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![[Post New]](/s/i/i.gif) 2017/10/08 12:24:11
Subject: Astra Militarum: More Competitive in 8th Edition?
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Mighty Vampire Count
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Trickstick wrote: vipoid wrote:So, a couple of other questions regarding Send in the Next Wave:
1) Are you allowed to bring back a unit when the last man fled instead of being destroyed?
2) If you bring back a destroyed unit, do you have to exclude models in that unit that fled during the battle?
It doesn't matter at all. Fleeing is the same as dying, can't see anything in the rules that would make it different.
From the FAQs
If a model flees from an Adeptus Astartes unit, can an Apothecary use its narthecium to return a model to the unit?
A: No, the narthecium can only be used to return slain models to a unit.
I don't think Fleeing is the same as Dying but Send in the Next Wave says Destroyed Units so I think you are ok.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2017/10/08 12:28:40
Subject: Astra Militarum: More Competitive in 8th Edition?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Trickstick wrote:I think that there is only the option for the power sword in the new codex, not the axe/maul. That could hurt some people's models. I guess you can "counts as" for them at least. I lived through the "sergeants can't have lasguns" apocalypse, this is nothing.
I'm still irked that my Sergeants can't have Lasguns. Also it's bizarre that now they just come with a Laspistol and Frag Grenades. They have to buy/specifically take their Chainswords or Power Swords.
I'm also increasingly confused as to what "Relics" the various named characters have.
What Relic is Creed toting around? His Hellpistols? The power sword? His voice or his Tactical Genius?
Yarrick and Harker are the ones who it feels fairly clear what their Relics are--Harker has Payback and Yarrick has his Power Klaw and Bale Eye. Straken, I guess, it's his Bionic Arm and Pask it's his tank.
I'd just really like some clarification on that part. And the Lasguns for Sergeants. Because I really did enjoy that aspect of playing Marines, where a full squad felt like it was a coherent unit instead of a mishmash of weaponry.
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![[Post New]](/s/i/i.gif) 2017/10/08 12:40:44
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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After a mere 100 pages, the conversation has gone from "Can AM compete?" to "Can anyone compete with AM?"
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This message was edited 1 time. Last update was at 2017/10/08 12:57:36
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![[Post New]](/s/i/i.gif) 2017/10/08 12:48:52
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Towering Hierophant Bio-Titan
UK
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Or how can AM compete the best?
And let's be honest.. so far GW have only done good things. I expect other codexes they release will be excellent in their own ways, meaning AM players will need to ensure they field effective / novel lists.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2017/10/08 12:57:10
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Why can't mauls and axes be taken using index points?
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![[Post New]](/s/i/i.gif) 2017/10/08 13:02:18
Subject: Astra Militarum: More Competitive in 8th Edition?
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Killer Klaivex
The dark behind the eyes.
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How are Chimeras looking with the new Doctrines?
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2017/10/08 13:06:00
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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Kanluwen wrote: Trickstick wrote:I think that there is only the option for the power sword in the new codex, not the axe/maul. That could hurt some people's models. I guess you can "counts as" for them at least. I lived through the "sergeants can't have lasguns" apocalypse, this is nothing.
I'm still irked that my Sergeants can't have Lasguns. Also it's bizarre that now they just come with a Laspistol and Frag Grenades. They have to buy/specifically take their Chainswords or Power Swords.
I'm also increasingly confused as to what "Relics" the various named characters have.
What Relic is Creed toting around? His Hellpistols? The power sword? His voice or his Tactical Genius?
Yarrick and Harker are the ones who it feels fairly clear what their Relics are--Harker has Payback and Yarrick has his Power Klaw and Bale Eye. Straken, I guess, it's his Bionic Arm and Pask it's his tank.
I'd just really like some clarification on that part. And the Lasguns for Sergeants. Because I really did enjoy that aspect of playing Marines, where a full squad felt like it was a coherent unit instead of a mishmash of weaponry.
Why does it matter exactly what it is on Creed's person that qualifies as a relic? Like, the point of that bit of text in the relics section is just that you can't give named characters a relic from the list, whether it's because they've got a unique weapon already or just a really nice pocketwatch.
