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Made in us
Regular Dakkanaut




Washington State

Ecdain wrote:
 necrontyrOG wrote:
Still no ruling on whether Commissars and the like interact with a pure Stormtrooper army. That's frustrating.


What's your Q? I think it's pretty clear personally.

If you have a commissar(or similar units that are in the list of not messing with doctrines) in a full stormstrooper army than everything but commissar still gets extra shots on 6s(stormtrooper bonus) as it states he doesn't ever get the bonus himself but he does not stop the rest of the detachment from getting the bonus. However if we are talking about militarum tempestus than the whole detachment has to very specifically be from tempestus NOT stormtrooper(even though it's same.bonus they are technically their own army)


The argument I've heard is that including a Commissar (or any non REGIMENT unit) in a Tempestus army negates the benefits of being pure Tempestus based on their specific regimental rules. I've heard it both way though, so was hoping the FAQ would clear it up.
Rules quote:
Note, however,
that the MILITARUM TEMPESTUS
units do not themselves benefit from any
Regimental Doctrine unless every unit in that
Detachment is from the Militarum Tempestus
(in which case they will gain the Storm
Troopers doctrine).
   
Made in us
Regular Dakkanaut




Yeah which means for tempestus you can't bring commissars and keep the doctrine, you can however include them in a stormtrooper detachment, and while the tempestus could be a part of the storm troopers detachment without messing with the other units, they themselves wouldn't benefit from it.
   
Made in us
Regular Dakkanaut




They seem have updated the forgeworld FAQ with one tiny question. But they failed to give the vendetta or vulture roving gunship. Someday I'm gonna use my vendetta's again.
   
Made in au
Splattered With Acrylic Paint




Just a question-
How is everyone converting their Scion Plasma gunners?

Other than the default pointing finger pose, any suggestions to add some variety?
   
Made in us
Regular Dakkanaut




You could maybe use the plasma guy arms that come in the Cadian command Squad
   
Made in us
Regular Dakkanaut




Sikplex wrote:
Just a question-
How is everyone converting their Scion Plasma gunners?

Other than the default pointing finger pose, any suggestions to add some variety?


I used space marine plasma guns and the flamer/grenade launcher arm from Scion set to give them a shoulder slung look
   
Made in nl
Regular Dakkanaut




Sikplex wrote:
Just a question-
How is everyone converting their Scion Plasma gunners?

Other than the default pointing finger pose, any suggestions to add some variety?

It may be taking it further than you would want to go, but I have bought some 30k Solar Auxilia Veletaris Storm section to serve as plasma-gunners (in a all plasma Command Squad).
Of course that's going to be a Count-as, since they're actually armed with Volkite, but they look very much like plasma guns, really. :-)

This message was edited 1 time. Last update was at 2018/09/29 20:21:38


 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Make the coils blue and you should be fine

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

Sikplex wrote:
Just a question-
How is everyone converting their Scion Plasma gunners?

Other than the default pointing finger pose, any suggestions to add some variety?


Forge World hostile environment troopers mixed with Cadian bits.

   
Made in us
Longtime Dakkanaut




Wichita, KS

So If I take a big squad of 30 conscripts, and screen my tanks with it. I use Prepared positions, and then the take cover strategem that unit of conscripts has a 3+ save on turn 1. That is pretty decent.

If I do the same to a unit of bullgryn with slab shields that unit has a 0+ save. So against a lascannon it's still a 3+. AKA the same that brute shields got you via take cover previously.

It's an interesting meta shift.
   
Made in us
Longtime Dakkanaut






tag8833 wrote:
So If I take a big squad of 30 conscripts, and screen my tanks with it. I use Prepared positions, and then the take cover strategem that unit of conscripts has a 3+ save on turn 1. That is pretty decent.

If I do the same to a unit of bullgryn with slab shields that unit has a 0+ save. So against a lascannon it's still a 3+. AKA the same that brute shields got you via take cover previously.

It's an interesting meta shift.


i dont think you can stack Prepared Positions with any other cover save

 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 zedsdead wrote:
tag8833 wrote:
So If I take a big squad of 30 conscripts, and screen my tanks with it. I use Prepared positions, and then the take cover strategem that unit of conscripts has a 3+ save on turn 1. That is pretty decent.

