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2017/05/09 15:35:10
Subject: Re:New Warhammer 40,000: Characters - Newest Update for today
I play alot of jump troops. So, it should be possible to jump to the side of a unit and end up closer to the character. The goal though is to get the rest of your troops closer to the other unit then the character. That way you can pile in correctly.
2017/05/09 15:39:06
Subject: New Warhammer 40,000: Characters - Newest Update for today
Youn wrote: This does mean you can now charge the character, take overwatch from the character and then pile into the unit he is standing near. Effectively, saving yourself from a mass of overwatch to take just the characters overwatch on your unit.
Unless pile-ins trigger overwatch.
And wasn't there some word in the FAQ about characters being targetable if they were the closest or within 6" of the shooter?
And Guilliman doesn't just "happen" to "magically" fall under the 10 wound limit. He was clearly given 9 wounds instead of 10 specifically to put him below the limit.
Except it clearly says in the article: "applies to all Characters with a Wounds characteristic of 10 OR less" (emphasis mine)
Surround your mighty HQs with cheap fodder units... it's a ranged tarpit.
Galas wrote: I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you
Bharring wrote: He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
2017/05/09 15:48:36
Subject: New Warhammer 40,000: Characters - Newest Update for today
Marmatag wrote: One glaring issue with this, is can ICs ride in transports? If they count as their own unit, and you can't have multiple units in 1 transport, that is a huge problem!
I guess it's safe to say Gate of Infinity is dead.
Edit-
This change i am just so disappointed in. Not at all happy with this.
I would expect a variant of the following rules to make it into 40k.
Spoiler:
Vessel: An Arkanaut Frigate can carry 10 Skyfarer models, allowing them to move swiftly across the battlefield and in relative safety.
Overburdened: If you wish, your Arkanaut Frigate can carry up to 15 Skyfarer models. For each Skyfarer over 10 that it carries, reduce the Frigate’s Move characteristic by 1".
Set-up: When you set up an Arkanaut Frigate, units of Skyfarers can start the battle embarked within it instead of being set up separately – declare which units are embarked inside the Arkanaut Frigate when you set it up.
Embark: If all models in a Skyfarer unit can move to within 3" of a friendly Arkanaut Frigate in the movement phase, they can embark within it. Remove the unit from the battlefield and place it to one side – it is now embarked inside the vessel. Embarked units cannot normally do anything or be affected in any way whilst they are embarked. Unless specifically stated, abilities that affect other units within a certain range have no effect on a unit that is embarked or whilst the unit that has the ability is embarked, and you cannot measure from or to an embarked unit. If the Arkanaut Frigate is destroyed, the passengers immediately bail out: roll a dice for each model embarked within it. For each roll of 1, a model from that model’s unit (your choice) is slain. The embarked units must then disembark before the vessel is removed.
Disembark: Any unit that begins its hero phase embarked within an Arkanaut Frigate can disembark during the hero phase. When a unit disembarks, set it up so that all its models are within 3" of the vessel and none are within 3" of any enemy models – any disembarking model that cannot be set up in this way is slain. Units that disembark can then act normally, including using abilities that can be used in the hero phase, for the remainder of their turn. Note that a unit cannot both disembark and embark in the same turn
As you can see.. it is based on models with the same KEYWORD.
This message was edited 1 time. Last update was at 2017/05/09 15:49:19
2017/05/09 15:53:58
Subject: New Warhammer 40,000: Characters - Newest Update for today
Well we don't have a lot to go on. Another thing is deep strike, how will this work?
Galas wrote: I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you
Bharring wrote: He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
2017/05/09 15:55:03
Subject: Re:New Warhammer 40,000: Characters - Newest Update for today
It doesn't really change anything for all regular players ( or the rules we have seen previewed) and at th same thing it kills off two things I really disliked about 7th deathstarts and rule bickering about stuff that happens when IC join units. : D
Inactive, user. New profile might pop up in a while
2017/05/09 15:56:40
Subject: New Warhammer 40,000: Characters - Newest Update for today
tneva82 wrote: Wonder what keyword chimera would have. Am only doesn't cut it
I would guess it would say 12 Models of Adeptus Militarium, Adeptus Arbite or Inquisition may embark. Then on ogryn say, Ogryn count as two models for purposes of riding on Vehicles.
