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![[Post New]](/s/i/i.gif) 2017/06/21 17:03:34
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Member of a Lodge? I Can't Say
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There's no point in the <Regiment> system. All it does is stop people from using their cool character conversions.
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![[Post New]](/s/i/i.gif) 2017/06/21 17:12:18
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Regular Dakkanaut
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At the moment, it barely does anything. It will (hopefully) become very relevant when the codex comes out, handing out bonuses for having a regiment as your faction keyword.
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![[Post New]](/s/i/i.gif) 2017/06/21 17:16:21
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Storm Trooper with Maglight
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Yeah Straken and Harker are so good I've been using all infantry as catachan and vehicles as Cadian. Although it probably helps as some of my heavy weapons squads are catachan, all of my conscripts are catachan models, and then the infantry squads I maneuver have green stuff capes to mimic Tanith.
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5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2017/06/21 17:47:35
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Junior Officer with Laspistol
Manchester, UK
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jaxor1983 wrote:At the moment, it barely does anything. It will (hopefully) become very relevant when the codex comes out, handing out bonuses for having a regiment as your faction keyword.
The regiment system stops you stacking buffs. It is also very likely that is will be expanded in the codex, with things like regimental stratagems.
Inquisitor Lord Katherine wrote:Yeah, I built a list around having both. A Spearhead detachment with the keyword Catachan with artillery in every heavy slot, a Lord Commissar for an HQ, and Harker an an elite, and a Battalion with the keyword Cadian with Pask, a Command Tank, their friends, and my riflemen. Keyword abuse ho!
That is not really abuse, it seems like how it is intended to work.
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This message was edited 1 time. Last update was at 2017/06/21 17:48:12
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![[Post New]](/s/i/i.gif) 2017/06/21 18:53:45
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Longtime Dakkanaut
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A few questions didn't Cadia get seized by Chaos? Is a pure Cadian army really even a thing anymore?
Which leads me into my question can you take diffrent regiment keywords within the same formation? For example can you take Harker and Pask in the same army? I know their abilities wouldn't work on each other?
You could use the fluff that your cadian regiment or just Pask are refugees who have joined the Catachan regiment since the fall of Cadia.
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![[Post New]](/s/i/i.gif) 2017/06/21 19:15:36
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Storm Trooper with Maglight
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I don't see why a BDE detachment couldn't incorporate Catachan, Cadian, Ad Mech, Ministorum, etc all within it. I mean, if you wanted to use a priest, why the hell would that require your to fill out a separate detachment? So why would various IG regiments not be able to mix and match?
Fluff wise, recall Gaunts Ghosts getting reinforced by other units and absorbing them? The Fall of Cadia would result in the same thing.
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5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2017/06/21 19:36:41
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Lord Commander in a Plush Chair
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Colonel Cross wrote:I don't see why a BDE detachment couldn't incorporate Catachan, Cadian, Ad Mech, Ministorum, etc all within it. I mean, if you wanted to use a priest, why the hell would that require your to fill out a separate detachment? So why would various IG regiments not be able to mix and match?
Fluff wise, recall Gaunts Ghosts getting reinforced by other units and absorbing them? The Fall of Cadia would result in the same thing.
It can, easily.
Heck most if the time it should. But there are certain limitations such as admech not getting canticles unless the whole detachment is admech. I think there are a few other faction rules that only apply in a pure faction detatchment.
That said what I meant by not getting the named characters in their opposing regiments is that the buffs for those models do not apply.
I have all cadian models and have a converted cadian-model Harker from back in 5th. I can field him and all of my other models as Catachans just fine(I also field a bunch of bassies manticores and russes and hadn't even noticed his MoO-like rule so just might do so). I also have a converted from plastics creed and kell, but probably wont use them.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2017/06/21 20:58:45
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Storm Trooper with Maglight
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Yeah that's what I was saying. I don't think anyone would care if you have cadian models but use catachan rules.
I didn't see that rule about canticles only applying to a pure admech detachment. I'll have to read into that. I just got some ad mech so my imperium army is more representative.
On another topic, has anyone struggled in any 8th edition games so far? If so, what army was it against? I've pretty much tabled my opponent every game so far. We just bring so much to the table now. Scions deep striking, rough riders flanking, conscripts are auto include meat shields, orders are nasty, commissars are so good, artillery is great, mortars, Astropath is dirt cheap and can make a blob +1 to their save AND remove cover from an enemy unit! SGT Harker/Commissar Yarrick. The list goes on. It's a great time to be guard.
