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![[Post New]](/s/i/i.gif) 2017/08/16 19:35:19
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Magnus is:
Ws 2+, Bs 2+, S8, T7, W 18 and 3+ 4++ rerolling 1's.
Movement 16 with Fly and will no doubt cast warp-time n himself, granting him 32 movement.
Also has reroll 1's to hit.
Can cast and deny 3 spell and gets +2 to his cast and deny rolls at full wounds.
And also an absolute monster in melee: 7 A, S16!, ap-4, 3 dmg. If the 1K sons player had paid the points for it and he kills a character, he can summon a Spawn.
So yea....
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![[Post New]](/s/i/i.gif) 2017/08/16 20:45:19
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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Doctoralex wrote:Magnus is:
Ws 2+, Bs 2+, S8, T7, W 18 and 3+ 4++ rerolling 1's.
Movement 16 with Fly and will no doubt cast warp-time n himself, granting him 32 movement.
Also has reroll 1's to hit.
Can cast and deny 3 spell and gets +2 to his cast and deny rolls at full wounds.
And also an absolute monster in melee: 7 A, S16!, ap-4, 3 dmg. If the 1K sons player had paid the points for it and he kills a character, he can summon a Spawn.
So yea....
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![[Post New]](/s/i/i.gif) 2017/08/16 21:01:51
Subject: Astra Militarum: More Competitive in 8th Edition?
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Killer Klaivex
The dark behind the eyes.
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How many points is he?
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2017/08/16 21:36:41
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Towering Hierophant Bio-Titan
UK
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Re-rolling ones on any saves or just ++?
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2017/08/16 21:40:32
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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vipoid wrote:How many points is he?
As much as 4 naked Coteaz and an astropath.
Razerous wrote:Re-rolling ones on any saves or just ++?
Only ++, but they have a power which gives +1 to ++ saves.
Automatically Appended Next Post: By the way, if i read it correctly, that power would negate his aura reroll since he would no longer roll any 1's.
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This message was edited 1 time. Last update was at 2017/08/16 21:44:18
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![[Post New]](/s/i/i.gif) 2017/08/16 21:49:36
Subject: Astra Militarum: More Competitive in 8th Edition?
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Towering Hierophant Bio-Titan
UK
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Spoletta wrote:vipoid wrote:How many points is he?
As much as 4 naked Coteaz and an astropath.
Razerous wrote:Re-rolling ones on any saves or just ++?
Only ++, but they have a power which gives +1 to ++ saves.
A slightly less oblique reference.. maybe in relation to your standard basic loadout hellhound?
As for the save.. each of those wyverns do 1.5 wounds assuming he doesn't have the buffed save. Otherwise its 1 wound. Roughly.
So cheap massed non- str 3 shooting. Or mortal wounds, probably the most cost-effective methods.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2017/08/16 22:31:06
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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4 Hellhounds, with one equipped with a multi melta.
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![[Post New]](/s/i/i.gif) 2017/08/16 22:37:48
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Maybe not multi-meltas, but a couple of meltas on some guardsman/vets isn't a bad idea.
Still wounds Magnus on 3+ and there's only so many 3++ rerolling 1's he can make. Then a successful wound will do 2D6 take the highest dmg, chomping off a fair amount of wounds.
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This message was edited 1 time. Last update was at 2017/08/16 22:42:28
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![[Post New]](/s/i/i.gif) 2017/08/16 23:16:10
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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If he takes the 3++ he cannot reroll 1's.
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![[Post New]](/s/i/i.gif) 2017/08/16 23:56:15
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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Wait, don't you reroll THEN apply modifiers?
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5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2017/08/16 23:59:40
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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Asking for a friend, but which do you guys believe would add more impact to a list, in a vacuum, all else being equal...
1. 1 Tempestor Prime with a Plasma Scion Command Squad
or
2. Taking Yarrick to hang out in back and give his re-roll 1's to a group of three Earth-Shakers, and three Quad Heavy Mortars?
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2017/08/17 02:45:45
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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NewTruthNeomaxim wrote:Asking for a friend, but which do you guys believe would add more impact to a list, in a vacuum, all else being equal...
1. 1 Tempestor Prime with a Plasma Scion Command Squad
or
2. Taking Yarrick to hang out in back and give his re-roll 1's to a group of three Earth-Shakers, and three Quad Heavy Mortars?
