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Made in us
Unshakeable Grey Knight Land Raider Pilot





Derek4real wrote:
I saw a batrep where they took away the invuln save and he started taking wounds much easier. (libby casting Null Zone)

Don't have my codex in front of me, but I don't think Grey Knights have access to Null Zone.

   
Made in us
Damsel of the Lady




 GangstaMuffin24 wrote:
Derek4real wrote:
I saw a batrep where they took away the invuln save and he started taking wounds much easier. (libby casting Null Zone)

Don't have my codex in front of me, but I don't think Grey Knights have access to Null Zone.


We don't, but you could always take a Supreme Command Detachment of other factions' librarians and get it (say SM, BA and SW).
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I've actually used Crowe a bit. He's a nice Smite-bot and a cheap HQ to fill out a supreme command detachment. Once he's stuck in melee he can reliably put out D6 wounds each psychic phase.


Automatically Appended Next Post:
Audustum wrote:
 GangstaMuffin24 wrote:
Derek4real wrote:
I saw a batrep where they took away the invuln save and he started taking wounds much easier. (libby casting Null Zone)

Don't have my codex in front of me, but I don't think Grey Knights have access to Null Zone.


We don't, but you could always take a Supreme Command Detachment of other factions' librarians and get it (say SM, BA and SW).


They should just errata us to have access to Librarius with our Librarians and other HQs, because only Sanctic is not enough powers for what we're paying.

This message was edited 1 time. Last update was at 2017/10/02 17:03:55


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Damsel of the Lady




 Grey Templar wrote:
I've actually used Crowe a bit. He's a nice Smite-bot and a cheap HQ to fill out a supreme command detachment. Once he's stuck in melee he can reliably put out D6 wounds each psychic phase.


Automatically Appended Next Post:
Audustum wrote:
 GangstaMuffin24 wrote:
Derek4real wrote:
I saw a batrep where they took away the invuln save and he started taking wounds much easier. (libby casting Null Zone)

Don't have my codex in front of me, but I don't think Grey Knights have access to Null Zone.


We don't, but you could always take a Supreme Command Detachment of other factions' librarians and get it (say SM, BA and SW).


They should just errata us to have access to Librarius with our Librarians and other HQs, because only Sanctic is not enough powers for what we're paying.


It'd be a nice way to reflect we're super psykers.
   
Made in us
Unshakeable Grey Knight Land Raider Pilot





Audustum wrote:
 Grey Templar wrote:
I've actually used Crowe a bit. He's a nice Smite-bot and a cheap HQ to fill out a supreme command detachment. Once he's stuck in melee he can reliably put out D6 wounds each psychic phase.


Automatically Appended Next Post:
Audustum wrote:
 GangstaMuffin24 wrote:
Derek4real wrote:
I saw a batrep where they took away the invuln save and he started taking wounds much easier. (libby casting Null Zone)

Don't have my codex in front of me, but I don't think Grey Knights have access to Null Zone.


We don't, but you could always take a Supreme Command Detachment of other factions' librarians and get it (say SM, BA and SW).


They should just errata us to have access to Librarius with our Librarians and other HQs, because only Sanctic is not enough powers for what we're paying.


It'd be a nice way to reflect we're super psykers.

Agreed. I actually like some of the vanilla SM powers better.

   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Or we should just get the following added to our bonuses for being Battle Forged.

Psychic Mastery: In a battle forged army, Grey Knight psykers may ignore the Psychic focus rule.

They've already ensured that Sanctuary can't bring your invuln to better than 3+, so it's not like we'd have insane benefits to spamming it.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Damsel of the Lady




 Grey Templar wrote:
Or we should just get the following added to our bonuses for being Battle Forged.

Psychic Mastery: In a battle forged army, Grey Knight psykers may ignore the Psychic focus rule.

They've already ensured that Sanctuary can't bring your invuln to better than 3+, so it's not like we'd have insane benefits to spamming it.


I can already hear the screaming if we could basically cast Psychic Shriek Redux off of every single unit. Our whole internal meta would switch to bringing as much MSU as possible to spam Purge Soul and Vortex of Doom.

