices for future for no benefit. That's not good game design.


This is supposed to be a living ruleset, by my understanding. If they want it to change, they can change it just as easily as they put it in. I wouldn't worry about it.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in ca
Longtime Dakkanaut





 JimOnMars wrote:
 Gamgee wrote:
Well unless the Tau have received a huge overhall the meta against them will be to take as much melee characters as you can possibly cram into an army and make sure to keep as much of them just behind the front wave and then have them go in and destroy it.

If we can't even shoot at them they are basically mini deathstars. They didn't get rid of deathstars they just spread it out over a huge area and made them even more strong and annoying.

I think this is the single worst rule they've previewed from a balance perspective. A simple penalty to shooting at them would have sufficed, but nope. Has to be invincibility. Stronger than any other factions previewed stuff.
This is false. The deathstars were rerollable 2+ for every puppy/screamer in the unit, or a tanking unit like Ghazghkull absorbing everything you throw at it. That is all gone.

Now you can just shoot the meatshields, which Tau is really good at, and pick off some of the characters with your big stuff. I'm surprised you're not thrilled at this, as this is a huge buff for Tau.

Unless they balance our STR 5 Ap5 weapons differently the str 5 actually puts us at a disadvantage to wounding human targets now compared to before. It's harder for them to wound now. So it will take longer to kill off blobs. Let alone the big dudes themselves.

Edit
There is no benefit for our pulse rifle to be str 5 anymore if it has the same effect as Str 4 gun on humans. I really hope they realize this. They are ever so slightly better at wounding vehicles than bolters and lasguns, but who cares? I want dedicated any-tank for that anyways. Against their intended targets they are nerfed.

This message was edited 2 times. Last update was at 2017/05/09 18:51:16


 
   
Made in fi
Locked in the Tower of Amareo





 ClockworkZion wrote:
I have a feeling much of this may follow the same logic that they already are. I mean Magnus is 3x taller than RG and has at least four more wounds to match. The models who are likely going to have more han ten wounds are likely to be biiger than RG. I mean R G oukd at least take a knee to gain some over, what can Magnus do amongst most armies?


Yes it doesn't create huge issues with current characters. Well there might be some characters that are otherwise fairly similar but one has say 8 wounds and other 12 wounds where 12 wounds actually is cheaper(assuming appropriately costed) as 8 wounds is almost certain to be better. That's unintuitive and it restricts kind of models they CAN do.

And the thing is current effect without above limitations could have been done _with_ keywords. That's the thing. There's no drawback for using keywords to do effect. But by using wounds they removed flexibility of the core rules for no benefit.

2024 painted/bought: 109/109 
   
Made in ca
Longtime Dakkanaut






 davou wrote:
 streetsamurai wrote:
For those defending gw on this, could you give us one reason why this method is preferable to using a keyword?


when your doing game design, its easy to assign points values to things you design when they have numeric values.

example

A unit with t3 is worth 5 points, bump to t4 and its worth 10, t5 and it becomes worth 25. Add a wound for 15 points, 4+save, 5 points, 3+ 8 points, 2+ save 15 points.

Make a model have MV 4, 1 point. mv 5, 2 points, mv 6 4 points.....

You can have a chart in the design studio that says how much a model is worth when it has 10 wounds, x save, x toughness etc etc... You cant really assign a value to keywords.

This is why design is so balanced in games like X wing and STAW, the costs are married to the stats and gear. Models that have keywords make it harder to keep a balanced design.

You asked for ONE REASON why this way might be preferable, well there it is. I could probably come up with more, but I dont want too and won't because I dont think that the cant target models with less than 10 wounds is good, nor do I think its bad.... but Im excited to see it work in a game.



