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Made in us
Lone Wolf Sentinel Pilot






Texas

 DoomMouse wrote:
I like vultures for the utility of being able to charge a key firebase unit if the opportunity arises. Also an amazing target for the 'vengeance for cadia' strat. A hovering vulture on average will put 29 wounds on a plaguebearer squad even with the -1 to hit. (If the opponent then charges said hovering vulture then combine VFC with defensive gunners for overwatch hilarity)


Wouldn't you hit on 5's naturally because of the +1 to hit. SO defensive gunners would make it a 4. Versus non fly units at least.

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Made in gb
Pyromaniac Hellhound Pilot






Pretty sure overwatch ignores modifiers?

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Made in us
Longtime Dakkanaut




It does, and it doesn't. Roll modifiers still apply, but they're irrelevant because overwatch only ever hits on a natural 6.

Modifiers come into play for things like re-roll auras or exploding plasma.
   
Made in us
Lone Wolf Sentinel Pilot






Texas

I know that a 6 is required. Defensive gunners is a 5. I know you can negatively modify over watch past a 6, but where does it say you can add positive to hit modifiers?

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Made in gb
Norn Queen






 Dynas wrote:
I know that a 6 is required. Defensive gunners is a 5. I know you can negatively modify over watch past a 6, but where does it say you can add positive to hit modifiers?
The shooting rules say so. You have to show where it says to NOT apply them in overwatch. Modifiers still apply in overwatch, they just don't affect your ability to hit something, which only happens on a natural 6.

Rolling a 2 with -1 to hit with a Plasma Weapon in overwatch makes it explode. Rolling a 5 with +1 to hit with Tesla triggers tesla.

This message was edited 1 time. Last update was at 2019/04/19 20:36:14


 
   
Made in gb
Pyromaniac Hellhound Pilot






Just to check, can we still move move move after arriving from reserve? I remember there was an FAQ that affected move after deepstrike. Seems like a good way to snag objectives if viable.

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Made in us
Humming Great Unclean One of Nurgle





In My Lab

 DoomMouse wrote:
Just to check, can we still move move move after arriving from reserve? I remember there was an FAQ that affected move after deepstrike. Seems like a good way to snag objectives if viable.
I think the Chaos FAQ shut it down for EVERYONE, not just Chaos.

So no, you can't.

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Made in fi
Locked in the Tower of Amareo





 JNAProductions wrote:
 DoomMouse wrote:
Just to check, can we still move move move after arriving from reserve? I remember there was an FAQ that affected move after deepstrike. Seems like a good way to snag objectives if viable.
I think the Chaos FAQ shut it down for EVERYONE, not just Chaos.

So no, you can't.


Though that entry seems to have vanished...At least I can't seem to find it. So there's arqument that GW backpedalled on that restriction and it's now legal since only thing that said "no" has been removed from the FAQ so only exists in memory of those who have seen it/heard it from others.

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Made in gb
Pyromaniac Hellhound Pilot






Lol, nice and clear then

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Made in fi
Locked in the Tower of Amareo





Yeah. Typical GW clarity.

Really even if they wanted to make it legal why not edit the answer rather than remove whole question? That seems like least clear method of doing that...

I have no idea what's the common way for it now. Guess old FAQ answer is still considered valid?

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Made in gb
Pyromaniac Hellhound Pilot






I'm curious as to why a chaos FAQ would be the place to hide it too tbh

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Because chaos player asked and GW has rather annoying habit of answering _specific question_ and not the more global scenario. For example question about stratagem X gets answered but then whatabout similar stratagems? Are we supposed to apply answer to those? Whatabout exact same triggers in NON-STRATAGEM usages?

Which is why please try to make questions GENERALIST rather than specific. GW doesn't turn specfics into generalists so we have to do it.

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Made in us
Regular Dakkanaut




They specifically nerfed Warp Time with an FAQ answer such that you can't deep strike then Warp Time but I think all other options are fine.

I mean they literally just wrote GSC rules that allow for movement after being placed on the table.
   
Made in gb
Pyromaniac Hellhound Pilot






Ah OK. So that should mean that move move move is fine then. Nice, I'll have to remember this with the Elysians and my company commander with dagger of tusakh then when I need to nab an objective

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In My Lab

Lanlaorn wrote:
They specifically nerfed Warp Time with an FAQ answer such that you can't deep strike then Warp Time but I think all other options are fine.

I mean they literally just wrote GSC rules that allow for movement after being placed on the table.


To my knowledge, it has to specifically call out working after Deep Strike to work.

Which the GSC strat does.

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Made in gb
Pyromaniac Hellhound Pilot






Where does it say that? That chaos FAQ? I just want to make sure I'm not playing it wrong haha

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That's the thing. It USED to be in chaos faq. No more. It's vanished. Poof. Gone. Dissapeared.

