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Made in au
Hissing Hybrid Metamorph





'Straya... Mate.

 Slayer le boucher wrote:
Yeah they are Lord of Contagion, and Maligant Plaguecaster.

Also did anyone notice that the Lord of Skulls as his point price reduced to 50%!!!, its "only" 465pts now!

Wait until we see it's stats before saying "only", could be a beast now.

This message was edited 1 time. Last update was at 2017/05/29 09:35:33


 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

Damnit I thought we were done with the random for the sake of random abilities for chaos. Now I'm really worried about what the did with Possesses, Helbrutes, Mutilators, and Spawn.

"Fear the cute ones." 
   
Made in au
Hissing Hybrid Metamorph





'Straya... Mate.

 FrothingMuppet wrote:
Weird none of the Nurgle guys are in the list, but TSons are

Umm pretty sure everything Death Guard can take is in that list?


Automatically Appended Next Post:
Also poxwalkers 6PPM :( 2 point increase on current zombies

This message was edited 1 time. Last update was at 2017/05/29 09:39:24


 
   
Made in gb
Pestilent Plague Marine with Blight Grenade





 Rippy wrote:
 FrothingMuppet wrote:
Weird none of the Nurgle guys are in the list, but TSons are

Umm pretty sure everything Death Guard can take is in that list?


yep, unfortunately this proves that we're not getting any awesome bespoke units like Scarab Occult terminators until the codex drops

Fortunately, the fact Mortarion's not in that list and we know he's coming would, I hope, point to a standalone codex pretty soon after release

 Mad Doc Grotsnik wrote:
Charax absolutely nailed it.
 
   
Made in il
Warplord Titan Princeps of Tzeentch






Do note, other than named characthers all prices are before warger.
So nothing there is the final price. (well, i guess some is. but not all.)


The funiest tidbit in my book, is that pre-wargear sorcerers cost more than pre-warger exalted sorcerers.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in de
Dakka Veteran




hmm no points cost for the Renegade Knight yet?
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

I wonder if it will be possible to kit out your loyalist Knight just like the Draikana? Chaos appears to already be able to do so with the current traitor knight rules.






Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in il
Warplord Titan Princeps of Tzeentch






Nope, we got the Heretic Astrades point costs, and he ain't one of them.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Longtime Dakkanaut





Surprised that the Starter set Death guard are in the book. I hope this is not an indication of a long wait for there full codex and model range.

 BrookM wrote:
I wonder if it will be possible to kit out your loyalist Knight just like the Draikana? Chaos appears to already be able to do so with the current traitor knight rules.


Fingers crossed. I've been waiting for an excuse to get some of the FW heads

This message was edited 1 time. Last update was at 2017/05/29 09:50:46


 
   
Made in fi
Locked in the Tower of Amareo





 Sersi wrote:
Wait...wait a minute. Obliterators fleshmetal guns have a max range of 24" with 2 random S/AP/D.....and their only movement 4". So, they obviously want you to play to the fluff and teleport them like eveytime, because who would take them in a Land-raider. Well at least they can advance and still shoot.

T4/W3/2+/5++, with S5 and 3 attack in melee for 65 pts. Eh....Havocs it is then.


Well since there's VERY little drawback in teleporting them in...Yeah they are teleporting in like always.

2024 painted/bought: 109/109 
   
Made in pl
Fresh-Faced New User




Obliberators have assault weapon. They can Advance and shot each turm making this effective (4+d6)" so they can be pretty fast.
(first post on DakkaDakka. Hi!)

This message was edited 1 time. Last update was at 2017/05/29 09:57:12


 
   
Made in gb
Pestilent Plague Marine with Blight Grenade





so wait, if you roll up the oblit weapons "when a unit of Obliterators is chosen to shoot", does that happen before target selection?

So where you'd normally say "This unit of obliterators will shoot at that predator", does the roll happen between "This unit of obliterators will shoot" and "at that Predator"?

If so, that would mitigate some of the pain of not being able to choose weapons, and if not then you can always split-fire to other targets (the roll is done for the whole unit, not per-target)

 Mad Doc Grotsnik wrote:
Charax absolutely nailed it.
 
   
Made in fi
Locked in the Tower of Amareo





kiciek wrote:
Obliberators have assault weapon. They can Advance and shot each turm making this effective (4+d6)" so they can be pretty fast.
(first post on DakkaDakka. Hi!)


You don't want to do that except on emergency since it takes -1 to hit. Just like havocs and other heavy weapons don't want to move if they can stay put.

Since times when you don't want to teleport are pretty scarce most likely just teleport them in.


Automatically Appended Next Post:
Charax wrote:
so wait, if you roll up the oblit weapons "when a unit of Obliterators is chosen to shoot", does that happen before target selection?

