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Made in us
Stealthy Warhound Titan Princeps






Acolytes are Elites so that list isn't going to work...

I'm on a podcast about (video) game design:
https://makethatgame.com

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





Yea I found the cheapest source of troops for Imperials while still being useful has to be AM Infantry squads.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in vn
Been Around the Block




If you want to take the fluffy route, Tempestus Scions are now troops, making an Inquisition-only themed army possible (though the faction keywords don't match beyond the "Imperium" one).
   
Made in gb
Sinewy Scourge




so they are! I managed to totally miss that. OK looks like it needs to be moved around to fit into other detachments. Will have to swap some stuff for 1 more HQ I guess. Can drop the Sentinels to start. Switch the Datasmith to a Tech Priest Dominus. Hmm. I can then fit this in... 2 Vanguard detachments. Drops to 5 CP, but I still think it should be fun.

This message was edited 1 time. Last update was at 2017/06/06 14:42:47


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Is it just me, or do acolytes look really trolltastic? I mean, 3 wounds per model for just 8 points looks really good. They seem like they can soak an inordinate amount of firepower before going down. Granted, their weapon options aren't great, but I would think they would make a really annoying distraction unit. If a smallish squad of them (maybe 5 or 6) charges a Space Marine tactical squad, they will lock that squad down for a turn, as they will have to fall back out of combat. The acolytes won't lose too many models if each one has 3 wounds. I'm just spitballing here, but acolytes, especially if supported by a Jokaero, look like they could be useful for, well, something.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
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Grotsnik Corp. Sorry, No Refunds.
 
   
Made in gb
Sinewy Scourge




Their weapon options are actually pretty good I think.

For 12 points they get hotshot lasguns, S3 Rapid Fire AP -2 is quite nice on 3 wound models. 3/27 shots kills a marine, whilst the bolters firing in return do 8/27 wounds. This means that on average to kill a marine they need 9 shots. In return bolter marines need 10 shots to kill an acolyte, so it's fairly even without buffs. They also perform much better against terminators and similar hard targets than marines do thanks to the AP and for a similar points cost.

If you kit them out for combat with, say, power mauls and needle pistols they are 14 points with one pistol shot that wounds on a 2+ and 2 S5 Ap-1 attacks. For about the same price as a marine and now they wound Wriath Knights and Imperial Knights on 5s!

Also, they can take Razorbacks and Immolators as transports. Both of which are solid.

Just running with that to the extreme you can get 10 squads with a 50/50 mix of assault (in Immolators) and shooty (in Razorbakcs) and 2 inquisitors with force swords for 2000pts. thats 60 S6 AP -1 shots per turn from the Razorbacks and 10 Multimelta shots from the immolators. Then you have the Acolytey goodness inside. Is this the best list? No, but it's not terrible either and the units seem to have a lot of viable uses.

This message was edited 2 times. Last update was at 2017/06/06 19:05:47


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Drager wrote:
Their weapon options are actually pretty good I think.

For 12 points they get hotshot lasguns, S3 Rapid Fire AP -2 is quite nice on 3 wound models. 3/27 shots kills a marine, whilst the bolters firing in return do 8/27 wounds. This means that on average to kill a marine they need 9 shots. In return bolter marines need 10 shots to kill an acolyte, so it's fairly even without buffs. They also perform much better against terminators and similar hard targets than marines do thanks to the AP and for a similar points cost.

If you kit them out for combat with, say, power mauls and needle pistols they are 14 points with one pistol shot that wounds on a 2+ and 2 S5 Ap-1 attacks. For about the same price as a marine and now they wound Wriath Knights and Imperial Knights on 5s!

Also, they can take Razorbacks and Immolators as transports. Both of which are solid.

Hotshot Lasguns was what I had in mind as far as weapons. I've got 6 old-school Imperial Guard Stormtroopers that I was planning to use as Acolytes, and that's the weapons they have. Maybe grav-chute them in from a Valkyrie or something. Valkyries themselves look solid, especially with the hellstrike missiles. Hellstrike missiles and a Lascannon would make a good, if expensive, anti-armor loadout, so after you drop the troops you can go tank-hunting with the flyer.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in gb
Sinewy Scourge




I have a whole inquisition force (Ordo Xenos) that I used to partner with my Eldar (heretical Ordo Xenos, obvs). Sadly that ability is gone, but the force itself now fits in 2k. I have a whole bunch of converted Imperial Guard from a range of different regiments (some forgeworld, some standard) with hotshots. I also have about 6 Warhammer Priest models that I used to use as Ministorum Priests. Might make them Acolytes instead, not sure.

Valkyries look nice. Stormraven is pretty nice too. Landraiders are fine now. I think my Ordo Land Raider Crusader may be getting more play. Inquisition is the only Imperial faction I like. I have a bunch of things from other factions, but all painted black with (where available) the forgewrold Inquisition replacement parts and such. Or at the very least nice big I iconography everywhere.