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Made in pl
Regular Dakkanaut




Q: Can such a unit move or Advance for any other reason
e.g. because of an ability such as The Swarmlord’s Hive
Commander ability, or because of a psychic power such as
Warptime from the Dark Hereticus discipline, or because
of a Stratagem like Metabolic Overdrive from Codex:
Tyranids, etc.?
A: No.


Designer's Commentary, page 5 under "Reinforcment" part
   
Made in fi
Locked in the Tower of Amareo





Huh I just searched for that. What FAQ?

edit: Found it. But then again that is in relation to units coming from reinforcements so non-reinforcement teleportations seems to escape that anyway

This message was edited 1 time. Last update was at 2019/04/26 08:22:18


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Made in gb
Pyromaniac Hellhound Pilot






Gnollu wrote:
Q: Can such a unit move or Advance for any other reason
e.g. because of an ability such as The Swarmlord’s Hive
Commander ability, or because of a psychic power such as
Warptime from the Dark Hereticus discipline, or because
of a Stratagem like Metabolic Overdrive from Codex:
Tyranids, etc.?
A: No.


Designer's Commentary, page 5 under "Reinforcment" part

Thanks for that!

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Made in ca
Tough Traitorous Guardsman






Are 9 buffed Bullgryns with the 2++ save in shooting phase and 3++ in melee competitive? It seems very good.
I'm looking to build a good army but I find that the widespread -1 to hit really hurts us.

This message was edited 1 time. Last update was at 2019/04/29 21:35:11


 
   
Made in us
Heroic Senior Officer





Western Kentucky

So a couple other weird little things I've noticed. First off, sorry Mordians, that really hurts your amount of fire an infantry squad can put out. Now if you FRFSRF a Mordian Squad with Volley Fire! they can at best get one additional shot apiece, instead of getting another 4 lasgun shots per 6. Also means stuff like plasma doesn't get to double tap on Volley Fire, it just gets one additional shot.


Page 136 – Volley Fire
Change the second sentence to read:
‘Each time you roll a hit roll of 6+ for an attack made by
a model in that unit, immediately make one additional
hit roll against the same target using the same weapon.
These additional hit rolls cannot themselves generate
any further hit rolls.’


And perhaps the most trivial buff I've ever seen, but I'll take it


Page 139 – Pietrov’s Mk 45
Change this weapons Type to ‘Pistol 2’.

Chenkov's firepower just got doubled! FOR FREE!

This message was edited 2 times. Last update was at 2019/04/30 00:45:29


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Made in us
Fixture of Dakka






Columbia, SC (USA)

 RenegadeKorps wrote:
Are 9 buffed Bullgryns with the 2++ save in shooting phase and 3++ in melee competitive? It seems very good.
I'm looking to build a good army but I find that the widespread -1 to hit really hurts us.

Can we still get the 2++ versus shooting?


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Made in jp
Regular Dakkanaut





Valkyrie received the biggest nerf.


Automatically Appended Next Post:
And not being able to get to rapid fire hot shots on the drop

This message was edited 1 time. Last update was at 2019/04/30 01:29:14


 
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

 Smirrors wrote:
Valkyrie received the biggest nerf.


Automatically Appended Next Post:
And not being able to get to rapid fire hot shots on the drop

Mega-annoyed by this. I’ve already sent an email asking for hot-shot lasgun range to be increased or have aerial drop become an upgrade.

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Made in cz
Hurr! Ogryn Bone 'Ead!




CZ

Valkyrie was not OP, it was a stupid thing to nerf the only special thing about it...it was actually nerfed twice, all flyers received a nerf...

Mordians are very bad regiment, now nerfed to oblivion...

 
   
Made in ch
The Dread Evil Lord Varlak





 Lothar wrote:
Valkyrie was not OP, it was a stupid thing to nerf the only special thing about it...it was actually nerfed twice, all flyers received a nerf...

Mordians are very bad regiment, now nerfed to oblivion...


What exactly was nerfed, the aerial drop allowing movement?

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Made in cz
Mysterious Techpriest






Fortress world of Ostrakan

Yes. It was as a regular disembark, even when the Valkyrie moved (you can't normally disembark after the transport moves).

Now you can still disembark after the Valkyrie moves, but the unit must stand still.


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Made in cz
Hurr! Ogryn Bone 'Ead!




CZ

Another nerf is that flyers can no longer block movement and no longer lock units in close combat....which is exactly what you did with valkyrie after the drop...

 
   
Made in de
Fresh-Faced New User





Actually, the Valkyrie was not only nerfed twice, but thrice. It can no longer

-keep units from shooting the next turn by charging them
-block paths for non-flyers
-bring infantry units into close range on turn one, i.e. for hot-shot lasguns, meltas, grenades or a higher chance of successfully charging

This is so sad. I've always taken at least one, and they alway had their use, but now all they do is their own shooting, which is poor. It's really hard for me to justify taking one now, which kinda ruins my mechanized force style-wise.



edit: ninja'd

This message was edited 2 times. Last update was at 2019/04/30 09:07:57


 
   
 
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