I haven't actually crunched numbers to see if that'd make us overpowered, but it'd definitely cause a huge backlash.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I doubt it. Best case we need 7s to cast Vortex, so it's basically a coin flip each time it was cast. 50/50 chance of doing d3 mortal wounds isnt anything amazing.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Damsel of the Lady




 Grey Templar wrote:
I doubt it. Best case we need 7s to cast Vortex, so it's basically a coin flip each time it was cast. 50/50 chance of doing d3 mortal wounds isnt anything amazing.


It does d3 Mortal Wounds to the target unit and all units within 3". You hit a conscript blob with that (which should be in the front) and the size of the blob, particularly a snaking blob, means you're hitting lots of units with it. Doing that multiple times hurts artillery and vehicles pretty bad. Purge Soul was what I meant with pseudo-psychic shriek though.
   
Made in gb
Regular Dakkanaut





Audustum wrote:
 Grey Templar wrote:
I doubt it. Best case we need 7s to cast Vortex, so it's basically a coin flip each time it was cast. 50/50 chance of doing d3 mortal wounds isnt anything amazing.


It does d3 Mortal Wounds to the target unit and all units within 3". You hit a conscript blob with that (which should be in the front) and the size of the blob, particularly a snaking blob, means you're hitting lots of units with it. Doing that multiple times hurts artillery and vehicles pretty bad. Purge Soul was what I meant with pseudo-psychic shriek though.


I'm afraid you are misreading the power. It says, and I quote 'that models unit and every other unit within 3" of THAT MODEL suffers a D3 mortal wounds'

Yeah, clever positioning might help, but it's units within 3" of one model, not the entire conscript blob that get hit
   
Made in us
Unshakeable Grey Knight Land Raider Pilot




Godeskian wrote:
Audustum wrote:
 Grey Templar wrote:
I doubt it. Best case we need 7s to cast Vortex, so it's basically a coin flip each time it was cast. 50/50 chance of doing d3 mortal wounds isnt anything amazing.


It does d3 Mortal Wounds to the target unit and all units within 3". You hit a conscript blob with that (which should be in the front) and the size of the blob, particularly a snaking blob, means you're hitting lots of units with it. Doing that multiple times hurts artillery and vehicles pretty bad. Purge Soul was what I meant with pseudo-psychic shriek though.


I'm afraid you are misreading the power. It says, and I quote 'that models unit and every other unit within 3" of THAT MODEL suffers a D3 mortal wounds'

Yeah, clever positioning might help, but it's units within 3" of one model, not the entire conscript blob that get hit


Correct. This means that you have to think ahead about your positioning for VoD to do max damage.

I think the power should be FAQ'd to be 'select a model within the closest enemy unit that is within 12 inches' and resolve the power from there. Would avoid a lot of hassle and contention over exactly which model is closest, which sometimes happens in my experience.


Automatically Appended Next Post:
All Grey knights having access to Librarius is too much IMO. Not that it would make GK overpowered, but GW will never do it anyway judging by their track record this edition with GK.

Perhaps a happy compromise might be allowing Librarians only to access it? Makes sense if only from a naming standpoint. That would give my poor Libby a chance at making it back into my lists :(

This message was edited 1 time. Last update was at 2017/10/03 06:54:21


 
   
Made in us
Damsel of the Lady




Godeskian wrote:
Audustum wrote:
 Grey Templar wrote:
I doubt it. Best case we need 7s to cast Vortex, so it's basically a coin flip each time it was cast. 50/50 chance of doing d3 mortal wounds isnt anything amazing.


It does d3 Mortal Wounds to the target unit and all units within 3". You hit a conscript blob with that (which should be in the front) and the size of the blob, particularly a snaking blob, means you're hitting lots of units with it. Doing that multiple times hurts artillery and vehicles pretty bad. Purge Soul was what I meant with pseudo-psychic shriek though.


I'm afraid you are misreading the power. It says, and I quote 'that models unit and every other unit within 3" of THAT MODEL suffers a D3 mortal wounds'

Yeah, clever positioning might help, but it's units within 3" of one model, not the entire conscript blob that get hit


Maybe it's because my e-reader screws with the font a bit, but it definitely says 3" of that unit when I look at my epub copy. I even checked it before posting.
   
Made in gb
Regular Dakkanaut





Audustum wrote:

Maybe it's because my e-reader screws with the font a bit, but it definitely says 3" of that unit when I look at my epub copy. I even checked it before posting.