Heh??? That's simply not true. You can full well have a certain point value for a certain keyword.
Beside that, the fact that passing the 10 wounds threshold make the characger targetable has to be taken into account when pricing the character, so it would result in exactly the same thing as giving a certain point cost to the keyword

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in fi
Locked in the Tower of Amareo





 lessthanjeff wrote:
If they give a new character 11 wounds it seems like they'd still be better off to me than the numerous monstrous creatures and walkers that we've been playing with.


But worse than W6-W10 characters...Don't you think that's just a wee bit illogical? Being punished for getting extra wound...


Automatically Appended Next Post:
 lessthanjeff wrote:
He has 9 and gets to hide and I can't think of another character that would have more wounds but should still be allowed to hide.


I can think potential characters that could have been created that match those criteria. Too bad with these rules they won't work. For no benefit over keywords.

This message was edited 1 time. Last update was at 2017/05/09 18:51:12


2024 painted/bought: 109/109 
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 kronk wrote:
Q: > Guilliman standing further away than a single guardsman.
> Enemy cannot target the huge dude that towers over vehicles, because single Guardsman is closer.
Makes sense.
A: If your army can't kill that one Guardsman first, what exactly were you going to shoot at Guilliman that was going to worry him?


Lurve the snark!


I'd "lurve" it a lot more if they weren't deploying it against perfectly valid comments.

Assuming, as seems safe, that the controlling player will decide which models are casualties, you'd have to throw half an army's worth of shooting into that Guard unit if it's a blobsquad before you can "worry" Girlyman. And that is BS when three Guardsmen would have to stand one atop another to even tickle Rowboat's chin.

Also, this new trend to praise companies for what used to be called "bad customer service" seems really wierd to me - is it a "I got mine, Jack" situation where the praisers just genuinely think they're never going to be on the recieving end? Because that's silly - show companies they can deflect criticism with a sufficiently witty put-down and it won't be long before they're using it to deflect all criticism, valid or otherwise.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in ca
Longtime Dakkanaut






 lessthanjeff wrote:
 streetsamurai wrote:
For those defending gw on this, could you give us one reason why this method is preferable to using a keyword?


I suspect they're trying to reduce the number of keywords that they have to type up rules in other places for. As it is now, think how many pages are tied up with flipping through the pages of bikes, jetbikes, infantry, jetpacks, jump packs, monstrous creatures, independent character, transports, skimmers, etc. I've been under the impression they're trying to do away with references to external rules to reduce that kind of thing. All rules on the data sheet and what not.


So they could have simply use a bespoken rule instead. After all, isn't this 40k the bespoken edition

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Gamgee, I'm a Tau player too, but God. You are more apropiate in a Apocalyptic cult, stop being so dramatic.
No, not every new rule in 8th is designed to destroy Tau's

 Yodhrin wrote:

Also, this new trend to praise companies for what used to be called "bad customer service" seems really wierd to me - is it a "I got mine, Jack" situation where the praisers just genuinely think they're never going to be on the recieving end? Because that's silly - show companies they can deflect criticism with a sufficiently witty put-down and it won't be long before they're using it to deflect all criticism, valid or otherwise.


You have a point. But before, "good customer service" was basically saying that the customer is always right. We live in the age of internet, in the age of people over exagerating things and making campaings for whatever reason they feel like. The internet has given people a platform to give away their opinions, and in general that as caused people to be even more convinced that other people should pay attention to their opinions.
A little of snark to people that just don't know how to properly give away critizism don't hurt anybody. Obviously, if it degenerates in what are you saying, to be honest, it will be a problem? Bad PR cause companies loses of money. Companies don't want to lose money, so is in their interest to don't gain bad PR.

EDIT: This had better meaning in my head, I have failed to translate it to english in a clear way, sorry.

This message was edited 3 times. Last update was at 2017/05/09 18:58:17


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 streetsamurai wrote:
 ClockworkZion wrote:
 streetsamurai wrote:
For those defending gw on this, could you give us one reason why this method is preferable to using a keyword?

I already have: if it applies to all models then the keyword method is useless. We need the full rules to know more. Fresking out now does no one any good.