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![[Post New]](/s/i/i.gif) 2017/10/08 13:17:16
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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I was thinking about modifications to my list and wondering about some armoured sentinels for flavour then realised the Taurox is faster (8" vs 14"), 1 more strength, 4 more wounds, has twice the number of autocannons can carry 10 models and is exactly the same point cost (40 base)!
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![[Post New]](/s/i/i.gif) 2017/10/08 13:21:32
Subject: Astra Militarum: More Competitive in 8th Edition?
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Mighty Vampire Count
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xmbk wrote:Why can't mauls and axes be taken using index points?
it would be a perfectly fine House Rule.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2017/10/08 13:43:52
Subject: Astra Militarum: More Competitive in 8th Edition?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Dionysodorus wrote: Kanluwen wrote: Trickstick wrote:I think that there is only the option for the power sword in the new codex, not the axe/maul. That could hurt some people's models. I guess you can "counts as" for them at least. I lived through the "sergeants can't have lasguns" apocalypse, this is nothing.
I'm still irked that my Sergeants can't have Lasguns. Also it's bizarre that now they just come with a Laspistol and Frag Grenades. They have to buy/specifically take their Chainswords or Power Swords.
I'm also increasingly confused as to what "Relics" the various named characters have.
What Relic is Creed toting around? His Hellpistols? The power sword? His voice or his Tactical Genius?
Yarrick and Harker are the ones who it feels fairly clear what their Relics are--Harker has Payback and Yarrick has his Power Klaw and Bale Eye. Straken, I guess, it's his Bionic Arm and Pask it's his tank.
I'd just really like some clarification on that part. And the Lasguns for Sergeants. Because I really did enjoy that aspect of playing Marines, where a full squad felt like it was a coherent unit instead of a mishmash of weaponry.
Why does it matter exactly what it is on Creed's person that qualifies as a relic? Like, the point of that bit of text in the relics section is just that you can't give named characters a relic from the list, whether it's because they've got a unique weapon already or just a really nice pocketwatch.
That's precisely why it matters.
The point is, as you said, to quantify that named characters already have a Relic which is what prevents them from being able to take a Relic. Nothing on Creed suggests "Relic" however. His Power Sword is just a normal Power Sword and he carries around a pair of standard Hot-Shot Laspistols.
Not saying he needs to have a Power Sword that instadeaths Mortarion on a hit roll of 4, 5, or 6--but it would be nice to know what it is on him that prevents him(or any named character from any book that doesn't have an obvious Relic, if I'm going to be frank) from taking a Relic.
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![[Post New]](/s/i/i.gif) 2017/10/08 13:44:39
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Lol just had a thought, Ogryn bodyguard cant be a warlord for the free relic but Imperial Commanders Armoury 1cp only requires Astra Militarum character. You can then give them The dagger of Tu Sakh which allows them and one other <infantry> from the same regiment to set up near the board edge behind enemy lines during your movement phase, Bullgryns are the same regiment.
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This message was edited 1 time. Last update was at 2017/10/08 13:45:05
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![[Post New]](/s/i/i.gif) 2017/10/08 13:46:52
Subject: Astra Militarum: More Competitive in 8th Edition?
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Killer Klaivex
The dark behind the eyes.
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WatcherZero wrote:Lol just had a thought, Ogryn bodyguard cant be a warlord for the free relic but Imperial Commanders Armoury 1cp only requires Astra Militarum character. You can then give them The dagger of Tu Sakh which allows them and one other <infantry> from the same regiment to set up near the board edge behind enemy lines during your movement phase, Bullgryns are the same regiment.
Also, can't you give The dagger of Tu Sakh to a Tank Commander?
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2017/10/08 13:48:14
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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Kanluwen wrote:
That's precisely why it matters.
The point is, as you said, to quantify that named characters already have a Relic which is what prevents them from being able to take a Relic. Nothing on Creed suggests "Relic" however. His Power Sword is just a normal Power Sword and he carries around a pair of standard Hot-Shot Laspistols.
Not saying he needs to have a Power Sword that instadeaths Mortarion on a hit roll of 4, 5, or 6--but it would be nice to know what it is on him that prevents him(or any named character from any book that doesn't have an obvious Relic, if I'm going to be frank) from taking a Relic.
