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Made in us
Storm Trooper with Maglight





CO

Woo! Now I can paint up my original Marbo model.

5k Imperial Guard
2k Ad Mech 
   
Made in gb
Longtime Dakkanaut




In regards to MM on Russes, I can’t help but keep going back to the idea of a unit of 2 Conquerors, both with MM sponsons using the Tallarn stratagem to outflank into melta range of big targets.

Now… I fully expect them to pretty much just die straight after, or be tied up for the rest of the game just falling back, but, it’s a potentially very nasty strike from reserve when you need something/somethings killing in 1 go.
   
Made in us
Longtime Dakkanaut




Let's see his rules he was only really a demo charge delivery system. He was never great at memes and an ok short range shooting. However this is just another bonus to the cstachan regiment doctrine as the best doctrine.
   
Made in gb
Regular Dakkanaut




Yeah he wasn't really a great at damage or particularly tough but his various datasheets have usually revolved around setting up battlefield booby traps and scout moving.
   
Made in gb
Towering Hierophant Bio-Titan



UK

Marbo = Eversor, that's what I'm aiming for.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Heroic Senior Officer





Western Kentucky

Well Marbo wouldn't be hard to add to a list that isn't catachans. With IG you're probably going to bring a bunch of HQ's anyways, so take a supreme command detachment for some primaris pyskers and have marbo be the only thing in the baby detachment with a regiment trait. It'd take very little "tax" to take him, and that's if you weren't already taking some sort of catachan artillery or tanks to begin with in a separate formation.

If his rules are even remotely decent he'll be a good pick for guard. We lack things that pop up on the opponents side of the board and serve as a distraction besides Stormtroopers. Even if his rules are just popping up to stab something he'll be able to cause a fair bit of ruckus before he's put down. If he has his original style of placement he'd even make a decent counterattack element you could hold back and then drop into your line wherever it's hit hardest, to say deal with a squad of terminators or something.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
Regular Dakkanaut




That's presuming Primaris don't go up 50 points like the chaos equivalent unit.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

WatcherZero wrote:
That's presuming Primaris don't go up 50 points like the chaos equivalent unit.


And thus did Primaris Psykers join Commissars on the shelf.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Storm Trooper with Maglight





CO

Well at least Astropaths are still good!

5k Imperial Guard
2k Ad Mech 
   
Made in us
Charging Dragon Prince





Sticksville, Texas

Anybody thought of running Plasma Scion squads in Centaur transports?

Been toying around with a list of 5 man Scion squads tooling around in Centaurs shooting plasma out of the top, and having some Melta Command Squads deep strike in to pop tanks.

I find the Centaur interesting since it is only 54 points, with 2 Heavy Stubbers and a Smoke Launcher. It has slightly worse Toughness than a Chimera, 3 less wounds, but keeps the 3+ save and doesn't degrade when it takes damage, so it will always be moving 12". It also looks easy to use 1/48 Tamiya WWII Universal Transport II's as them since that is what the Centaur is based on, and appears to be a very similar size.

This message was edited 1 time. Last update was at 2017/11/24 03:54:24


 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Seems good, but I'd put the Command Squad in the Centaur, since the Plasma Scions lose nothing by deepstriking, while your CS could get in Melta range.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Charging Dragon Prince





Sticksville, Texas

 Bobthehero wrote:
Seems good, but I'd put the Command Squad in the Centaur, since the Plasma Scions lose nothing by deepstriking, while your CS could get in Melta range.


I was thinking about it, the only thing I keep thinking about is that the Centaurs are likely to get anything of value in 6" Turn 1, so it seemed better to drop Plasma squads in there, and use the consistent speed of the Centaurs to just drive around and Plasma the opponents infantry to death, while sticking out of charge range for most units.

With the Centaurs only being T6, it seems worth dropping 16 Melta guns near my opponents vehicles to try and destroy them as soon as possible to keep the Scions Centaur mounts alive. The list I was thinking of has 10 Centaurs with 8 Plasma Scion squads and 2 Plasma Command Squads, and 4 Melta Command Squads to deep strike in.


Automatically Appended Next Post:
One thing I also just thought of, can the Scions still shoot if they are armed with Meltas and the Centaur advances? That could also change things a bit.