This message was edited 1 time. Last update was at 2017/06/06 19:06:44


 
   
Made in us
Been Around the Block






Can we still get acroflagelents in our units? i feel like they cut away over half our stuff when they said the units would all still be useable.
   
Made in gb
Sinewy Scourge




We can take them from other imperial army lists.
   
Made in us
Longtime Dakkanaut






 thatssoeffingcool wrote:
Can we still get acroflagelents in our units? i feel like they cut away over half our stuff when they said the units would all still be useable.
arcoflagelents are Ministorium units now. You can take them in any "Imperium" detachment, but there's no synergy with "Inquisition" units except sharing the Inquisitor's leadership.

I do think I'll pack a Sisters Rhino with some crusaders, acolytes, and Inquisitor.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in gb
Sinewy Scourge




If you are taking crusaders add a priest! They synergise well.
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





I have 3 servitors with plasma cannons that are now stuck with space marines. Why oh why are the priest in the Astra Ministrotum and Astra Militarum units and not the crusdaers/DCA/Arcos. They strip them away from the INQ bodyguard and basically gave them 0 buffs from other sources.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Been Around the Block






I think something along the lines of a inquisitor withaybe a maul tops in a rhino with 3 acolytes and 5 acro flagellents and maybe a jokero or a 6th acro would be incredibly strong. you can upgrade an acoloyte but i dont think you need to. just an incredibly effective and hard hitting unit. even just a miniatorum priest giving them all +1 atk. the acros would be on 3d3 attacks each. So if the acolytes keep them alive they will monster through some people.


Automatically Appended Next Post:
or you dont even need that what about 3 units of 3 accolytes with meltas or plasmas in a drop pod with a jokero or SM captain. its expensive but drop down and demolish a key target then they are 18 wounds to plow through. its expensive but effective

This message was edited 1 time. Last update was at 2017/06/08 21:13:06


 
   
Made in gb
Sinewy Scourge




The priest doesn't boost the inquisitor or acolytes and the jokaero can't mount the transport.
   
Made in nl
Adolescent Youth with Potential





Hey guys,

Never played 40k but planning to start playing when 8th drops.
So if what i say is totally wrong apologies in advance.

Seems to me you can take a vanguard detachment with 2 5-man squads and 1 4-man squad of acolytes with storm bolters.
3 5-man squads of acolytes with power mauls and bolt pistols.
Coteaz or another inquisitor.
Put them in 3 taurox primes with 2x autocannons and a taurox gattling cannon.
And have a very decent amount of anti infantry for about 750p.
Coteaz and the melee acolytes can put a dent in most things in melee with 30 S5 AP-1 and 4 S6 AP-3 D3 attacks.
While the Ranged acolytes and the Tauroxes put out 116 S4 and 12 S7 AP-1 shots in Rapid fire range.
And the acolytes can take wounds for Coteaz on a 2+.

Seems pretty good to me.
   
Made in us
Been Around the Block






 axisofentropy wrote:
 thatssoeffingcool wrote:
Can we still get acroflagelents in our units? i feel like they cut away over half our stuff when they said the units would all still be useable.
arcoflagelents are Ministorium units now. You can take them in any "Imperium" detachment, but there's no synergy with "Inquisition" units except sharing the Inquisitor's leadership.

I do think I'll pack a Sisters Rhino with some crusaders, acolytes, and Inquisitor.



I dont know i might still do acolytes instead of crusaders. i think 3 wounds is more valuable than a 3 invuln but thats just because my rolls are always garbage.
   
Made in us
Fresh-Faced New User




Drager wrote:
The priest doesn't boost the inquisitor or acolytes and the jokaero can't mount the transport.


Jokaero can't use ANY transport, near as I can tell. Making them nigh useless unless you want a fairly static firebase. >.<
   
Made in us
Longtime Dakkanaut




I've been thinking about running 2 or 3 units of acolytes with storm bolters as screen for the rest of my army (SM). Storm Bolters got buffed and 10 points a model is great.
   
Made in us
Damsel of the Lady




Trollsmyth wrote:
Drager wrote:
The priest doesn't boost the inquisitor or acolytes and the jokaero can't mount the transport.


Jokaero can't use ANY transport, near as I can tell. Making them nigh useless unless you want a fairly static firebase. >.<


Take a single Grey Knight unit of anything (maybe Interceptors since they're cheap and mobile) and use Gate of Infinity on the Jokaero. Best solution I can think of.
   
Made in us
Been Around the Block






I think something along this skeleton may be pretty brutal


1 Sm captain/helbrecht

0-1 emperor's champ

1-2 Sword brother squad


spam 3 acolytes/crusaders 6 acro flagellants 1 min priest/inquisitor rhino


1-2 sisters of silence with executioner blaces

1--2 stormtalon gunship

maybe a terminator squad or 2

maybe a lamd raider for a death star


bigger games a knight warden.



i also really like throwing in some grey knights with a nemesis dreadknight and some strike squads


This message was edited 1 time. Last update was at 2017/06/09 20:08:41


 
   
Made in us
Stealthy Warhound Titan Princeps






Grey Knights can only cast Gate of Infinity on other Grey Knights units, I thought?

