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Made in gb
Regular Dakkanaut




Has anyone had any success with GK land raiders and if so which variant? The potential to gate one around the board seems like it could be strong, but obviously it's a huge point sink.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Gating a Crusader into range to unload those hurricane bolters sounds fun.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Regular Dakkanaut




It does doesn't it, it's not like our army particularly needs more bolter shots but it does sound like a good plan. Especially if you've also got it loaded with purifiers for d6 mortal wounds the following turn.
   
Made in us
Devestating Grey Knight Dreadknight




Fantome wrote:
It does doesn't it, it's not like our army particularly needs more bolter shots but it does sound like a good plan. Especially if you've also got it loaded with purifiers for d6 mortal wounds the following turn.

If you're going to do that, then load 2-3 purifier squads in it for 2-3D6 mortal wounds..the tank holds 16. Deepstrike a brother-captain in for extended range and you'll put Morty to shame. Of course, it'll also cost 3 times more than the daemon primarch but hey it's a full vanguard detachment on its own.

Hope is the first step on the road to disappointment. 
   
Made in gb
Regular Dakkanaut





3 squads and Crowe for 16 models and 4d6 smite damage. You know, if you want to max it out
   
Made in us
Clousseau





East Bay, Ca, US

Trying to make a good 50 PL list for GK.

Thinking:

Grand Master Nemesis Dreadknight
3x Strike Squads, Falchions on everything except Justicars
3x Razorbacks, 3x twin assault cannons


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in gb
Smokin' Skorcha Driver




London UK

recently had some fun using a GK battalion and a vanguard consisting of an SM libby in terminator armour and 3 assassins.

I took the vindicare, eversor and culexus

Was a lot of fun and I used the SM libby to might of heroes on a strike squad because it keywords off astartes which GK are. Opens up a world of possibilities going forward for assasins with a buffing SM librarian.

Vindicare was lacklustre but was able to start on the board in a high vantage point allowing me to deepstrike one additional strike squad which was gravy.

Eversors 3d6 charge meant he was able to blend charge into some marines and the culexus is mean being able to shut down pykers and he's old school invisible so he only worries about flamers.

I really like the crazy support that the assasins bring to GK but they can add to the deepstrike tally for matched play
   
Made in us
Devestating Grey Knight Dreadknight




I played a local RTT to test out a "silver tide" list:

Battalion
2 GMDK - Psilencer, teleporter, sword/hammer (one had hammer, other had sword)
5 5-man strike squads - psilencer, falchions
Outrider
Voldus
3 10-man interceptor squads - psilencer, falchions (combat-squaded, I just didn't have enough justicar models at the time)

Used NOVA missions. I went 2-1, first game was against a mix of TLAC dreadnoughts, basilisks, and stormtalons (win), second game was against bikers, guilliman, and stormtalons (loss), and third game was against harlequins (win). Game 1 was a lesson in what smite and 280ish S4 shots can do, especially with d3 damage. I lost the second game becasue I was dumb and dropped everyone inside 12" of his castle; I underestimated how tough bikers would be (especially with cover) and how deadly the stormtalons would be with guilliman support in addition to failing all but one charge turn 1. Game 3 I was able to kite and shoot down the transports, and either shred the troupes with bolters or countercharge them.
Big takeaways are to treat the list like a school of pirahna, each unit is individually deadly and the mobility of interceptors combined with gate on the heavy hitters and strikes gives alot of mobility. It's still taken me awhile to get used to how good my shooting is, but it means you can shoot the choppier stuff and still out-chop the shooty stuff. The GMDK are more than enough punch to take down knights and the like. I think a variant of this list has alot of potential, especially with the new ITC missions.
I'm working on another variant that drops a GMDK and some interceptors for a pair of stormravens; we'll see if dropping from 11 to 8 squads works with the added firepower and if multimeltas and stormstrike missiles make up for the loss of a GMDK. I'll also lose a command point cause everything will be in a battalion detachment, but that's not huge.

Hope is the first step on the road to disappointment. 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot




^^Very interesting^^

I had often wondered how such a list might fare, but I only have 20 PAGK (that I care to use, just can't bare to bring those horrific metal models again)

I for one would be keen to hear more results when you have them.
   
