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![[Post New]](/s/i/i.gif) 2017/06/29 02:04:07
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Consigned to the Grim Darkness
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I'd get some hellhounds or variants to add to that. It's a solid list it looks like for now though.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2017/06/29 02:13:23
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Monster-Slaying Daemonhunter
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War Kitten wrote:So now that 8th has dropped, and we've all gotten a chance to look through the indexes, I was looking at my collection and wondering what to look into getting next for my brave Cadians. Do you fine ladies and gents of Dakka have any suggestions?
I have:
5 Infantry Squads (with mixed loadouts, but I can reasonably proxy any of the special weapons)
2 Heavy Weapons Squads (3x Lascannons and 3x Heavy Bolters)
Company Command Squad (Banner, Medic, Vox, Assorted Special Weapons)
Master of Ordinance, Fleet.
3x Company Commanders (one with Power Fist/Plasma Pistol, one with Power Sword/Laspistol, one with Chainsword/Plasma Pistol)
1 Platoon Commander (Bolt Pistol, but my Company Commanders can act as Platoon Commanders as well)
5 Scions with 2 Plasma Guns
Lord Commissar (Plasma Pistol and Power Sword)
Leman Russ Punisher (with Pask)
2 Magnetized Leman Russes
Valkyrie
2 Wyverns
I also have the Imperial Triumvirate (the one with Celestine) and some assorted Assassins.
A Manticore, and some more infantry.
Maybe a Shadowsword or Stormlord.
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This message was edited 1 time. Last update was at 2017/06/29 02:13:46
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! |
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![[Post New]](/s/i/i.gif) 2017/06/29 02:16:05
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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Yeah. I intend to pick up a few more Infantry squads to help fill out my list. With the drop in points for our base Infantry, and our Veterans being kicked in the groin fairly hard with the loss of doctrines I need to bulk up my list some
I have noticed now, looking at the rules for the Manticore, that it seems to be pretty dang good this edition, so that might be my next purchase (alternatively maybe some Armored Sentinels.)
A Stormlord and some Hellhounds or Banewolves are on my purchase list though, I'm a tread head at heart.
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This message was edited 1 time. Last update was at 2017/06/29 02:16:49
TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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![[Post New]](/s/i/i.gif) 2017/06/29 02:24:07
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Storm Trooper with Maglight
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War Kitten wrote:So now that 8th has dropped, and we've all gotten a chance to look through the indexes, I was looking at my collection and wondering what to look into getting next for my brave Cadians. Do you fine ladies and gents of Dakka have any suggestions?
I have:
5 Infantry Squads (with mixed loadouts, but I can reasonably proxy any of the special weapons)
2 Heavy Weapons Squads (3x Lascannons and 3x Heavy Bolters)
Company Command Squad (Banner, Medic, Vox, Assorted Special Weapons)
Master of Ordinance, Fleet.
3x Company Commanders (one with Power Fist/Plasma Pistol, one with Power Sword/Laspistol, one with Chainsword/Plasma Pistol)
1 Platoon Commander (Bolt Pistol, but my Company Commanders can act as Platoon Commanders as well)
5 Scions with 2 Plasma Guns
Lord Commissar (Plasma Pistol and Power Sword)
Leman Russ Punisher (with Pask)
2 Magnetized Leman Russes
Valkyrie
2 Wyverns
I also have the Imperial Triumvirate (the one with Celestine) and some assorted Assassins.
I've only played one round of 8th so far, but from that one data point I learned that shoving 4 Bullgryn into a Chimera and ramming it into something can be fun. A points sink, but between them you have 22 wounds over 5 models, and with flamers on the Chimera you don't need to worry too much about losing ballistic skill. Note: fun in this case does not necessarily mean competitive, I'd need more than one match (in which my opponent somehow rolled about 1/2 of her dice as ones) to actually tell you if that is true or not.
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![[Post New]](/s/i/i.gif) 2017/06/29 02:33:54
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Consigned to the Grim Darkness
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I do love me some sentinels, so I would always support someone's choice to use them. When I get a steady job I'll definitely look in to getting a detachment of them to ally in to my imperial armies.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2017/06/29 02:49:45
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
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Locked in the Tower of Amareo
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Aenarian wrote:The problem as I see it is not their ability to deal damage, but their ability to weather almost anything you throw at it. If the Conscripts hold an objective, which is far from impossible, you more or less cannot shift them at all. in that situation, you might have to get close enough to be in rapid fire range of quite a lot of lasguns in order to dislodge them. In general, I think something might need to done to address hordes in an edition where anti-horde weapons are more effective against heavy infantry than light.
