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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 wuestenfux wrote:
 greyknight12 wrote:
 Smotejob wrote:
Could a 6x dreadknights army work?
3x GMNDK kitted out
3x dk with incinerators and fists?

Lots of T6 2+ wounds there that will threaten most things in cc

It's a crappy answer, but only psychic awakening will tell. Dreadknight's main issue is that they are vehicles.

NDK's are not hard to remove even with a 3++ inv. save.


...nor easy.

I think you need to accord some respect here. Nemesis Dread Knights are tough, and they do have good armor, and they are a distraction-Fex.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Guarded Grey Knight Terminator






If you had 6x of them, would the threat saturation get enough through?

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Omnipotent Necron Overlord






Played a game vs crons with the new CA. This army needs doctrines. None of our good units have shooting AP! The game was still close. I took a 10 man brik of paladins and GOI them into the back field to try to burn 2 objectives in their deployment zone. 3 units of immortals stood in my way. I failed charge for 2 turns and he kept moving away from me (in cover) I didn't have CP for psibolt so we are sitting there chucking 50+ shots at each-other with 2+ saves (he had tesla) nether of us were able to do significant shooting damage. If the game had gone to turn 6 I would have won but I failed that dice roll. It's just sad a 500 point unit armed with all anti infantry weapons can't kill 10 immortals in front of them. At the very minimum I hope psibolt becomes an army wide ability if we don't get doctrines.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

Just thought of an interesting fix for GK:
We can cast one power at the start of the Movement and Fight phase. Units would still be restricted to the number of casts on their datasheet. Enemies would still only be able to deny in the Psychic phase. The limit on duplicate powers also only applies to the psychic phase.

This would let us have two units get Gate, or two units with Sanctuary or Hammerhand (or even Astral Aim).
Tonnes of tactical flexibility and choice!

This message was edited 1 time. Last update was at 2020/01/13 06:16:05


LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in de
Focused Dark Angels Land Raider Pilot




Germany

So... Psychic Doctrines
   
Made in gb
Fresh-Faced New User




https://www.warhammer-community.com/2020/01/13/ritual-of-the-damned-chapter-focus-the-grey-knightsgw-homepage-post-2/

Some really good stuff there. 2 damage Smites is going to be brutal!


Automatically Appended Next Post:

This message was edited 1 time. Last update was at 2020/01/13 15:16:38


 
   
Made in us
Devestating Grey Knight Dreadknight




Some other good stuff:



Automatically Appended Next Post:
I'm thinking defensive tide turn 1, then unleash your entire army into opponent's deployment zone with 2 damage smites that cast on a 3+ (assuming we keep our current battle-forged bonuses).
Psilencer spam (D3+1 damage on a S5 gun) would also be really good to build around.
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This message was edited 1 time. Last update was at 2020/01/13 15:28:12


Hope is the first step on the road to disappointment. 
   
Made in us
Longtime Dakkanaut




MSU smite spam is gonna be a thing I guess.
   
Made in gb
Esteemed Veteran Space Marine



Ottawa

Sterling191 wrote:
MSU smite spam is gonna be a thing I guess.


As well it should be, honestly.
   
Made in us
Deranged Necron Destroyer




That +6 range litany is a stealth beast as well, especially when combined with bolter discipline. 30" rapid firing storm bolters.

Grey Knights look to have received the kick up the arse that they needed.
   
Made in us
Longtime Dakkanaut




Lemondish wrote:
Sterling191 wrote:
MSU smite spam is gonna be a thing I guess.


As well it should be, honestly.


I dont necessarily disagree, I'm just amused that GK have, at least in part, come full circle this edition.

It'll also be *very* interesting to see what they include on the list of "Psi" weapons.
   
Made in us
Regular Dakkanaut




Psylencers and Psicannons?`
   
Made in us
Longtime Dakkanaut




stormcraft wrote:
Psylencers and Psicannons?`


Those are the obvious choices of course. But do nemesis force weapons fall into that category? What about storm bolters? Incinerators?

There's game changing possibilities depending on how they classify that list.

This message was edited 1 time. Last update was at 2020/01/13 15:56:52


 
   
Made in ch
Regular Dakkanaut




Na, Bolters weapons are explicitly referenced as bolt weapons in the new rules. And the Nemesis weapons also.

With the Shooty Tide the choice between Psycannons and psylencers is a real choice again.
S8,-1,D2 is really really good for anti vehicle duty.
A Purgation Squad or Paladin Squad pumping out 16 S9,-2,D2 DMG Shots with the strat feels pretty good.
If now only the Shooty Stratagems would go down to 1 CP each...

This message was edited 4 times. Last update was at 2020/01/13 16:20:06


 
   
Made in us
Longtime Dakkanaut




stormcraft wrote:
Na, Bolters weapons are explicitly referenced as bolt weapons in the new rules. And the Nemesis weapons also.

With the Shooty Tide the choice between Psycannons and psylencers is a real choice again.
S8,-1,D2 is really really good for anti vehicle duty.
A Purgation Squad or Paladin Squad pumping out 16 S9,-2,D2 DMG Shots for 2 CP feels pretty good.
If now only the Shooty Stratagems would go down to 1 CP each...


It's entirely possible that items appear in more than one list.
   
Made in us
Neophyte undergoing Ritual of Detestation





RDU, NC

stormcraft wrote:

If now only the Shooty Stratagems would go down to 1 CP each...


The Psychic Power to gain a CP on (essentially) a 6+ goes a long way in that regard.

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Made in ca
Implacable Skitarii




Ottawa, Canada

I'm assuming Tide of Convergence will stack with Psychic Onslaught? S6 Psilencers or S9 Psycannons.