But the page outright says that named characters have relics and so can't choose from the list. It even gives Creed as an example. So just assume he's got a really nice pocketwatch or whatever, right?
Automatically Appended Next Post:
WatcherZero wrote:Lol just had a thought, Ogryn bodyguard cant be a warlord for the free relic but Imperial Commanders Armoury 1cp only requires Astra Militarum character. You can then give them The dagger of Tu Sakh which allows them and one other <infantry> from the same regiment to set up near the board edge behind enemy lines during your movement phase, Bullgryns are the same regiment.
Bullgryn don't have a <REGIMENT>. Like, you can't take a Company Commander and says he's MILITARUM AUXILLA to give orders to them. The dagger seems to anticipate this sort of issue because the text tells you what to do if the bearer doesn't have a <REGIMENT> keyword (and I'm not sure to what else this could refer if not things like the Ogryn Bodyguard). It's actually extremely powerful for characters without <REGIMENT> since they can deep strike with literally any INFANTRY unit in your army, not just ASTRA MILITARUM units. So you could bring some Custodes, or just within the codex a Priest or Psyker could deep strike with Crusaders.
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This message was edited 2 times. Last update was at 2017/10/08 13:54:30
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![[Post New]](/s/i/i.gif) 2017/10/08 14:02:24
Subject: Astra Militarum: More Competitive in 8th Edition?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Dionysodorus wrote: Kanluwen wrote:
That's precisely why it matters.
The point is, as you said, to quantify that named characters already have a Relic which is what prevents them from being able to take a Relic. Nothing on Creed suggests "Relic" however. His Power Sword is just a normal Power Sword and he carries around a pair of standard Hot-Shot Laspistols.
Not saying he needs to have a Power Sword that instadeaths Mortarion on a hit roll of 4, 5, or 6--but it would be nice to know what it is on him that prevents him(or any named character from any book that doesn't have an obvious Relic, if I'm going to be frank) from taking a Relic.
But the page outright says that named characters have relics and so can't choose from the list. It even gives Creed as an example. So just assume he's got a really nice pocketwatch or whatever, right?
Look, I'm not arguing that he needs to be able to be given them. I'm arguing that it needs to be obvious what is or isn't a Relic. If there's nothing that is obviously a Relic on a named character, then they need to be priced appropriately.
Creed is 70 points.
A Company Commander is 30 points.
Hotshot Laspistols are 1 point each--that puts us at 32 points. A Power Sword is 4 points--that's 36 points.
There's a 34 point difference between the two. Assume maybe 17 points are given over to the unique abilities that Creed has(if taken as Warlord--2 additional CP and Voice of Command being 12" instead of 6" along with an additional Order), that still leaves 17 points of "wut".
Refractor Fields cost nothing so that can't be it.
WatcherZero wrote:Lol just had a thought, Ogryn bodyguard cant be a warlord for the free relic but Imperial Commanders Armoury 1cp only requires Astra Militarum character. You can then give them The dagger of Tu Sakh which allows them and one other <infantry> from the same regiment to set up near the board edge behind enemy lines during your movement phase, Bullgryns are the same regiment.
Bullgryn don't have a <REGIMENT>. Like, you can't take a Company Commander and says he's MILITARUM AUXILLA to give orders to them. The dagger seems to anticipate this sort of issue because the text tells you what to do if the bearer doesn't have a <REGIMENT> keyword (and I'm not sure to what else this could refer if not things like the Ogryn Bodyguard). It's actually extremely powerful for characters without <REGIMENT> since they can deep strike with literally any INFANTRY unit in your army, not just ASTRA MILITARUM units.
It says if the bearer has one.
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![[Post New]](/s/i/i.gif) 2017/10/08 14:14:17
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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Kanluwen wrote:
Look, I'm not arguing that he needs to be able to be given them. I'm arguing that it needs to be obvious what is or isn't a Relic. If there's nothing that is obviously a Relic on a named character, then they need to be priced appropriately.
Creed is 70 points.
A Company Commander is 30 points.
