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2017/06/07 20:59:09
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
I am actually thinking that he can order himself now. He does not have the character restriction in the first place, so the other wording doesn't even matter.
yup, Ithink so too.
2017/06/07 21:29:10
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
It would make sense that he could give orders to his own tank, he isn't driving, loading, or shooting. He would be ordering his crew.
Can the regular Tank Commander give orders to his own tank?
****ETA, no for some reason he cannot because of the CHARACTER keyword. GW works in mysterious ways.
This message was edited 1 time. Last update was at 2017/06/07 21:31:36
2017/06/07 21:31:25
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
Thanks for the thoughts of psykers. I like the ignore cover and possibly giving a unit of 50 conscripts +1 to their armor saves ... might have to play test this.
I'm currently building 6 more mortar teams out of left over guys and some extra bases. Being able to hide them more easily than a Wyvern and issue orders to reroll 1s to hit with a platoon commander in the back field just makes them seem fun. Anybody play test a Wyvern yet to be able to speak about their comparison from 7th to 8th?
5k Imperial Guard
2k Ad Mech
2017/06/08 00:42:34
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
I played a 2k game with a company of 3 baneblades, 2 infantry squads, one tempestus scion squad, lord commissar, and company commander in a Battalion detachment. I had 9 Command Points and could deploy first quite easily, thereby acquiring first turn. Each baneblade had only 2 sponsons (instead of the max 4) and was the classic configuration, with heavy bolters instead of heavy flamers. The enemy was 2000 pts Blood Angels, with 2 razorbacks, a rhino, 2 Baal predators, 4 lascannon devastators, a Storm Raven, a dreadnought, and a bunch of squads, and Mephiston.
The baneblades were phenomenal. Advancing 2 of them to the front was easy and they destroyed several enemy units between them. The enemy tried to charge them, and one overwatch from all the guns on one of the Baneblades vaporized a Dreadnought (preventing it from getting within 1") and then vaporized Mephiston (because no enemy unit was within 1" when the Baneblade was charged, it could overwatch again). So the same tank destroyed a dreadnought and Mephiston in the enemy's own charge phase.
When the Baneblades /were/ locked in combat, it only helped me and not the enemy. The Baneblades were able to fire to essentially full effectiveness, necessarily remaining stationary and firing all their guns at a variety of targets, with only the Heavy Bolters hitting the unit it was stuck in with. But then came the 9 attacks with -2 rend and d3 damage - the Baneblade was routinely winning combat while being completely untouchable by enemy shooting.
What's more, when the enemy Fell Back, they could shoot the baneblade (with the unit that did not fall back), but then the Baneblade could simply charge them again (or lock another unit up with Consolidate and make itself unable to be shot again) and get 9 more attacks at -2 rend and d3 damage, hitting first.
The Baneblade's ability to fire while an enemy unit is within 1", even at other targets, essentially makes it immune to enemy shooting at times unless the enemy wishes to continue to fall back before its advance.
2017/06/08 01:33:51
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
I played a 2k game with a company of 3 baneblades, 2 infantry squads, one tempestus scion squad, lord commissar, and company commander in a Battalion detachment. I had 9 Command Points and could deploy first quite easily, thereby acquiring first turn. Each baneblade had only 2 sponsons (instead of the max 4) and was the classic configuration, with heavy bolters instead of heavy flamers. The enemy was 2000 pts Blood Angels, with 2 razorbacks, a rhino, 2 Baal predators, 4 lascannon devastators, a Storm Raven, a dreadnought, and a bunch of squads, and Mephiston.
The baneblades were phenomenal. Advancing 2 of them to the front was easy and they destroyed several enemy units between them. The enemy tried to charge them, and one overwatch from all the guns on one of the Baneblades vaporized a Dreadnought (preventing it from getting within 1") and then vaporized Mephiston (because no enemy unit was within 1" when the Baneblade was charged, it could overwatch again). So the same tank destroyed a dreadnought and Mephiston in the enemy's own charge phase.
