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![[Post New]](/s/i/i.gif) 2017/05/10 22:15:57
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2 / New FB summary
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Shas'la with Pulse Carbine
Eastern Fringe
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"Looking through the comments, It's incredible how blatantly communicated information can be misinterpreted so easily. I don't envy whoever has to answer the same question about twinlinked heavy bolters over and over again."
This a hundred times over. It is amazing.
It was so utterly clear what twin linked meant. Are people just willingly trying to misinterpret what's being said? Stupidity? Blind irrationality? Trolling?
GW - "The sky is blue"
Neckbeard - "So everything that isn't the sky isn't blue?"
GW - "That's not what we said"
Neckbeard - "But you didn't NOT say that"
GW - "The sky is blue doesn't mean other things aren't also blue"
Neckbeard - "So all other things are blue?"
GW - "NO, some other things are blue"
Neckbeard - " and the Sky is blue?"
GW - "That's what we said!!"
Neckbeard - "Ok, it's not my fault you weren't very clear."
WTF
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The first rule of unarmed combat is: don’t be unarmed. |
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![[Post New]](/s/i/i.gif) 2017/05/10 22:16:13
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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ClockworkZion wrote: Unusual Suspect wrote:Speaking of pricier, combi-weapons are also almost certainly going to get more expensive (by definition, as or more expensive than the special weapon they represent, since by default they can fire as that special weapon every single round in a way that is indistinguishable from simply having that special weapon, AND they have options beyond that).
I'm thinking they'll be the cost of the special weapon at least, if not a special weapon plus bolter combined.
They should cost as a bolter+special weapon+bonus. If you don't pay a bonus for the flexibility they offer, is just always better to have a combi weapon than just a special weapon.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/05/10 22:18:58
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Archmagos Veneratus Extremis
On the Internet
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Rippy wrote:I only have two of them in the OP, I will have a look and see.
It was from the comments on yesterday's articles. I had two posts with the stuff. I'll see if I can refind them since they were in that mess. Automatically Appended Next Post: Hollow wrote:"Looking through the comments, It's incredible how blatantly communicated information can be misinterpreted so easily. I don't envy whoever has to answer the same question about twinlinked heavy bolters over and over again."
This a hundred times over. It is amazing.
It was so utterly clear what twin linked meant. Are people just willingly trying to misinterpret what's being said? Stupidity? Blind irrationality? Trolling?
GW - "The sky is blue"
Neckbeard - "So everything that isn't the sky isn't blue?"
GW - "That's not what we said"
Neckbeard - "But you didn't NOT say that"
GW - "The sky is blue doesn't mean other things aren't also blue"
Neckbeard - "So all other things are blue?"
GW - "NO, some other things are blue"
Neckbeard - " and the Sky is blue?"
GW - "That's what we said!!"
Neckbeard - "Ok, it's not my fault you weren't very clear."
WTF
The original article had a typo about TL being double shots at half range.
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This message was edited 1 time. Last update was at 2017/05/10 22:20:38
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![[Post New]](/s/i/i.gif) 2017/05/10 22:21:08
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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[MOD]
Making Stuff
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Hollow wrote:"Looking through the comments, It's incredible how blatantly communicated information can be misinterpreted so easily. I don't envy whoever has to answer the same question about twinlinked heavy bolters over and over again."
This a hundred times over. It is amazing.
It was so utterly clear what twin linked meant. Are people just willingly trying to misinterpret what's being said? Stupidity? Blind irrationality? Trolling?
No... the article originally said something different, and they changed it.
casvalremdeikun wrote:
As you say, points costs aren't going to stay the same. TL stuff will certainly get pricier in comparison to currently. We shall see!
I certainly hope so, because otherwise there is no reason to take a special weapon when there is an option for a Combi.
For the most part (Sternguard being the notable exception), they're not available to the same models.
But yes, it would seem likely that the combi weapon should be slightly more expensive than the special weapon incorporated into it... Automatically Appended Next Post: Galas wrote:
They should cost as a bolter+special weapon+bonus. If you don't pay a bonus for the flexibility they offer, is just always better to have a combi weapon than just a special weapon.
They do pay for the flexibility, with the To Hit penalty.