Well.... Damn.... In that case yeah, I'd probably rock Vortex everywhere I could. You might want to raise that with the fine folks at GW, because that's no small difference.
   
Made in us
Damsel of the Lady




Godeskian wrote:
Audustum wrote:

Maybe it's because my e-reader screws with the font a bit, but it definitely says 3" of that unit when I look at my epub copy. I even checked it before posting.


Well.... Damn.... In that case yeah, I'd probably rock Vortex everywhere I could. You might want to raise that with the fine folks at GW, because that's no small difference.


I think it's an ereader issue. It's probably ramming things together improperly. Calibre shows 3" of that model, epub showed unit from what I remember and experimenting this morning.

Lesson of the day: Pick your software wisely!
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yeah. The hardcopy says "within 3" of that model". I'm inclined to go with that over a digital version.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Devestating Grey Knight Dreadknight









Just to clear up. Epub version. Yea its a pretty weak power, just like everything else in the codex.

Suffers from...

-D3 damage on a unit basis, which is what everyone gets from ordinary smite already
-Same nerfed GK smite range
-No aiming

This message was edited 4 times. Last update was at 2017/10/04 05:04:25


 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot




While we are on the subject, how do you guys interpret the 'D3 Mortal wounds' part of the rule?

Do you roll once, or once for each unit hit?

This message was edited 2 times. Last update was at 2017/10/04 06:18:51


 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Vortex seems good for parking lot lists at least.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in cn
Steadfast Ultramarine Sergeant




Don't know if it has been discussed in 8th edition. Which melee weapon is better for Dread Knight especially the Grand Master one? I am thinking about the Great Hammer or Great Sword, at first glance for a Dread Knight Grand Master the hammer is more promising for "minimum 3 Damage", but after doing some math the hammer is actually only average 4D, only slightly better than sword 3.5D, while it costs -1 to hit and 5 more points. Is the hammer overcosted?
   
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Damsel of the Lady




 Quickjager wrote:


Just to clear up. Epub version. Yea its a pretty weak power, just like everything else in the codex.

Suffers from...

-D3 damage on a unit basis, which is what everyone gets from ordinary smite already
-Same nerfed GK smite range
-No aiming



Just to be clear, I wasn't saying the Epub version itself is messed up. I was saying that certain readers cause an issue. Looking at the power as it's supposed to be, I think it's worth grabbing if you're running grey Knights just because most of our powers are lackluster and it's at least some more damage. It's not the original Power to write home about though.


Automatically Appended Next Post:
Neophyte2012 wrote:
Don't know if it has been discussed in 8th edition. Which melee weapon is better for Dread Knight especially the Grand Master one? I am thinking about the Great Hammer or Great Sword, at first glance for a Dread Knight Grand Master the hammer is more promising for "minimum 3 Damage", but after doing some math the hammer is actually only average 4D, only slightly better than sword 3.5D, while it costs -1 to hit and 5 more points. Is the hammer overcosted?


I personally think the hammer is over costed. The higher damage roughly balances out with the -1 to hit as you're seeing. How expensive most of our list is I would rather just try and save the points wherever I can.

This message was edited 1 time. Last update was at 2017/10/04 15:38:14


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Neophyte2012 wrote:
Don't know if it has been discussed in 8th edition. Which melee weapon is better for Dread Knight especially the Grand Master one? I am thinking about the Great Hammer or Great Sword, at first glance for a Dread Knight Grand Master the hammer is more promising for "minimum 3 Damage", but after doing some math the hammer is actually only average 4D, only slightly better than sword 3.5D, while it costs -1 to hit and 5 more points. Is the hammer overcosted?


Lets see.

Assuming no modifiers to his WS,

2 Dreadfists: 6 attacks hitting on 2s rerolling 1s. 5.8333 hits: 2s to wound vs anything T6 and below. 3s vs anything T11 and below. Vs X=<T6: 4.86 wounds. Vs a vehicle with a 3+ armor save which turns into a 6+. 4.06 wounds get though armor. Average of 2 wounds per fist is 8.12 expected wounds. Vs X=<T11: 3.88 wounds. 3+ armor=3.24 wounds get though armor. D3 wounds gives an average of 6.48 wounds.

