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Made in gb
Regular Dakkanaut





 Tiberius501 wrote:
 Trickstick wrote:
Yeah it is nice. Tallarn can be ok if you want to reserve the Baneblade, although it is expensive at 3cp. You also miss out on turn 1 shooting, as it can't come in before turn 2.


Yeah at first reserving it and flanking with it seemed good but it has such long range it doesn’t seem like it needs to and, yeah just seems to waste it’s big guns for a turn. Also can’t see a monster of a tank sneaking around to ambush haha.


Have you never spent time seeing the tactical genius of CREEEEEEEEEEDDDDD!!!!!!

Owz it work.
Coz I sez it doz, dats why 
   
Made in us
Longtime Dakkanaut




 Tiberius501 wrote:
 Trickstick wrote:
Yeah it is nice. Tallarn can be ok if you want to reserve the Baneblade, although it is expensive at 3cp. You also miss out on turn 1 shooting, as it can't come in before turn 2.


Yeah at first reserving it and flanking with it seemed good but it has such long range it doesn’t seem like it needs to and, yeah just seems to waste it’s big guns for a turn. Also can’t see a monster of a tank sneaking around to ambush haha.


It was used to prevent the baneblade from being one shot. Then you deployed it in your zone first turn. But they changed those rules
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

If you give an Officer of the Fleet the Dagger of Tu'sakh, you can outflank any infantry unit. What would be the most devastating Imperial infantry unit to outflank with? Probably something that can't deepstrike on its own, and it can't be something with a regiment keyword.

What is a great shooting unit @9", or has enhanced charge which has difficulty getting close?

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Trickstick wrote:
If you give an Officer of the Fleet the Dagger of Tu'sakh, you can outflank any infantry unit. What would be the most devastating Imperial infantry unit to outflank with? Probably something that can't deepstrike on its own, and it can't be something with a regiment keyword.

What is a great shooting unit @9", or has enhanced charge which has difficulty getting close?


Lmao. Outflank Sororitas Repentia of the Bloody Rose. No enhanced charge range, but usually very difficult to wield effectively and DEVASTATING if you can make the charge. This makes me giggle.
   
Made in gb
Norn Queen






Warden Custodians are a good choice, or Kataphron Destroyers perhaps.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Unit1126PLL wrote:
Lmao. Outflank Sororitas Repentia of the Bloody Rose. No enhanced charge range, but usually very difficult to wield effectively and DEVASTATING if you can make the charge. This makes me giggle.


I think that a normal 9" charge is too unreliable. I was hoping that there was a charging act of faith, but there is only a +3" movement one, which doesn't help.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in gb
Norn Queen






52% if you burn a Command Re-roll, very much unreliable.
   
Made in us
Heroic Senior Officer





Western Kentucky

 Trickstick wrote:
If you give an Officer of the Fleet the Dagger of Tu'sakh, you can outflank any infantry unit. What would be the most devastating Imperial infantry unit to outflank with? Probably something that can't deepstrike on its own, and it can't be something with a regiment keyword.

What is a great shooting unit @9", or has enhanced charge which has difficulty getting close?

Pretty sure they faqd it to only work for regiment units

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
Norn Queen






 MrMoustaffa wrote:
 Trickstick wrote:
If you give an Officer of the Fleet the Dagger of Tu'sakh, you can outflank any infantry unit. What would be the most devastating Imperial infantry unit to outflank with? Probably something that can't deepstrike on its own, and it can't be something with a regiment keyword.

What is a great shooting unit @9", or has enhanced charge which has difficulty getting close?

Pretty sure they faqd it to only work for regiment units
If you're only "pretty" sure, why post before checking what they actually did? Read the rule again and read the errata (which only added "INFANTRY OFFICER model only." to the start). If we've missed an FAQ somewhere, please cite it.

This message was edited 1 time. Last update was at 2018/12/26 22:35:51


 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 BaconCatBug wrote:
 MrMoustaffa wrote:
 Trickstick wrote:
If you give an Officer of the Fleet the Dagger of Tu'sakh, you can outflank any infantry unit. What would be the most devastating Imperial infantry unit to outflank with? Probably something that can't deepstrike on its own, and it can't be something with a regiment keyword.

What is a great shooting unit @9", or has enhanced charge which has difficulty getting close?

Pretty sure they faqd it to only work for regiment units
If you're only "pretty" sure, why post before checking what they actually did? Read the rule again and read the errata (which only added "INFANTRY OFFICER model only." to the start). If we've missed an FAQ somewhere, please cite it.


Come on BCB, you don't need to come out of the gate as confrontational. Flies with honey and all that...