When the Baneblades /were/ locked in combat, it only helped me and not the enemy. The Baneblades were able to fire to essentially full effectiveness, necessarily remaining stationary and firing all their guns at a variety of targets, with only the Heavy Bolters hitting the unit it was stuck in with. But then came the 9 attacks with -2 rend and d3 damage - the Baneblade was routinely winning combat while being completely untouchable by enemy shooting.
What's more, when the enemy Fell Back, they could shoot the baneblade (with the unit that did not fall back), but then the Baneblade could simply charge them again (or lock another unit up with Consolidate and make itself unable to be shot again) and get 9 more attacks at -2 rend and d3 damage, hitting first.
The Baneblade's ability to fire while an enemy unit is within 1", even at other targets, essentially makes it immune to enemy shooting at times unless the enemy wishes to continue to fall back before its advance.
This is a great point. I referenced this in the tactics thread for IG already, so feel free to expand on your experience over there.
Have you considered the other chassis? The Hellhammer seems pretty good for denying cover saves in exchange for some range over the base Baneblade. Would you upgrade your heavy bolters to flamers in the future?
I have a soft spot for the Shadowsword, and the targets seem pretty awesome for dealing with anything large with that sweet cannon.
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2017/06/08 02:24:26
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
I have a company of Hellhammers and just used them in a second game.
Waaay worse than the baneblade - does essentially the same thing. With the new wound table, Str 9 vs Str 10 is essentially the same, and the 16% change in saves isn't worth 20 points more and 1/2 the range. Part of the neat thing about baneblades was I could counter-charge a unit in my deployment zone and still fire the main gun at the enemy's DZ.
I would probably go with heavy flamers almost certainly, but won't. I like the 'classic' loadout and Heavy Flamers are almost unnecessary, though in a truly competitive setting it's certainly better than the bolters for the secondary armament.
The Shadowsword is almost too specialized; if the enemy brings horde IG the tanks with far more numerous secondary weapons (e.g. baneblades) are considerably better, for example.
2017/06/08 02:36:50
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
2017/06/08 03:16:27
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
I've mentioned the baneblade situation before. I definitely think that the best way to use a baneblade in 8th is to load it up with heavy flamer sponsons, and charge it straight into the biggest blob of units you can find. The eight heavy flamers and nine melee attacks will shred whatever it's in melee with, the melee will protect it from enemy shooting, and its own guns can continue to fire with no penalties whatsoever.
The Baneblade wants to be in melee as much as possible now. There's no downside to it!
2017/06/08 03:34:09
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
ross-128 wrote: I've mentioned the baneblade situation before. I definitely think that the best way to use a baneblade in 8th is to load it up with heavy flamer sponsons, and charge it straight into the biggest blob of units you can find. The eight heavy flamers and nine melee attacks will shred whatever it's in melee with, the melee will protect it from enemy shooting, and its own guns can continue to fire with no penalties whatsoever.
The Baneblade wants to be in melee as much as possible now. There's no downside to it!
That's absolutely hilarious. It makes sense, though.
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
2017/06/08 03:38:15
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
If a Baneblade wants the road, you get out of the way or you get pancaked.
It's a massive gun platform. It should be sitting back and shooting, not trying to chase down random infantry and run them over.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
2017/06/08 03:42:44
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
If a Baneblade wants the road, you get out of the way or you get pancaked.
It's a massive gun platform. It should be sitting back and shooting, not trying to chase down random infantry and run them over.
It's stupid, but better than the alternative: it becomes perma-stuck by a single guardsman touching it.
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
2017/06/08 03:45:14
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
IronJack wrote: Why are people complaining that platoon Commanders are elites and not HQ? In 7th edition platoon commanders were TROOPS, so this is actually a promotion.
Platoon commanders in my mind make more sense as HQ's. Currently if I want to fill 2 Bridage Detachments in a 2000pt game I will never use a platoon commander. I'll take company commander every time to fulfill the HQ detachment requirements. Elite slots are easily filled using commissar's etc. 8th edition is all about command points. You want to be taking units that fill slots to generate as much command points as possible. We can easily get 21+ command points in a 2000 pt game.
0004/09/08 03:52:53
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
If a Baneblade wants the road, you get out of the way or you get pancaked.
It's a massive gun platform. It should be sitting back and shooting, not trying to chase down random infantry and run them over.