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This message was edited 3 times. Last update was at 2017/05/10 22:22:57
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![[Post New]](/s/i/i.gif) 2017/05/10 22:29:10
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2 / New FB summary
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Chaplain with Hate to Spare
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Considering that Boltguns aren't insanely good in the first place, I would expect more than 5 pts on the cost of a special weapon. As you said, beyond Sergeants, Sternguard, and Command Squads, Combi aren't available to the same models. I am glad I have modeled my Sternguard with Combi weapons rather than any special weapons (I don't give up Boltguns lightly because of Crimson Fists, but also SI Ammo made the Boltgun and Combi Weapon the more favorable choice).
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2017/05/10 22:32:14
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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insaniak wrote:Automatically Appended Next Post:
Galas wrote:
They should cost as a bolter+special weapon+bonus. If you don't pay a bonus for the flexibility they offer, is just always better to have a combi weapon than just a special weapon.
They do pay for the flexibility, with the To Hit penalty.
The To Hit penalty is only if you shoot both at the same time in the same turn, if not, you can choose what to shoot every turn. So no, it need to have a bonus on top of the price of the bolter+Special Weapon. But as bolters are free, basically just a price for being "combi"
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This message was edited 1 time. Last update was at 2017/05/10 22:33:25
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/05/10 22:32:41
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Decrepit Dakkanaut
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Grinshanks wrote:
Is it me or are just really not understanding people's worry about melee units not making it to combat? I mean it honestly doesn't matter what a melee weapon does if the units carrying are never going to make it across the table.
I honestly haven't seen anything that makes horde armies viable, just a lot that makes them worse.
If two heavy bolters does double the shots...then two ccws do...twice the attacks?
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This message was edited 1 time. Last update was at 2017/05/10 22:33:03
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![[Post New]](/s/i/i.gif) 2017/05/10 22:37:47
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Archmagos Veneratus Extremis
On the Internet
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Daedalus81 wrote: Grinshanks wrote:
Is it me or are just really not understanding people's worry about melee units not making it to combat? I mean it honestly doesn't matter what a melee weapon does if the units carrying are never going to make it across the table.
I honestly haven't seen anything that makes horde armies viable, just a lot that makes them worse.
If two heavy bolters does double the shots...then two ccws do...twice the attacks?
Could be possible. A full round of attacks from both at -1 to hit perhaps?
That said, I don't think the Pistol will serve as a CCW in the new edition, so likely no bonus attacks there.
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![[Post New]](/s/i/i.gif) 2017/05/10 22:40:35
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2 / New FB summary
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Longtime Dakkanaut
Indiana
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Yeah, but you still get to shoot it in the shooting phase while engaged so......
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![[Post New]](/s/i/i.gif) 2017/05/10 22:41:57
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2 / New FB summary
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Chaplain with Hate to Spare
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Leth wrote:Yeah, but you still get to shoot it in the shooting phase while engaged so......
Which helps lower strength models equipped with special pistols out, but not really anyone else.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2017/05/10 22:42:54
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2 / New FB summary
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Lone Wolf Sentinel Pilot
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Battle Cannons are Heavy now. I guess that means Ordnance is kicking the bucket, and I'm quite happy about it. Although it appears new melta damage is kind of like how Ordnance worked.
Overall, I'm quite pleased with what I saw from these new weapon profiles. Combi weapons are actually useful by the looks of it, so I'm happy for those who actually get them. Heavy Bolters were exactly what I thought they'd be, although melta at -4 AP is a little stronger than my guess of -3. I guess doubling shots was the best way to say "almost the same as Twin Linked" without having any USRs.
Overall, happy with the changes shown today.
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![[Post New]](/s/i/i.gif) 2017/05/10 22:43:33
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2 / New FB summary
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Archmagos Veneratus Extremis
On the Internet
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Leth wrote:Yeah, but you still get to shoot it in the shooting phase while engaged so......
Very true. I'm just wondering if the chainsword might become standard wargear for more models since they don't have CCWs now... Automatically Appended Next Post: casvalremdeikun wrote: Leth wrote:Yeah, but you still get to shoot it in the shooting phase while engaged so......
Which helps lower strength models equipped with special pistols out, but not really anyone else.
It buffed Plasma Pistols, but you're right. S3 models with S4+ pistols got a buff there.
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This message was edited 1 time. Last update was at 2017/05/10 22:44:50
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![[Post New]](/s/i/i.gif) 2017/05/10 22:47:46
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2 / New FB summary
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Chaplain with Hate to Spare
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ClockworkZion wrote: Leth wrote:Yeah, but you still get to shoot it in the shooting phase while engaged so......