They FAQed it to only work with officers. However, the Officer of the Fleet is the only Officer without a regiment. No idea why, it doesn't seem to use the officer keyword for anything. But it technically lets you outflank any infantry unit you want, as long as it isn't a regiment. I think it is definitely an unintended consequence, they probably thought that limiting it to officers was enough and forgot about the OotF, but those are the rules.

This message was edited 1 time. Last update was at 2018/12/26 22:46:03


The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

 MrMoustaffa wrote:
 Trickstick wrote:
If you give an Officer of the Fleet the Dagger of Tu'sakh, you can outflank any infantry unit. What would be the most devastating Imperial infantry unit to outflank with? Probably something that can't deepstrike on its own, and it can't be something with a regiment keyword.

What is a great shooting unit @9", or has enhanced charge which has difficulty getting close?

Pretty sure they faqd it to only work for regiment units


It’s always only worked on the same regiment, if they have one. The FAQ added “Infantry Officer only,” probably because of stuff like s primaris outflanking with bullgryn.

As for the actual answer: the really fun option might be hellblasters.
   
Made in us
Stealthy Warhound Titan Princeps






So I just bought a Macharius Vulcan for my Christmas Present... how do I best use it in an army? I'm almost considering just running 2 Shadowswords + a Macharius Vulcan, and then a solid infantry brigade.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Step 1: Keep it still.
Step 2: Laugh maniacally as you hose down units.
Step 3: Eh, you could worry about what doctrine to give it I guess. Maybe some psyker support.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in gb
Regular Dakkanaut




Just noticed the precision drop force stratagem for the Valkyrie/scion detachment doesn’t require the special keyword for whatever is dropping out. Could be a fun way to guarantee Bullgryn/melta/plasma drops without losing guys on the way down
   
Made in gb
Sadistic Inquisitorial Excruciator




C4790M wrote:
Just noticed the precision drop force stratagem for the Valkyrie/scion detachment doesn’t require the special keyword for whatever is dropping out. Could be a fun way to guarantee Bullgryn/melta/plasma drops without losing guys on the way down


Why would you want to put anything other than Stormtroopers with Plasma that hits on 2's, re-rolls ones, and gets extra shots on a 5 in there?

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

AdmiralHalsey wrote:
C4790M wrote:
Just noticed the precision drop force stratagem for the Valkyrie/scion detachment doesn’t require the special keyword for whatever is dropping out. Could be a fun way to guarantee Bullgryn/melta/plasma drops without losing guys on the way down


Why would you want to put anything other than Stormtroopers with Plasma that hits on 2's, re-rolls ones, and gets extra shots on a 5 in there?

I would consider putting a 10 man hot shot lasgun squad in there when it drops, it would absolutely destroy chaff. Besides, plasma already deepstrikes into rapid fire range. Taking out the screen turn one, the. Mopping up with plasma sounds good to me.

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Apple Peel wrote:
...absolutely destroy chaff.


Catachan shotgun veterans with 3x flamer, heavy flamer, a priest and commander. Nice chaff killers. Unload, flame and charge.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

 Trickstick wrote:
 Apple Peel wrote:
...absolutely destroy chaff.


Catachan shotgun veterans with 3x flamer, heavy flamer, a priest and commander. Nice chaff killers. Unload, flame and charge.

That doesn’t work for a Militarum Tempestus only army.

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

What is the math on Catachan with d3 shot guns like the Demolisher? Reroll only 1s? Reroll 2s and hope for 2s or 3s? Obviously don't reroll 3s lol
   
Made in us
Stealthy Warhound Titan Princeps






 Unit1126PLL wrote:
What is the math on Catachan with d3 shot guns like the Demolisher? Reroll only 1s? Reroll 2s and hope for 2s or 3s? Obviously don't reroll 3s lol


Re-roll ones only I think, re-rolling a 2 seems like a bad idea.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Horst wrote:
 Unit1126PLL wrote:
What is the math on Catachan with d3 shot guns like the Demolisher? Reroll only 1s? Reroll 2s and hope for 2s or 3s? Obviously don't reroll 3s lol


Re-roll ones only I think, re-rolling a 2 seems like a bad idea.


Yeah, don't reroll 2s. Unless you absolutely need the 3 to win, like if it is final-turn-last-shot sort of thing, and you need to kill three things on an objective.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

How are you guys finding Grenade Launchers, now that they're just 3pts?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Sadistic Inquisitorial Excruciator




 Apple Peel wrote:
AdmiralHalsey wrote:
C4790M wrote:
Just noticed the precision drop force stratagem for the Valkyrie/scion detachment doesn’t require the special keyword for whatever is dropping out. Could be a fun way to guarantee Bullgryn/melta/plasma drops without losing guys on the way down


Why would you want to put anything other than Stormtroopers with Plasma that hits on 2's, re-rolls ones, and gets extra shots on a 5 in there?

