Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2019/02/08 05:16:55
Subject: 8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
Well the interesting part is that the Autocannon would do more against horses than the ML, and I gotta imagine (though I hadn't mathed it out) that the damage output is similar.
Ya know what? I think that's an idea worth exploring!
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2019/02/08 06:56:16
Subject: 8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
For me, the rifleman (with astral aim) is particularly valuable against things like fire-and-fade dark reapers, spears and the like. For those applications ROF beats out damage.
2019/02/08 20:03:47
Subject: Re:8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
Ven Dread: Twin Las vs. Twin Auto vs. Krak Missile
All graphs assume the Ven Dread remained stationary in the preceding movement phase. Weapons with D6 damage are treated as 3.5 damage.
Scenario 1: Assume you're shooting at multi-wound units with 4+ wounds per model.
Spoiler:
Scenario 2: The target unit has an invuln save which would negate the AP-3 of the Twin Las & Krak Missile down to the same effective AP as the Twin Auto (AP-1). Same theory applies if the target unit only has a 6+ armour save, but that's pretty rare.
Spoiler:
My opinion The 48" range and availability of Astral Aim gives the Ven Dread really good target priority capability. It's often able to cherry pick targets that are best suited to each gun. Scenario 2 is common, but even then you'll notice the Twin Las still wins against T7 and T8. So even if you're facing Knights with Rotate Ion Shields, a Twin Las is still going to output more damage than a Twin Auto.
Therefore my optimal TAC loadout for maximum shooting damage is Twin Las/Twin Auto.
My "budget" loadout, if I need to shave off 10 points from my list or something, would be Twin Las/ML.
This message was edited 4 times. Last update was at 2019/02/10 05:16:24
2019/02/18 21:47:41
Subject: 8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
I was actually looking into sneaking a few Vindicares into my GK list. It seems like there's lots of buffing characters running around, and the Vindis got a nice boost.
2019/02/20 04:45:53
Subject: 8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
PSA folks — according to the leaks, the new Culexus aura will affect ALL psykers... not just enemies. I think this ruins the Culexus for us...
Callidus pretty much stayed the same.
I think Vindicare and Eversor are the clear winners. I'm especially hyped about the Eversor, who will consolidate 6" (instead of 3") and explode 6" (instead of 1") and shoot enemies that fall back from him. His 1CP 4+ FNP Stratagem is freaking nuts too, and 2CP Fight again is very nifty for covering even MORE ground with that 6" Consolidate. He's a tagging machine.
Whereas Vindicare is a fine option for us, as he can start on the board and therefore help to solve some Tactical Reserves issues that our army suffers from.
This message was edited 3 times. Last update was at 2019/02/20 04:51:38
2019/02/20 06:40:02
Subject: 8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
PSA folks — according to the leaks, the new Culexus aura will affect ALL psykers... not just enemies. I think this ruins the Culexus for us...
Callidus pretty much stayed the same.
I think Vindicare and Eversor are the clear winners. I'm especially hyped about the Eversor, who will consolidate 6" (instead of 3") and explode 6" (instead of 1") and shoot enemies that fall back from him. His 1CP 4+ FNP Stratagem is freaking nuts too, and 2CP Fight again is very nifty for covering even MORE ground with that 6" Consolidate. He's a tagging machine.
Whereas Vindicare is a fine option for us, as he can start on the board and therefore help to solve some Tactical Reserves issues that our army suffers from.
It doesn't ruin the Culexus for us. It merely means we need to position him differently. Remember we can use him as a potential wall.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2019/02/22 20:45:55
Subject: 8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
It doesn't ruin the Culexus for us. It merely means we need to position him differently. Remember we can use him as a potential wall.
Eh. Okay I'll grant you a scenario might exist where we'll be able to position the Culexus in such a way that he's not within 18 of any of our units but IS within 18 enemy psykers. Except then we'll still want our units to also be within 24 of those psykers so they can Deny, but not within 18 of our own Culexus so their denials aren't muted.
But gosh, that seems a heck of a lot harder to pull off with a deep-strike oriented army like ours with the Culexus coming down on Turn 2 like the rest of our reinforcements.
2019/02/27 21:07:54
Subject: 8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
PSA folks — according to the leaks, the new Culexus aura will affect ALL psykers... not just enemies. I think this ruins the Culexus for us...
Callidus pretty much stayed the same.
I think Vindicare and Eversor are the clear winners. I'm especially hyped about the Eversor, who will consolidate 6" (instead of 3") and explode 6" (instead of 1") and shoot enemies that fall back from him. His 1CP 4+ FNP Stratagem is freaking nuts too, and 2CP Fight again is very nifty for covering even MORE ground with that 6" Consolidate. He's a tagging machine.
