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![[Post New]](/s/i/i.gif) 2017/05/12 14:52:12
Subject: Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Quick-fingered Warlord Moderatus
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Vorian wrote: nintura wrote: Malaur wrote:Man, it looks like I sold my Daemon summon army at the right time!
I actually think summoning is going to be really, really good. It's like deepstrike, but you get to choose which you want at what time for what purpose. Need a heavy weapon? Get it. Need infantry to bog something down? get it instead. your opponent missing most of their heavy weaponry? Get that greater daemon out there.
This is very similar to Magic: The Gatherings Wish spells. They allow you to go to your sideboard and get the answer you need.
It's in built list tailoring, it's a very useful thing
Its also a gamble as you'll be that many points down on the board to start out with
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![[Post New]](/s/i/i.gif) 2017/05/12 14:52:57
Subject: Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Irked Necron Immortal
Colorado
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feth summoning. Nerf that gak with a sledgehammer!
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![[Post New]](/s/i/i.gif) 2017/05/12 14:54:05
Subject: Re:Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Longtime Dakkanaut
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Points not being on the datasheet is an inconvenience for army building. In a physical book you'll need to flick back and forth repeatedly, whilst in a digital edition it's worse because of having to repeatedly find the two pages in question.
It also seems vaguely insulting that power levels -are- listed, like they're trying to push their new method harder.
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![[Post New]](/s/i/i.gif) 2017/05/12 14:54:24
Subject: Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Longtime Dakkanaut
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WrentheFaceless wrote:Vorian wrote: nintura wrote: Malaur wrote:Man, it looks like I sold my Daemon summon army at the right time!
I actually think summoning is going to be really, really good. It's like deepstrike, but you get to choose which you want at what time for what purpose. Need a heavy weapon? Get it. Need infantry to bog something down? get it instead. your opponent missing most of their heavy weaponry? Get that greater daemon out there.
This is very similar to Magic: The Gatherings Wish spells. They allow you to go to your sideboard and get the answer you need.
It's in built list tailoring, it's a very useful thing
Its also a gamble as you'll be that many points down on the board to start out with
So basically like deep strike is anyway?
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![[Post New]](/s/i/i.gif) 2017/05/12 14:55:02
Subject: Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Irked Necron Immortal
Colorado
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theocracity wrote: docdoom77 wrote: nintura wrote: docdoom77 wrote:This was one of the least informative previews to date. How about some printed examples?
I'd really like to see how they're going to put such a granular points system in a different part of the book without making it a nightmare to list build by hand.
It's overall a good plan. I like the ability to re-point down the line, but it sounds awfully clunky in practice.
27 points for a freaking multi-melta? o.O
With split fire, I expect special and Heavy weapons to increase in points cost. Not too different from 2nd edition, where a marine was 30 points and a lascannon was 60 points (so double the cost of the model carrying it).
It does seem like a pretty logical conclusion to have high point costs for powerful weapons, seeing as how many people are concerned about shooting being too powerful and that points cost is often brought up as the best balance for power.
This. +1 Well said.
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![[Post New]](/s/i/i.gif) 2017/05/12 14:55:37
Subject: Re:Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Decrepit Dakkanaut
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changemod wrote:Points not being on the datasheet is an inconvenience for army building. In a physical book you'll need to flick back and forth repeatedly, whilst in a digital edition it's worse because of having to repeatedly find the two pages in question.
It also seems vaguely insulting that power levels -are- listed, like they're trying to push their new method harder.
They're not pushing anything. Power level probably won't get updated and points will.
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![[Post New]](/s/i/i.gif) 2017/05/12 14:56:50
Subject: Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Making list in 8th will need a master degree. Have fun spending those last 23 points!
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/05/12 14:57:15
Subject: Re:Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Irked Necron Immortal
Colorado
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changemod wrote:Points not being on the datasheet is an inconvenience for army building. In a physical book you'll need to flick back and forth repeatedly, whilst in a digital edition it's worse because of having to repeatedly find the two pages in question.
It also seems vaguely insulting that power levels -are- listed, like they're trying to push their new method harder.
I don't think anyone cares about what they are allegedly trying to push.
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![[Post New]](/s/i/i.gif) 2017/05/12 14:57:45
Subject: Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Skillful Swordmaster
The Shadowlands of Nagarythe
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Vorian wrote: WrentheFaceless wrote:Vorian wrote: nintura wrote: Malaur wrote:Man, it looks like I sold my Daemon summon army at the right time!
I actually think summoning is going to be really, really good. It's like deepstrike, but you get to choose which you want at what time for what purpose. Need a heavy weapon? Get it. Need infantry to bog something down? get it instead. your opponent missing most of their heavy weaponry? Get that greater daemon out there.