So where you'd normally say "This unit of obliterators will shoot at that predator", does the roll happen between "This unit of obliterators will shoot" and "at that Predator"?

If so, that would mitigate some of the pain of not being able to choose weapons, and if not then you can always split-fire to other targets (the roll is done for the whole unit, not per-target)


Pretty sure it's before selecting target. Choosing unit to shoot(when you roll weapons) is before picking up target after all.

This message was edited 1 time. Last update was at 2017/05/29 09:59:38


2024 painted/bought: 109/109 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

tneva82 wrote:
 Sersi wrote:
Wait...wait a minute. Obliterators fleshmetal guns have a max range of 24" with 2 random S/AP/D.....and their only movement 4". So, they obviously want you to play to the fluff and teleport them like eveytime, because who would take them in a Land-raider. Well at least they can advance and still shoot.

T4/W3/2+/5++, with S5 and 3 attack in melee for 65 pts. Eh....Havocs it is then.


Well since there's VERY little drawback in teleporting them in...Yeah they are teleporting in like always.


True...but I was hoping to at least get to use the new weapons profiles, especially the lascannons. It is what is what it is though.

"Fear the cute ones." 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

Just spotted there drop on the BFTBG FB page : https://www.facebook.com/BlogForTheBloodGod

[Thumb - 18699861_1924383727808464_8497500194696322622_n.jpg]

[Thumb - 18700353_1924389137807923_2154591335940798979_n.jpg]

This message was edited 1 time. Last update was at 2017/05/29 10:03:52


 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

Charax wrote:
so wait, if you roll up the oblit weapons "when a unit of Obliterators is chosen to shoot", does that happen before target selection?

So where you'd normally say "This unit of obliterators will shoot at that predator", does the roll happen between "This unit of obliterators will shoot" and "at that Predator"?

If so, that would mitigate some of the pain of not being able to choose weapons, and if not then you can always split-fire to other targets (the roll is done for the whole unit, not per-target)


According to the leak core rules shooting sequence; you choose you target before choosing the ranged weapon. So, no.

"Fear the cute ones." 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Sersi wrote:
tneva82 wrote:
 Sersi wrote:
Wait...wait a minute. Obliterators fleshmetal guns have a max range of 24" with 2 random S/AP/D.....and their only movement 4". So, they obviously want you to play to the fluff and teleport them like eveytime, because who would take them in a Land-raider. Well at least they can advance and still shoot.

T4/W3/2+/5++, with S5 and 3 attack in melee for 65 pts. Eh....Havocs it is then.


Well since there's VERY little drawback in teleporting them in...Yeah they are teleporting in like always.


True...but I was hoping to at least get to use the new weapons profiles, especially the lascannons. It is what is what it is though.


a friend of mine noted the randomness isn't that abd, as he said "24 inch, Str 7+ weapons with guaranteed -1 AP, up to 3 wounds per shot, and they're Assault 2? 2+ 5++ with more wounds then a terminator, a +3 to hit and 3 attacks if you have to melee with them, what more do you want from them?"

and he's right, the loss of the power fist is moderatly dissappointing, until you realize that had to be paid for, proably better to just drop it,

Opinions are not facts please don't confuse the two 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

Also on 4chan


hang on have these all been posted alreadY?


Looks like it:
http://www.bolterandchainsword.com/topic/333990-leaked-chaos-space-marine-rules/
[Thumb - 1496051627672.jpg]

This message was edited 1 time. Last update was at 2017/05/29 10:09:01


 
   
Made in fi
Locked in the Tower of Amareo





 Sersi wrote:
Charax wrote:
so wait, if you roll up the oblit weapons "when a unit of Obliterators is chosen to shoot", does that happen before target selection?

So where you'd normally say "This unit of obliterators will shoot at that predator", does the roll happen between "This unit of obliterators will shoot" and "at that Predator"?

If so, that would mitigate some of the pain of not being able to choose weapons, and if not then you can always split-fire to other targets (the roll is done for the whole unit, not per-target)


According to the leak core rules shooting sequence; you choose you target before choosing the ranged weapon. So, no.


You don't roll the stats when choosing ranged weapon though. You roll them _when you select obliterators are chosen to shoot_.

Basically if oblis had another gun you could choose between them and flesh guns. As it is now order is: Choose oblits to shoot. Roll for guns. Choose target. Choose weapon to shoot(oh we have only 1. Easy choice). Proceed.


Automatically Appended Next Post:
 Latro_ wrote:
Also on 4chan


hang on have these all been posted alreadY?


Yeah they have been

This message was edited 1 time. Last update was at 2017/05/29 10:08:41


2024 painted/bought: 109/109 
   
Made in gb
Pestilent Plague Marine with Blight Grenade





tneva82 wrote:


You don't roll the stats when choosing ranged weapon though. You roll them _when you select obliterators are chosen to shoot_.