No it aint, and we already gave you reason why. But then, you seem to prefer to ignore the issue

If it works the same for non character models than what is the point of making a keyword to do something that you can just assign a rule for? Especially if the units in question will be the same regardless?

You've latched onto this idea that the only way this can work is through keywords and reject any other stance. This is not being open to discussion, it's an attempt to brow beat everyone else into submission.

Discussing how GW "should" do something isn't really on topic anyways. They made the choice they did, it was playtested and apparently didn't horribly fail and now we have it. Claiming it's broken when we only have two models as an example (one of which only reachers the other's knee) is hyperbole. Claiming they "should" have done it a different way without the full list of the models actually effected is frankly just as bad.

Discussion is good. Even discussion on why you don't like something is good. Brow beating everyone with how you want it because it doesn't fit your world view of how the game mechanics for an edition you can't even play yet and don't have all the rules for is hardly acceptable. We can save roasting GW's design team for after the release. This is a thread for the new edition, not how we think they should have wrote it to make the new edition we don't have better.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Gamgee wrote:
Unless they balance our STR 5 Ap5 weapons differently the str 5 actually puts us at a disadvantage to wounding human targets now compared to before. It's harder for them to wound now. So it will take longer to kill off blobs. Let alone the big dudes themselves.

Edit
There is no benefit for our pulse rifle to be str 5 anymore if it has the same effect as Str 4 gun on humans. I really hope they realize this. They are ever so slightly better at wounding vehicles than bolters and lasguns, but who cares? I want dedicated any-tank for that anyways. Against their intended targets they are nerfed.
Those same STR 5 guns are still much better at hurting MEQ than GEQ.
Yes, the new S/T chart means that higher STR weapons have gotten worse. Necron players are now only wounding MEQ on a 3+ as well.
   
Made in us
Nurgle Chosen Marine on a Palanquin





 ClockworkZion wrote:
 nintura wrote:
 Crimson wrote:

I don't think it is at all weird that Guilliman can hide behind infantry while Magnus can't.


Put RG up next to a regular marine though. Then tell me how he hides in the middle of that lol

He wears a really big camo cloak.


A really big camo cloak printed with images of regular marines...

T
   
Made in ca
Longtime Dakkanaut






 Yodhrin wrote:
 kronk wrote:
Q: > Guilliman standing further away than a single guardsman.
> Enemy cannot target the huge dude that towers over vehicles, because single Guardsman is closer.
Makes sense.
A: If your army can't kill that one Guardsman first, what exactly were you going to shoot at Guilliman that was going to worry him?


Lurve the snark!


I'd "lurve" it a lot more if they weren't deploying it against perfectly valid comments.

Assuming, as seems safe, that the controlling player will decide which models are casualties, you'd have to throw half an army's worth of shooting into that Guard unit if it's a blobsquad before you can "worry" Girlyman. And that is BS when three Guardsmen would have to stand one atop another to even tickle Rowboat's chin.

Also, this new trend to praise companies for what used to be called "bad customer service" seems really wierd to me - is it a "I got mine, Jack" situation where the praisers just genuinely think they're never going to be on the recieving end? Because that's silly - show companies they can deflect criticism with a sufficiently witty put-down and it won't be long before they're using it to deflect all criticism, valid or otherwise.


Agreed with you. That was a ridiculous rebuttal, even thought I liked most of the rest of the Q&A

This message was edited 1 time. Last update was at 2017/05/09 18:54:43


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

tneva82 wrote:
 ClockworkZion wrote:
I have a feeling much of this may follow the same logic that they already are. I mean Magnus is 3x taller than RG and has at least four more wounds to match. The models who are likely going to have more han ten wounds are likely to be biiger than RG. I mean R G oukd at least take a knee to gain some over, what can Magnus do amongst most armies?