Yarrick is too big of an investment just for rerolling 1s to hit. Take Harker instead. Yarrick does so much more, and you pay for it. That saves you 80 points.
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This message was edited 2 times. Last update was at 2017/08/17 02:46:48
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![[Post New]](/s/i/i.gif) 2017/08/17 03:01:27
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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I've been rolling with Yarrick. Maybe not the most competitive but a pretty cool dude. Still not sure about his Iron Will.
Say he gets killed. Does he come back on a 3 negating the rest of the wounds?
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![[Post New]](/s/i/i.gif) 2017/08/17 03:08:31
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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rhinoceraids wrote:I've been rolling with Yarrick. Maybe not the most competitive but a pretty cool dude. Still not sure about his Iron Will.
Say he gets killed. Does he come back on a 3 negating the rest of the wounds?
Hmm. That's a good question. If you hit Yarrick with a lascannon for 6 damage, do you have to roll the 3+ save 3 times, or once?
I would assume it would be 3 times. Each of those damage is taking one of his Wounds away. Lose 3 wounds, then on wound 4, you roll a 3+, then again, then again. Because its referencing HIS wound loss, not the incoming damage.
This is GW's fault for keeping previous edition Wounds and Damage terminology, with weird overlaps.
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![[Post New]](/s/i/i.gif) 2017/08/17 03:12:56
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Roll a D6 each time his last wound is lost. On a 3+ that wound is not lost.
Seems like its past tense and works like the old rule. He dies, shots are finished. And he comes back. (3+)
It significantly changes the utility of him.
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![[Post New]](/s/i/i.gif) 2017/08/17 03:19:07
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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I've been using him as just a 3+ and that's it. It never even occurred to me about multiple damage wounds ... Thinking about it more I'm pretty sure it's just supposed to be after his last wound is lost, it doesn't read like any of the FNP equivalents and you can't lose your last wound more than once due to multiple damage, right?
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5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2017/08/17 03:19:38
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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Doesn't the rulebook say something about excess damage being "lost"?
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![[Post New]](/s/i/i.gif) 2017/08/17 03:21:47
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Thats what Im thinking now. But I think we're biased.
Still. Last wound. What happens what something loses its last wound. Shooting/combat hits stop.
But it goes back to present tense when it says that "that wound is not lost"
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![[Post New]](/s/i/i.gif) 2017/08/17 03:22:41
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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NewTruthNeomaxim wrote:Asking for a friend, but which do you guys believe would add more impact to a list, in a vacuum, all else being equal...
1. 1 Tempestor Prime with a Plasma Scion Command Squad
or
2. Taking Yarrick to hang out in back and give his re-roll 1's to a group of three Earth-Shakers, and three Quad Heavy Mortars?
We'd have to see the rest of his list to see what needs beefing. It sounds like he's got a decent Artillery section, but how many Counter-attack/Objective-grabbing units like scions does he already have?
Harker is cheaper than Commissar Yarrick and gives a reroll 1s to hit effect, but only works if you are using the CATACHAN keyword.
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This message was edited 2 times. Last update was at 2017/08/17 03:24:07
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![[Post New]](/s/i/i.gif) 2017/08/17 03:39:02
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Id use harker. But I painted 50 cadians in the quintessential cadian theme and I can't bring myself to say "These obviously cadian tanks and infantry are actually catachan."
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![[Post New]](/s/i/i.gif) 2017/08/17 03:52:14
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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rhinoceraids wrote:Id use harker. But I painted 50 cadians in the quintessential cadian theme and I can't bring myself to say "These obviously cadian tanks and infantry are actually catachan."
Catachans are sneaky like that!
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![[Post New]](/s/i/i.gif) 2017/08/17 04:11:31
Subject: Astra Militarum: More Competitive in 8th Edition?
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Dakka Veteran
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rhinoceraids wrote:Id use harker. But I painted 50 cadians in the quintessential cadian theme and I can't bring myself to say "These obviously cadian tanks and infantry are actually catachan."
See, you're going the wrong direction with this. I gave Harker a Cadian helmet and shoulder pad. He is now Sgt Barker.
It should be noted that Yarrick's buff boosts things like auxilia and scions (think more Taurox Primes than the Scions themselves) since theyre astra militarum too whereas harker cant. He is also the only way to make Pask reroll 1's best as I can tell. I'm seriously considering taking both to make the entire gunline reroll 1's.