Yup. Funny how people use "you don't get them all to 12", their damage output sucks" as arqument they are not OP when they aren't taken to cause damage. They could cause 0 damage entire game(which they won't do) and still have fulfilled their intended job 100%.
They aren't taken there to kill things. Other stuff are taken for that. But funny that unit doesn't have to be super killy to be broken for points.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/06/29 03:26:37
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
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Rough Rider with Boomstick
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Really now? If you consider a T3 with 5+ armor to be too much for 3 points even without doing damage, what would you say about a T3 with a 4+ invulnerable for 2 points? It won't do any damage outside of one use of Smite, but I do know where you can get one of those. They're troops too.
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![[Post New]](/s/i/i.gif) 2017/06/29 06:00:15
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
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Dakka Veteran
Stockholm
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ross-128 wrote:Really now? If you consider a T3 with 5+ armor to be too much for 3 points even without doing damage, what would you say about a T3 with a 4+ invulnerable for 2 points? It won't do any damage outside of one use of Smite, but I do know where you can get one of those. They're troops too. I think they might be problematic as well. Time will tell, and I could definitely be wrong. Happens quite often.
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This message was edited 1 time. Last update was at 2017/06/29 06:00:26
~5000 points of IG and DKoK
I'm awful at reading private messages, so just reply to the threads I'm visiting. |
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![[Post New]](/s/i/i.gif) 2017/06/29 06:17:28
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
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Locked in the Tower of Amareo
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ross-128 wrote:Really now? If you consider a T3 with 5+ armor to be too much for 3 points even without doing damage, what would you say about a T3 with a 4+ invulnerable for 2 points? It won't do any damage outside of one use of Smite, but I do know where you can get one of those. They're troops too.
Have I said those aren't problem somewhere? Only saving grace there might be if they don't have good LD buff so they are actually clearable by battleshock. Havent' paid attention to them though as they won't be seen here(for one: We have mostly Imperium&orks. For second the daemons we have has 0 of those and likely wont' be many models of those for a long time unless we expand daemons for HH).
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/06/29 14:36:10
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
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Worthiest of Warlock Engineers
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tneva82 wrote: Aenarian wrote:The problem as I see it is not their ability to deal damage, but their ability to weather almost anything you throw at it. If the Conscripts hold an objective, which is far from impossible, you more or less cannot shift them at all. in that situation, you might have to get close enough to be in rapid fire range of quite a lot of lasguns in order to dislodge them. In general, I think something might need to done to address hordes in an edition where anti-horde weapons are more effective against heavy infantry than light.
Yup. Funny how people use "you don't get them all to 12", their damage output sucks" as arqument they are not OP when they aren't taken to cause damage. They could cause 0 damage entire game(which they won't do) and still have fulfilled their intended job 100%.
They aren't taken there to kill things. Other stuff are taken for that. But funny that unit doesn't have to be super killy to be broken for points.
"Boo hoo, the Guard might actually have something good provided the players are willing to paint a few hundred models"
Go and make your own thread to cry about whatever it is you think is not ri-oh wait, you did. And it got shut down.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2017/06/30 02:41:00
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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So I got my first game in today with my Guard, and here are my thoughts.
I brought:
Company Commander- Plasma Pistol and Power Fist
Primaris Psyker- Stave and Pistol
Infantry Squad (x3)- Plasma Gun and Lascannon
Infantry Squad (x2)- Plasma Gun
Heavy Weapons Squad- Heavy Bolters
Vindicaire Assassin
Eversor Assassin
Chimera (x4)- Heavy Flamer and Multi-Laser
Leman Russ (x2)- Battle Cannon and Hull-Mounted Lascannon, HB sponsons
Leman Russ Punisher
All in all I'm relatively pleased with how we are in this new edition. My Company Commander didn't do much of anything (my opponent rolled exceptionally well with some Scout Snipers and insta-gibbed him essentially). But my Heavy Weapons Squads were managing to put down a few Marines every turn (very quickly making back their meager points cost). Infantry Squads didn't do much of note besides killing a few Marines from various squads every turn, but I'm still pretty happy with them. Chimeras with heavy flamers are great, d6 automatic hits at strength 5 give even Marines pause. Eversor blended a squad of Devastators and Librarian, and the Vindicaire murdered his Captain with an exceptionally lucky shot (plinking off his last 3 wounds in 1 shot). I don't know how to feel about the Leman Russ though. I never rolled above a 2 for their number of shots, so I can't attest much to their effectiveness (my opponent rolled so many 6's to save his Marines whenever my Russes shot at them).
