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Made in us
Longtime Dakkanaut





Connecticut

For things like Magnus, where he can cast multiple times, could we in theory cast smite 3x a turn with him?

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in de
Dakka Veteran




 necrontyrOG wrote:
Tech priest Dominus and Enginseer:
cheers mate. Finally something. Looking forward to see points and everything. AdMech will be so cool!
   
Made in us
Mutilatin' Mad Dok






skarsol wrote:
 Swara wrote:
i did see that Belekor is only 8W which means he will be a good choice to hide behind other troops.

Unless Monster overrides.


Except in the core rules there is no mention of such a thing.

   
Made in us
Quick-fingered Warlord Moderatus





 Cephalobeard wrote:
For things like Magnus, where he can cast multiple times, could we in theory cast smite 3x a turn with him?


The leaked psyker rules stipulate they can only attempt to cast one instance of a spell per round, so no casting the same spell twice.

3000
4000 
   
Made in gb
Deranged Necron Destroyer




I'm pretty excited to see Nids again. Like, real nid armies, not just bio-drop pods+flyrants. I think the last time I saw someone seriously attempt a nid army with hormagaunts in was in 4th edition about a decade ago.
   
Made in au
Longtime Dakkanaut




Eyjio wrote:
Boyz look legitimately scary. A full blob of 30 with choppas will get attack 120 times in combat - 2 base, +1 for green tide, +1 for choppa. Kinda ridiculous.


And they strike first on the charge (which they pretty much never used to do), are permanently Strength 4 instead of just on the charge, can wound anything on the game on a 6+, wound T6-T7 on 5s instead of 6s like before, don't lose Attacks until they drop below 20 models, have the highest Leadership in the game in big numbers....but yet some other people are still convinced they suck

This message was edited 1 time. Last update was at 2017/05/30 21:36:14


 
   
Made in us
Dakka Veteran




 docdoom77 wrote:
skarsol wrote:
 Swara wrote:
i did see that Belekor is only 8W which means he will be a good choice to hide behind other troops.

Unless Monster overrides.


Except in the core rules there is no mention of such a thing.
\

... There's all kinds of things that aren't in the core rules. Like the -1 to hit when shooting at models with Fly, etc.
   
Made in us
Longtime Dakkanaut





Connecticut

Can hammer on Instagram is posting all the DarkEldar rules for those interested.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Dakka Veteran





California

That tank hammer ! LoL

Now we just need ork points !

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in us
Regular Dakkanaut




Nvs wrote:
Brian888 wrote:
 Cephalobeard wrote:
Brian888 wrote:
I'm a little depressed that Magnus can now suffer from Perils. Hopefully these are stop-gap rules, and the actual codex will flesh out the models quite a bit more.


Considering, with the rule of one, if you have an army with Magnus and Arhiman you will only be able to cast EACH of the THREE spells you know, total, once... It seems not the best, right now.


Assuming that the Rule of One ports over to 40K, of course. But yeah, the Sons are in serious need of many, many more psychic powers to choose from, as well as systemic boosts to their casting rolls.


Aren't all these leaks from the Index books... so what we see if what we get? And what we get is a shelved Thousand Sons army yet again?


I've been assuming that the Index books will be supplemented down the line with actual army-specific codexes. I (desperately) hope that's the case, at any rate.
   
Made in us
Longtime Dakkanaut




 necrontyrOG wrote:
Tankbusta boyz:

Boyz!

Ok tank hammers are badarse and make tankbustas a great suicide unit. As are bomb squigs
No to wound roll or save just straight up d3 mortal wounds is death.
   
Made in gb
Longtime Dakkanaut





Can someone please post the Nurgle Daemon rules if they have them?
   
Made in au
Longtime Dakkanaut




 Cephalobeard wrote:
For things like Magnus, where he can cast multiple times, could we in theory cast smite 3x a turn with him?


As I mentioned in an earlier post, I'm convinced that the actual god-specific disciplines will say "Psykers in your army with the right keyword can also take these powers in addition/instead of any powers they could normally take" as it seems a bit strange that all of Magnus/Ahriman/Exalted Sorcerers can't take Tzeentch powers. Let's not forget Aspiring Sorcers from Rubric Marine units only get Smite, which would mean in a Thousand Sons army only Scarab Occult Sorcerers and regular Sorcerers would get Tzeentch powers...which I find very hard to believe.
   
Made in us
Regular Dakkanaut




 Luciferian wrote:
All from tg:



Whats TG? and where's the rest of our DA leaks with pictures?
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

bobafett012 wrote:
 Luciferian wrote:
All from tg:



Whats TG? and where's the rest of our DA leaks with pictures?


/tg/ is the 4chan board that focuses on traditional games (Pen and Paper DnD, tabletop wargames, ect)

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Dakka Veteran




In those Daemon pics the tail end of the Masque is shown and she's looking pretty nice.

Locus of Beguilement: Opponent must subtract 1 from any hit rolls that target a Daemonette unit within 6" in the Fight phase.