Hotshot Laspistols are 1 point each--that puts us at 32 points. A Power Sword is 4 points--that's 36 points.
There's a 34 point difference between the two. Assume maybe 17 points are given over to the unique abilities that Creed has(if taken as Warlord--2 additional CP and Voice of Command being 12" instead of 6" along with an additional Order), that still leaves 17 points of "wut".
Refractor Fields cost nothing so that can't be it.
So, first, I still have no idea why it matters to you if he lacks something that is obviously a Relic. That's not going to change his price or let him take a Relic from the armoury. Either he's fairly priced or he's not. But also it just seems nuts to value all his extra stuff at 17 points. Like, the additional order is going to be worth ~15 points by itself -- the whole reason you bring a 30 point Company Commander is to get 2 orders. And 2 CP is easily worth 20 or 30 points.
Bullgryn don't have a <REGIMENT>. Like, you can't take a Company Commander and says he's MILITARUM AUXILLA to give orders to them. The dagger seems to anticipate this sort of issue because the text tells you what to do if the bearer doesn't have a <REGIMENT> keyword (and I'm not sure to what else this could refer if not things like the Ogryn Bodyguard). It's actually extremely powerful for characters without <REGIMENT> since they can deep strike with literally any INFANTRY unit in your army, not just ASTRA MILITARUM units.
It says if the bearer has one.
And...? Ogryn Bodyguards don't have <REGIMENT>. So if you give one the dagger then he can deep strike alongside literally any INFANTRY unit in your army.
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![[Post New]](/s/i/i.gif) 2017/10/08 14:26:10
Subject: Astra Militarum: More Competitive in 8th Edition?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Dionysodorus wrote: Kanluwen wrote:
Look, I'm not arguing that he needs to be able to be given them. I'm arguing that it needs to be obvious what is or isn't a Relic. If there's nothing that is obviously a Relic on a named character, then they need to be priced appropriately.
Creed is 70 points.
A Company Commander is 30 points.
Hotshot Laspistols are 1 point each--that puts us at 32 points. A Power Sword is 4 points--that's 36 points.
There's a 34 point difference between the two. Assume maybe 17 points are given over to the unique abilities that Creed has(if taken as Warlord--2 additional CP and Voice of Command being 12" instead of 6" along with an additional Order), that still leaves 17 points of "wut".
Refractor Fields cost nothing so that can't be it.
So, first, I still have no idea why it matters to you if he lacks something that is obviously a Relic. That's not going to change his price or let him take a Relic from the armoury. Either he's fairly priced or he's not. But also it just seems nuts to value all his extra stuff at 17 points. Like, the additional order is going to be worth ~15 points by itself -- the whole reason you bring a 30 point Company Commander is to get 2 orders. And 2 CP is easily worth 20 or 30 points.
So you'd be cool with a Company Commander that gets the additional Order Warlord Trait to be 15 points more?
If you can't figure out why it matters--fine. Whatever. I just like to know what's what on a character and why they cost what they do.
Bullgryn don't have a <REGIMENT>. Like, you can't take a Company Commander and says he's MILITARUM AUXILLA to give orders to them. The dagger seems to anticipate this sort of issue because the text tells you what to do if the bearer doesn't have a <REGIMENT> keyword (and I'm not sure to what else this could refer if not things like the Ogryn Bodyguard). It's actually extremely powerful for characters without <REGIMENT> since they can deep strike with literally any INFANTRY unit in your army, not just ASTRA MILITARUM units.
It says if the bearer has one.
And...? Ogryn Bodyguards don't have <REGIMENT>. So if you give one the dagger then he can deep strike alongside literally any INFANTRY unit in your army.
I think at this point, we're done. You seem to be willingly blind to what is being said and just want to gripe about things/argue.
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![[Post New]](/s/i/i.gif) 2017/10/08 14:33:48
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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I mean, yes, the extra order warlord trait is probably worth about 15 points. That's why no one will use it, since Grand Strategist is worth far more (because, again, a couple extra CP is easily worth more points than this). I have absolutely no idea why you're talking like I think warlords should have to pay for warlord traits -- I never suggested that Creed should have to pay for the Cadian warlord trait. That you have to make him your warlord to get the CP is a big disadvantage, really, since you'd prefer Grand Strategist.