Yes it doesn't create huge issues with current characters. Well there might be some characters that are otherwise fairly similar but one has say 8 wounds and other 12 wounds where 12 wounds actually is cheaper(assuming appropriately costed) as 8 wounds is almost certain to be better. That's unintuitive and it restricts kind of models they CAN do.

And the thing is current effect without above limitations could have been done _with_ keywords. That's the thing. There's no drawback for using keywords to do effect. But by using wounds they removed flexibility of the core rules for no benefit.

Railing on and on about how they COULD screw everything up without evidence is merely baseless conjecture that lends nothingnto e discussion of the information we actually have.
   
Made in us
Stalwart Veteran Guard Sergeant





 kestral wrote:
Snipers killing characters makes me happy. On the other hand, the math is probably terrible. Assuming S4, BS 3 you need what, 200+ shots to kill Rowboat? Maybe they will be better than that against characters. Not thrilled to see characters jacked up with more wounds and such myself.

I suspect sniper rifles and the like will be more useful for offing smaller, generic characters that give force multiplier buffs, rather than plinking wounds off a big nasty. (which is all that they're good for now, incidentally)

   
Made in ca
Longtime Dakkanaut





 Galas wrote:
Gamgee, I'm a Tau player too, but God. You are more apropiate in a Apocalyptic cult, stop being so dramatic.
No, not every new rule in 8th is designed to destroy Tau's

These rules most likely kill off shooting army viability as well. Also have you seen me complain about every other rule prevfiew? No I've been on board with almost all of them. Stop acting like I hate everything they've done. I hate this rule because it is undercutting a lot of the work they've done to this point to make the game more balanced. All they needed to do was make it a penalty to hit special characters who were not the closest target. Instead they make them invincible and this will be abused.

So stop trying to form the anti-Gamgee mob again please.
   
Made in us
Sneaky Striking Scorpion





 labmouse42 wrote:
 En Excelsis wrote:
I don't recall ever presenting 'derisive criticism' for these folks. All I am saying is that the coming edition will including rules born of their bias. And I bring that up to illustrate that their bias is the bias a very small minority. I suspect (and could be wrong but...) a large portion of the 40k playerbase are not in fact large scale tournament/event organizers.

This is the undefinable argument about trying silent majorities and vocal minorities. I think it's fair to say that the majority of 40k players are hobbyists, and only a very small few (by %) have turned that hobby into a profession. the nature of that profession, i.e. hosting tournaments and other events, will create a natural bias to make those parts of the game better as the cost of other parts of the game. To be a store owner or event organizer you are almost forced to be more vocal in the community than a hobbyist who plays occasionally with friends at home or at their FLGS. Hence the vocal minority...


A poll was ran a few years ago asking that very question (along with a myriad of others) While some of the meta has changed since the poll was ran, other questions are fairly static.
Spoiler:

Most of the players have played in and enjoyed competitive play.


Most players seem to think that organizations like the ITC add value to 40k.


Most players seem to think game balance and updating old rules are the most important things GW should be doing.


Very cool info, thanks! I have no doubt that lots of players participate in competitive play, but my point was more about the organizers (store owners, tournament managers, etc.) and less about every player who has ever or will ever be a part of those events.

Still the info is interesting. I am a little concerned about the results. The fact that 'adding model diversity and updating old or out of print models' was not only first rank but totally absent from the list is just... well it just makes me sad.

If I had one wish of GW it would be that they add more models (plastic). I'd love to have a full lineup of guard options in plastic. Mordians, Tallaran, Valhallans, Vestroyans, etc. More updates for SoB, Space Marine models that aren't 'ultra' version of everything. It would be pretty amazing to see an honor guard for the Salamanders or White Scars for example. Black Templars could also use some love.

I truly believe that the game would benefit more from model additions than to a complete overhaul of the rules.

Who knows, maybe once this overhaul is out of the way GW can finally get to those old models...