It just seems like if you were facing guard, it's a hell of a tough time sticking to your battle plan and prioritizing threats.
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5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2017/06/22 02:29:21
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Heroic Senior Officer
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NivlacSupreme wrote:There's no point in the <Regiment> system. All it does is stop people from using their cool character conversions.
It's to prevent the "super friends" shenanigans we saw in 7th.
Right now with Indexes it seems kind of pointless due to how simple the lists are, but when codexes come back I'm sure we'll see why GW included it.
To be fair it was really dumb that Harker, Straken, Creed, Pask, and Yarrick could all show up in the same list when supposedly they were all fighting in different areas and would have no reason to all be in the same place at the same time. And that's saying nothing of the shenanigans Space marine players were doing where multiple chapter masters from differing chapters just happened to all be fighting in the same little spot of the battle at the same time.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2017/06/22 05:38:54
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Dakka Veteran
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broxus wrote:A few questions didn't Cadia get seized by Chaos? Is a pure Cadian army really even a thing anymore?
There are plenty of Cadians and Cadian companies battling around the galaxy. They weren't restricted to Cadia.
A Cadian tabletop army in 8th can easily represent one of these exiled armies.
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5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
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![[Post New]](/s/i/i.gif) 2017/06/22 15:17:19
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Lord Commander in a Plush Chair
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Or the pre-fall centuries.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2017/06/22 21:22:29
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Junior Officer with Laspistol
Manchester, UK
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Maurader Destroyer looks fun. I would guess it'll be too expensive to be competitive, but not getting the -1 for moving is nice. Also, bombs can do up to 12 mortal wounds.
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![[Post New]](/s/i/i.gif) 2017/06/22 21:31:58
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
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Rough Rider with Boomstick
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By the Emperor's skeletal shinbone. Up to eight Hellstrike missiles, and they're not one-shot here either. Combined with the stock weapons we're looking at a shooting phase of:
Eight Hellstrike missiles: Heavy 8 S8 AP-2 D1d6
Three twin autocannons: Heavy 12 S7 AP-1 D2
One twin assault cannon: Heavy 12 S6 AP-1 D1
One twin heavy bolter: Heavy 6 S5 AP-1 D1
And then once per battle, you can make every unit that you flew over that turn take up to 12d6 mortal wounds hitting on 4+.
Give that thing an officer of the fleet!
Edit: Oh, I read the bombs wrong, it's 12 shots hitting on 4+. Still pretty good though, you can fit a lot of units under 45" of movement. And the standard shooting is still amazing, 38 shots per turn more or less evenly spread across S5-S8, all with a bit of AP.
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This message was edited 1 time. Last update was at 2017/06/22 21:36:33
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![[Post New]](/s/i/i.gif) 2017/06/22 21:37:47
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
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Junior Officer with Laspistol
Manchester, UK
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ross-128 wrote:...you can make every unit that you flew over that turn take up to 12d6 mortal wounds hitting on 4+.
Sadly, it is only one unit. Maybe you could convince your playgroup to use the "leaving combat airspace" rule? Extra bombs! Automatically Appended Next Post: This thing looks almost designed to use all of the dogfight phase rules. That would probably be really fun, defending against fighters or having a fighter escort.
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This message was edited 1 time. Last update was at 2017/06/22 21:39:13
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![[Post New]](/s/i/i.gif) 2017/06/22 21:46:29
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
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Rough Rider with Boomstick
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Oh, well only being one unit actually kind of makes the bombs nearly useless. So a vehicle will typically take 1-2 wounds, a typical 10-man infantry squad will take 5 wounds. Could potentially be good if you drop it on something really expensive and really reliant on its saves, so that having those saves bypassed is quite a big deal to it. Other than that I guess you're basically taking it as a heavy Punisher.
Though that heavy Punisher should be just scary enough to draw a ton of shooting toward that flying T7/3+ model with 20 wounds, combined with the -1 to hit it it'll probably be a pretty decent bullet sponge. Though that means it would be competing with a regular Punisher Russ, which is less killy being 29 shots at S5, but is significantly cheaper and can extend its sponginess with a tech priest.
Still, a rough approximation of an Autocannon with the Punisher's rate of fire is pretty tempting...