The Leman Russ Punisher is still pretty decent, 29 Strength 5 shots is a pretty scary prospect even for Space Marines. Primaris Psyker managed to blow up a massive chunk of a Company Veterans squad, and Gaze of the Emperor'd my opponent's Warlord down to 3 wounds.
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This message was edited 2 times. Last update was at 2017/06/30 02:42:11
TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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![[Post New]](/s/i/i.gif) 2017/06/30 02:47:35
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
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Wicked Warp Spider
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Future War Cultist wrote:I have some suggestions:
Remove their ability to follow orders.
Make them elites, forcing you to take regular infantry or scions as a tax.
Make them have to take a battleshock test every turn regardless of casualties.
Make them 4pts each like regular infantry, who still have to spend points on upgrades.
Talking about knee-jerk reactions
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Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! |
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![[Post New]](/s/i/i.gif) 2017/06/30 03:13:43
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Norn Queen
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Aenarian wrote:
Depends on how you look at it. It's a quick and nice way to set up a battle without having to calculate all the points values, while still retaining some form of balance. If I walked into a store and met a friendly chap I'd like to a quick game with, power levels would allow us to quickly throw together some form of armies.
But if you want to play with even more balanced armies (in theory) or have greater control, it's probably not for you.
Yeah, playing a balanced game where both players start off on equal footing is lame and for weirdos that kiss girls.
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![[Post New]](/s/i/i.gif) 2017/06/30 03:16:03
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
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Master Engineer with a Brace of Pistols
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Kaiyanwang wrote: Future War Cultist wrote:I have some suggestions:
Remove their ability to follow orders.
Make them elites, forcing you to take regular infantry or scions as a tax.
Make them have to take a battleshock test every turn regardless of casualties.
Make them 4pts each like regular infantry, who still have to spend points on upgrades.
Talking about knee-jerk reactions
Like I said before, I didn't mean apply all of those at once. Just one, maybe two, at most. And that's if they're even needed. I don't think conscripts will prove to be as OP as they seem.
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![[Post New]](/s/i/i.gif) 2017/06/30 05:26:25
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
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Locked in the Tower of Amareo
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master of ordinance wrote:tneva82 wrote: Aenarian wrote:The problem as I see it is not their ability to deal damage, but their ability to weather almost anything you throw at it. If the Conscripts hold an objective, which is far from impossible, you more or less cannot shift them at all. in that situation, you might have to get close enough to be in rapid fire range of quite a lot of lasguns in order to dislodge them. In general, I think something might need to done to address hordes in an edition where anti-horde weapons are more effective against heavy infantry than light.
Yup. Funny how people use "you don't get them all to 12", their damage output sucks" as arqument they are not OP when they aren't taken to cause damage. They could cause 0 damage entire game(which they won't do) and still have fulfilled their intended job 100%.
They aren't taken there to kill things. Other stuff are taken for that. But funny that unit doesn't have to be super killy to be broken for points.
"Boo hoo, the Guard might actually have something good provided the players are willing to paint a few hundred models"
Go and make your own thread to cry about whatever it is you think is not ri-oh wait, you did. And it got shut down.
ROFLMAO! What thread you are claiming I made that got shut down?
And you just revelead you don't care about balance. You just want YOUR army be broken all stomper.
Lucky I don't have to play against you. I have no interest playing against WAAC guys who aren't interested in balanced game.
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This message was edited 1 time. Last update was at 2017/06/30 05:26:54
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/06/30 05:40:26
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Heroic Senior Officer
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Whelp, lesson learned, if you're going to charge conscripts into something, remember to actually move the commissar up enough to keep them in morale distance. Lost 13 of the boogers in a single morale phase thanks to such a dumb little mistake.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2017/06/30 05:49:04
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
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Kid_Kyoto
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Ouch. I did something similar with a power blob. Spent command points to pass the test.
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![[Post New]](/s/i/i.gif) 2017/06/30 05:55:01
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Rampaging Furioso Blood Angel Dreadnought
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I'm finally getting around to building my 1994 Leman Russ tank, I wonder how different it is from the current version?
It has a metal tank commander blister in the box too, pretty neat.
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![[Post New]](/s/i/i.gif) 2017/06/30 06:56:48
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
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Heroic Senior Officer
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daedalus wrote:Ouch. I did something similar with a power blob. Spent command points to pass the test.
Wouldn't have mattered, I had lost over 17 guys. Even if I autopassed, I was still losing 13 models.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2017/06/30 08:33:20
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Dakka Veteran
Stockholm
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Gunzhard wrote:I'm finally getting around to building my 1994 Leman Russ tank, I wonder how different it is from the current version?
