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![[Post New]](/s/i/i.gif) 2017/05/09 21:08:59
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Irked Necron Immortal
Colorado
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Eyjio wrote: streetsamurai wrote:Guess a lot of people simply lack some critical thinking skills, and prefer to only praise whatever is given to them
This is you right now:
Not everyone who disagrees with your opinion is an idiot, nor is everyone praising this change a yes man. Take the chip off your shoulder and try not to insult people next time.
+1
I'm tired of these incessant arguments, ruins the thread.
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![[Post New]](/s/i/i.gif) 2017/05/09 21:10:41
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Decrepit Dakkanaut
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insaniak wrote: Crimson wrote:
I trust GW understands the implications of the system they've created and assigns stats accordingly.
For 6th/7th ed, they created a system that allowed people to create insane deathstars and were surprised when people used it to create insane deathstars... So I wouldn't count on that.
True. True. That was also 3 years ago now and that quite a bit has changed wouldn't you say?
If I had told you back then that GW would have a community page, free core and unit rules, and a twitch channel...would you have laughed at how preposterous it sounded?
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![[Post New]](/s/i/i.gif) 2017/05/09 21:10:58
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Dakka Veteran
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Exarchs would be treated the same way champions are in AoS. Since, exarchs in all previous editions couldn't leave their unit that makes them nothing more then sergeants. Example of that is in the white lions: That pretty much says one guy is the leader of the squad. I would assume the complex dataslate allows the exarch to take special equipment.
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This message was edited 1 time. Last update was at 2017/05/09 21:11:11
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![[Post New]](/s/i/i.gif) 2017/05/09 21:12:12
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Kid_Kyoto
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I know it took me an embarassingly large amount of time to realize that the 40k community website wasn't just some dude's rumor blog
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![[Post New]](/s/i/i.gif) 2017/05/09 21:12:57
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Decrepit Dakkanaut
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Youn wrote:Exarchs would be treated the same way champions are in AoS. Since, exarchs in all previous editions couldn't leave their unit that makes them nothing more then sergeants.
Example of that is in the white lions:
That pretty much says one guy is the leader of the squad. I would assume the complex dataslate allows the exarch to take special equipment.
Maybe. The wording for the Kroot Shaper example makes it seem like he effects units outside his own.
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![[Post New]](/s/i/i.gif) 2017/05/09 21:14:02
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Pious Palatine
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streetsamurai wrote:Guess a lot of people simply lack some critical thinking skills, and prefer to only praise whatever is given to them
Wow, since literally nothing you've ever said has ever even approached being correct then we must be the most intelligent bunch of people on the planet!
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![[Post New]](/s/i/i.gif) 2017/05/09 21:15:20
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Powerful Phoenix Lord
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So getting back on track, I think my comment got lost a few pages back: Galef wrote:What I think will be interesting to see which characters retain the "character" keyword. Currently Wraithlords and DreadKnights are characters and judging from the profile of the Dreadnaught and Guiliman, neither is likely to exceed 10 wounds. I'd be willing to bet that both lose the 'character' keyword, otherwise it will be ridiculously easy to game the system and keep them hidden. - Although if WLs kept the character keyword, it would make them potentially usable again. And fluffy to have them walk near some Wraithguard/blades -
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This message was edited 2 times. Last update was at 2017/05/09 21:19:41
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![[Post New]](/s/i/i.gif) 2017/05/09 21:17:25
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Kid_Kyoto
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Galef wrote:So getting back on track, I think my comment got lost a few pages back:
Galef wrote:What I think will be interesting to see which characters retain the "character" keyword.
Currently Wraithlords and DreadKnights are characters and judging from the profile of the Dreadnaught and Guiliman, neither is likely to exceed 10 wounds.
I'd be willing to bet that both lose the 'character' keyword, otherwise it will be ridiculously easy to game the system and keep them hidden.
-
I expect to see a lot of the "character for everyone" dialed back. I think it was over-generously handed out for challenges.
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![[Post New]](/s/i/i.gif) 2017/05/09 21:17:35
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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[MOD]
Making Stuff
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The personal attacks need to stop.
We're talking about a game of toy soldiers here. If you can't do that in a civil fashion, I would recommend finding somewhere else to spend your time. This thread is clunky enough without clogging it up with that nonsense.