Kanluwen wrote:
I think at this point, we're done. You seem to be willingly blind to what is being said and just want to gripe about things/argue.
I am very confused. I have no idea what you were trying to say by pointing out the same thing I pointed out about the dagger -- that it only requires you to deep strike a <REGIMENT> unit if the bearer also has a <REGIMENT> keyword. I have no idea why you interpreteted what I said as just wanting to "gripe about things" or "argue" -- I have no idea what you think we're even arguing about here! And tbh I would have characterized your weird concern about whether Creed has something which is identifiably a Relic as pointless griping, as opposed to my pointing out that he seems fairly priced and it doesn't matter anyway because the rules are clear you can't give him a Relic from the armoury.
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![[Post New]](/s/i/i.gif) 2017/10/08 14:39:51
Subject: Astra Militarum: More Competitive in 8th Edition?
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Junior Officer with Laspistol
Manchester, UK
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Sergeants can take chainswords but commissars can't. That seems a bit odd to me. I hope people are understanding about the counts as chainswords, as my sergeants have a mix of h2h weapons, yet there is no reason in the rules not to take a chainsword. An entrenching tool is a reasonable substitute I think.
Also, Ogryn bodyguards + tank commanders. I am sure it will get FAQed to "infantry characters" but an Ogryn bodyguard will make a Russ warlord a bit less of a liability.
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![[Post New]](/s/i/i.gif) 2017/10/08 14:40:53
Subject: Astra Militarum: More Competitive in 8th Edition?
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Legendary Dogfighter
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Kanluwen wrote:Dionysodorus wrote: Kanluwen wrote:
That's precisely why it matters.
The point is, as you said, to quantify that named characters already have a Relic which is what prevents them from being able to take a Relic. Nothing on Creed suggests "Relic" however. His Power Sword is just a normal Power Sword and he carries around a pair of standard Hot-Shot Laspistols.
Not saying he needs to have a Power Sword that instadeaths Mortarion on a hit roll of 4, 5, or 6--but it would be nice to know what it is on him that prevents him(or any named character from any book that doesn't have an obvious Relic, if I'm going to be frank) from taking a Relic.
But the page outright says that named characters have relics and so can't choose from the list. It even gives Creed as an example. So just assume he's got a really nice pocketwatch or whatever, right?
Look, I'm not arguing that he needs to be able to be given them. I'm arguing that it needs to be obvious what is or isn't a Relic. If there's nothing that is obviously a Relic on a named character, then they need to be priced appropriately.
Creed is 70 points.
A Company Commander is 30 points.
Hotshot Laspistols are 1 point each--that puts us at 32 points. A Power Sword is 4 points--that's 36 points.
There's a 34 point difference between the two. Assume maybe 17 points are given over to the unique abilities that Creed has(if taken as Warlord--2 additional CP and Voice of Command being 12" instead of 6" along with an additional Order), that still leaves 17 points of "wut".
Refractor Fields cost nothing so that can't be it.
WatcherZero wrote:Lol just had a thought, Ogryn bodyguard cant be a warlord for the free relic but Imperial Commanders Armoury 1cp only requires Astra Militarum character. You can then give them The dagger of Tu Sakh which allows them and one other <infantry> from the same regiment to set up near the board edge behind enemy lines during your movement phase, Bullgryns are the same regiment.
Bullgryn don't have a <REGIMENT>. Like, you can't take a Company Commander and says he's MILITARUM AUXILLA to give orders to them. The dagger seems to anticipate this sort of issue because the text tells you what to do if the bearer doesn't have a <REGIMENT> keyword (and I'm not sure to what else this could refer if not things like the Ogryn Bodyguard). It's actually extremely powerful for characters without <REGIMENT> since they can deep strike with literally any INFANTRY unit in your army, not just ASTRA MILITARUM units.
It says if the bearer has one.
Its his cigar.
Waaaay back when Creed was introduced there was a 'relic' Trademark Item which he automatically took - his 'casually smoked cigar'. Creed has been smoking this same cigar for over 10 years, through the ashes of Cadia. It is in fact a relic, and its this relic that grants him his abilities beyond and above that of a company commander.
