Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2019/03/23 23:56:32
Subject: 8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
CKO wrote: why do i pay more for psycannons on Terminators do they have a relentless rule that I am unaware of?
The cost is more on terminators because they get to keep their melee weapons.
Dumb, because you're now paying points for that melee weapon. While the PA guy simply doesn't have to pay for the melee weapon, meaning it is effectively just a refund.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
CKO wrote: why do i pay more for psycannons on Terminators do they have a relentless rule that I am unaware of?
The cost is more on terminators because they get to keep their melee weapons.
Dumb, because you're now paying points for that melee weapon. While the PA guy simply doesn't have to pay for the melee weapon, meaning it is effectively just a refund.
I also think Terminators should have no penalty to shooting heavy weapons on the move. It could easily be put in the "Crux Terminatus" designation.
2019/03/24 07:26:24
Subject: Re:8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
Here is my current GK list, 2000 pts.
It's quite good (especially vs. infantry armies) since in round two (beta) it makes possible a massive strike with almost 200 shots: 140 S4 from storm bolters, 2x12 shots from heavy psilencers, 2xD6 automatic hits from heavy incinerators, and 3x8 shots from twin autocannons.
Spoiler:
New Roster (Warhammer 40,000 8th Edition) [133 PL, 2008pts]
Battalion Detachment +5CP (Imperium – Grey Knights) [68 PL, 1068pts]
HQ Grand Master in Nemesis Dreadknight [14 PL, 254pts]
Selections: 4: First to the Fray, Dreadfist, Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Incinerator, Sanctuary, Warlord
Grand Master in Nemesis Dreadknight [14 PL, 254pts]
Selections: Dreadfist, Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Incinerator, Sanctuary
_SeeD_ wrote: I also think Terminators should have no penalty to shooting heavy weapons on the move. It could easily be put in the "Crux Terminatus" designation.
Tbh I would already be happy if the damn Dreadknight/GMDK could fire heavy weapons without penalty (even though hes like the one model in our army that does not technically need buffing)
but to me its getting ridiculous at this point that a tiny havoc csm can just waltz up to me and fire his heavy weapon no problem but my big robot with all his hydraulics and whatnot cant...
This message was edited 2 times. Last update was at 2019/03/24 12:38:50
2019/03/24 19:32:06
Subject: Re:8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
wuestenfux wrote: Here is my current GK list, 2000 pts.
It's quite good (especially vs. infantry armies) since in round two (beta) it makes possible a massive strike with almost 200 shots: 140 S4 from storm bolters, 2x12 shots from heavy psilencers, 2xD6 automatic hits from heavy incinerators, and 3x8 shots from twin autocannons.
Spoiler:
New Roster (Warhammer 40,000 8th Edition) [133 PL, 2008pts]
Battalion Detachment +5CP (Imperium – Grey Knights) [68 PL, 1068pts]
HQ Grand Master in Nemesis Dreadknight [14 PL, 254pts]
Selections: 4: First to the Fray, Dreadfist, Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Incinerator, Sanctuary, Warlord
Grand Master in Nemesis Dreadknight [14 PL, 254pts]
Selections: Dreadfist, Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Incinerator, Sanctuary
I really like the list and it is somewhat what I am using as a framework for my 1st 2k points, albeit a few changes. My question is about the paladins, why did you choose them and the gear you gave them? whats the role they are filling? I have been wanting to incorporate some into my list and was looking at 2 groups of 3 with halberds and psilencer.
I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
2019/03/25 08:49:28
Subject: Re:8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
wuestenfux wrote: Here is my current GK list, 2000 pts.
It's quite good (especially vs. infantry armies) since in round two (beta) it makes possible a massive strike with almost 200 shots: 140 S4 from storm bolters, 2x12 shots from heavy psilencers, 2xD6 automatic hits from heavy incinerators, and 3x8 shots from twin autocannons.
Spoiler:
New Roster (Warhammer 40,000 8th Edition) [133 PL, 2008pts]
Battalion Detachment +5CP (Imperium – Grey Knights) [68 PL, 1068pts]
HQ Grand Master in Nemesis Dreadknight [14 PL, 254pts]
Selections: 4: First to the Fray, Dreadfist, Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Incinerator, Sanctuary, Warlord
Grand Master in Nemesis Dreadknight [14 PL, 254pts]
Selections: Dreadfist, Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Incinerator, Sanctuary
I really like the list and it is somewhat what I am using as a framework for my 1st 2k points, albeit a few changes. My question is about the paladins, why did you choose them and the gear you gave them? whats the role they are filling? I have been wanting to incorporate some into my list and was looking at 2 groups of 3 with halberds and psilencer.