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![[Post New]](/s/i/i.gif) 2017/05/09 21:18:50
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Brutal Black Orc
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Galef wrote:So getting back on track, I think my comment got lost a few pages back:
Galef wrote:What I think will be interesting to see which retain the "character" keyword.
Currently Wraithlords and DreadKnights are and judging from the profile of the Dreadnaught and Guiliman, neither is likely to exceed 10 wounds.
I'd be willing to bet that both lose the 'character' keyword, otherwise it will be ridiculously easy to game the system and keep them hidden.
-
I'm pretty sure wraithlords nor dreadknights are NOT characters.
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![[Post New]](/s/i/i.gif) 2017/05/09 21:18:59
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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[MOD]
Making Stuff
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daedalus wrote:
I expect to see a lot of the "character for everyone" dialed back. I think it was over-generously handed out for challenges.
Indeed. I would expect that Wraithlords and Dreadknights would both lose it.
Automatically Appended Next Post:
They're not Independent Characters, but they gained Character in the latest iterations of their respective codexes, IIRC, so that they could join in the 'fun' of Challenges.
Most likely scenario will be as suggested just up aways - Anyone with 'Character' will lose it, and 'Independent Characters' will just become 'Characters'...
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This message was edited 2 times. Last update was at 2017/05/09 21:21:07
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![[Post New]](/s/i/i.gif) 2017/05/09 21:22:12
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Pious Palatine
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insaniak wrote: Crimson wrote:
I trust GW understands the implications of the system they've created and assigns stats accordingly.
For 6th/7th ed, they created a system that allowed people to create insane deathstars and were surprised when people used it to create insane deathstars... So I wouldn't count on that.
I will agree that this a something that creates a bit of a red flag for GW, not being able to headshot characters until you've killed everything in front of them means that designing characters is always going to be on a bit of a knifes edge as far as balance is concerned. It is mitigated somewhat by melee characters not getting as much protection out of it unless in a totally melee centric army and the higher overall speed of many armies, but it is a level of nuance that GW has not handled well in the past.
This is a wait and see for me that I think will ultimately come down to whether or not reece, frankie, and the other playtesters had enough time to properly abuse this rule and whether GW took appropriate feedback.
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![[Post New]](/s/i/i.gif) 2017/05/09 21:23:41
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Quick-fingered Warlord Moderatus
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insaniak wrote: Crimson wrote:
I trust GW understands the implications of the system they've created and assigns stats accordingly.
For 6th/7th ed, they created a system that allowed people to create insane deathstars and were surprised when people used it to create insane deathstars... So I wouldn't count on that.
GW isnt going it alone this time though, they're getting input/testing from top tournament organizers and players. If anyone would find something to weasle using the rules, it would be them
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3000
4000 |
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![[Post New]](/s/i/i.gif) 2017/05/09 21:26:22
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Nasty Nob
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WrentheFaceless wrote: insaniak wrote: Crimson wrote:
I trust GW understands the implications of the system they've created and assigns stats accordingly.
For 6th/7th ed, they created a system that allowed people to create insane deathstars and were surprised when people used it to create insane deathstars... So I wouldn't count on that.
GW isnt going it alone this time though, they're getting input/testing from top tournament organizers and players. If anyone would find something to weasle using the rules, it would be them
+1
Further they seem to be open to the idea of admitting mistakes so that they can be fixed this time. So the stuff that does get past the playtesting (and stuff will) can at least be raged against constructively instead of just using the yelling wall like we've had to in the past.
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2017/05/09 21:26:25
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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[MOD]
Making Stuff
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ERJAK wrote:
I will agree that this a something that creates a bit of a red flag for GW, not being able to headshot characters until you've killed everything in front of them means that designing characters is always going to be on a bit of a knifes edge as far as balance is concerned. It is mitigated somewhat by melee characters not getting as much protection out of it unless in a totally melee centric army and the higher overall speed of many armies, but it is a level of nuance that GW has not handled well in the past..
I'm actually more concerned that it will go the other way - they'll be designing characters around the idea that they're effectively invulnerable to enemy shooting, when in practice people very quickly just get used to setting up screens or using terrain to snipe characters at will. So the end result is characters being much more fragile than they should be.
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![[Post New]](/s/i/i.gif) 2017/05/09 21:26:28
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Powerful Phoenix Lord
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insaniak wrote: daedalus wrote: I expect to see a lot of the "character for everyone" dialed back. I think it was over-generously handed out for challenges.