Greatsword: 5 attacks hitting on 2s rerolling 1s. 4.86 hits. 2s to wound anything T5 or below. 3s vs anything T9 and below. Vs X=<T5: 4.05 expected wounds. 3+ save. 3.37 expected wounds. D6 wound multiplier gives an expected 11.81 wounds. Vs X=<T9: 3.24 expected wounds. 3+ save. 2.7 expected wounds. D6 wound multiplier gives expected 9.45 wounds.

Daemon Hammer: 5 attacks hitting on 2s rerolling 1s. 4.86 hits: 2s to wound vs anything T6 and below. 3s vs anything T11 and below. Vs X=<T6: 4.05 wounds. 3+ save=no save. D6 wounds = 14.17 expected wounds. Vs X=<T11: 3.24 wounds. 3+ save= no save. D6 wounds = 11.34 expected wounds.


TLR

So vs a single model with a 3+ armor save.

Dreadfists vs T6 or less: 8.12 wounds

Dreadfist vs T7-T11: 9.45 wounds

Greatsword vs T5 or less: 11.81 wounds

Greatsword vs T6-T9: 9.45 wounds

Daemon Hammer vs T6 or less: 14.17 wounds

Daemon Hammer vs T7-T11: 11.34 wounds


The Hammer is clearly superior at killing single multi-wound models that have a lot of wounds. As for cost. The Greatsword loadout has the same point cost as 2 Dreadfists(35 for a pair of dreadfists. 25 for a single dreadfist+10 for sword) as both come out to 35 points. The Hammer+Dreadfist comes out to 40 points(25 for single dreadfist+15 for Hammer).

The hidden benefit of the fists however is more attacks. So you'll kill more single wound models with the fists, and it's probably also better vs 2 wound models as well since you aren't "wasting" D6 rolls of 3 or higher with the hammer or sword.

So I guess it depends what you want your grandmaster to be hunting. Is he killing vehicles or MCs? Take the sword or pay the extra 5 points for the hammer. Is he a more allrounder? Just leave the fists.

For any invuln saves, just multiply the expected wounds by the chance of failing the invuln save. Technically the order that you apply these probabilities doesn't matter.

This message was edited 1 time. Last update was at 2017/10/04 16:27:46


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Damsel of the Lady




 Grey Templar wrote:
Neophyte2012 wrote:
Don't know if it has been discussed in 8th edition. Which melee weapon is better for Dread Knight especially the Grand Master one? I am thinking about the Great Hammer or Great Sword, at first glance for a Dread Knight Grand Master the hammer is more promising for "minimum 3 Damage", but after doing some math the hammer is actually only average 4D, only slightly better than sword 3.5D, while it costs -1 to hit and 5 more points. Is the hammer overcosted?


Lets see.

Assuming no modifiers to his WS,

2 Dreadfists: 6 attacks hitting on 2s rerolling 1s. 5.8333 hits: 2s to wound vs anything T6 and below. 3s vs anything T11 and below. Vs X=<T6: 4.86 wounds. Vs a vehicle with a 3+ armor save which turns into a 6+. 4.06 wounds get though armor. Average of 2 wounds per fist is 8.12 expected wounds. Vs X=<T11: 3.88 wounds. 3+ armor=3.24 wounds get though armor. D3 wounds gives an average of 6.48 wounds.

Greatsword: 5 attacks hitting on 2s rerolling 1s. 4.86 hits. 2s to wound anything T5 or below. 3s vs anything T9 and below. Vs X=<T5: 4.05 expected wounds. 3+ save. 3.37 expected wounds. D6 wound multiplier gives an expected 11.81 wounds. Vs X=<T9: 3.24 expected wounds. 3+ save. 2.7 expected wounds. D6 wound multiplier gives expected 9.45 wounds.

Daemon Hammer: 5 attacks hitting on 2s rerolling 1s. 4.86 hits: 2s to wound vs anything T6 and below. 3s vs anything T11 and below. Vs X=<T6: 4.05 wounds. 3+ save=no save. D6 wounds = 14.17 expected wounds. Vs X=<T11: 3.24 wounds. 3+ save= no save. D6 wounds = 11.34 expected wounds.