The Paladins fill holes in the tactical alignment of the army.
Nevertheless, they are the most questionable unit in the list.
The rest of the army is quite straightforward:
The 2 GMNKs and the 3 Strike squads deep-strike and the 3 Interceptor squads teleport, everything in round 2. The enemy has (almost) no chance to see it coming.
One of the Dreads uses astral aim, and the other two run with the Techmarines. Looks like the optimal way to keep them alive.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Thanks for the insight! I’m hoping to be trying out a version of this list but with a few changes, as much as I want to run paladins I think I may use points elsewhere. I don’t believe GK is very prominent in my are so this should catch people off guard left and right.
I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
2019/03/25 16:41:48
Subject: 8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
Solosam47 wrote: Thanks for the insight! I’m hoping to be trying out a version of this list but with a few changes, as much as I want to run paladins I think I may use points elsewhere. I don’t believe GK is very prominent in my are so this should catch people off guard left and right.
Stormbolters are very effective vs. T3 units.
Against tanks lascannons are more effective.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Just so you're aware, it now costs us 388pts for a Vanguard of Fallen with a Sorcerer, who can then summon Daemons.
So if you want some cheap Marine bodies (14ppm), a decent character (Cypher), Death Hex (from the Sorc) and perhaps a Bloodthirster to back up your GK, it's a go!
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21
2019/04/03 21:00:49
Subject: Re:8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
After some longer timout on 40K, a friend an me are about to reactivate.
But above puzzles me! Are our Dreadnoughts allowed to carry autocannons again?
My codex doesn't say so and I could not find any erratas either...or is this some house rules used by some players?
Please enlighten me, because I own those autocannons and would like to use them, too. ^^
2019/04/03 21:30:03
Subject: Re:8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
After some longer timout on 40K, a friend an me are about to reactivate.
But above puzzles me! Are our Dreadnoughts allowed to carry autocannons again?
My codex doesn't say so and I could not find any erratas either...or is this some house rules used by some players?
Please enlighten me, because I own those autocannons and would like to use them, too. ^^
Technically, you're allowed to use the Index rules. If you remember, the Indexes were the interim rules between 7th and 8th edition.
2019/04/03 21:33:21
Subject: 8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
Index rules are available yes, and the TL Autocannons are a cheap way to add some decent firepower that doesn't worry about high Invul saves everywhere.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2019/04/03 21:44:35
Subject: 8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
Slayer-Fan123 wrote: Index rules are available yes, and the TL Autocannons are a cheap way to add some decent firepower that doesn't worry about high Invul saves everywhere.
Indeed. Against a single Toughness 8 enemy, the ML gives a slight advantage in wounds/point, but if you lower the toughness and increase the number of enemy models, the TL Autocannon is good (30 points right now).
This message was edited 3 times. Last update was at 2019/04/03 21:46:46
2019/04/04 02:21:33
Subject: 8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
Slayer-Fan123 wrote: Index rules are available yes, and the TL Autocannons are a cheap way to add some decent firepower that doesn't worry about high Invul saves everywhere.
Indeed. Against a single Toughness 8 enemy, the ML gives a slight advantage in wounds/point, but if you lower the toughness and increase the number of enemy models, the TL Autocannon is good (30 points right now).
Actually 33pts, but your point is still 100% valid.
Sadly, the CA change to 30pts for Twin Autocannon was for Forgeworld units only. Battlescribe GK files incorrectly priced them at 30pts for a significant period of time, and the correction back to 33pts was made only a few weeks ago.
This message was edited 1 time. Last update was at 2019/04/04 02:22:56
2019/04/08 10:15:45
Subject: Re:8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
After some longer timout on 40K, a friend an me are about to reactivate.
But above puzzles me! Are our Dreadnoughts allowed to carry autocannons again?
My codex doesn't say so and I could not find any erratas either...or is this some house rules used by some players?
Please enlighten me, because I own those autocannons and would like to use them, too. ^^
Technically, you're allowed to use the Index rules. If you remember, the Indexes were the interim rules between 7th and 8th edition.
Right.
I've used the index and battlescribe.
The combo lascannon and missile launcher is certainly also a viable option.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Well, with this list I've battled my friend Eric,
first with his GSC and second with his EC.
Both times, he got almost tabled.
His GSC had three characters left after 5 rounds and his EC had 1 Rhino and 1 Sorcerer left after 6 rounds.
Not too bad if you ask me.
But loosing even a single GK hurts a lot.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Elric Greywolf wrote: Just so you're aware, it now costs us 388pts for a Vanguard of Fallen with a Sorcerer, who can then summon Daemons.