Very true. I'm just wondering if the chainsword might become standard wargear for more models since they don't have CCWs now...
Automatically Appended Next Post:
casvalremdeikun wrote: Leth wrote:Yeah, but you still get to shoot it in the shooting phase while engaged so......
Which helps lower strength models equipped with special pistols out, but not really anyone else.
It buffed Plasma Pistols, but you're right. S3 models with S4+ pistols got a buff there.
We still haven't seen whether or not Gets Hot is still a thing. In some cases, the extra basic attack would be better than the probability of putting a wound on yourself. Especially in the case of higher strength models.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2017/05/10 22:50:41
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2 / New FB summary
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Archmagos Veneratus Extremis
On the Internet
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casvalremdeikun wrote: ClockworkZion wrote: Leth wrote:Yeah, but you still get to shoot it in the shooting phase while engaged so......
Very true. I'm just wondering if the chainsword might become standard wargear for more models since they don't have CCWs now...
Automatically Appended Next Post:
casvalremdeikun wrote: Leth wrote:Yeah, but you still get to shoot it in the shooting phase while engaged so......
Which helps lower strength models equipped with special pistols out, but not really anyone else.
It buffed Plasma Pistols, but you're right. S3 models with S4+ pistols got a buff there.
We still haven't seen whether or not Gets Hot is still a thing. In some cases, the extra basic attack would be better than the probability of putting a wound on yourself. Especially in the case of higher strength models.
It may still be risky, but as far as I can tell Plasma is still looking reasonably useful. We'll see for sure in the future if it's actually true though.
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![[Post New]](/s/i/i.gif) 2017/05/10 22:54:19
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Battlewagon Driver with Charged Engine
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Which would make sense from a fluff perspective; one wound to the brain, then another in a vital area.
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![[Post New]](/s/i/i.gif) 2017/05/10 22:57:00
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2 / New FB summary
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Hauptmann
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ClockworkZion wrote:It may still be risky, but as far as I can tell Plasma is still looking reasonably useful. We'll see for sure in the future if it's actually true though.
A lot of plasma's usefulness will be predicated on what grav does in this edition I think.
Grav stole a lot of plasma's high-damage/good AP mojo against all the targets that mattered (because who cares if plasma is better at killing things with 4+ armour or worse?).
If grav still steals the show, then plasma will continue to suck on units that have the option of either grav or plasma. If grav gets given a distinct role, then plasma may not need to lose 'Gets Hot' to compensate, though I do think the rule will need to get re-designed given how it interacts with multi-hits.
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This message was edited 1 time. Last update was at 2017/05/10 22:57:42
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![[Post New]](/s/i/i.gif) 2017/05/10 22:58:33
Subject: Warhammer 40k 8th Edition Summary - 10th May 17: Weapons Part 2 / New FB summary (all info in OP)
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Hissing Hybrid Metamorph
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I think the OP is up to date with all information now I have ClockworkZion's facebook summaries added (I may have missed a couple of pages of this thread). Please personal message me if I missed anything, or if you think something should be added!
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![[Post New]](/s/i/i.gif) 2017/05/10 22:59:00
Subject: Warhammer 40k 8th Edition Summary - 10th May 17: Weapons Part 2 / New FB summary (all info in OP)
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The Daemon Possessing Fulgrim's Body
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Ronin_eX wrote: ClockworkZion wrote:It may still be risky, but as far as I can tell Plasma is still looking reasonably useful. We'll see for sure in the future if it's actually true though.
A lot of plasma's usefulness will be predicated on what grav does in this edition I think.
Grav stole a lot of plasma's high-damage/good AP mojo against all the targets that mattered (because who cares if plasma is better at killing things with 4+ armour or worse?).
If grav still steals the show, then plasma will continue to suck on units that have the option of either grav or plasma. If grav gets given a distinct role, then plasma may not need to lose 'Gets Hot' to compensate, though I do think the rule will need to get re-designed given how it interacts with multi-hits.
There might be design space to give Grav a bonus against targets with a base wound value over x to dilineate the difference, so Plasma gets to be good at killing the small tough stuff, and Grav the big things.