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This message was edited 1 time. Last update was at 2017/08/17 04:12:02
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![[Post New]](/s/i/i.gif) 2017/08/17 04:18:35
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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RogueApiary wrote: rhinoceraids wrote:Id use harker. But I painted 50 cadians in the quintessential cadian theme and I can't bring myself to say "These obviously cadian tanks and infantry are actually catachan."
See, you're going the wrong direction with this. I gave Harker a Cadian helmet and shoulder pad. He is now Sgt Barker.
It should be noted that Yarrick's buff boosts things like auxilia and scions (think more Taurox Primes than the Scions themselves) since theyre astra militarum too whereas harker cant. He is also the only way to make Pask reroll 1's best as I can tell. I'm seriously considering taking both to make the entire gunline reroll 1's.
Not a bad idea!
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![[Post New]](/s/i/i.gif) 2017/08/17 06:32:58
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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RogueApiary wrote: rhinoceraids wrote:Id use harker. But I painted 50 cadians in the quintessential cadian theme and I can't bring myself to say "These obviously cadian tanks and infantry are actually catachan."
See, you're going the wrong direction with this. I gave Harker a Cadian helmet and shoulder pad. He is now Sgt Barker.
It should be noted that Yarrick's buff boosts things like auxilia and scions (think more Taurox Primes than the Scions themselves) since theyre astra militarum too whereas harker cant. He is also the only way to make Pask reroll 1's best as I can tell. I'm seriously considering taking both to make the entire gunline reroll 1's.
Yeah, Yarrick really wants to be up front and center. He's awesome, but you pay for it. 130 points is a whole unit of Bullgrynsfor example. I'd want to stick him next to at least two squads of either kitted out veterans or scions, with some leman russes and heavy weapon squads behind to try and make use of him. That's a hell of a base of fire, but its going to eat a lot of points, and attract a lot of attention.
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![[Post New]](/s/i/i.gif) 2017/08/17 07:18:44
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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Indeed you do, the late hour was playing bad games with my mind,
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![[Post New]](/s/i/i.gif) 2017/08/17 13:49:28
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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argonak wrote:NewTruthNeomaxim wrote:Asking for a friend, but which do you guys believe would add more impact to a list, in a vacuum, all else being equal...
1. 1 Tempestor Prime with a Plasma Scion Command Squad
or
2. Taking Yarrick to hang out in back and give his re-roll 1's to a group of three Earth-Shakers, and three Quad Heavy Mortars?
Yarrick is too big of an investment just for rerolling 1s to hit. Take Harker instead. Yarrick does so much more, and you pay for it. That saves you 80 points.
Who is Harker? Maybe we're being dense, but we can't find him in either the Index or the FW Index.
EDIT: NVM. We thought you were talking about HQs. Found him in the Elites. Thanks!
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This message was edited 1 time. Last update was at 2017/08/17 13:51:03
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2017/08/17 15:59:09
Subject: Astra Militarum: More Competitive in 8th Edition?
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Loyal Necron Lychguard
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I want to try for a Brigade, what are the best FA choices to fill those out? Minimum with Sentinels or go for something else?
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![[Post New]](/s/i/i.gif) 2017/08/17 16:02:34
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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single sentinels works. I just hate taking them like that. Seems like easy kill points.
Rather bring them in 2's.
Tarous with twin lascannons works too
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![[Post New]](/s/i/i.gif) 2017/08/17 16:16:00
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
Washington State
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Requizen wrote:I want to try for a Brigade, what are the best FA choices to fill those out? Minimum with Sentinels or go for something else?
I've been running 3 squads of 5 Rough Riders to decent effect. They're pretty fun.
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![[Post New]](/s/i/i.gif) 2017/08/17 16:20:38
Subject: Astra Militarum: More Competitive in 8th Edition?
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Kabalite Conscript
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Requizen wrote:I want to try for a Brigade, what are the best FA choices to fill those out? Minimum with Sentinels or go for something else?
Three Scout Sentinels should do the trick. Weapon choice is up to you. They're cheap units to either tie up/distract, to grab objectives, or to plink away at an enemy's forces if they ignore them. I have a couple with Hunter Killers and Missile Launchers and they're okay I guess. I hear heavy flamer rushers are pretty decent but I haven't tried them yet.
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