Made in us
Fresh-Faced Inquisitorial Acolyte



Seattle, WA

 Nithaniel wrote:
recently had some fun using a GK battalion and a vanguard consisting of an SM libby in terminator armour and 3 assassins.

Was a lot of fun and I used the SM libby to might of heroes on a strike squad because it keywords off astartes which GK are. Opens up a world of possibilities going forward for assasins with a buffing SM librarian.



Pretty sure Might of Heroes only works on one model.

I was looking into a buffing SM Libby also, but was truly underwhelmed by the options.

This message was edited 1 time. Last update was at 2017/10/19 20:51:49


 
   
Made in us
Devestating Grey Knight Dreadknight







That is correct.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in fi
Water-Caste Negotiator





There's a Grey Knight player in SoCal Open doing really well. He's in top 8 on round 5. Anyone have any idea of his list? I can't find it in Best Coast Pairings.

EDIT: Also, cheering for this dude. Great job!

This message was edited 1 time. Last update was at 2017/10/22 21:23:49


-Heresy grows from idleness- 
   
Made in us
Decrepit Dakkanaut




 Fueli wrote:
There's a Grey Knight player in SoCal Open doing really well. He's in top 8 on round 5. Anyone have any idea of his list? I can't find it in Best Coast Pairings.

EDIT: Also, cheering for this dude. Great job!

I didn't hear about this, but that's pretty good news.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fr
Chosen Baal Sec Youngblood



New York

 Fueli wrote:
There's a Grey Knight player in SoCal Open doing really well. He's in top 8 on round 5. Anyone have any idea of his list? I can't find it in Best Coast Pairings.

EDIT: Also, cheering for this dude. Great job!


From the Best Coast Pairings player app, the list that finished undefeated in the top 5 was a 985 pts Cadian Regiment AM Brigade (usual stuff, Yarrick, Tempestor PRime, 6 infantry squads, Tempestus command with plasma, Scout Sentinels, and mortar teams) with a Supreme Command Grey Knights detachment for 1014 pts (3 GMDKs and 1 Librarian as Warlord with FttF and Fury of Deimos).
   
Made in us
Devestating Grey Knight Dreadknight







Looks like he took the IG for drops, obj holding and efficent shooting. Oh and that is a brigade, so lots of Command points. Wonder what he wanted command points for.l specifically.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in fi
Water-Caste Negotiator





 Quickjager wrote:
Looks like he took the IG for drops, obj holding and efficent shooting. Oh and that is a brigade, so lots of Command points. Wonder what he wanted command points for.l specifically.


Psychic onslaught, Only in death, and other stratagems of course.

That's actually very similar to a list I've been tinkering with. I just don't have enough models for brigade yet.

-Heresy grows from idleness- 
   
Made in us
Terrifying Wraith






Currently running the following force.

- Draigo
- Voldus
- Doomglaive
- Doomglaive
- Apothecary
- Paladin x13 (5, 5, and 3) Standard Loadouts

Own Celestine but I'm thinking about adding a Knight instead for some firepower. If i do then Voldus and the Apoth have to go because of points.

Think adding a Knight to this would bring enough firebase support to be worth it? I'm not a power game but still want an effective list.

 
   
Made in us
Decrepit Dakkanaut




Honestly Imperial Knights suffer a bit. Find extra firepower elsewhere.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

You don’t add a Knight to add firepower, you add a Knight to add a distraction to pull enemy firepower from your more vulnerable units. Regardless of efficiency, Knights have to be dealt with or they will roll a flank all on their own. And when you focus down a Knight, you ignore the rest of the army for a couple of turns. A cagey GK player with a Knight Errant, for example, will use the Knight as a terror unit, while dropping Strikes onto soft targets. GMDKs kind of fulfill this role, though, so running a Knight needs to be something you want to do rather than something you need to do.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Devestating Grey Knight Dreadknight




With their 4++ (3++ with sanctuary or strategems), GMDK are probably a better bet than an Imperial knight. I’ve had good results with them shrugging off lascannons, plus their re-roll ones bubble and FTTF are a good force multiplier. With your paladins, I would drop them all down to 3 man units, that way you maximize the number of models with a 2+ WS. It will also give you more board control and 9 2+/5++ wounds is difficult enough to shift, especially with your bigger stuff bearing down on your opponent’s high value units.