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This message was edited 1 time. Last update was at 2017/05/10 22:59:39
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2017/05/10 23:03:21
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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[MOD]
Making Stuff
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Galas wrote:
The To Hit penalty is only if you shoot both at the same time in the same turn, if not, you can choose what to shoot every turn. So no, it need to have a bonus on top of the price of the bolter+Special Weapon. But as bolters are free, basically just a price for being "combi"
Aside from combi-flamers (due to range), the situations where you would choose to shoot the bolter instead of the attached weapon are fairly limited.
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![[Post New]](/s/i/i.gif) 2017/05/10 23:04:54
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Stealthy Kroot Stalker
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insaniak wrote: Galas wrote:
The To Hit penalty is only if you shoot both at the same time in the same turn, if not, you can choose what to shoot every turn. So no, it need to have a bonus on top of the price of the bolter+Special Weapon. But as bolters are free, basically just a price for being "combi"
Aside from combi-flamers (due to range), the situations where you would choose to shoot the bolter instead of the attached weapon are fairly limited.
Less so for Sternguard, but true enough.
Given GW's hardon for upgrade costs in intervals of 5, though, I suspect it'll be Special Weapon Cost +5 points per upgrade.
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![[Post New]](/s/i/i.gif) 2017/05/10 23:10:13
Subject: Warhammer 40k 8th Edition Summary - 10th May 17: Weapons Part 2 / New FB summary (all info in OP)
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Archmagos Veneratus Extremis
On the Internet
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Azreal13 wrote: Ronin_eX wrote: ClockworkZion wrote:It may still be risky, but as far as I can tell Plasma is still looking reasonably useful. We'll see for sure in the future if it's actually true though.
A lot of plasma's usefulness will be predicated on what grav does in this edition I think.
Grav stole a lot of plasma's high-damage/good AP mojo against all the targets that mattered (because who cares if plasma is better at killing things with 4+ armour or worse?).
If grav still steals the show, then plasma will continue to suck on units that have the option of either grav or plasma. If grav gets given a distinct role, then plasma may not need to lose 'Gets Hot' to compensate, though I do think the rule will need to get re-designed given how it interacts with multi-hits.
There might be design space to give Grav a bonus against targets with a base wound value over x to dilineate the difference, so Plasma gets to be good at killing the small tough stuff, and Grav the big things.
S = to Target's wound profile but no Rend?
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![[Post New]](/s/i/i.gif) 2017/05/10 23:13:07
Subject: Warhammer 40k 8th Edition Summary - 10th May 17: Weapons Part 2 / New FB summary (all info in OP)
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The Daemon Possessing Fulgrim's Body
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I was thinking more "if target's W characteristic >x, this weapon does D3/D6/whatever damage" but yours works too.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2017/05/10 23:13:59
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Chaplain with Hate to Spare
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insaniak wrote: Galas wrote:
The To Hit penalty is only if you shoot both at the same time in the same turn, if not, you can choose what to shoot every turn. So no, it need to have a bonus on top of the price of the bolter+Special Weapon. But as bolters are free, basically just a price for being "combi"
Aside from combi-flamers (due to range), the situations where you would choose to shoot the bolter instead of the attached weapon are fairly limited.
Is there really any situation where firing both weapons isn't the better option? Especially in the case of Space Marines where you are still hitting half of the time, but you get one or more extra shots. In the case of Plasma and Grav, you double the number of shots you fire.
I still fully expect Grav to wound on the Target's Armor Save. I don't know if it really needs to be Rend -3 though.
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This message was edited 1 time. Last update was at 2017/05/10 23:15:13
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2017/05/10 23:21:20
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Stealthy Kroot Stalker
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casvalremdeikun wrote: insaniak wrote: Galas wrote:
The To Hit penalty is only if you shoot both at the same time in the same turn, if not, you can choose what to shoot every turn. So no, it need to have a bonus on top of the price of the bolter+Special Weapon. But as bolters are free, basically just a price for being "combi"
Aside from combi-flamers (due to range), the situations where you would choose to shoot the bolter instead of the attached weapon are fairly limited.
Is there really any situation where firing both weapons isn't the better option? Especially in the case of Space Marines where you are still hitting half of the time, but you get one or more extra shots. In the case of Plasma and Grav, you double the number of shots you fire.
With Melta, against a larger target with lots of wounds and a good armor save, the -1 to hit on the melta is likely not made up by 2 bolter shots.
For most situations, though, I'd imagine the extra bolter shot or two is probably mathematically worthwhile.