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![[Post New]](/s/i/i.gif) 2017/06/22 21:57:43
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Junior Officer with Laspistol
Manchester, UK
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To be fair, the Marauder Destroyer is the low altitude ground attack variant. The Marauder Bomber is the high altitude version. It gets (going off old rules) twin lascannon, 2x twin heavy bolters, more bombs, and the option to swap the bombs for hellstorm bombs, which were basically apoc-flamer napalm strikes (str7 ap3). The destroyer has always been the better version but maybe points will come into it and the bomber will be better.
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![[Post New]](/s/i/i.gif) 2017/06/22 22:39:48
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Regular Dakkanaut
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Are there other AM imperial armour leaks somewhere?
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![[Post New]](/s/i/i.gif) 2017/06/22 23:10:23
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Junior Officer with Laspistol
Manchester, UK
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Only the Marauder, Death Riders and Malcador Infernus so far. The book is out in the morning though, so if more leaks are going to happen it is likely to be soon. I'm waiting mainly for the Vulture and the Mars Alpha Vanquisher, as those are the only models I own. I guess the DKOK could be fun too, I'm open to counts-asing my forces if they look fun. I know I'm going to use my cold one riders as Death Riders, they look decent.
Automatically Appended Next Post:
Punisher Vulture is 160!?
Well I guess I know how to start every list now. It even got +1 to hit non-fly.
Automatically Appended Next Post:
So it looks like there is no way to take the FW russes as tank commanders. However, the stygies Vanquisher looks nice. co-axial rule is the same, reroll if co-ax hits. Styies also gets "+1 to hit if stationary". Mars alpha hulls get +1 save against str4 or lower.
This book could be fun.
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This message was edited 6 times. Last update was at 2017/06/23 02:15:05
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![[Post New]](/s/i/i.gif) 2017/06/23 03:38:10
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Boom! Leman Russ Commander
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Colonel Cross wrote:I don't see why a BDE detachment couldn't incorporate Catachan, Cadian, Ad Mech, Ministorum, etc all within it. I mean, if you wanted to use a priest, why the hell would that require your to fill out a separate detachment? So why would various IG regiments not be able to mix and match?
Fluff wise, recall Gaunts Ghosts getting reinforced by other units and absorbing them? The Fall of Cadia would result in the same thing.
They can mix and match within the same detachment as long as they have a faction keyword that is the same. In the case of Cadian and Catachan, for example, the keyword is Imperium. You just can't use buffs etc on units with different keywords.
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.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. |
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![[Post New]](/s/i/i.gif) 2017/06/23 12:56:01
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Decrepit Dakkanaut
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I have the Astra Militarum forgeworld ebook now if anyone has questions!
The Stormhammer is indeed my new go-to superheavy, with essentially two main guns, a boatload of bolters, and potentially 7 lascannons if one goes crazy enough (though you lose the bolters).
Oh, and a co-axial multilaser which makes one of the main guns twin-linked (essentially).
The Malcadors remain unimpressive but, as suspected, moved to Heavy Support.
The thunderbolt is hilariously good (15 wounds, what?).
Happy to answer anything else!
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![[Post New]](/s/i/i.gif) 2017/06/23 13:06:06
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Lord of the Fleet
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The vulture is absolutely comically ridiculous. 40 shots is just prrrrrrrbbbbbbbtttthhhhttttttt.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2017/06/23 13:12:36
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Dakka Veteran
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For those of you with the Forgeworld Index, how is the Armageddon Basilisk different from the standard Basilisk?
Is the only difference between the Gryphonne Chimera and the standard the Chimera the ability to take Twin Heavy Bolter and Autocannon turrets?
Thanks.
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Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill |
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![[Post New]](/s/i/i.gif) 2017/06/23 13:16:56
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Dakka Veteran
Stockholm
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Saber wrote:For those of you with the Forgeworld Index, how is the Armageddon Basilisk different from the standard Basilisk? Is the only difference between the Gryphonne Chimera and the standard the Chimera the ability to take Twin Heavy Bolter and Autocannon turrets? Thanks. The Armageddon Pattern has T7 W12, and costs 15 points extra. The Gryphonne Chimera can only take Twin Heavy Bolters (14 pts) in its turret. Otherwise it's the same. The Krieg Storm Chimera has an autocannon and can take an upgrade for +1 save for S4 or lower weapons (and ignores land mines on a 4+) for 80 pts base, which I guess includes that ablative armour upgrade since it doesn't have a cost listed anywhere.