This message was edited 1 time. Last update was at 2017/11/24 05:32:43


 
   
Made in fi
Locked in the Tower of Amareo





Okay so there's slow grow league starting up locally. Been thinking of attending it to inspire finishing up my IG models(plus maybe repaint vehicles now that I know how to strip paint from plastic dirt easy).

Anyway first scenario is giving me headache(no idea about future ones). 30 power level(each game then adds further 15 and last game, 90, has also 2000 point limit) and seems like IG's worst nightmare.

Both players first put objective on their side of the board(board being 50-50). Then units are deployed alternatively with _3"_ gap between each other O_o. So if he deploys something on dead center line he's projecting quite far and even if I put something there he's just 3" away.

To make matters worse it's 12" MAX range on weapons. From turn 2 onwards on 4+ it keeps growing by 6" but with alpha strike 40k not expecting that to be much of a help.

5 turns, 3+ goes to 6, 4+ goes to 7th and then ends. Win comes if you hold both objectives(at which point game ends regardless of turn) or wipeout.

That's like...Ummm...How am I supposed to deal with this? Smart opponent puts up objective on his far edge making me go quite a long way to get there. I'm struggling to even get ONE round of shooting before enemy hits my lines. I don't even know during deployment who gets first turn as that's dice-off.

Don't have much in terms of h2h ability...Much as in not at all. Yarrick is best close combat tool I have. No allies as it's 1 patrol detachment only.

Was planning company commander, pask with punisher and heavy bolters, 3 infantry squads(weapons undecided. Have autocannons, missile launchers, lascannons, plasma guns and flamers though unless I get busy painting only autocannons and flamers...) and either hellhound or bane wolf(short range isn't going to be hindrance in this game...). Use infantry squads on layered defence, try to use vehicles to hurt enemy and maybe sneak up into enemy objective if he leaves it lightly guarded(hopefully before my defences collapse)

Urgh.

edit: One thought I played around was vendetta with squad inside but problem being that soaks up tons of points and if opponent has big infantry squad that covers objective well. Vendetta isn't infantry killer and don't have anything that puts serious enough firepower to clear inside either. Best I can come up with this idea would be company commander, 2 special weapon teams(one flamers, one plasma), 3 infantry squads, heavy weapon squads and vendetta.

This message was edited 4 times. Last update was at 2017/11/24 09:23:34


2024 painted/bought: 109/109 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Personally, I wouldn't bother. It seems like these rules have been invented specifically to make it impossible to even play certain armies.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Pyromaniac Hellhound Pilot






If that were me, I'd just run as many basic infantry models as you can put on the table. Either conscripts or infantry squads with plasma guns and plasma pistols. Mass infantry can blunt or damage CC units and then you can step back an inch and use GBITF to rapid fire into the enemy.

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in gb
Killer Klaivex




The dark behind the eyes.

EDIT: Nevermind, I misread what the OP wrote.

This message was edited 1 time. Last update was at 2017/11/24 10:52:45


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Pyromaniac Hellhound Pilot






Oh and also use a few primaris psykers or astropaths to spam smite + use psychic Maelstrom!

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in fi
Locked in the Tower of Amareo





Few comments:

a) Not bothering. Valid idea but then again would give me regular games which would be nice and I don't know REST of the scenarios are as bad as it is. Of course skipping first game and playing others would be valid option but apart from paying same entrance fee for less games guess I could at least use the first game as a scout to what armies there are and what's the general power level going to be around.
b) Primaris psykers: 1 or 2 max(patrol has just 2 HQ) depending on do I want company commander or not. 1 is option. Don't have more models, not planning to buy(and seeing game is on next tuesday don't get it in time anyway...) and would be struggling to paint(base in particular takes time. And yes apart from me being painted only league itself is painted and WYSIWYG only).

Mass infantry...I have about 26 lasgun guys plus various special weapons etc(had 27, used one to test paint stripping test for plastic figuring out I can live without that for a while, THEN got inspiration to dust of IG and then found out about league) so about best I can do is squad of conscripts and regular squad or 3 squads of regular. Guess 3 regular squads for heavy weapons would work.

Again spamming more runs into two issues. Lack of models, lack of foc slots. I could run 4, 5 squads but that patrol detachment is REALLY tight for IG!

Don't have anything but command squads for elite slot.