The goal of every tank commander is to drive forward with cannons blazing and feel their treads grind the bones of their enemies.
That isn't my opinion, it was the one expressed by the tank commander teacher in Doom of Mymeara. Rolling forward crushing your enemies as the cannon fires isn't what you should do, it is what you HAVE to do s an imperial commander. Nothing less will keep the commissar from eliminating you for cowardice.
If a Baneblade wants the road, you get out of the way or you get pancaked.
It's a massive gun platform. It should be sitting back and shooting, not trying to chase down random infantry and run them over.
The goal of every tank commander is to drive forward with cannons blazing and feel their treads grind the bones of their enemies.
That isn't my opinion, it was the one expressed by the tank commander teacher in Doom of Mymeara. Rolling forward crushing your enemies as the cannon fires isn't what you should do, it is what you HAVE to do s an imperial commander. Nothing less will keep the commissar from eliminating you for cowardice.
That's stupid but makes sense due to it being 40k. Though are vehicles can barely do that.
Automatically Appended Next Post:
fe40k wrote: It seems like IG are the real winners this edition.
Going to make for an interesting meta; IG seem to have lots of ways they can go now - armor heavy, infantry heavy, and everything in between.
You smokin' something?
This message was edited 1 time. Last update was at 2017/06/08 04:27:52
Feed the poor war gamer with money.
2017/06/08 04:27:52
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
Inquisitor Lord Katherine wrote: It's stupid, but better than the alternative: it becomes perma-stuck by a single guardsman touching it.
Here's a better alternative: dump the idiotic 8th edition vehicle rules, and have vehicles ignore engaged models for movement/shooting purposes but not be able to hit back. The Baneblade can still ignore tarpit threats as it should, but there's no incentive to rush it forward and get into melee ASAP.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
2017/06/08 04:31:40
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
Inquisitor Lord Katherine wrote: It's stupid, but better than the alternative: it becomes perma-stuck by a single guardsman touching it.
Here's a better alternative: dump the idiotic 8th edition vehicle rules, and have vehicles ignore engaged models for movement/shooting purposes but not be able to hit back. The Baneblade can still ignore tarpit threats as it should, but there's no incentive to rush it forward and get into melee ASAP.
As I mentioned elsewhere, I'd rather all the MC's became vehicles and we did away thing things having more than 3 wounds.
Revise the VDT and make Carnifexes, Riptides, and Wraithknights all tanks, do away with Hull Points, and I think we'd be set.
This message was edited 1 time. Last update was at 2017/06/08 04:32:13
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
2017/06/08 04:44:28
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
I mean, I am definitely going to be using my Baneblades as linebreakers now. They are better at it than Knights if you include the fact that their firepower is unhindered in combat. At least a Knight has to expose itself to enemy shooting between charges.
2017/06/08 07:48:41
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
If a Baneblade wants the road, you get out of the way or you get pancaked.
It's a massive gun platform. It should be sitting back and shooting, not trying to chase down random infantry and run them over.
It's stupid, but better than the alternative: it becomes perma-stuck by a single guardsman touching it.
In 7th ed it neither was uber CC monster that wanted to be in CC nor locked by single guardsmen. So there is actually possible to be in the middle ground.
2024 painted/bought: 109/109
2017/06/08 08:34:08
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
I played a 2k game with a company of 3 baneblades, 2 infantry squads, one tempestus scion squad, lord commissar, and company commander in a Battalion detachment. I had 9 Command Points and could deploy first quite easily, thereby acquiring first turn. Each baneblade had only 2 sponsons (instead of the max 4) and was the classic configuration, with heavy bolters instead of heavy flamers. The enemy was 2000 pts Blood Angels, with 2 razorbacks, a rhino, 2 Baal predators, 4 lascannon devastators, a Storm Raven, a dreadnought, and a bunch of squads, and Mephiston.
The baneblades were phenomenal. Advancing 2 of them to the front was easy and they destroyed several enemy units between them. The enemy tried to charge them, and one overwatch from all the guns on one of the Baneblades vaporized a Dreadnought (preventing it from getting within 1") and then vaporized Mephiston (because no enemy unit was within 1" when the Baneblade was charged, it could overwatch again). So the same tank destroyed a dreadnought and Mephiston in the enemy's own charge phase.