This is very similar to Magic: The Gatherings Wish spells. They allow you to go to your sideboard and get the answer you need.
It's in built list tailoring, it's a very useful thing
Its also a gamble as you'll be that many points down on the board to start out with
So basically like deep strike is anyway?
We have a winner!
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![[Post New]](/s/i/i.gif) 2017/05/12 14:57:57
Subject: Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Infiltrating Broodlord
Lake County, Illinois
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Now I can kind of see what some people have been saying, about being worried that tournament gamers are helping so much to refine the rules. People always say that a tightly balanced set of tournament friendly rules benefits everyone, including the more narrative gamers. But now I'm thinking that's not really true.
I'm starting to suspect that a lot of the little details that don't make sense are in there for "balance" or tournament purposes. For example, someone probably noticed that the striking scorpions aren't good against space marines. Because most armies have space marines in them, they pointed out that nobody is going to take striking scorpions to a tournament unless they can do something in a game against a space marine army. So they make mandiblasters cause mortal wounds to make them a more attractive choice to the tournament gamer, while not making any sense and breaking a bit of the immersion for some of the more narrative gamers that play the game in order to experience the background on the tabletop.
I like a lot of the major changes to the rules, but whether or not I enjoy the game will probably come down to the missions and all the little details on the individual units. And I'm beginning to worry that they are going to get a lot of the details wrong in their willingness to sacrifice immersion for balance.
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![[Post New]](/s/i/i.gif) 2017/05/12 14:58:07
Subject: Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Potent Possessed Daemonvessel
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Daedalus81 wrote:
And that MSU (well, not entirely).
A multi-melta dev squad is 178 points.
Lascannons were previously twice as expensive as multi-meltas. Even if they only go to 40 points that's a 270 point squad...
My reading of what they wrote is that Multi-meltas are now the most expensive option on tactical squads. That could be inferring too much. If so Lascannons will be cheaper than multi-meltas. In general Multi-meltas benefit more from the new rules than lascannons do.
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![[Post New]](/s/i/i.gif) 2017/05/12 14:58:34
Subject: Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Irked Necron Immortal
Colorado
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Galas wrote:Making list in 8th will need a master degree. Have fun spending those last 23 points!
Or a friendly environment where it's ok that you go 3 points over the given army size to fit an upgrade in.
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![[Post New]](/s/i/i.gif) 2017/05/12 14:58:48
Subject: Re:Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Longtime Dakkanaut
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Daedalus81 wrote:changemod wrote:Points not being on the datasheet is an inconvenience for army building. In a physical book you'll need to flick back and forth repeatedly, whilst in a digital edition it's worse because of having to repeatedly find the two pages in question.
It also seems vaguely insulting that power levels -are- listed, like they're trying to push their new method harder.
They're not pushing anything. Power level probably won't get updated and points will.
Power level can be referenced instantly, points needs to be looked up. That's a push favouring power level even if they did it entirely by accident.
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![[Post New]](/s/i/i.gif) 2017/05/12 14:59:29
Subject: Re:Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Loyal Necron Lychguard
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changemod wrote:Points not being on the datasheet is an inconvenience for army building. In a physical book you'll need to flick back and forth repeatedly, whilst in a digital edition it's worse because of having to repeatedly find the two pages in question.
It also seems vaguely insulting that power levels -are- listed, like they're trying to push their new method harder.
That's only inconvenient if you're completely unfamiliar with the army, otherwise there isn't a whole lot of reason to flip back to the datasheets. It'll be better than the current system of 30 pages of unit entries each with points costs, and an armory page with more point costs, then all the special rules and weapons on a dozen other pages.
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![[Post New]](/s/i/i.gif) 2017/05/12 15:00:51
Subject: Re:Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Bounding Dark Angels Assault Marine
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changemod wrote:Points not being on the datasheet is an inconvenience for army building. In a physical book you'll need to flick back and forth repeatedly, whilst in a digital edition it's worse because of having to repeatedly find the two pages in question.
It also seems vaguely insulting that power levels -are- listed, like they're trying to push their new method harder.
I think it's more of an attempt to attract newer players who are less familiar with the game.
Or put another way, more directly supporting two out of the three new game types.
Besides, when was the last time you sat down and put together a list on paper? That's what the apps are for!
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The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh |
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![[Post New]](/s/i/i.gif) 2017/05/12 15:02:01
Subject: Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Irked Necron Immortal
Colorado
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Yeah, convenience with regards to page flipping seems really trivial to me.