Indeed. I would expect that Wraithlords and Dreadknights would both lose it. Automatically Appended Next Post: They're not Independent Characters, but they gained Character in the latest iterations of their respective codexes, IIRC, so that they could join in the 'fun' of Challenges. Most likely scenario will be as suggested just up aways - Anyone with 'Character' will lose it, and 'Independent Characters' will just become 'Characters'...
Actually, both had "Character" prior to challenges being introduced to 40K, so it had nothing to do with challenges then. But I agree that DKs will likely lose it. Wraithlords, being LORDS afterall, might actually keep 'character'. The model isn't as big as it used to appear, being no bigger than a Tau Broadside or Canoptek Wraith. I would like it if Wraithlords stayed characters with say a 9" Move. At their current price point (or equivalent for 8th) they might be decent finally. -
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This message was edited 3 times. Last update was at 2017/05/09 21:27:45
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![[Post New]](/s/i/i.gif) 2017/05/09 21:28:31
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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[MOD]
Making Stuff
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WrentheFaceless wrote:
GW isnt going it alone this time though, they're getting input/testing from top tournament organizers and players. If anyone would find something to weasle using the rules, it would be them
Yup... and they've done that before, too. What happens in practice is that they listen to the feedback for exactly as long as it fits what they want to hear, and just ignore it the rest of the time.
It's certainly possible that they're doing it differently this time (and feedback from AoS players does seem to indicate that this is in evidence) but right now it feels a little bit like Lucy holding that football.
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![[Post New]](/s/i/i.gif) 2017/05/09 21:39:58
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Grim Dark Angels Interrogator-Chaplain
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So long as everyone doesn't have a screaming fit and engages NuGW politely about any broken elements, they're showing willingness to respond to player feedback these days. Enough people write in, stuff could get changed.
Some of the stuff in this thread typifies why they haven't listened in the past, tbh.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/05/09 21:40:26
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Chaplain with Hate to Spare
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The fact I have an entire squad of Deathwatch with Stalker Patter Boltguns just got juicier. Also, I can't wait to stick a Vindicare Assassin on the field. Sniper weapons are going to be fun.
I still worry about the transport issue. Hopefully I will still be able to run Pedro Kantor inside a Land Raider with a squad of Terminators or Centurions. I hope his +1 Attack to his Squad becomes +1 Attack in a 12" bubble.
I have three Squads of Sniper Scouts. I guess two will go to my Crimson Fists and one will go to my Blood Angels. And here I was hoping I would have a reason to run Tactical Squads instead of Scouts. That's unfortunate.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2017/05/09 21:45:49
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Tzeentch Aspiring Sorcerer Riding a Disc
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davou wrote: WrentheFaceless wrote: insaniak wrote: Crimson wrote:
I trust GW understands the implications of the system they've created and assigns stats accordingly.
For 6th/7th ed, they created a system that allowed people to create insane deathstars and were surprised when people used it to create insane deathstars... So I wouldn't count on that.
GW isnt going it alone this time though, they're getting input/testing from top tournament organizers and players. If anyone would find something to weasle using the rules, it would be them
+1
Further they seem to be open to the idea of admitting mistakes so that they can be fixed this time. So the stuff that does get past the playtesting (and stuff will) can at least be raged against constructively instead of just using the yelling wall like we've had to in the past.
These are very reasonable fears and very reasonable hopes. Honestly, the new 40k and the soon to follow codecies will show us whether GW has actually turned a new leaf, or if it is all PR.
Personally, I find Blood Bowl to be their best balanced game- and the Blood Bowl rules set was achieved through some very strong player feedback (in the end, they got a group of fans outside of GW to update their rulebook).
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![[Post New]](/s/i/i.gif) 2017/05/09 21:45:57
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Regular Dakkanaut
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Do we think transports will allow on multiple units now? I can't imagine that a character would need to have a whole transport to themselves. I'm now imagining a marine commander in a land raider telling a termi squad to push off as he likes his leg room.
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![[Post New]](/s/i/i.gif) 2017/05/09 21:48:08
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Chaplain with Hate to Spare
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Cosmic Schwung wrote:Do we think transports will allow on multiple units now? I can't imagine that a character would need to have a whole transport to themselves. I'm now imagining a marine commander in a land raider telling a termi squad to push off as he likes his leg room.