When the Baneblades /were/ locked in combat, it only helped me and not the enemy. The Baneblades were able to fire to essentially full effectiveness, necessarily remaining stationary and firing all their guns at a variety of targets, with only the Heavy Bolters hitting the unit it was stuck in with. But then came the 9 attacks with -2 rend and d3 damage - the Baneblade was routinely winning combat while being completely untouchable by enemy shooting.
What's more, when the enemy Fell Back, they could shoot the baneblade (with the unit that did not fall back), but then the Baneblade could simply charge them again (or lock another unit up with Consolidate and make itself unable to be shot again) and get 9 more attacks at -2 rend and d3 damage, hitting first.
The Baneblade's ability to fire while an enemy unit is within 1", even at other targets, essentially makes it immune to enemy shooting at times unless the enemy wishes to continue to fall back before its advance.
Triple Baneblades... honestly not sure how you'd stop that list. That's so much anti-infantry firepower from all the bolters/flamers; and then the all of the main/demolisher cannons obliterate opposing heavy tanks... and then 26 wounds, 8T, 3+ save on top of it...
Would be rough for a balanced list to really fight. Making me consider picking up a couple tanks and taking it to a tournament (should be a ~$400 list, not bad all considered).
This message was edited 1 time. Last update was at 2017/06/08 08:47:17
2017/06/08 09:19:14
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
If a Baneblade wants the road, you get out of the way or you get pancaked.
It's a massive gun platform. It should be sitting back and shooting, not trying to chase down random infantry and run them over.
The goal of every tank commander is to drive forward with cannons blazing and feel their treads grind the bones of their enemies.
That isn't my opinion, it was the one expressed by the tank commander teacher in Doom of Mymeara. Rolling forward crushing your enemies as the cannon fires isn't what you should do, it is what you HAVE to do s an imperial commander. Nothing less will keep the commissar from eliminating you for cowardice.
Another fan of the Doom of Mymeara!
I especially liked that said teacher failed all of his students on that basis.
Psienesis wrote: I've... seen things... you people wouldn't believe. Milk cartons on fire off the shoulder of 3rd-hour English; I watched Cheez-beams glitter in the dark near the Admin Parking Gate... All those... moments... will be lost, in time, like tears... in... rain. Time... to die.
"The Emperor points, and we obey,
Through the warp and far away."
-A Guardsman's Ballad
2017/06/08 09:35:33
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
They still seem way overpriced for what you are getting, but they are certainly better then they used to be. What that being said, I feel like one of the strengts they had before was to pair them with a priest, which you cannot do any longer.
Why would you not be able to use priests with them? They count as Astra Militarum Infantry, don't they?
They are. Priests work. On the charge you can get 5 attacks per guy.
The main reason i took priests was for getting fearless bullgryns, which is what I ment. Priests does not make units fearless anymore, and bullgryns have a terrible LD.
3000 point
2017/06/08 09:42:20
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
FunJohn wrote: The main reason i took priests was for getting fearless bullgryns, which is what I ment. Priests does not make units fearless anymore, and bullgryns have a terrible LD.
Probably better to just buy an extra Bullgryn rather than the Priest TBH
2017/06/08 10:10:12
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
FunJohn wrote: The main reason i took priests was for getting fearless bullgryns, which is what I ment. Priests does not make units fearless anymore, and bullgryns have a terrible LD.
Probably better to just buy an extra Bullgryn rather than the Priest TBH
Yeah, and the Zealot rule now only applies to the Priest.
Have we discussed Primaris Psykers Vs Astropaths? Unless you really like Smite, I see no reason to pay for the Psyker over the Astopath who can still cast Psycic Barrier and deny with 2d6.
3000 point
2017/06/08 10:26:39
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
The Primaris Psyker is a HQ which may be more helpful in filling out FoC requirements, which is a thing. It can chip in in melee reasonably (for IG anyway) as well. 1 Psyker and 2 Astropaths for 70 points seems like a solid addition to any list