It has a metal tank commander blister in the box too, pretty neat.
Not that different. Painted, I think I would have a hard time telling them apart at a glance. It was a little less pleasant to build though if I remember it correctly.
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~5000 points of IG and DKoK
I'm awful at reading private messages, so just reply to the threads I'm visiting. |
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![[Post New]](/s/i/i.gif) 2017/06/30 13:55:17
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Gunzhard wrote:I'm finally getting around to building my 1994 Leman Russ tank, I wonder how different it is from the current version?
It has a metal tank commander blister in the box too, pretty neat.
Major difference between the old and new Leman Russ is the track assemblies.
The old ones you placed road wheels and tracks on.
The new ones, you just place tracks.
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![[Post New]](/s/i/i.gif) 2017/06/30 14:20:46
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
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Kid_Kyoto
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MrMoustaffa wrote: daedalus wrote:Ouch. I did something similar with a power blob. Spent command points to pass the test.
Wouldn't have mattered, I had lost over 17 guys. Even if I autopassed, I was still losing 13 models.
That's a fair point. One of the "nice" things about " MSU" horde guard (for some values of S) is that there's only so many models a given infantry squad can lose.
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![[Post New]](/s/i/i.gif) 2017/06/30 14:30:14
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Master Engineer with a Brace of Pistols
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Gunzhard wrote:I'm finally getting around to building my 1994 Leman Russ tank, I wonder how different it is from the current version?
It has a metal tank commander blister in the box too, pretty neat.
The main difference are the tracks. On the older type you had to stick in bogie wheels to put the tracks on whilst the newer kit just has plugs. There's small differences in the turrret too (newer one is more detailed with all the weapon options).
I wish I still had mine. It would be cool to mix them up. There were several different models of Sherman tanks so I don't why the Russ couldn't be any different.
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![[Post New]](/s/i/i.gif) 2017/06/30 14:46:59
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Stalwart Veteran Guard Sergeant
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Future War Cultist wrote: Gunzhard wrote:I'm finally getting around to building my 1994 Leman Russ tank, I wonder how different it is from the current version?
It has a metal tank commander blister in the box too, pretty neat.
The main difference are the tracks. On the older type you had to stick in bogie wheels to put the tracks on whilst the newer kit just has plugs. There's small differences in the turrret too (newer one is more detailed with all the weapon options).
The older tank also has a targeter (?) box on the side of the turret and an indentation for some running lights in the lower front hull.
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![[Post New]](/s/i/i.gif) 2017/07/02 21:45:31
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Storm Trooper with Maglight
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You guys see the new FAQs? You can only take 1 command squad, scion or otherwise, per their respective commander.
They also nerfed the crap out of the Void Shield Generator :(
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5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2017/07/02 22:17:08
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
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Master Engineer with a Brace of Pistols
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And ratlings had their movement decreased.
I'm ok with this.
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![[Post New]](/s/i/i.gif) 2017/07/02 22:24:21
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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I'm perfectly fine with the command squad nerf. To me, it's idiotic that there would be like 4 to 5 command squads running around the battlefield, and only 1 commander.
I am also ok with this.
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TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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![[Post New]](/s/i/i.gif) 2017/07/02 22:59:12
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Slippery Ultramarine Scout Biker
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So how will this all shake out?
Will the year-end compendium have a fresh points and rules list for everyone or am I going to have to download half a dozen randomly released FAQs and go through the book making notes?
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![[Post New]](/s/i/i.gif) 2017/07/03 00:08:18
Subject: Re:Astra Militarum 8th ed. Discussion and Rumor Roundup
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Rough Rider with Boomstick
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I also see that ratlings cannot scarper after overwatch anymore. That was fun while it lasted.
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![[Post New]](/s/i/i.gif) 2017/07/03 06:42:11
Subject: Astra Militarum 8th ed. Discussion and Rumor Roundup
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Regular Dakkanaut
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Colonel Cross wrote:You guys see the new FAQs? You can only take 1 command squad, scion or otherwise, per their respective commander.
They also nerfed the crap out of the Void Shield Generator :(
Wouldn't say nerfed the crap out of the VSG but instead brought a needed balance change; a 24" 4++ bubble is kind of broken at 190pts. And you had to damage it by half to even reduce that save unless you got under the bubble (and who wouldn't properly screen the gun line hiding beneath the bubble to massively complicate such an effort?)
Still, one small bit of silver lining for the VSG - the ruling also removed the damage table, so it's a 5++ through all 18 of its wounds.
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This message was edited 2 times. Last update was at 2017/07/03 06:43:00
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