This message was edited 1 time. Last update was at 2017/05/09 16:02:37
2017/05/09 16:01:04
Subject: Re:New Warhammer 40,000: Characters - Newest Update for today
Pancakey wrote: Warhammer Test Room - "Oh damn all characters under 10 wounds just keep dying what should we do!?!?"
Given that this was a rule in previous editions, I'm certain the conversation went exactly the opposite of this. I.E. "Big characters are too easy to protect under these rules. Okay, how about models with over 10 wounds don't gain the protection of nearby units? Perfect!"
Automatically Appended Next Post:
secretForge wrote: You can just imagine that 9 wound character smirking at his 10 wound cousin.
Or those daemon princes of nurgle being left out because poppa nurgle gave them one too many wounds (pure conjecture but it would be funny).
As mentioned before, the article clearly states that models with 10 wounds or under are protected. So 11 is the break point, not 10.
This message was edited 1 time. Last update was at 2017/05/09 16:02:39
It is clear that doing 10 wounds in the new shooting phase is going to be easy so they threw a patch on the rules to save all 10 wound characters from dying to shooting on turn 1.
2017/05/09 16:06:38
Subject: Re:New Warhammer 40,000: Characters - Newest Update for today
Can't afford to invest in 40k but will definitely be trying some of these rules as AoS houserules. I suspect if we ever get an update to the core ruleset this particular one will be in there anyway. Bit envious you guys seem to be getting almost the non beta version of AoS though after all our guinea pigging!
2017/05/09 16:06:45
Subject: New Warhammer 40,000: Characters - Newest Update for today
jeff white wrote: Overlapping AOEs make for cloud storage death stars?
Death clouds? Clouds of death?
A lot depends on what the AOEs are, and what units they effect. Further based on the rules you cannot have a character tank wounds for a unit, so having one 2+ save character with FNP etc won't be as big a deal for protecting a unit. I mean deathstars will still exist, they always have, as far as a really expensive durable, killy unit is a deathstar (termies in a land raider, TWC etc). The difference will be that hopefully that unit will no longer be fast, unkillable, and super killy. Also depending on how easy AP is to get, and how available invul saves are, re-rolling good saves may not be as good. Also you can no longer use the movement of a fast unit to pull a slower character into combat.
2017/05/09 16:11:15
Subject: New Warhammer 40,000: Characters - Newest Update for today
He is looking at the fact he can place his warboss in the center of a pile of 30 boyz and pretty much have 30 ablative wounds on that warboss. Since, I am pretty sure you're allowed to take causalities from wherever you want in the unit.
And assuming that boss also is 6-7 wounds. He is pretty tough.
Deathstars still sort of exist, they just are overlapping auras on the units within the radius.
If you put 3 characters together with 3-4 units tightly wrapped around them. Then you have a huge number of troops all effected by the auras of those three characters including the characters themselves.
This message was edited 2 times. Last update was at 2017/05/09 16:16:23
2017/05/09 16:16:59
Subject: New Warhammer 40,000: Characters - Newest Update for today
Vaktathi wrote: Not at all a fan of untargetable characters. If anyone remembers older editions where this rule was in effect, they will remember some of the more absurd gimmickry and abuse this opened up.
The rest I'm fine with, but the untargetable characters is absolutely going to develop into an issue.
I was about to point out you could just center blasts on nearby units to hit them....
but then I remembered....
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2017/05/09 16:18:20
Subject: New Warhammer 40,000: Characters - Newest Update for today
Youn wrote: He is looking at the fact he can place his warboss in the center of a pile of 30 boyz and pretty much have 30 ablative wounds on that warboss. Since, I am pretty sure you're allowed to take causalities from wherever you want in the unit.
And assuming that boss also is 6-7 wounds. He is pretty tough.
Deathstars still sort of exist, they just are overlapping auras on the units within the radius.