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![[Post New]](/s/i/i.gif) 2017/05/12 15:02:36
Subject: Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Decrepit Dakkanaut
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Albino Squirrel wrote:Now I can kind of see what some people have been saying, about being worried that tournament gamers are helping so much to refine the rules. People always say that a tightly balanced set of tournament friendly rules benefits everyone, including the more narrative gamers. But now I'm thinking that's not really true.
I'm starting to suspect that a lot of the little details that don't make sense are in there for "balance" or tournament purposes. For example, someone probably noticed that the striking scorpions aren't good against space marines. Because most armies have space marines in them, they pointed out that nobody is going to take striking scorpions to a tournament unless they can do something in a game against a space marine army. So they make mandiblasters cause mortal wounds to make them a more attractive choice to the tournament gamer, while not making any sense and breaking a bit of the immersion for some of the more narrative gamers that play the game in order to experience the background on the tabletop.
I like a lot of the major changes to the rules, but whether or not I enjoy the game will probably come down to the missions and all the little details on the individual units. And I'm beginning to worry that they are going to get a lot of the details wrong in their willingness to sacrifice immersion for balance.
Aaaand this is why we can't have nice things.
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![[Post New]](/s/i/i.gif) 2017/05/12 15:02:37
Subject: Re:Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Bounding Dark Angels Assault Marine
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changemod wrote:Daedalus81 wrote:changemod wrote:Points not being on the datasheet is an inconvenience for army building. In a physical book you'll need to flick back and forth repeatedly, whilst in a digital edition it's worse because of having to repeatedly find the two pages in question.
It also seems vaguely insulting that power levels -are- listed, like they're trying to push their new method harder.
They're not pushing anything. Power level probably won't get updated and points will.
Power level can be referenced instantly, points needs to be looked up. That's a push favouring power level even if they did it entirely by accident.
I mean not to be overly literal, but you're still flipping to a page of a book. It's not that strenuous.
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The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh |
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![[Post New]](/s/i/i.gif) 2017/05/12 15:02:56
Subject: Re:Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Lieutenant General
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changemod wrote:Daedalus81 wrote:changemod wrote:Points not being on the datasheet is an inconvenience for army building. In a physical book you'll need to flick back and forth repeatedly, whilst in a digital edition it's worse because of having to repeatedly find the two pages in question.
It also seems vaguely insulting that power levels -are- listed, like they're trying to push their new method harder.
They're not pushing anything. Power level probably won't get updated and points will.
Power level can be referenced instantly, points needs to be looked up. That's a push favouring power level even if they did it entirely by accident.
Or you build your rough list using power level and then finish the list off using points. I don't see that favoring power levels in the least.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/05/12 15:03:36
Subject: Re:Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Decrepit Dakkanaut
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changemod wrote:
Power level can be referenced instantly, points needs to be looked up. That's a push favouring power level even if they did it entirely by accident.
And on day 1 almost everyone will be using points. In fact you'll have a hard time finding people discussing power level lists on this forum - guaranteed.
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This message was edited 1 time. Last update was at 2017/05/12 15:04:03
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![[Post New]](/s/i/i.gif) 2017/05/12 15:04:16
Subject: Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Dakka Veteran
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My plan is to print out all of the Datasheets that are relevant to the models I currently own. Then Laminate each of those with a thick plastic. Probably 7mm. This should make solid cards for the table.
At that point, having the points in an APP or in a book means you can simply open up to that section and build your army.
During play you will have the cards with rules in front of you and I like to use WYSIWYG for my models.
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![[Post New]](/s/i/i.gif) 2017/05/12 15:05:24
Subject: Re:Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Loyal Necron Lychguard
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changemod wrote:Points not being on the datasheet is an inconvenience for army building. In a physical book you'll need to flick back and forth repeatedly, whilst in a digital edition it's worse because of having to repeatedly find the two pages in question.
It also seems vaguely insulting that power levels -are- listed, like they're trying to push their new method harder.
They're pushing Power Levels because those are more conducive to Narrative/Open play, which is how you get people into the game. You don't draw in a crowd by throwing a spreadsheet at them and telling them to do math right off the bat.
It'll be super easy to get a random person in when they just have to add up units to 100 rather than flip through each upgrade for a few hours.
Galas wrote:Making list in 8th will need a master degree. Have fun spending those last 23 points!
You mean... exactly the way it has been in 40k for years?
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![[Post New]](/s/i/i.gif) 2017/05/12 15:07:23
Subject: Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Angelic Adepta Sororitas
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Albino Squirrel wrote:Now I can kind of see what some people have been saying, about being worried that tournament gamers are helping so much to refine the rules. People always say that a tightly balanced set of tournament friendly rules benefits everyone, including the more narrative gamers. But now I'm thinking that's not really true.