Eternal Dance: At the beginning of each Fight phase, choose an enemy unit within 1" of this model. For the rest of the phase, add 1 to any hit rolls that target the chosen unit.

And it's a Character, so now it gets to benefit from the targeting rules.
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

bobafett012 wrote:
 Luciferian wrote:
All from tg:



Whats TG? and where's the rest of our DA leaks with pictures?


4chan tg, only go there if brave nsfw

 
   
Made in au
Longtime Dakkanaut




Man, if the points for Tankbustas are good, they're going to remain a premier anti-tank unit. 5+ to-hit in range doesn't matter when the dudes that do hit do 3 Damage each...and up close? There's nothing stopping you blowing up non-vehicle units with those TankHammers
   
Made in us
Contagious Dreadnought of Nurgle






 CthuluIsSpy wrote:
bobafett012 wrote:
 Luciferian wrote:
All from tg:



Whats TG? and where's the rest of our DA leaks with pictures?


/tg/ is the 4chan board that focuses on traditional games (Pen and Paper DnD, tabletop wargames, ect)


This, also some leakers are not posting pictures because their books are marked.

 
   
Made in us
Fixture of Dakka






Cant wait for DE leaks

This message was edited 2 times. Last update was at 2017/05/30 21:44:39


   
Made in us
Mutilatin' Mad Dok






skarsol wrote:
 docdoom77 wrote:
skarsol wrote:
 Swara wrote:
i did see that Belekor is only 8W which means he will be a good choice to hide behind other troops.

Unless Monster overrides.


Except in the core rules there is no mention of such a thing.
\

... There's all kinds of things that aren't in the core rules. Like the -1 to hit when shooting at models with Fly, etc.


Which is not a core rule. It's a bespoke rule. If a flier incurs a -1 to hit from ground shooters it says on the datasheet. I don't think the C'tan have a bespoke rule saying they are an exception to the character rules.

   
Made in us
Longtime Dakkanaut






 Cephalobeard wrote:
Can hammer on Instagram is posting all the DarkEldar rules for those interested.
you neglected to link! https://www.instagram.com/canhammer_yt/

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Longtime Dakkanaut




Caederes wrote:
Eyjio wrote:
Boyz look legitimately scary. A full blob of 30 with choppas will get attack 120 times in combat - 2 base, +1 for green tide, +1 for choppa. Kinda ridiculous.


And they strike first on the charge (which they pretty much never used to do), are permanently Strength 4 instead of just on the charge, can wound anything on the game on a 6+, wound T6-T7 on 5s instead of 6s like before, don't lose Attacks until they drop below 20 models, have the highest Leadership in the game in big numbers....but yet some other people are still convinced they suck

Or maybe people realize you are not going to prevent 10+ boys from dying in a 30 boy squad in the average of 3 turns it takes them to get into reliable charge range because they move dirt freakin slow.
   
Made in us
Longtime Dakkanaut





Connecticut

 axisofentropy wrote:
 Cephalobeard wrote:
Can hammer on Instagram is posting all the DarkEldar rules for those interested.
you neglected to link! https://www.instagram.com/canhammer_yt/


Couldn't, I'm on mobile. Mah bad.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

Loving the addition of the "Pair of Rokkit Pistols" since about a year ago I modeled a couple of scratch built Tank Busters with that exact thing for fun.

   
Made in us
Regular Dakkanaut



Denmark

Is it just me or are that unit of boys sorta expensive?

3000 point  
   
Made in au
Longtime Dakkanaut




gungo wrote:

Or maybe people realize you are not going to prevent 10+ boys from dying in a 30 boy squad in the average of 3 turns it takes them to get into reliable charge range because they move dirt freakin slow.


Which is why you have multiple units and other things in your army to draw firepower...you know, like a normal assault army that tries to constrict opponents through threat overload?

Besides, that's one aspect of their new rules you're addressing. You're also not accounting for enemies moving forward, things like pile-ins/consolidations tying up multiple enemy units while denying Overwatch, etc.

Just let it go. I'm sick of retreading the same old topic with you. The Mob Rule and casualties-from-the-front removal (which you STILL haven't acknowledged) alone are enough to make Boyz far more viable than they used to be.
   
Made in us
Longtime Dakkanaut




FunJohn wrote:
Is it just me or are that unit of boys sorta expensive?
all regular boys went up to 6ppm. No idea on tankbustas but they are much better now.
   
Made in us
Tough Tyrant Guard





Got some tyranid stuff off 4chan.
http://imgur.com/a/IY9ks


   
Made in gb
Longtime Dakkanaut




 Latro_ wrote:
bobafett012 wrote:
 Luciferian wrote:
All from tg:



Whats TG? and where's the rest of our DA leaks with pictures?


4chan tg, only go there if brave nsfw


Blue boards are work safe, just expect insults, slurs and such to be hurled around a lot. Significantly less passive agressive tone than most forums once you get used to skipping over the unpleasant people though. Pros and cons.
   
 
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