The vendetta idea would actually have that 3x10. One squad(with flamer) at front to blunt charge, then 2 more with plasma/flamer(depending on what I get painted and ready in time) and autocannon(I suspect I don't get lascannons ready in this short period) and heavy weapon squad pepper enemy. Meanwhile vendetta aims for getting that enemy objective. He MUST keep stuff on his objective or vendetta could give me turn 1 victory right there by dropping 2 squads into the objective right away. Hopefully with -1 to hit and immunity to non-fly CC(of which I hopefully dont' face) that's tough enough bugger I can use it to clear landing zone enough for 3 flamers and 3 plasma to sort it out.

2024 painted/bought: 109/109 
   
Made in fi
Water-Caste Negotiator





tneva82 wrote:
Few comments:

a) Not bothering. Valid idea but then again would give me regular games which would be nice and I don't know REST of the scenarios are as bad as it is. Of course skipping first game and playing others would be valid option but apart from paying same entrance fee for less games guess I could at least use the first game as a scout to what armies there are and what's the general power level going to be around.
b) Primaris psykers: 1 or 2 max(patrol has just 2 HQ) depending on do I want company commander or not. 1 is option. Don't have more models, not planning to buy(and seeing game is on next tuesday don't get it in time anyway...) and would be struggling to paint(base in particular takes time. And yes apart from me being painted only league itself is painted and WYSIWYG only).

Mass infantry...I have about 26 lasgun guys plus various special weapons etc(had 27, used one to test paint stripping test for plastic figuring out I can live without that for a while, THEN got inspiration to dust of IG and then found out about league) so about best I can do is squad of conscripts and regular squad or 3 squads of regular. Guess 3 regular squads for heavy weapons would work.

Again spamming more runs into two issues. Lack of models, lack of foc slots. I could run 4, 5 squads but that patrol detachment is REALLY tight for IG!

Don't have anything but command squads for elite slot.

The vendetta idea would actually have that 3x10. One squad(with flamer) at front to blunt charge, then 2 more with plasma/flamer(depending on what I get painted and ready in time) and autocannon(I suspect I don't get lascannons ready in this short period) and heavy weapon squad pepper enemy. Meanwhile vendetta aims for getting that enemy objective. He MUST keep stuff on his objective or vendetta could give me turn 1 victory right there by dropping 2 squads into the objective right away. Hopefully with -1 to hit and immunity to non-fly CC(of which I hopefully dont' face) that's tough enough bugger I can use it to clear landing zone enough for 3 flamers and 3 plasma to sort it out.


Got any Bullgryns? You could try forming defensive line with those. They're really meaty. Use Astropath to buff their saves and another to give -1 to hit.

-Heresy grows from idleness- 
   
Made in fi
Locked in the Tower of Amareo





 Fueli wrote:
Got any Bullgryns? You could try forming defensive line with those. They're really meaty. Use Astropath to buff their saves and another to give -1 to hit.


Alas no :(

My IG army is basically leftover from 7th ed where I didn't have time/money to enlarge it either. What I have is basically:

Enough for 5 squads of infantry. Currently only heavy weapons I have painted(remember painted only) is autocannons. Flamers only for special weapons

4 officers
Enough flamers I think for 1 or 2 command squads
sentinel w/autocannon(other weapons wait magnet+painting)

3 sponson leman russ, 2 without sponsons. These are the basic 4
1 russ with sponsons that can take demolisher, punisher or executioner(not 100% sure on painted status)
1 of above with pask upgrade
3 hellhounds/variants. One has multi-melta as hull weapon
manticore
baneblade/stormhammer(this, hellhounds and pile of russes due to the big combo box that had quite a discount)
2 vendetta
yarric
2 chimnera
primaris psyker+regimental advisors

I have unassembled or unpainted:(getting motivated to do these rather than 30k is primary reason for joining this!)

3 missile launchers, unpainted. Ditto 3xlascannons

enough basic grunts to form up 2 more squads
30 basic troopers I was planning to paint into conscripts
chimera & basic russ box
wyvern
commissar

So I'm somewhat struct on the more esoteric stuff. Was planning to further this by the deep striking troops I can't spell, bullgryns and maybe valkyrie plus another heavy weapon box(mortars) with maybe box of infantry to get even MORE heavy weapons. But no way nothing of that can come for first game or even really first 3 games.

First game scenario is this nutter, no idea about future ones. As said 30 PL game with 15 more per game. First 2 with 1 patrol(second is REALLY tight to fit! 45 PL to one patrol...), then you get battalion and then even brigade though only 1 detachment max.