After all, what value is there is making old army's more competitive or balanced if the models are so hideously out of date that no one wants to play them anyway.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Rending as a rule could be replaced with Mortal Wounds. Assuming of course sniper weapons get Rending back...
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 Yodhrin wrote:
 kronk wrote:
Q: > Guilliman standing further away than a single guardsman.
> Enemy cannot target the huge dude that towers over vehicles, because single Guardsman is closer.
Makes sense.
A: If your army can't kill that one Guardsman first, what exactly were you going to shoot at Guilliman that was going to worry him?


Lurve the snark!


I'd "lurve" it a lot more if they weren't deploying it against perfectly valid comments.

Assuming, as seems safe, that the controlling player will decide which models are casualties, you'd have to throw half an army's worth of shooting into that Guard unit if it's a blobsquad before you can "worry" Girlyman. And that is BS when three Guardsmen would have to stand one atop another to even tickle Rowboat's chin.

Also, this new trend to praise companies for what used to be called "bad customer service" seems really wierd to me - is it a "I got mine, Jack" situation where the praisers just genuinely think they're never going to be on the recieving end? Because that's silly - show companies they can deflect criticism with a sufficiently witty put-down and it won't be long before they're using it to deflect all criticism, valid or otherwise.


Because it's fething funny. It's a game company. I play games to have fun. These are the designers answering questions about a game. Some of us are kids at heart.

And some of us are not.
Spoiler:

This message was edited 1 time. Last update was at 2017/05/09 19:07:32


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Kid_Kyoto






Probably work

 streetsamurai wrote:
 Yodhrin wrote:
 kronk wrote:
Q: > Guilliman standing further away than a single guardsman.
> Enemy cannot target the huge dude that towers over vehicles, because single Guardsman is closer.
Makes sense.
A: If your army can't kill that one Guardsman first, what exactly were you going to shoot at Guilliman that was going to worry him?


Lurve the snark!


I'd "lurve" it a lot more if they weren't deploying it against perfectly valid comments.

Assuming, as seems safe, that the controlling player will decide which models are casualties, you'd have to throw half an army's worth of shooting into that Guard unit if it's a blobsquad before you can "worry" Girlyman. And that is BS when three Guardsmen would have to stand one atop another to even tickle Rowboat's chin.

Also, this new trend to praise companies for what used to be called "bad customer service" seems really wierd to me - is it a "I got mine, Jack" situation where the praisers just genuinely think they're never going to be on the recieving end? Because that's silly - show companies they can deflect criticism with a sufficiently witty put-down and it won't be long before they're using it to deflect all criticism, valid or otherwise.


Agreed with you. That was a ridiculous rebuttal, even thought I liked most of the rest of the Q&A


We also don't know the exact wording of the rule, nor of the split fire rules. Maybe you can fire enough of it into the one guardsman to drop him, and then fire the rest into RG?

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in de
Longtime Dakkanaut




Hmm


It's not like you could target an Avatar "hiding" in a unit of Guardians or Abaddon running with some Cultists or a Thunderwolf Wolflord in a unit of puppies under current rules.


Not sure what changed, conceptually, not how its handled mechanically, from 7th (6th, 5th) to 8th that makes people so upset about this.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Gamgee wrote:
 Galas wrote:
Gamgee, I'm a Tau player too, but God. You are more apropiate in a Apocalyptic cult, stop being so dramatic.
No, not every new rule in 8th is designed to destroy Tau's

These rules most likely kill off shooting army viability as well. Also have you seen me complain about every other rule prevfiew? No I've been on board with almost all of them. Stop acting like I hate everything they've done. I hate this rule because it is undercutting a lot of the work they've done to this point to make the game more balanced. All they needed to do was make it a penalty to hit special characters who were not the closest target. Instead they make them invincible and this will be abused.

So stop trying to form the anti-Gamgee mob again please.


Sorry, It wasn't my intention. Maybe I have miss-read your comments in this and other threads. We live in agitated times and errors are made.
So, I apologize!

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
 
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