Basically if oblis had another gun you could choose between them and flesh guns. As it is now order is: Choose oblits to shoot. Roll for guns. Choose target. Choose weapon to shoot(oh we have only 1. Easy choice). Proceed.


Exactly what I was going to say,

Which isn't SO bad because as long as you have multiple possible targets you can roll up the weapon THEN decide what unit it'll be best served attacking

 Mad Doc Grotsnik wrote:
Charax absolutely nailed it.
 
   
Made in il
Warplord Titan Princeps of Tzeentch






Oblits are not bad at all.
The average result you'll be getting is S9.5, AP-2 and 2 damage per shot, who is rather strong.

I probably won't touch them-as I am classic TS and we don't like mutations and stuff, but in terms of raw power, they seem legit.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in es
Brutal Black Orc




Barcelona, Spain

So just going by models, the chaos side of thing's got 688points. Vs the 940pts of the Primaris fully decked out. It's not bad to be honest, some 252pts. It's the difference you got from DV with FULL kit on both sides. Once we know their gear the difference will shrink notably.
   
Made in gb
Fully-charged Electropriest



UK

Khorne Lord on Juggernaut is in, time to finish my conversions. I'm happy now.

 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

hmmm my knee jerk on the obilts is they'v been nerfed.

I expect they might just play different now, 3 wounds and move 4 and 24" range... they prob gonna be a deep strike in and distraction unit now. They're now to random to be a primary part of ye battle placn
land raiders thou! oh lawd i'm happy.

This message was edited 1 time. Last update was at 2017/05/29 10:22:07


 
   
Made in au
Hissing Hybrid Metamorph





'Straya... Mate.

kiciek wrote:
Obliberators have assault weapon. They can Advance and shot each turm making this effective (4+d6)" so they can be pretty fast.
(first post on DakkaDakka. Hi!)

Welcome!
Yeah, I prefer old oblits though tbh

 
   
Made in gb
Pestilent Plague Marine with Blight Grenade





Wonder if <Mark of Chaos> will still have a game effect? because a Toughness 9 Nurgle Land Raider would be niiiice

 Mad Doc Grotsnik wrote:
Charax absolutely nailed it.
 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

One thing i was wondering with the detachments faction picking...

Are we reading it as for a detachment you have to have all the same faction keywords per unit or just one.

e.g.
chaos, <mark of chaos>, heretic astates

chaos, <mark of chaos>, chaos daemons

because both have the chaos keyword you could have both of them in a detachment?

 
   
Made in fi
Locked in the Tower of Amareo





 BoomWolf wrote:
Oblits are not bad at all.
The average result you'll be getting is S9.5, AP-2 and 2 damage per shot, who is rather strong.

I probably won't touch them-as I am classic TS and we don't like mutations and stuff, but in terms of raw power, they seem legit.


6+d3 is 7-9 with average of 8, not 9.5. No S12 oblit guns sorry


Automatically Appended Next Post:
 Latro_ wrote:
land raiders thou! oh lawd i'm happy.


Seems assault transport rule got purged. Wiped. No more. There came answer for that question.


Automatically Appended Next Post:
 Latro_ wrote:
One thing i was wondering with the detachments faction picking...

Are we reading it as for a detachment you have to have all the same faction keywords per unit or just one.

e.g.
chaos, <mark of chaos>, heretic astates

chaos, <mark of chaos>, chaos daemons

because both have the chaos keyword you could have both of them in a detachment?


Yes chaos keyword is valid. Likely with full codexes you would miss some bonuses for sticking with more restrictive keyword though.

This message was edited 2 times. Last update was at 2017/05/29 10:31:31


2024 painted/bought: 109/109 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

tneva82 wrote:
 BoomWolf wrote:
Oblits are not bad at all.
The average result you'll be getting is S9.5, AP-2 and 2 damage per shot, who is rather strong.

I probably won't touch them-as I am classic TS and we don't like mutations and stuff, but in terms of raw power, they seem legit.


6+d3 is 7-9 with average of 8, not 9.5. No S12 oblit guns sorry


Automatically Appended Next Post:
 Latro_ wrote:
land raiders thou! oh lawd i'm happy.


Seems assault transport rule got purged. Wiped. No more. There came answer for that question.


Yea but its more more less the same pts cost
can move 10" and now fire 4 lascannon shots, 6 heavy bolter shots at different targets and full bs.

 
   
Made in gb
Deadly Dire Avenger





Bath, England

Really disappointed with the Abaddon rules there, after 10000 years and many black crusades he still can't control his own sword. Every time he fights he has a 1 in 6 chance of wounding himself, how is he still alive.

This message was edited 1 time. Last update was at 2017/05/29 10:33:49


 
   
 
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