Hope is the first step on the road to disappointment. 
   
Made in nz
Apprehensive Inquisitorial Apprentice






Do you think we are likely to get anything in chapter approved?
   
Made in us
Decrepit Dakkanaut




 grimz wrote:
Do you think we are likely to get anything in chapter approved?

Hopefully Terminators cheaper by 4-5 points and Purifiers that have 2 attacks. I know I'm wishlisting but I want those items now.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in de
Fresh-Faced New User




I would love to see a rework of our heavy weapons. Either point reduction or making them assault.

I'm scared of the rumored smite nerf (only 3 smites per round allowed), because this would hit GK very hard.

And maybe give Swords the +1 to invul for Terminators/Pallys back? I really liked that one and it would make swords relevant again.
Right now the melee weapon choices are basically non-existent.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Gest wrote:

I'm scared of the rumored smite nerf (only 3 smites per round allowed), because this would hit GK very hard.
.


Meh, unlimited crappy smites each turn was hardly amazing anyway.

If its accompanied by us gaining the following rule if we are battle forged I would be ok with it,

Arcane Rites: If your army is battle forged, all Grey Knights psykers may ignore the Psychic Focus special rule.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Decrepit Dakkanaut




Gest wrote:
I would love to see a rework of our heavy weapons. Either point reduction or making them assault.

I'm scared of the rumored smite nerf (only 3 smites per round allowed), because this would hit GK very hard.

And maybe give Swords the +1 to invul for Terminators/Pallys back? I really liked that one and it would make swords relevant again.
Right now the melee weapon choices are basically non-existent.

That's because the Falcions have excellent AP on top of countering a weakness the army has.

If you made them AP-1 instead maybe it would be more balanced.


Automatically Appended Next Post:
Psycannons definitely need a rework though. I'm fine on Psilencers and Incinerators.

This message was edited 1 time. Last update was at 2017/11/06 16:53:38


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in nz
Apprehensive Inquisitorial Apprentice






Oh yeah so sad about Psycannons especially since I didn't magnetize mine
   
Made in us
Kid_Kyoto






Probably work

I posted this elsewhere, but I just watched a GMDK deep strike and immediately get taken down to one wound remaining on the GK player's turn from a squad of Dark Reapers using the Forwarned stratagem.

Just something else to look forward to with your "Deep Strike is Our Primary Gimmick" army.

Frankly, I wasn't sure how to play GK at this point beyond load up on dreadknights and shove down throat. I don't honestly know what you do against eldar at this point.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Spam Stormbolters I guess. Eldar are still quite squishy and don't appreciate high volume attacks. Psilincers are good too vs vehicles.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Decrepit Dakkanaut




 daedalus wrote:
I posted this elsewhere, but I just watched a GMDK deep strike and immediately get taken down to one wound remaining on the GK player's turn from a squad of Dark Reapers using the Forwarned stratagem.

Just something else to look forward to with your "Deep Strike is Our Primary Gimmick" army.

Frankly, I wasn't sure how to play GK at this point beyond load up on dreadknights and shove down throat. I don't honestly know what you do against eldar at this point.

Strategems are once per turn. You can't simply spam the Grandmaster Dreadknight like that and not expect something bad to happen.

The basic Grey Knight troop is where it's at for me in that situation.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Fresh-Faced Inquisitorial Acolyte



Seattle, WA

Gest wrote:

That's because the Falcions have excellent AP on top of countering a weakness the army has.

If you made them AP-1 instead maybe it would be more balanced.



Right now falchions are force lightning claws that give up the re-roll ability. Vary too much from that profile and things get weird in an edition that is all about streamlining. More likely they just give falchions a cost of 2-4 points per model

This message was edited 2 times. Last update was at 2017/11/08 17:25:29


 
   
 
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