Whereas Vindicare is a fine option for us, as he can start on the board and therefore help to solve some Tactical Reserves issues that our army suffers from.
Callidus went to 2d on the phase sword. She is a much better character hunter now. Great at hunting characters that rely on an invul.
"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus
If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again
2019/02/28 07:38:00
Subject: Re:8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
Grand Master in Nemesis Dreadknight [14 PL, 249pts]
Selections: Dreadfist [10pts], Dreadfist [25pts], Gate of Infinity, Gatling Psilencer [20pts], Heavy Psycannon [24pts]
Grand Master in Nemesis Dreadknight [14 PL, 249pts]
Selections: 4: First to the Fray, Dreadfist [25pts], Dreadfist [10pts], Gatling Psilencer [20pts], Heavy Psycannon [24pts], Sanctuary, Warlord
Troops [21 PL, 321pts]
Strike Squad [7 PL, 107pts]
Selections: Gate of Infinity
Grand Master in Nemesis Dreadknight [14 PL, 249pts]
Selections: Dreadfist [10pts], Dreadfist [25pts], Gate of Infinity, Gatling Psilencer [20pts], Heavy Psycannon [24pts]
Grand Master in Nemesis Dreadknight [14 PL, 249pts]
Selections: 4: First to the Fray, Dreadfist [25pts], Dreadfist [10pts], Gatling Psilencer [20pts], Heavy Psycannon [24pts], Sanctuary, Warlord
Troops [21 PL, 321pts]
Strike Squad [7 PL, 107pts]
Selections: Gate of Infinity
Quickjager wrote: Yea, I'm really feeling that ven. dreadnoughts really might be the way to take the army right now... which sucks.
Careful folks. Battlescribe just updated data and apparently our Twin Autocannons cost 33 pts not 30.
I've looked into the issue, and it seems the "30" value that came from CA 2018 only applies to Forge World units. What a bummer. I guess that data has been wrong for a while now...
2019/03/05 07:14:27
Subject: 8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
New Phobos powers for Primaris Vanguard got leaked. They get our Shrouding:
Shrouding:The psyker uses his mastery of the warp to fog the minds of his enemies, cliuding their senses so that his allies appear as nothing more than indistinct shadows.
Shrouding has a warp charge value of 6. If manifested, select a friendly Adeptus Astartes Phobos unit within 18" of the psyker. Until the start of your next Psychic phase, enemy models can only shoot this unit if it is the closest target that is visible to them.
They also got two, Scryer's Gaze and Temporal Corridor, that sound like something we would have.
Let's also remember that GW previously said we won't be getting Primaris units.
Well, I'll try the following army next time.
The tactics is a beta (deep) strike in turn 2, with 2 GMDK in reserve, 5 Strike squads in reserve, and 3 (teleporting) Interceptor squads.
The idea is to bring all their weapons to bear at once (storm bolters within 12'').
This gives mainly 160 stormbolter shots and the remaining shebang.
The only way to play GK!? Thoughts?
HQ Grand Master in Nemesis Dreadknight [14 PL, 254pts]
Selections: Dreadfist, Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Incinerator, Sanctuary
Grand Master in Nemesis Dreadknight [14 PL, 254pts]
Selections: 4: First to the Fray, Dreadfist, Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Incinerator, Sanctuary, Warlord
If you stay hidden all of turn 1 then many fast moving armies can just literally cover the board (easier than it sounds considering two units can be 18 inches apart and deny deep strike between them) and your turn 2 deepstrike will be in your own deployment zone =/
2019/03/06 08:10:39
Subject: 8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
Lanlaorn wrote: If you stay hidden all of turn 1 then many fast moving armies can just literally cover the board (easier than it sounds considering two units can be 18 inches apart and deny deep strike between them) and your turn 2 deepstrike will be in your own deployment zone =/
Indeed, this could counter my tactics.
But if all goes well, my army can bring more than 200 shots to bear.
So particularly hordes will suffer.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Played 2 games last night with the beta deep strike rules...and they suck for GK. Only 800 point game against Blood Ravens but the first game I was close to being wiped off the board turn 1 (not a lot of cover). Second game I was wiped from the board turn 1 but my opponent kindly let me strike in.
Bad tactics on my part, I was just trying to see what my units could do. But I started the night unawares of the beta strike rule.
Looks like we need some fire support to help the first turn or lots of GoI's.
2019/03/13 17:08:49
Subject: 8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
I've started playing with: Draigo, Voldus, and a GMDK with the P weapons, and Sword as a supreme command detachment.