If I do the same to a unit of bullgryn with slab shields that unit has a 0+ save. So against a lascannon it's still a 3+. AKA the same that brute shields got you via take cover previously.

It's an interesting meta shift.


i dont think you can stack Prepared Positions with any other cover save


Take Cover just adds to your save. It stacks with regular cover, which is what Prepared Positions gives, I believe.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Fresh-Faced New User




What's the current take on Bullgryns? I know they've been nerfed, but are they still worth taking even if they're not crazy crazy good?
   
Made in gb
Longtime Dakkanaut




 JNAProductions wrote:
 zedsdead wrote:
tag8833 wrote:
So If I take a big squad of 30 conscripts, and screen my tanks with it. I use Prepared positions, and then the take cover strategem that unit of conscripts has a 3+ save on turn 1. That is pretty decent.

If I do the same to a unit of bullgryn with slab shields that unit has a 0+ save. So against a lascannon it's still a 3+. AKA the same that brute shields got you via take cover previously.

It's an interesting meta shift.


i dont think you can stack Prepared Positions with any other cover save


Take Cover just adds to your save. It stacks with regular cover, which is what Prepared Positions gives, I believe.


I agree. Take cover would stack with any cover save given by normal cover or the new strat, as Take Cover improves your save by 1, rather than, as the title implies, give you cover.




Automatically Appended Next Post:
Ladygolem wrote:
What's the current take on Bullgryns? I know they've been nerfed, but are they still worth taking even if they're not crazy crazy good?


They are still rocking a 1+ save in cover or with the +1 save from the strat or psychic power. So... If everything goes to plan you could have them rocking a -1 armour save if you really wanted to.

This message was edited 1 time. Last update was at 2018/09/30 18:13:11


 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

Ladygolem wrote:
What's the current take on Bullgryns? I know they've been nerfed, but are they still worth taking even if they're not crazy crazy good?


I think I'll keep using mine, but Celestine won't be bounding alongside turning them into big, dopey Terminators. I'll at least try them in a double-flamer Chimera with a Priest and maybe an Inquisitor to suppress Overwatch.

   
Made in us
Savage Khorne Berserker Biker





RE: Prepared Positions: for reference:

"A unit that is already receiving the benefit of cover gains no additional benefit from this stratagem."

This message was edited 1 time. Last update was at 2018/09/30 18:54:31


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

But Take Cover is not cover.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 Wolf_in_Human_Shape wrote:
RE: Prepared Positions:

"A unit that is already receiving the benefit of cover gains no additional benefit from this stratagem."

Good thing the "Take Cover" stratagem has nothing to do with the benefit of cover. The name is confusing, but the strat is just (+1 save).
   
Made in us
Savage Khorne Berserker Biker





Was just throwing it out here so everyone could reference it directly, not saying the argument/rules interactions proposed are wrong. Though I would definitely expect some resistance, whether or not the person objecting is right or wrong.

This message was edited 1 time. Last update was at 2018/09/30 18:56:24


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Following the FAQ, do you think it's worth considering other Warlord traits, or is Grand Strategist still king even after the nerf?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Heroic Senior Officer





Western Kentucky

 vipoid wrote:
Following the FAQ, do you think it's worth considering other Warlord traits, or is Grand Strategist still king even after the nerf?

For pure guard I think it was worth considering other WLT's even before the FAQ once batallions and brigades gave additional CP. Old Grudges helps a lot with all the deathstars out there, and draconian discipline is good for infantry armies that lack morale mehanics like cadians. Heck even the additional order one has it's uses for tank armies.

The thing is they're all more situational. There is no one size fits all anymore so you'll need to think about what your army does and which helps them the most. Which is good. Grand Strategist was way too powerful as it was written

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in pl
Regular Dakkanaut




One question
Are Tempestus Scions with plasma guns sufficient for AT duty?
Format is 1000 points so rule of 2 in effect. I was planning to run Tempestus batalion with 4 x Scion with 2 plasma guns and plasma pistol. Would it be sufficient or better add some lascannons/LRBT?