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Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement. |
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![[Post New]](/s/i/i.gif) 2017/10/08 14:42:23
Subject: Astra Militarum: More Competitive in 8th Edition?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Trickstick wrote:Sergeants can take chainswords but commissars can't. That seems a bit odd to me.
Chainswords are mass produced. Commissars aren't.
I hope people are understanding about the counts as chainswords, as my sergeants have a mix of h2h weapons, yet there is no reason in the rules not to take a chainsword. An entrenching tool is a reasonable substitute I think.
I'd let you run it as a Power Shovel.
Fear the E-Tool!
Also, Ogryn bodyguards + tank commanders. I am sure it will get FAQed to "infantry characters" but an Ogryn bodyguard will make a Russ warlord a bit less of a liability.
I hope it doesn't get FAQ'd. An Ogryn can still be a bodyguard to a tank damnit!
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![[Post New]](/s/i/i.gif) 2017/10/08 14:44:16
Subject: Astra Militarum: More Competitive in 8th Edition?
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Junior Officer with Laspistol
Manchester, UK
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Creed is The Columbo Reborn?
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![[Post New]](/s/i/i.gif) 2017/10/08 14:45:00
Subject: Astra Militarum: More Competitive in 8th Edition?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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malamis wrote:
Its his cigar.
Waaaay back when Creed was introduced there was a 'relic' Trademark Item which he automatically took - his 'casually smoked cigar'. Creed has been smoking this same cigar for over 10 years, through the ashes of Cadia. It is in fact a relic, and its this relic that grants him his abilities beyond and above that of a company commander.
If that's the case, then we should just have been given "Signature Items" back again. They granted a bonus to LD rolls or Morale(I can't find my Doctrines book right now) and could be anything from an animal mascot to a specially painted lasgun.
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![[Post New]](/s/i/i.gif) 2017/10/08 14:48:05
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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According to the Index and don't see anything in the Codex to contradict all Astra Militarum have a regiment just MILITARUM AUXILLA is a pre-defined regiment keyword like Scions, Cadian, Catachan etc... Just like Scions that regiment keyword cant be duplicated so you could never have something able to issue orders sharing the same regiment keyword with Auxilla.
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![[Post New]](/s/i/i.gif) 2017/10/08 14:53:10
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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WatcherZero wrote:According to the Index and don't see anything in the Codex to contradict all Astra Militarum have a regiment just MILITARUM AUXILLA is a pre-defined regiment keyword like Scions, Cadian, Catachan etc... Just like Scions that regiment keyword cant be duplicated so you could never have something able to issue orders sharing the same regiment keyword with Auxilla.
I don't see anything in the codex about there being regiments that you can't assign to units, other than Militarum Tempestus. If MILITARUM AUXILLA is a <REGIMENT> then you can give it to Company Commanders. Regardless, the same basic idea with the dagger works for Tech-priests, who clearly don't have a <REGIMENT> keyword, and then also for psykers and commissars depending on if you want to understand them as having <REGIMENT> or not.
I mean, the rules for the dagger obviously anticipate the possibility of it being on a character without <REGIMENT>. So where's this character?
Edit: Also I don't see anything in the Index about MILITARUM AUXILLA being a regiment, and the Index Imperium 2 FAQ is actually explicit that it is not a regiment.
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This message was edited 2 times. Last update was at 2017/10/08 14:56:25
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![[Post New]](/s/i/i.gif) 2017/10/08 15:15:34
Subject: Astra Militarum: More Competitive in 8th Edition?
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Haemonculi Flesh Apprentice
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Dionysodorus wrote:I mean, yes, the extra order warlord trait is probably worth about 15 points. That's why no one will use it, since Grand Strategist is worth far more (because, again, a couple extra CP is easily worth more points than this). I have absolutely no idea why you're talking like I think warlords should have to pay for warlord traits -- I never suggested that Creed should have to pay for the Cadian warlord trait. That you have to make him your warlord to get the CP is a big disadvantage, really, since you'd prefer Grand Strategist.