I would consider putting a 10 man hot shot lasgun squad in there when it drops, it would absolutely destroy chaff. Besides, plasma already deepstrikes into rapid fire range. Taking out the screen turn one, the. Mopping up with plasma sounds good to me.


The plasma doesn't deepstrike with a +1 to hit bubble from the Drop Force Commander - Making it impossible to overheat, and upping it's accuracy from 3's to 2's, still re-rolling ones.
It also means that the 'Extra Shot' from being a Millitum Tempestus force now triggers on a 5, making your 4 Plasmaguns average out at about -12- hits.

Now that's value.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in us
Stealthy Warhound Titan Princeps






AdmiralHalsey wrote:
 Apple Peel wrote:
AdmiralHalsey wrote:
C4790M wrote:
Just noticed the precision drop force stratagem for the Valkyrie/scion detachment doesn’t require the special keyword for whatever is dropping out. Could be a fun way to guarantee Bullgryn/melta/plasma drops without losing guys on the way down


Why would you want to put anything other than Stormtroopers with Plasma that hits on 2's, re-rolls ones, and gets extra shots on a 5 in there?

I would consider putting a 10 man hot shot lasgun squad in there when it drops, it would absolutely destroy chaff. Besides, plasma already deepstrikes into rapid fire range. Taking out the screen turn one, the. Mopping up with plasma sounds good to me.


The plasma doesn't deepstrike with a +1 to hit bubble from the Drop Force Commander - Making it impossible to overheat, and upping it's accuracy from 3's to 2's, still re-rolling ones.
It also means that the 'Extra Shot' from being a Millitum Tempestus force now triggers on a 5, making your 4 Plasmaguns average out at about -12- hits.

Now that's value.


Especially considering you can fit a Tempestor and 2 4 man command squads into a Valkyrie... anything short of a Knight with rotated ion shields is gonna have a real bad day.
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

 Horst wrote:
AdmiralHalsey wrote:
 Apple Peel wrote:
AdmiralHalsey wrote:
C4790M wrote:
Just noticed the precision drop force stratagem for the Valkyrie/scion detachment doesn’t require the special keyword for whatever is dropping out. Could be a fun way to guarantee Bullgryn/melta/plasma drops without losing guys on the way down


Why would you want to put anything other than Stormtroopers with Plasma that hits on 2's, re-rolls ones, and gets extra shots on a 5 in there?

I would consider putting a 10 man hot shot lasgun squad in there when it drops, it would absolutely destroy chaff. Besides, plasma already deepstrikes into rapid fire range. Taking out the screen turn one, the. Mopping up with plasma sounds good to me.


The plasma doesn't deepstrike with a +1 to hit bubble from the Drop Force Commander - Making it impossible to overheat, and upping it's accuracy from 3's to 2's, still re-rolling ones.
It also means that the 'Extra Shot' from being a Millitum Tempestus force now triggers on a 5, making your 4 Plasmaguns average out at about -12- hits.

Now that's value.



Especially considering you can fit a Tempestor and 2 4 man command squads into a Valkyrie... anything short of a Knight with rotated ion shields is gonna have a real bad day.

I don’t know, I think I’d rather have the two Valkyries transporting two ten man squads to destroy chaff, then drop three command squads and a Tempestor Prime with Laurels to mop up after the screen is destroyed.

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in us
Regular Dakkanaut




In that situation, you're better off using Elimination Protocol Santioned! over Take Aim! (referring to shooting a knight)

This message was edited 1 time. Last update was at 2018/12/28 22:02:52


 
   
Made in gb
Sadistic Inquisitorial Excruciator




jaxor1983 wrote:
In that situation, you're better off using Elimination Protocol Santioned! over Take Aim! (referring to shooting a knight)


Laurels of Command with a CP reroll is a 75 chance of doing both.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in us
Stealthy Warhound Titan Princeps






In any case it's a good way to deliver firepower

You can achieve similar levels of destruction with a pair of tank commander executioners, but you they don't have anywhere near the mobility that the stormtroopers do of course. And the tanks are significantly more costly.... and require CP to get the most out of them (overlapping fields of fire).

This message was edited 1 time. Last update was at 2018/12/28 22:23:25


 
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

jaxor1983 wrote:
In that situation, you're better off using Elimination Protocol Santioned! over Take Aim! (referring to shooting a knight)

That’s what the third Valkyrie with a ten man melta squad is for. Give them grenadiers so the six other Scions can toss Krak Grenades as well.

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in us
Longtime Dakkanaut




What are peoples thoughts on crusaders? I am thinking about making a squad to go with my growing guard army and on paper they look good with the power swords, 3++, able to get to 2++, and acts of faith. Add a priest in and they seem like they could do some work vs chaff units and still survive vs big elite squads.
   
 
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