I still fully expect Grav to wound on the Target's Armor Save. I don't know if it really needs to be Rend -3 though.
Reducing the Rend to -2 (instead of the straight conversion to -3) would make the choice between Grav and Plasma a choice again...
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![[Post New]](/s/i/i.gif) 2017/05/10 23:29:12
Subject: Warhammer 40k 8th Edition Summary - 10th May 17: Weapons Part 2 / New FB summary (all info in OP)
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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The worst thing about Grav is his cost in points. If it is "better"; but expensive enough to make it a real choice, it can work.
The problem is when is just better, and cheap.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/05/10 23:33:26
Subject: Warhammer 40k 8th Edition Summary - 10th May 17: Weapons Part 2 / New FB summary (all info in OP)
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Hauptmann
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Azreal13 wrote:There might be design space to give Grav a bonus against targets with a base wound value over x to dilineate the difference, so Plasma gets to be good at killing the small tough stuff, and Grav the big things.
Could be, but "big stuff" is now one homogenous lump in 8th edition that comprises vehicles and monstrous creatures that pushes it in to melta's domain.
Looking at 2nd Edition isn't a huge help. Back then it ignored armour, and models hit were immobilized for the rest of the game. It was also a small (1") blast, but that barely counts as a blast.
My uneducated guess?
Graviton Weapons
Grav Pistol: Pistol 1, Range 8", Strength *, AP *, Damage 1
Grav Gun: Assault 1, Range 16", Strength *, AP *, Damage d3
Grav Cannon: Heavy 1, Range 24", Strength *, AP *, Damage d6
* - When a grav weapon hits, it will deal a number of Mortal Wounds equal to its damage on a roll of 5+.
So this represents it immobilizing folks under crushing weight and models the 2nd Edition mechanics pretty well (albeit with an extra "to-wound" roll so as to give it some target precedence).
Against T8 and lower, a meltagun will usually perform better (barring invuln saves, because grav ignores that). An at T9 within half-range melta is likely still doing more wounds.
But further out or T10 and above? Grav starts to do pretty well for itself. It means that grav deals well with high-toughness units with good saves while not dealing well with mid-range stuff and not outshining melta in the mid to mid-high tougnesses (where a lot of heavier tanks appear to be sitting). This means grav is effective against heavy tanks, really big monstrous creatures, and super-heavy vehicles of T9 and higher. And in a pinch, tough units still wont enjoy getting hit by these things but they will remain a lot less reliable against such units and are a complete waste against anything T4 or lower.
Not sure if I like my 100% hypothetical conjecture still, but it at least makes it do something different, it would still need to be quite expensive though (mortal wounds shouldn't be cheap). I guess we'll have to wait and see what GW does with it.
Considering that stats are uncapped now... that's  elegant! I kind of hope it's this now (instead of a using armour save or a 4+ or 5+ to wound).
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This message was edited 2 times. Last update was at 2017/05/10 23:37:07
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![[Post New]](/s/i/i.gif) 2017/05/10 23:36:07
Subject: Re:Warhammer 40k 8th Edition Summary - 10th May 17: Weapons Part 2 / New FB summary (all info in OP)
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Decrepit Dakkanaut
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So datasheets tomorrow...presumably the Rubrics they mentioned. Should be interesting to see if it shows how upgrades are purchased and so on.
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This message was edited 1 time. Last update was at 2017/05/10 23:40:33
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![[Post New]](/s/i/i.gif) 2017/05/10 23:42:11
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Mutilatin' Mad Dok
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JimOnMars wrote:
Which would make sense from a fluff perspective; one wound to the brain, then another in a vital area.
Is this jokes, or rumours? Would be crazy if true.
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![[Post New]](/s/i/i.gif) 2017/05/10 23:46:11
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Decrepit Dakkanaut
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Jambles wrote: JimOnMars wrote:
Which would make sense from a fluff perspective; one wound to the brain, then another in a vital area.
Is this jokes, or rumours? Would be crazy if true.
Yes.
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![[Post New]](/s/i/i.gif) 2017/05/11 00:29:13
Subject: Warhammer 40k 8th Edition Summary - 10th May 17: Weapons Part 2 / New FB summary (all info in OP)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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So... that Meltagun profile. The whole Melta special rule is written out on its profile. They're not going to do that for every single instance of the Meltagun where ever its printed, are they?
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