Kanluwen wrote:
I think at this point, we're done. You seem to be willingly blind to what is being said and just want to gripe about things/argue.
I am very confused. I have no idea what you were trying to say by pointing out the same thing I pointed out about the dagger -- that it only requires you to deep strike a <REGIMENT> unit if the bearer also has a <REGIMENT> keyword. I have no idea why you interpreteted what I said as just wanting to "gripe about things" or "argue" -- I have no idea what you think we're even arguing about here! And tbh I would have characterized your weird concern about whether Creed has something which is identifiably a Relic as pointless griping, as opposed to my pointing out that he seems fairly priced and it doesn't matter anyway because the rules are clear you can't give him a Relic from the armoury.
He is the same guy that derailed the admech forum because he was pissed that skitarii and cult mech were not separated into two books still... Like, seriously he is the only guy that wanted to have a smaller separate book.
It's painfully obvious to anyone else that plays the game that 2cps alone is worth his extra cost considering you need to fill out an entire detachment to get 1-3. He is one dude that also helps fulfill requirements toward a detachment yet he just brings you 2 cps. AND HE has another free order, AND he has double range.
Moral of the story is never try to be rational with Kan.
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![[Post New]](/s/i/i.gif) 2017/10/08 16:31:10
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Dionysodorus wrote:
Edit: Also I don't see anything in the Index about MILITARUM AUXILLA being a regiment, and the Index Imperium 2 FAQ is actually explicit that it is not a regiment.
That FAQ question asked whether it was assignable to <regiment>
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![[Post New]](/s/i/i.gif) 2017/10/08 16:51:33
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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I'm not terribly experience playing guard, but I've been playing Scions for quite a while at this point. Looking to expand a bit into guard proper.
Looking at Tallarn as a regiment. I really like it for Demolishers and Punishers. Move and fire heavy sounds good, and the ability to reserve 3 units via the ambush stratagem if you are facing someone with lots of ranged anti-tank is really good. But I've got some questions.
1) I see punishers frequently, but rarely see demolishers. With Tallarn, is the punisher a better choice because of the fixed number of shots?
2) Does outflanking make multi-metla sponsons make sense? On all tanks, or only on Tank Commanders?
3) Do HK missiles make sense on all tanks if outflanking? Only Tank Commanders?
4) Does the ability to move and shoot make Armoured sentinals viable? Plasma Cannon + HK missile, right? Outflank if you need to.
5) If I have a unit of 3 Lemun Russes, and I reserve them that only counts as 1 unit right?
6) When a LR comes on from reserves has it moved 1/2 distance? Full Distance? If I move on only 5" am I at 1/2 distance?
7) Am I going to want a screen for my outflankers, or just bring offense?
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![[Post New]](/s/i/i.gif) 2017/10/08 16:53:54
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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WatcherZero wrote:Dionysodorus wrote:
Edit: Also I don't see anything in the Index about MILITARUM AUXILLA being a regiment, and the Index Imperium 2 FAQ is actually explicit that it is not a regiment.
That FAQ question asked whether it was assignable to <regiment>
I mean, if you actually read the FAQ in question you'll see that it's asking both -- "Are 'Officio Prefectus' and 'Militarum Auxilla' Regiments? I.e. could I choose for my Company Commander to replace his <REGIMENT> keyword with MILITARUM AUXILLA?"
The answer is: "No." You can't replace <REGIMENT> with MILITARUM AUXILLA because 'Militarum Auxilla' is not a Regiment. The FAQ doesn't really seem to think there's even a difference between asking whether it's a regiment and whether it can replace <REGIMENT>.
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This message was edited 1 time. Last update was at 2017/10/08 16:55:00
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![[Post New]](/s/i/i.gif) 2017/10/08 17:23:10
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Junior Officer with Laspistol
Manchester, UK
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tag8833 wrote:1) I see punishers frequently, but rarely see demolishers. With Tallarn, is the punisher a better choice because of the fixed number of shots?