TLR

So vs a single model with a 3+ armor save.

Dreadfists vs T6 or less: 8.12 wounds

Dreadfist vs T7-T11: 9.45 wounds

Greatsword vs T5 or less: 11.81 wounds

Greatsword vs T6-T9: 9.45 wounds

Daemon Hammer vs T6 or less: 14.17 wounds

Daemon Hammer vs T7-T11: 11.34 wounds


The Hammer is clearly superior at killing single multi-wound models that have a lot of wounds. As for cost. The Greatsword loadout has the same point cost as 2 Dreadfists(35 for a pair of dreadfists. 25 for a single dreadfist+10 for sword) as both come out to 35 points. The Hammer+Dreadfist comes out to 40 points(25 for single dreadfist+15 for Hammer).

The hidden benefit of the fists however is more attacks. So you'll kill more single wound models with the fists, and it's probably also better vs 2 wound models as well since you aren't "wasting" D6 rolls of 3 or higher with the hammer or sword.

So I guess it depends what you want your grandmaster to be hunting. Is he killing vehicles or MCs? Take the sword or pay the extra 5 points for the hammer. Is he a more allrounder? Just leave the fists.

For any invuln saves, just multiply the expected wounds by the chance of failing the invuln save. Technically the order that you apply these probabilities doesn't matter.


Doesn't the Hammer give -1 to Hit though? I don't see that in the math.
   
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Waiting for my shill money from Spiral Arm Studios

Yes it does. Forgot that. Also didn't take into account that rolls of less than 3 for the D6 wounds count as 3. That skews the wound causing a bit.

Lets see, 6 results. 3+3+3+4+5+6=average of 4 wounds on the D6 roll.

Daemon Hammer: 5 attacks hitting on 3s rerolling 1s. 3.88 hits: 2s to wound vs anything T6 and below. 3s vs anything T11 and below. Vs X=<T6: 3.24 wounds. 3+ save=no save. D6 wounds = 12.96 expected wounds. Vs X=<T11: 2.59 wounds. 3+ save= no save. D6 wounds = 10.37 expected wounds.


Dreadfists vs T6 or less: 8.12 wounds
Dreadfist vs T7-T11: 9.45 wounds
Greatsword vs T5 or less: 11.81 wounds
Greatsword vs T6-T9: 9.45 wounds
Daemon Hammer vs T6 or less: 12.96 wounds
Daemon Hammer vs T7-T11: 10.37 wounds

So it's still better than the sword, but not by much, on average. Though it has a far narrower spread of possible damage. The minimum damage of 3 is a pretty rock solid thing.

It's interesting to note that the Greatsword and Dreadfist have identical expected damage vs T7-9. Which covers the most common vehicle toughness values.

This message was edited 2 times. Last update was at 2017/10/04 17:51:28


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Damsel of the Lady




 Grey Templar wrote:
Yes it does. Forgot that. Also didn't take into account that rolls of less than 3 for the D6 wounds count as 3. That skews the wound causing a bit.

Lets see, 6 results. 3+3+3+4+5+6=average of 4 wounds on the D6 roll.

Daemon Hammer: 5 attacks hitting on 3s rerolling 1s. 3.88 hits: 2s to wound vs anything T6 and below. 3s vs anything T11 and below. Vs X=<T6: 3.24 wounds. 3+ save=no save. D6 wounds = 12.96 expected wounds. Vs X=<T11: 2.59 wounds. 3+ save= no save. D6 wounds = 10.37 expected wounds.


Dreadfists vs T6 or less: 8.12 wounds
Dreadfist vs T7-T11: 9.45 wounds
Greatsword vs T5 or less: 11.81 wounds
Greatsword vs T6-T9: 9.45 wounds
Daemon Hammer vs T6 or less: 12.96 wounds
Daemon Hammer vs T7-T11: 10.37 wounds

So it's still better than the sword, but not by much, on average. Though it has a far narrower spread of possible damage. The minimum damage of 3 is a pretty rock solid thing.

It's interesting to note that the Greatsword and Dreadfist have identical expected damage vs T7-9. Which covers the most common vehicle toughness values.


That is an interesting note! I don't think GW intended it though the sword and the fists are the same price.
   