I'm starting to suspect that a lot of the little details that don't make sense are in there for "balance" or tournament purposes. For example, someone probably noticed that the striking scorpions aren't good against space marines. Because most armies have space marines in them, they pointed out that nobody is going to take striking scorpions to a tournament unless they can do something in a game against a space marine army. So they make mandiblasters cause mortal wounds to make them a more attractive choice to the tournament gamer, while not making any sense and breaking a bit of the immersion for some of the more narrative gamers that play the game in order to experience the background on the tabletop.
I like a lot of the major changes to the rules, but whether or not I enjoy the game will probably come down to the missions and all the little details on the individual units. And I'm beginning to worry that they are going to get a lot of the details wrong in their willingness to sacrifice immersion for balance.
+1
I hope you are wrong, but I also have picked up on this when they said orders are automatic for Guard. I know they are trying to streamline but still...
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![[Post New]](/s/i/i.gif) 2017/05/12 15:09:14
Subject: Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Cultist of Nurgle with Open Sores
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nintura wrote: Malaur wrote:Man, it looks like I sold my Daemon summon army at the right time!
I actually think summoning is going to be really, really good. It's like deepstrike, but you get to choose which you want at what time for what purpose. Need a heavy weapon? Get it. Need infantry to bog something down? get it instead. your opponent missing most of their heavy weaponry? Get that greater daemon out there.
This is very similar to Magic: The Gatherings Wish spells. They allow you to go to your sideboard and get the answer you need.
It's like deepstrike except:
It requires a model who can summon them to do so.
It requires that model be in a position on the board where it is useful to summon.
It requires you pass a psychic test to access some of your army.
It requires you spend more points than what the unit you summon is worth (unless you're a real life wizard who can set aside a number of points that is perfect for every unit configuration)
Most if this is also true of the old summoning rules, but the models were free, so it didn't put you at a large disadvantage like this does.
But free models really wasn't fair too. So basically what I'm saying is that summoning NEEDED a nerf, but let's not pretend that these summoning rules are in anyway really good.
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*witty comment regarding table top gaming* |
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![[Post New]](/s/i/i.gif) 2017/05/12 15:10:25
Subject: Re:Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Longtime Dakkanaut
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Daedalus81 wrote:changemod wrote:
Power level can be referenced instantly, points needs to be looked up. That's a push favouring power level even if they did it entirely by accident.
And on day 1 almost everyone will be using points. In fact you'll have a hard time finding people discussing power level lists on this forum - guaranteed.
Exactly, that's why it's vaguely insulting even if entirely accidentally so.
We've seen what General's handbook points do: Everyone takes models in round-numbered increments with all no-brainer if it's free upgrades taken.
For a really extreme example, see those Tzaangor Enlightened models who can take 10 inches of extra speed, an extra wound and some extra close combat attacks... For 0 points. You'd be hard pressed to see a gamer take unmounted ones no matter how narrative-minded he is.
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![[Post New]](/s/i/i.gif) 2017/05/12 15:11:25
Subject: Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Courageous Space Marine Captain
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oni wrote: kestral wrote:Random thought - if, as I suspect, Vehicles literally have no special rules beyond what is on their data sheet, then a vehicle, when assaulted, will have to either stay and fight or withdraw normally and lose a round of shooting. That's interesting and kind of makes up for increased durability in assault.
This had occurred to me as well, but I was thinking specifically along the lines of Imperial Knight Titans. They no longer have to worry about getting bogged down in combat and effectively removed from play.
My last game where I took an IK was against Tyanids. My IK got to shoot once before being tied up with an endless swam of termagants. I would have loved the ability to just walk away. The potential issue would then become... They'll just follow and chase my IK around the table in a game of Cat & Mouse.
IIRC in 7th Ed Walkers had the "Our Weapons Our Useless" rule where they could simply walk away if the enemy unit couldn't hurt them? So your knight could have easily just stepping throught the bugs and carried on, with the Termagants literally unable to affect it at all
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
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Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2017/05/12 15:11:53
Subject: Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Longtime Dakkanaut
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Grinshanks wrote: nintura wrote: Malaur wrote:Man, it looks like I sold my Daemon summon army at the right time!
I actually think summoning is going to be really, really good. It's like deepstrike, but you get to choose which you want at what time for what purpose. Need a heavy weapon? Get it. Need infantry to bog something down? get it instead. your opponent missing most of their heavy weaponry? Get that greater daemon out there.
This is very similar to Magic: The Gatherings Wish spells. They allow you to go to your sideboard and get the answer you need.
It's like deepstrike except:
It requires a model who can summon them to do so.