And who knows, maybe Psybolt Ammunition will temporarily make Storm Bolters psi weapons for that phase.
An acolyte can dream...

This message was edited 1 time. Last update was at 2020/01/13 16:32:37


| | Krieg | |
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Made in us
Devestating Grey Knight Dreadknight




From Facebook:
[Thumb - 58C4A8AD-33D1-4BC6-A115-0080D3744635.jpeg]


Hope is the first step on the road to disappointment. 
   
Made in de
Focused Dark Angels Land Raider Pilot




Germany

I don't see where this would be useful to be honest :/
   
Made in us
Longtime Dakkanaut




Aeri wrote:
I don't see where this would be useful to be honest :/


Purifier Smite bomb. Conga back to the Bro-Cap at 9".

   
Made in us
Neophyte undergoing Ritual of Detestation





RDU, NC

Sterling191 wrote:
Aeri wrote:
I don't see where this would be useful to be honest :/


Purifier Smite bomb. Conga back to the Bro-Cap at 9".



Unfortunately, I don't think that using the Teleportarium stratagem means that the Purifiers are "set up on the battlefield using the Teleport Strike ability"...

This message was edited 1 time. Last update was at 2020/01/13 17:53:09


: 3350
: 200
Bonereapers: 1700 
   
Made in us
Guarded Grey Knight Terminator






You can set them up with teleport strike via another strategm. Also, a banner of refining flame would work here too to make sure you have a d6+1 damage smite and +1 a for you guys who are about to charge.

Or, combat squad your paladins with 4x incinerators for 4d6 autohits after teleport strike

Or teleport strike purgation squad with 4 incinerators

This message was edited 1 time. Last update was at 2020/01/13 18:04:52


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in ca
Implacable Skitarii




Ottawa, Canada

 Smotejob wrote:
You can set them up with teleport strike via another strategm. Also, a banner of refining flame would work here too to make sure you have a d6+1 damage smite and +1 a for you guys who are about to charge.

Or, combat squad your paladins with 4x incinerators for 4d6 autohits after teleport strike

Or teleport strike purgation squad with 4 incinerators


Purgation Squad doesn't have Teleport Strike. And the teleportation stratagem makes no mention of Teleport Strike, so it wouldn't work.

| | Krieg | |
30k: Alpha Legion | | Blackshields 
   
Made in us
Guarded Grey Knight Terminator






 Orodhen wrote:
 Smotejob wrote:
You can set them up with teleport strike via another strategm. Also, a banner of refining flame would work here too to make sure you have a d6+1 damage smite and +1 a for you guys who are about to charge.

Or, combat squad your paladins with 4x incinerators for 4d6 autohits after teleport strike

Or teleport strike purgation squad with 4 incinerators


Purgation Squad doesn't have Teleport Strike. And the teleportation stratagem makes no mention of Teleport Strike, so it wouldn't work.


I wonder if they will define this. They need to define what a psi weapon is too.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in ca
Implacable Skitarii




Ottawa, Canada

 Smotejob wrote:
 Orodhen wrote:
 Smotejob wrote:
You can set them up with teleport strike via another strategm. Also, a banner of refining flame would work here too to make sure you have a d6+1 damage smite and +1 a for you guys who are about to charge.

Or, combat squad your paladins with 4x incinerators for 4d6 autohits after teleport strike

Or teleport strike purgation squad with 4 incinerators


Purgation Squad doesn't have Teleport Strike. And the teleportation stratagem makes no mention of Teleport Strike, so it wouldn't work.


I wonder if they will define this. They need to define what a psi weapon is too.


In the new Space Marine Codex they made lists of what weapons fell under what keyword (Melta, Flame, etc). I imagine they will do something similar.

| | Krieg | |
30k: Alpha Legion | | Blackshields 
   
Made in gb
Regular Dakkanaut




I read that people were considering to stack empyric surge and pshycic channeling strats to have a super vortex of doom.

I made some maths:

Not empyric surge and not pshycic channeling:
- Change of super vortex of doom: 8.3 %
- Change of normal vortex of doom: 41.6 %

Empyric surge and not pshycic channeling:
- Change of super vortex of doom: 16.7 %
- Change of normal vortex of doom: 58.4 %

Not Empyric surge and pshycic channeling:
- Change of super vortex of doom: 19.9 %
- Change of normal vortex of doom: 68.0 %

Empyric surge and pshycic channeling:
- Change of super vortex of doom: 35.6 %
- Change of normal vortex of doom: 80.6 %

I wonder if it worths the 2 CP to pull this out.
   
Made in us
Devestating Grey Knight Dreadknight




Don’t forget the 1 CP for dynamic insertion so he can vortex in the middle of your opponent’s army.

Hope is the first step on the road to disappointment. 
   
Made in us
Regular Dakkanaut





Chicago, IL

Hey all,

We just posted our initial thoughts and impressions to GW's Grey Knights reveal in Ritual of the Damned.

We are hopeful and optimistic in the direction this seems to be going ...

https://www.grimdarkfilthycasuals.com/remember-the-titans-initial-thoughts-on-grey-knights-in-ritual-of-the-damned/

Chief Filthy Casual at GDFC
https://www.grimdarkfilthycasuals.com

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Made in nz
Unshakeable Grey Knight Land Raider Pilot




4 MW per smite on Daemons

Everything there seems great, there is potential for a lot more army builds already.

I wonder if Empyric Surge will work for the casting unit as well? Eg. If Voldus casts his first power then triggers the stratagem, does he get the +1 to his 2 other casts as well?

This message was edited 1 time. Last update was at 2020/01/13 20:45:53


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Aeri wrote:
I don't see where this would be useful to be honest :/

Purifiers

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
 
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