So if you want some cheap Marine bodies (14ppm), a decent character (Cypher), Death Hex (from the Sorc) and perhaps a Bloodthirster to back up your GK, it's a go!
I don't play fallen. Not do I have the codex with their rules. But, the FAQ came out saying cypher can't summon demons and I didn't think fallen squads had a sorcerer.
Can anyone confirm?
"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus
If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again
2019/04/21 15:45:28
Subject: 8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
Elric Greywolf wrote: Just so you're aware, it now costs us 388pts for a Vanguard of Fallen with a Sorcerer, who can then summon Daemons.
So if you want some cheap Marine bodies (14ppm), a decent character (Cypher), Death Hex (from the Sorc) and perhaps a Bloodthirster to back up your GK, it's a go!
I don't play fallen. Not do I have the codex with their rules. But, the FAQ came out saying cypher can't summon demons and I didn't think fallen squads had a sorcerer.
Can anyone confirm?
In the new vigilus book fallen got access to sorcerers and rhinos, I don’t know about any restrictions to that because I don’t have the book, but yes you are slightly mistaken.
I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
2019/04/21 20:31:32
Subject: 8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
Elric Greywolf wrote: Just so you're aware, it now costs us 388pts for a Vanguard of Fallen with a Sorcerer, who can then summon Daemons.
So if you want some cheap Marine bodies (14ppm), a decent character (Cypher), Death Hex (from the Sorc) and perhaps a Bloodthirster to back up your GK, it's a go!
I don't play fallen. Not do I have the codex with their rules. But, the FAQ came out saying cypher can't summon demons and I didn't think fallen squads had a sorcerer.
Can anyone confirm?
There's a specialist detachment with Vigilus Ablaze that allows Fallen to take Sorcerers and Rhinos, and gives them keywords that allow them to ally with Imperium detachments.
20242024/04/18 18:31:43
Subject: Re:8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
It's the ultimate in heresy, but I am tickled by the idea of a GK army battling with Fallen allies who summon daemons, and I have the models to do this.
Now if only one could Warptime a GMNDK...
2019/04/25 06:57:35
Subject: Re:8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)
Cos wrote: One question:
Ancient with standard relic + Captain. Is a good combo? I belive than it a expensive combo but I don't know if it is a good combo.
Well, I'd stay away from all HQs other than GMNKs and Techmarines.
Too expensive and too less game impact.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Cos wrote: One question:
Ancient with standard relic + Captain. Is a good combo? I belive than it a expensive combo but I don't know if it is a good combo.
Well, I'd stay away from all HQs other than GMNKs and Techmarines.
Too expensive and too less game impact.
If I might ask...why techmarines?
"The only problem with your genepool is that there wasn't a lifeguard on duty to prevent you from swimming."
"You either die a Morty, or you live long enough to see yourself become a Rick."
Cos wrote: One question:
Ancient with standard relic + Captain. Is a good combo? I belive than it a expensive combo but I don't know if it is a good combo.
Well, I'd stay away from all HQs other than GMNKs and Techmarines.
Too expensive and too less game impact.
If I might ask...why techmarines?
Well, I use one or two Techmarines in my GK army if it contains Dreads.
They are great to keep them alive.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Cos wrote: One question:
Ancient with standard relic + Captain. Is a good combo? I belive than it a expensive combo but I don't know if it is a good combo.
Well, I'd stay away from all HQs other than GMNKs and Techmarines.
Too expensive and too less game impact.
If I might ask...why techmarines?
Well, I use one or two Techmarines in my GK army if it contains Dreads.
They are great to keep them alive.
Okay, in a support role. Wasn't sure if I was missing something with them. =)
Personally I hate the fact that GK Techmarines lost the ability to take force weapons; imo they lost a lot of character/fluff.
"The only problem with your genepool is that there wasn't a lifeguard on duty to prevent you from swimming."
"You either die a Morty, or you live long enough to see yourself become a Rick."
Cos wrote: One question:
Ancient with standard relic + Captain. Is a good combo? I belive than it a expensive combo but I don't know if it is a good combo.
Well, I'd stay away from all HQs other than GMNKs and Techmarines.
Too expensive and too less game impact.
If I might ask...why techmarines?
Well, I use one or two Techmarines in my GK army if it contains Dreads.
They are great to keep them alive.
Okay, in a support role. Wasn't sure if I was missing something with them. =)
Personally I hate the fact that GK Techmarines lost the ability to take force weapons; imo they lost a lot of character/fluff.
Well, in my games so far with GK, my Techmarines never got into cc action.
In one game my Ven Dreads came under heavy fire but were in cover and the two Techmarines helped to keep them alive.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."