It requires that model be in a position on the board where it is useful to summon.
It requires you pass a psychic test to access some of your army.
It requires you spend more points than what the unit you summon is worth (unless you're a real life wizard who can set aside a number of points that is perfect for every unit configuration)
Most if this is also true of the old summoning rules, but the models were free, so it didn't put you at a large disadvantage like this does.
But free models really wasn't fair too. So basically what I'm saying is that summoning NEEDED a nerf, but let's not pretend that these summoning rules are in anyway really good.
And you get to change what you deliver, where you want to deliver to exactly what you need at that time.
It's also not like the psyker is completely wasted points.
Sorry, your argument doesn't add up.
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![[Post New]](/s/i/i.gif) 2017/05/12 15:13:02
Subject: Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Norn Queen
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Does anyone really use books these days to build an army?
Ive been using armybuilder and battlescribe for years and cant imagine going back to books.
Build your army and print it with the associated costs/stats/rules.
Simples.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2017/05/12 15:14:22
Subject: Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Longtime Dakkanaut
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Ratius wrote:Does anyone really use books these days to build an army?
Ive been using armybuilder and battlescribe for years and cant imagine going back to books.
Build your army and print it with the associated costs/stats/rules.
Simples.
I've been forced to use pen and paper for months after Battlescribe crashed, I couldn't get it going again and couldn't find another ipad list builder.
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![[Post New]](/s/i/i.gif) 2017/05/12 15:14:35
Subject: Warhammer 40k 8th Edition Summary - 11th May 17: Datasheet / Eldar focus (all info in OP)
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Auspicious Aspiring Champion of Chaos
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Dr Mathias wrote: EnTyme wrote:
Maybe they shouldn't have hired Nathan Explosion to head the model naming team.
Too funny.
Just yesterday I was setting up my Dark Eldar 3D 'Arena of Blood' for a photo shoot, and my seven year old kid approached and asked "What are those?" (pointing at the spiky obstacles).
Me: "Those are 'murder stakes' "
Him: Looks over the arena and the Wyches. "Oh. There's a lot of murder things in there... 'murder knife', she's got a 'murder net', he's got a 'murder whip'... "
On a thread related note, I haven't played 40K using 40K rules for about 14 years. I'll be picking this up for sure. Overall the changes sound great.
That is some grade "A" parenting right there. Keep it up.
Matt.Kingsley wrote:So Tactical Marines have had yet another points decrease. I wonder if GW has finally found the right value after all this time?
Also it seems GW may have not learnt from the mistakes they made by over-nerfing summoning in AoS matched play... because unless Summoning Powers have absurdly low Cast values Summoning will probably be more dead than it is currently in Matched AoS, especially with Deep Strike existing in 40k.
Indeed. It looks like they went with the same overcorrection they used in AoS.
Eyjio wrote:Youn wrote:It did point out something odd. Though, I don't really know how this will work out for the Tournament circuit.
Example:
Game points 1500 points
Deployed Force: 1000 points
- 1 marine captain
- 2 Tactical squads with heavy bolter
- 2 Assault squads
- 1 Devastator squad with plasma cannons
Reserve force: 500 points
Reserve force 1 (500pts)
-- 2 Terminator squads
Reserve force 2 (500pts)
-- 2 Storm talons
-- 1 Assault squad
-- 1 Vanguard squad with Jump pack
So, in a 1500 pt game you deploy the 1000 pt unit and then can choose midway through the game to bring on either of the two reserve units. You won't have to tell your opponent at the beginning what the reserve component of your army is?
It doesn't say that - it's ONLY talking about summoning there.
As for the people saying summoning is dead, if you think the ability to tailor your list to your opponents on the fly is too weak, with respect, you are almost certainly wrong.
Can't remember the last time I saw a summoning army on a tournament standings list for AoS.
Vorian wrote: WrentheFaceless wrote:Vorian wrote: nintura wrote: Malaur wrote:Man, it looks like I sold my Daemon summon army at the right time!
I actually think summoning is going to be really, really good. It's like deepstrike, but you get to choose which you want at what time for what purpose. Need a heavy weapon? Get it. Need infantry to bog something down? get it instead. your opponent missing most of their heavy weaponry? Get that greater daemon out there.
This is very similar to Magic: The Gatherings Wish spells. They allow you to go to your sideboard and get the answer you need.
It's in built list tailoring, it's a very useful thing
Its also a gamble as you'll be that many points down on the board to start out with
So basically like deep strike is anyway?
With the added benefit of that last Psyker your enemy just killed being worth his points plus whatever reserve points you have left over. Free summoning is bad design. So is full-cost summoning.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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