The rest of my list is a pair of Crusader Imperial Knights, and a Warlord Warden.
The GK's are really helpful. Mass shots from the DreadKnight, along with some stormbolter shots from the GK are pretty effective. The smites are somewhat useful, but the Porting around the field is so advantageous, as is the ability to deny every psychic power.
GK's have found their nitch with my force.
2019/03/14 10:17:54
Subject: 8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
Reemule wrote: I've started playing with: Draigo, Voldus, and a GMDK with the P weapons, and Sword as a supreme command detachment.
The rest of my list is a pair of Crusader Imperial Knights, and a Warlord Warden.
The GK's are really helpful. Mass shots from the DreadKnight, along with some stormbolter shots from the GK are pretty effective. The smites are somewhat useful, but the Porting around the field is so advantageous, as is the ability to deny every psychic power.
GK's have found their nitch with my force.
Soup is very legal these days. Picking the best from several worlds is obviously the way to go in a competitive setting.
A supreme cmd detachment might be useful, but not in my book as I stay away from named characters.
On the other hand, if you play pure GK, every dead GK Marine hurts a lot.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
What forgeworld stuff do Grey Knights have access to?
I have recently started a GK army and I have two boxes of SS and three boxes of GKT as well as Voldus to assemble and paint before I add to my army. After looking around I can't seem to find much FW stuff the GK can use save a OOP dread, Fancy Razorback, and a Thunderhawk. Am I missing some gems?
Trying not to ally too much in the list as I want it pretty close to just a GK army.
(Unless by some weird twist of fate primaris get drop pods and a strong CC unit that allow them to make decent use of BT tactic)
I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
2019/03/16 16:49:04
Subject: 8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
Battled a game vs GSC today. 2000 pts, maelstrom. Worked pretty well.
The tactics was to keep the 3 GMNDK and the 3x5 Strikes in reserve,
while the 3 Dreads, 2 Techmarines and the 3x5 Interceptors were deployed on the board.
In round 2, I've organized a massive strike with NDKs, Strikes and Interceptors moving in close and personal.
This was indeed a major blow so that at the end, GSC had only several character models alive,
while all units were dead including one Leman Russ.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Waiting for my shill money from Spiral Arm Studios
Solosam47 wrote: What forgeworld stuff do Grey Knights have access to?
Basically nothing good, and most of it is from as far back as 4th edition.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Solosam47 wrote: What forgeworld stuff do Grey Knights have access to?
Basically nothing good, and most of it is from as far back as 4th edition.
Oh man GK do have the short stick in all this. Hopefully with all this chaos stuff GK gets some love soon.
I am just now starting up list building and hopefully soon I can get a few games in with them to get a feel. Any advice for squads of Paladins? I see lists that are doing squads of 3 but that seems all to easy to be shot off the table.
I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
2019/03/23 05:20:02
Subject: 8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
Hey I got a question: so I have 3 boxes of GK terminators and was wondering how I should go about building them. I want to make a few characters out of them like the apothecary, chaplain and brother captain, should I bother with banners? I know people are against GKT as troops but what about Paladin set-ups? Units of 3 seem small but then again I haven’t ran them or played them so I can’t weigh in on effectiveness.
I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
2019/03/23 06:51:32
Subject: Re:8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
Waiting for my shill money from Spiral Arm Studios
I guess one good thing with some of the Forge World rules is they still have access to Psybolt ammo
It always bugged me how lazy GW was. I mean, would it have been so hard to give our Land Raiders and Dreadnoughts some of the GK wargear options by default? It would have taken a minute to give them Psycannons, Psilincers, and Incinerator options.
This message was edited 1 time. Last update was at 2019/03/23 06:53:18
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Grey Templar wrote: I guess one good thing with some of the Forge World rules is they still have access to Psybolt ammo
It always bugged me how lazy GW was. I mean, would it have been so hard to give our Land Raiders and Dreadnoughts some of the GK wargear options by default? It would have taken a minute to give them Psycannons, Psilincers, and Incinerator options.
Yeah that would have added a nice amount of flavor, the codex is really a hasty done codex and could use a lot of little things like that to make it feel like a meal the codex’s should be. Psybolt ammo for all bolters and a proper aegis back would be nice. Also relics, GK really need some usable relics.
Anyways, on a tactics side note, landraiders, are they too much of a point sink?
Edit: oh forgot to mention about the forgeworld dread, where is it’s rules? In the FW index? It seems like it can be converted all too easy and while I found some rules online I can’t find points.
This message was edited 2 times. Last update was at 2019/03/23 16:07:33
I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
2019/03/23 23:32:48
Subject: 8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)