2024 painted/bought: 109/109 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Wow, didn't realise Marbo is actually legit.

Looking at how expensive other IG/AM characters are, my hopes are high. He will be directly comparing up against an Eversor however, so fingers crossed he can make it in.

I wonder if they'll bring him out with a unique stratagem.. the comments about improvised explosives (rather than demo charges) suggests re-usability!

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Bring a Baneblade to the special league scenario. 1 28 power tank. If the enemy charges it, you blow the defensive gunners stratagem and get a free shooting phase.

Then, when they lock you up, who cares? It isn't like the Baneblade can't shoot.
   
Made in fi
Locked in the Tower of Amareo





 Unit1126PLL wrote:
Bring a Baneblade to the special league scenario. 1 28 power tank. If the enemy charges it, you blow the defensive gunners stratagem and get a free shooting phase.

Then, when they lock you up, who cares? It isn't like the Baneblade can't shoot.


Sure. Just explain how to fit it to single patrol detachment

2024 painted/bought: 109/109 
   
Made in us
Storm Trooper with Maglight





CO

 Unit1126PLL wrote:
Bring a Baneblade to the special league scenario. 1 28 power tank. If the enemy charges it, you blow the defensive gunners stratagem and get a free shooting phase.

Then, when they lock you up, who cares? It isn't like the Baneblade can't shoot.


I recall this being discussed before but the Baneblades can fire overwatch multiple times, right? Maybe not the sponsons once it's locked up, but the main weapons can always fire?

5k Imperial Guard
2k Ad Mech 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Colonel Cross wrote:
 Unit1126PLL wrote:
Bring a Baneblade to the special league scenario. 1 28 power tank. If the enemy charges it, you blow the defensive gunners stratagem and get a free shooting phase.

Then, when they lock you up, who cares? It isn't like the Baneblade can't shoot.


I recall this being discussed before but the Baneblades can fire overwatch multiple times, right? Maybe not the sponsons once it's locked up, but the main weapons can always fire?


All of its weapons can fire - but only the sponson guns can target units within 1".

That's why popping defensive gunners is so valuable - it lasts for the phase and so every unit that charges the behemoth gets shot on a 5+. If it's in its last damage bracket, you actually hit harder than you would in your shooting phase.


Automatically Appended Next Post:
tneva82 wrote:
 Unit1126PLL wrote:
Bring a Baneblade to the special league scenario. 1 28 power tank. If the enemy charges it, you blow the defensive gunners stratagem and get a free shooting phase.

Then, when they lock you up, who cares? It isn't like the Baneblade can't shoot.


Sure. Just explain how to fit it to single patrol detachment


Sorry. The patrol detachment restriction was buried in the middle of the post while the power level limits were in the first sentence, so I assumed that was the only restriction.

I'm sad to see narrative play exclude narrative players.

This message was edited 1 time. Last update was at 2017/11/24 16:02:27


 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Quick question:
Can Valkyries disembark their troops normally or are they only able to do Grav-chute?

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in fi
Locked in the Tower of Amareo





Good question and affects my game due to vendetta. But don't see why not. Hope they can or my flamer squad is less usefull!

2024 painted/bought: 109/109 
   
Made in us
Storm Trooper with Maglight





CO



I recall this being discussed before but the Baneblades can fire overwatch multiple times, right? Maybe not the sponsons once it's locked up, but the main weapons can always fire?


All of its weapons can fire - but only the sponson guns can target units within 1".

That's why popping defensive gunners is so valuable - it lasts for the phase and so every unit that charges the behemoth gets shot on a 5+. If it's in its last damage bracket, you actually hit harder than you would in your shooting phase.

That's why I asked. I used Vengeance for Cadia + Defensive Gunners and obliterated mortarion and typhus and it felt OP.

This message was edited 1 time. Last update was at 2017/11/24 16:59:11


5k Imperial Guard
2k Ad Mech 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

I mean, I think the lesson is "don't charge Baneblades."

*shrug*
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

tneva82 wrote:
Good question and affects my game due to vendetta. But don't see why not. Hope they can or my flamer squad is less usefull!


My thoughts exactly. I don't run chimeras and play with two Valkyries and recently put together two command squads with flamers with the intention of dropping them off from the airplanes.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
 
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