Made in us
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NC, USA

Hey folks. Got an interesting question that isn't strictly a GK question, but it kind of is. You'll see in a minute.

So basically I was tossing around a list idea of Grey Knights plus some other faction. The second faction ally acts as a gunline while GKs play aggressive.

The GK side of the list is:
2x GMNDK w/ Greathammer and Gatling Psilencers.
3x Strike Squad, Falchions and 1 Psilencer in each
2x Purgation Squad, 4x Psilencers, Justicar w/ Falchions

That's 1067 points of Battalion. For the non-deep strike, gunline, backfield portion of the list, what factions would work?

Or, should I just keep it "in house" and spam Razorbacks and Dreads?
   
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Damsel of the Lady




 Chippen wrote:
Hey folks. Got an interesting question that isn't strictly a GK question, but it kind of is. You'll see in a minute.

So basically I was tossing around a list idea of Grey Knights plus some other faction. The second faction ally acts as a gunline while GKs play aggressive.

The GK side of the list is:
2x GMNDK w/ Greathammer and Gatling Psilencers.
3x Strike Squad, Falchions and 1 Psilencer in each
2x Purgation Squad, 4x Psilencers, Justicar w/ Falchions

That's 1067 points of Battalion. For the non-deep strike, gunline, backfield portion of the list, what factions would work?

Or, should I just keep it "in house" and spam Razorbacks and Dreads?


If you really want a backfield gunline look to Astra Militarum. You want Mortars, Manticores, Earthshakers and Basilisks.
   
Made in us
Fresh-Faced Inquisitorial Acolyte



Seattle, WA

I've had good luck with a Mars Spearhead using Cawl, a pair of Dakkabots with Datasmith, and two Onagers as the artillery for my GK. It has worked very well.

 
   
Made in fi
Water-Caste Negotiator





I'm having a similar problem as Chippen, but I want to know what would be the most cheesy GK detachment to take alongside my fledgling Vostroyan army.

I'm thinking one or two GM NDK, 10 man Strike squad, and maybe Draigo or Voldus. This would allow me to use both GK shooting stratagems, the psyweapon one for GM NDK and psybolt one for the Strikes. I'd love to run some Paladins but I feel they are too expensive for competitive play.

I want to run them together until I have enough of AM to run them independently.

EDIT: Note that this is for competitive play as my group runs pretty tough lists.

This message was edited 1 time. Last update was at 2017/10/07 00:40:38


-Heresy grows from idleness- 
   
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Damsel of the Lady




 Fueli wrote:
I'm having a similar problem as Chippen, but I want to know what would be the most cheesy GK detachment to take alongside my fledgling Vostroyan army.

I'm thinking one or two GM NDK, 10 man Strike squad, and maybe Draigo or Voldus. This would allow me to use both GK shooting stratagems, the psyweapon one for GM NDK and psybolt one for the Strikes. I'd love to run some Paladins but I feel they are too expensive for competitive play.

I want to run them together until I have enough of AM to run them independently.

EDIT: Note that this is for competitive play as my group runs pretty tough lists.


Honestly? A Supreme Command Detachment of 3-5 Grandmaster Nemesis Dreadknights. That's your best option. AM has plenty of its own cheap bubble-wrap which you'll want anyway to maximize command points. The GM-DK's give you the "in your face" factor and personal melee power you need.

Michael Lee recently used that setup to ride to a fair success in some tournament, don't remember which one though (he also used Assassins instead of AM).

This message was edited 1 time. Last update was at 2017/10/07 02:10:51


 
   
Made in us
Regular Dakkanaut




NC, USA

 Fueli wrote:
I'm having a similar problem as Chippen, but I want to know what would be the most cheesy GK detachment to take alongside my fledgling Vostroyan army.

I'm thinking one or two GM NDK, 10 man Strike squad, and maybe Draigo or Voldus. This would allow me to use both GK shooting stratagems, the psyweapon one for GM NDK and psybolt one for the Strikes. I'd love to run some Paladins but I feel they are too expensive for competitive play.

I want to run them together until I have enough of AM to run them independently.

EDIT: Note that this is for competitive play as my group runs pretty tough lists.



What Audustum said, or go with 1 or 2 GMNDK, Draigo, and a 10 man Paladin squad.
   
 
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