If you put 3 characters together with 3-4 units tightly wrapped around them. Then you have a huge number of troops all effected by the auras of those three characters including the characters themselves.
This basically changes nothing for Nids. We are used to overlapping bubbles, we only had one IC no one took and almost all of our characters are over 10 wounds.
I will expect retinues to be standard for almost every character though. That would make them into a unit.
This message was edited 2 times. Last update was at 2017/05/09 16:41:03
2017/05/09 16:34:55
Subject: New Warhammer 40,000: Characters - Newest Update for today
Youn wrote: He is looking at the fact he can place his warboss in the center of a pile of 30 boyz and pretty much have 30 ablative wounds on that warboss. Since, I am pretty sure you're allowed to take causalities from wherever you want in the unit.
And assuming that boss also is 6-7 wounds. He is pretty tough.
Deathstars still sort of exist, they just are overlapping auras on the units within the radius.
If you put 3 characters together with 3-4 units tightly wrapped around them. Then you have a huge number of troops all effected by the auras of those three characters including the characters themselves.
This completely depends on the power of said auras, and the ability for them to effect different units. I would assume that those that effect the most units are not that powerful, whereas those that effect a narrow unit type will be more powerful.
So if for instance a Dark Angles chaplain has an aura of using his LD for all space marine units within 6", Sameal has say -1 to hit against all Ravenwing units within 3", and Belial has +1 attack for all Deathwing units within 6", then overlapping those won't do much. If say Azreal gets +1 save to all Dark Angels within 6" then a combination of him and 2 of the others could be good, but if you use Deathwing now the effected units are very expensive, if you use RW it will slow you down to stay in the aura. It is also possible that some auras will only effect models while others effect units.
2017/05/09 16:37:26
Subject: New Warhammer 40,000: Characters - Newest Update for today
Gloomfang wrote: This basically changes nothing for Nids. We are used to overlapping bubbles, we only had one IC no one took and almost all of our characters are over 10 wounds.
I will expect retinues to be standard for almost every character though..
And this is how it should work. The rules doesn't change much for regular players while at the same time obliterating the lists of shenanigan lists.
Inactive, user. New profile might pop up in a while
2017/05/09 16:38:19
Subject: Re:New Warhammer 40,000: Characters - Newest Update for today
You can just imagine that 9 wound character smirking at his 10 wound cousin.
Or those daemon princes of nurgle being left out because poppa nurgle gave them one too many wounds (pure conjecture but it would be funny).
Dont forget though they mention Magnus at 10+ wounds has an inv save. I can forsee the 10+ brigade gaining some survivability by having invs whereas those down the chain might not. Interesting.
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough".
2017/05/09 16:41:23
Subject: New Warhammer 40,000: Characters - Newest Update for today
Vaktathi wrote: Not at all a fan of untargetable characters. If anyone remembers older editions where this rule was in effect, they will remember some of the more absurd gimmickry and abuse this opened up.
The rest I'm fine with, but the untargetable characters is absolutely going to develop into an issue.
This could lead to the funny scenario were a group of Eldar are trying to kill Guilliman and on one side of the are a unit of Space marine scouts and on the opposite side in his ornate armor, massive size and flaming sword is Guilliman and because all the sout models are 1 inch closer then him they "have difficulty in picking out individuals amidst the maelstrom of battle" and don't know which is Guilliman.
They aren't untargetable, they just have to be closest.
tneva82 wrote:Wonder what keyword chimera would have. Am only doesn't cut it
Probbably Imperial.
This message was edited 1 time. Last update was at 2017/05/09 16:42:54
2017/05/09 16:42:49
Subject: New Warhammer 40,000: Characters - Newest Update for today
Vaktathi wrote:Not at all a fan of untargetable characters. If anyone remembers older editions where this rule was in effect, they will remember some of the more absurd gimmickry and abuse this opened up.
The rest I'm fine with, but the untargetable characters is absolutely going to develop into an issue.
The IG write-up mentions sniper weapons being able to target characters regardless of closest model. Get ready to break out those Ratlings!
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