I sincerely hope they allow characters to ride in transports with units. I don't think multiple units should be able to ride in one transport though.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2017/05/09 21:48:14
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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[MOD]
Making Stuff
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Cosmic Schwung wrote:Do we think transports will allow on multiple units now? I can't imagine that a character would need to have a whole transport to themselves. I'm now imagining a marine commander in a land raider telling a termi squad to push off as he likes his leg room.
At the very least I would expect transports to allow a unit and a character. Probably won't go as far as multiple units beyond that.
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![[Post New]](/s/i/i.gif) 2017/05/09 21:51:17
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Legendary Master of the Chapter
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insaniak wrote:Cosmic Schwung wrote:Do we think transports will allow on multiple units now? I can't imagine that a character would need to have a whole transport to themselves. I'm now imagining a marine commander in a land raider telling a termi squad to push off as he likes his leg room.
At the very least I would expect transports to allow a unit and a character. Probably won't go as far as multiple units beyond that.
I would think so considering iirc one of the answers to a tanky character question was to put them in a tank.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/05/09 21:54:45
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Longtime Dakkanaut
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While it feels alien is there any reason why transports carrying two small squads would break the game?
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![[Post New]](/s/i/i.gif) 2017/05/09 21:59:38
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Courageous Space Marine Captain
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Tyel wrote:While it feels alien is there any reason why transports carrying two small squads would break the game?
Not that I can think of.
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![[Post New]](/s/i/i.gif) 2017/05/09 21:59:42
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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[MOD]
Making Stuff
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Tyel wrote:While it feels alien is there any reason why transports carrying two small squads would break the game?
It's a points-for-effect issue.
A transport vehicle is effectively some extra protection and an enhanced movement for a given points investment. So when you pay, say, 50 points for a transport, you're paying 50 points to give a unit the ability to move faster and gain some protection from enemy shooting.
If you can put two units in that one transport, all of a sudden you're paying the same points cost, but two separate units are benefiting from it at the same time... something that in the current system you would need to pay twice for.
Of course, in the current game where armies potentially have access to an entire free motorpool, that seems somewhat of an irrelevant point... but it's something that should be considered in the game design.
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![[Post New]](/s/i/i.gif) 2017/05/09 22:02:31
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Regular Dakkanaut
Denmark
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insaniak wrote:Cosmic Schwung wrote:Do we think transports will allow on multiple units now? I can't imagine that a character would need to have a whole transport to themselves. I'm now imagining a marine commander in a land raider telling a termi squad to push off as he likes his leg room.
At the very least I would expect transports to allow a unit and a character. Probably won't go as far as multiple units beyond that.
Maybe it will be on a model and not unit basis?
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![[Post New]](/s/i/i.gif) 2017/05/09 22:03:00
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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insaniak wrote:Tyel wrote:While it feels alien is there any reason why transports carrying two small squads would break the game?
It's a points-for-effect issue.
A transport vehicle is effectively some extra protection and an enhanced movement for a given points investment. So when you pay, say, 50 points for a transport, you're paying 50 points to give a unit the ability to move faster and gain some protection from enemy shooting.
If you can put two units in that one transport, all of a sudden you're paying the same points cost, but two separate units are benefiting from it at the same time... something that in the current system you would need to pay twice for.
Of course, in the current game where armies potentially have access to an entire free motorpool, that seems somewhat of an irrelevant point... but it's something that should be considered in the game design.
Then, they should made the vehicle exploding more deadly to the units inside, to made it a more risk-management decission.
Put all your eggs in one basket, style of thing.
And, having less transports just makes to your opponent more easy to stop your army. They only need to kill one transport to make two of your units lose it, for example.
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This message was edited 1 time. Last update was at 2017/05/09 22:04:03
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/05/09 22:04:38
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
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Kid_Kyoto
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Galef wrote:
Actually, both had "Character" prior to challenges being introduced to 40K, so it had nothing to do with challenges then.
But I agree that DKs will likely lose it. Wraithlords, being LORDS afterall, might actually keep 'character'. The model isn't as big as it used to appear, being no bigger than a Tau Broadside or Canoptek Wraith.
Technically true for GK, but remember that the 5th ed GK codex was the last one before the release of 6th. They HAD to know what was coming, and I'd suspect that they designed it with that advance knowledge, especially since Ward was on the design team for both (from what I recall).
I don't remember "character" actually meaning anything in 5th ed, but that was many, many beers ago, so who knows..
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