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This message was edited 3 times. Last update was at 2017/06/23 13:19:57
~5000 points of IG and DKoK
I'm awful at reading private messages, so just reply to the threads I'm visiting. |
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![[Post New]](/s/i/i.gif) 2017/06/23 13:17:05
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Junior Officer with Laspistol
Manchester, UK
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The main guns only hit fliers on a 5+, I thought it was 6+ until I noticed they have base 3+. I guess 5+ isn't too bad. The six skystrike option makes them very nice AA with the missiles not being one use. I think I would house rule them to be one use though, it seems silly otherwise. Although looking at the cost, maybe not...
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![[Post New]](/s/i/i.gif) 2017/06/23 16:18:05
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
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Member of a Lodge? I Can't Say
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Gonna post this here for people
So I bought the AM book and looked through it for a bit. Few interesting notes.
Quartermasters are elites and not HQs.
We have Marshals and Platoon Commanders in HQ.
Combat Engineers can take 2 special weapons.
Death Rider Lieutenants are HQs now (you can do Napoleonic style infantry armies with mounted officers now!)
Combat Engineers can't take drills anymore.
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![[Post New]](/s/i/i.gif) 2017/06/23 18:30:12
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Regular Dakkanaut
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I'd like to hear the philosophy of the munitorum, whose idea it was to put 6 lascannons on a vehicle that hits 1/3 of the time when it moves and 1/6 of the time against something else that is flying... It really seems like a waste of munitions.
(referring to the the mostly useless vendetta)
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This message was edited 5 times. Last update was at 2017/06/23 18:32:11
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![[Post New]](/s/i/i.gif) 2017/06/23 18:41:02
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
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Rough Rider with Boomstick
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The Vendetta is not a dogfighter. It's more like a helicopter. It's primarily meant to fire at ground targets while in hover mode, flying mode is to get it into position (though with 48" of range that's probably only relevant in apocalypse games).
Of course, the vendetta will also never really be as cost effective as other dedicated lascannon platforms because it has a 12 model transport capacity, and transport capacity is apparently a rather steep premium in 8th. But it does mean you can drop off something like a melta squad in a fly-by, then switch to hover mode and start blasting stuff.
I do wish that hover-flyers like the Vendetta got a little extra wiggle room though, like "ignores the -1 penalty for firing a heavy weapon after moving if it has moved less than 10" this turn", that would be a good rule.
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![[Post New]](/s/i/i.gif) 2017/06/23 18:41:47
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
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Master Engineer with a Brace of Pistols
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The death guard sound awesome! And their foc sounds more sensible.
How about the Elysians?
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![[Post New]](/s/i/i.gif) 2017/06/23 18:46:50
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
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Regular Dakkanaut
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ross-128 wrote:The Vendetta is not a dogfighter. It's more like a helicopter. It's primarily meant to fire at ground targets while in hover mode, flying mode is to get it into position (though with 48" of range that's probably only relevant in apocalypse games).
Of course, the vendetta will also never really be as cost effective as other dedicated lascannon platforms because it has a 12 model transport capacity, and transport capacity is apparently a rather steep premium in 8th. But it does mean you can drop off something like a melta squad in a fly-by, then switch to hover mode and start blasting stuff.
I do wish that hover-flyers like the Vendetta got a little extra wiggle room though, like "ignores the -1 penalty for firing a heavy weapon after moving if it has moved less than 10" this turn", that would be a good rule.
While it does seem like it's intended to be a gunship, it's lack of strafing run says otherwise. It instead appears to be an incredibly overpriced transport with a deathstrike caliber randomness of damage output.
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![[Post New]](/s/i/i.gif) 2017/06/23 18:49:46
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
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Rough Rider with Boomstick
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Elysians seem to be more or less standard Guardsmen that pay an extra 1 point on all their infantry (and an extra 10 points on their officers) for army-wide deep-strike.
However, this does mean that their command squads can deep-strike plasma for 8 points cheaper than Scions can. Also their plasma guns/plasma pistols do 3 points of damage when overcharged instead of 2, but that's probably a typo I think? Don't know how they managed to get the same typo on both weapon profiles, but there you go. They can also deep strike all their vehicles though, so there's that.
So basically I'd mostly see Elysians as a budget substitute for stormtroopers, army-wide deep strike on an all-Elysian army isn't as valuable now that null deploy has been killed off, but some sky-diving Elysians can bring utility to a standard army for a reasonable price.
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