Also I was thinking about including Taurox with 2 autocannons or Salamander scout tank. They are kinda cheap (I could take 3 to 1000 pts game with ease) and autocannon is not so meh IMO against vehicles or Terminators/Primaris (D2).
Could You please help me with this? I'm thinking about nice 1000 pts mono guard with some mechanized support.

This message was edited 1 time. Last update was at 2018/10/01 14:09:16


 
   
Made in us
Discriminating Deathmark Assassin






I tried running scion plasma command squads back when they were a thing and they never did a whole lot AT wise. They'd show up shave a couple wounds off a tank and then die. And against anything with hard to hit you're rerolling 1s won't save you I have discovered :(

This message was edited 2 times. Last update was at 2018/10/01 14:35:31


 
   
Made in nl
Longtime Dakkanaut





 vipoid wrote:
Following the FAQ, do you think it's worth considering other Warlord traits, or is Grand Strategist still king even after the nerf?
If your CP hungry you'll still want it for the +1 CP per round most likely.


Automatically Appended Next Post:
Gnollu wrote:
One question
Are Tempestus Scions with plasma guns sufficient for AT duty?
Format is 1000 points so rule of 2 in effect. I was planning to run Tempestus batalion with 4 x Scion with 2 plasma guns and plasma pistol. Would it be sufficient or better add some lascannons/LRBT?

Also I was thinking about including Taurox with 2 autocannons or Salamander scout tank. They are kinda cheap (I could take 3 to 1000 pts game with ease) and autocannon is not so meh IMO against vehicles or Terminators/Primaris (D2).
Could You please help me with this? I'm thinking about nice 1000 pts mono guard with some mechanized support.
The problem is your not coming in until turn 2 and may well not be in rapid fire range of the either.

They are nice for plunking off some extra wounds but you can't rely on them as your real AT.

This message was edited 1 time. Last update was at 2018/10/01 15:12:06


 
   
Made in gb
Longtime Dakkanaut



Glasgow

 vipoid wrote:
Following the FAQ, do you think it's worth considering other Warlord traits, or is Grand Strategist still king even after the nerf?


Yes mostly because the aquilla will give you the 1 a turn often enough.

Old grudges is really atrong for pure AM but id consider something from your allies
   
Made in us
Discriminating Deathmark Assassin






I'm thinking about keeping Grand Strategist and taking the Lost Relic of Cadia....so good against Chaos....

This message was edited 1 time. Last update was at 2018/10/01 16:46:35


 
   
Made in us
Regular Dakkanaut




Re-rolling 1's to wound for a turn with the relic is amazing against all armies. IG have probably the most high Str weapons where you are looking at 2+ or 3+ to wound all the time (making rerolling 1s very helpful).

I prefer to use Old Grudges if there is Castellan on the other side of the table. Then unveil the Relic of Lost Cadia on turn 2. Re-rolling to hit is easy to get. But re-rolling wounds is much more satisfying.
   
Made in us
Crazed Spirit of the Defiler





Hi thinking of starting a guard army, was looking to run a Scion unit in a catachan detachment. I understand the scions can't be ordered or benefit from catachan doctrine but also don't break it.
What I can't establish is if I take a tempestor prime as a hq choice can the prime issue orders to the scions or not?
Thanks

   
Made in nl
Longtime Dakkanaut





Abaddon303 wrote:
Hi thinking of starting a guard army, was looking to run a Scion unit in a catachan detachment. I understand the scions can't be ordered or benefit from catachan doctrine but also don't break it.
What I can't establish is if I take a tempestor prime as a hq choice can the prime issue orders to the scions or not?
Thanks
Yes since the Prime and Scions share the same Regiment keyword (militarum Tempestus)
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

Abaddon303 wrote:
Hi thinking of starting a guard army, was looking to run a Scion unit in a catachan detachment. I understand the scions can't be ordered or benefit from catachan doctrine but also don't break it.
What I can't establish is if I take a tempestor prime as a hq choice can the prime issue orders to the scions or not?
Thanks


Yes he can.

the regimental rules are a little wonky, but basically the only thing you ever "lose" is the regimental doctrine. No matter what else happens, the other rules on the data sheet, strategems, etc. all work as normal.
   
 
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