Punishers have better firepower against t3 and 4, whilst demolishers are better against 5+. Here is a chart (from http://www.3plusplus.net/) that was made when 8th came out, showing the expected wounds from different weapons. Should still apply now, although you have to double the numbers if you move under half speed. Still good for comparing the weapons though.
tag8833 wrote:2) Does outflanking make multi-metla sponsons make sense? On all tanks, or only on Tank Commanders?
I like the idea of outflanking meltas, as it gives you a very good way of getting into the 12" range. I'm leaning more towards devil dogs though, as they are slightly cheaper and use up fast attack slots in a brigade. I would rather have my Russes soaking up fire.
tag8833 wrote:3) Do HK missiles make sense on all tanks if outflanking? Only Tank Commanders?
Not sure. I haven't used them since 5th. They were great on outflanking sentinels back then, as they usually only got one shot and could exploit side armour. Now? Not a clue.
tag8833 wrote:4) Does the ability to move and shoot make Armoured sentinals viable? Plasma Cannon + HK missile, right? Outflank if you need to.
I was tempted by plasma sentinels until I looked at the rules. They don't get an equivalent to the heat vents, so will die instantly on an overheat. That seems too big a risk on a 6 wound model. I'm sticking to lascannons.
tag8833 wrote:5) If I have a unit of 3 Lemun Russes, and I reserve them that only counts as 1 unit right?
Yes. They are a single unit until after they are deployed.
tag8833 wrote:6) When a LR comes on from reserves has it moved 1/2 distance? Full Distance? If I move on only 5" am I at 1/2 distance?
No one knows. It is not defined in the rules and needs FAQing. Definitely one to talk about before the game, as things can get heated discussing rules at point of use, when people are more invested.
tag8833 wrote:7) Am I going to want a screen for my outflankers, or just bring offense?
Screens are usually a pretty good idea, although it can eat into outflanking spots. It depends if you want a quick hit and run force or something that can last more than a turn or two. For instance, you could take a quad of conscipts, a commissar and a squadron of tanks. Not a bad little outflanking force I guess.
One combo I was considering is a 3xflamer demolisher/punisher and a separate tank commander with las/melta. The outflank will leave you at 9", outside of flamer range. However, with the Tallarn order you could move forward and actually use those flamers. Could work.
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![[Post New]](/s/i/i.gif) 2017/10/08 17:27:14
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Been Around the Block
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tag8833 wrote:I'm not terribly experience playing guard, but I've been playing Scions for quite a while at this point. Looking to expand a bit into guard proper.
Looking at Tallarn as a regiment. I really like it for Demolishers and Punishers. Move and fire heavy sounds good, and the ability to reserve 3 units via the ambush stratagem if you are facing someone with lots of ranged anti-tank is really good. But I've got some questions.
1) I see punishers frequently, but rarely see demolishers. With Tallarn, is the punisher a better choice because of the fixed number of shots?
2) Does outflanking make multi-metla sponsons make sense? On all tanks, or only on Tank Commanders?
3) Do HK missiles make sense on all tanks if outflanking? Only Tank Commanders?
4) Does the ability to move and shoot make Armoured sentinals viable? Plasma Cannon + HK missile, right? Outflank if you need to.
5) If I have a unit of 3 Lemun Russes, and I reserve them that only counts as 1 unit right?
6) When a LR comes on from reserves has it moved 1/2 distance? Full Distance? If I move on only 5" am I at 1/2 distance?
7) Am I going to want a screen for my outflankers, or just bring offense?
1) they are two very different beasts. In general I prefer Punishers since 40 S5 shots also have decent chance to dent tougher targets but Demolisher cant kill hordes.
2) Much better, especially on tank commanders who can order themselves to move extra 6" to get into range.
3) HK-missiles are very good piece of wargear and once again, especially on tank commanders. I always take them so I can do nasty alphas if needed.
4) Scout Sentinels are still better. Its the ability to Scout them forward. This prevents your opponents deepstrikers from getting near. Normally H.Flamer is best on them but Tallarns can use all heavy weapons due not taking -1 to hit with them.
5) They still count as three single units.
6) Umm hmm. Reinforcements say that they "Count as having moved" so I really have no idea.
7)Outflankers can readily position themselves as they want to so screening is not as big of a thing. You could take screening units in your list and position them to outflank if it looks like you'd need them.
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