I'm on a podcast about (video) game design:
https://makethatgame.com

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

I'm looking at rebuilding the old Witch Hunters army from back in the day. Filling the requirements for a Brigade, the following comes in right around 2000. It is far from optimized, but it reflects the models I've got or could easily build. Eventually I'd like to do the hazardous environment Cadians from Forge World to go all plasma on the Scions. Basically I fill my Troops with Scions, my Fast and Heavy with Sisters, and my HQ and Elites with assorted buffs. Fluffwise it's Inquisitorial Stormtroopers (I'll use Inquisitor models as Primes) backed by fast movers and heavy hitters from the Adepta Sororitas.

Tactically: The Dominions scout up the middle to melt something shiny. The Exos, HB Rets, Imagifier, and Canoness hold the back line and use all the Acts of Faith for extra shooting phases. The Scions and Primes drop and exploit special weapons and orders. Celestine and friends go character hunting. The Priest+ Acolytes in a Chimera form a cheap mobile harassment unit that can both swamp the enemy with wounds and force quite a few saves.

HQ: Celestine, 2 Gemina
HQ: Canoness
HQ: Tempestor Prime w/Rod
HQ: Tempestor Prime w/Rod
HQ: Tempestor Prime w/Rod

Troops: Tempestus Scions w/ 2 Plasma
Troops: Tempestus Scions w/ 2 Plasma
Troops: Tempestus Scions w/ 2 Plasma
Troops: Tempestus Scions w/ 2 Melta
Troops: Tempestus Scions w/ Grenade, Flamer
Troops: Tempestus Scions w/ Grenade

Elite: Imagifier
Elite: Priest
Elite: 6 Acolytes, 1 Power Maul
DT: Chimera

Fast: Dominion w/ 4 Melta
DT: Immolator, Immolation Flamer
Fast: Dominion w/ 4 Melta
DT: Immolator, Heavy Bolter
Fast: Dominion w/ 4 Melta
DT: Immolator, Heavy Bolter

Heavy: Exorcist
Heavy: Exorcist
Heavy: Retributers w/ 4 Heavy Bolters (10)

What do y'all think? Take you back to the Witch Hunters days?

   
Made in de
Regular Dakkanaut



Germany

....

This message was edited 4 times. Last update was at 2017/06/14 13:23:42


 
   
Made in us
Trigger-Happy Baal Predator Pilot





Chicago

I'm loving what I'm seeing so far, like, I'm super stoked to get my inquisition forces back on the battlefield for the first time since 6th ed.

So it seems like a bit of a push/pull mechanic at play in 8th ed is the benefits and drawbacks to using a lot or a few units. Lots of units = lots of precious re-rolls. Few units = go first.
Inquisition might be THE best faction for giving you lots of units without making you deploy many. An inquisitor, 3 acolytes and a transport either pads the heck out of your brigade detachment if that's what you're going for or single handedly gives you a vanguard detachment and it's essentially ONE unit you have to deploy. Rad.

Also let's not ignore how awesome running someone like Coteaz with acolytes will be. If your opponent even tries to attack him every time he fails his 2+ save you just direct the wound to one of your acolytes. If you opponent focuses on the acolytes, well they actually take a decent pounding for their cost and Coteaz will be swinging away the entire time. Make your acolytes the ordo that will guarantee them re-rolls vs your opponent. Fire those plasmas at high strength every time.

I'm probably going to be running my coteaz in his inquisitorial chimera with a single acolyte to man the lasgun array, a couple of crusaders for melee backup, and 8 more acolytes with plasmas or combi plasmas and maybe one or two bolters to soak wounds.

 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





I feel like Acolytes with Storm Bolters are the way to go. They are dirt cheap, and but out a ton of fire now. I don't want to make them too expensive by getting overpriced plasma (It's actually fairly priced, but AM get them for 7pts a piece).

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Longtime Dakkanaut






Yes, on average, a unit of six acolytes effectively adds 18 Wounds to nearby inquisitors for only 48 points. I don't think any other unit has Wounds so cheap. I'm thinking Storm bolters and Chainswords for most, but maybe some plasma for Coteaz. Or maybe flamers? Depends on their role.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Daemonic Dreadnought






The Taurox prime with a 20 shot gatling gun is a nice little dakka boat, but the only units that can ride inside of it are storm troopers that already have deep strike and no need of a transport or acolytes.

I think one can even be purchased without any storm troopers.

The one big weakness of acolytes is that 48 to 60 point drops will increase the drop count too much. The only way to negate that is by sticking 120 points of them in a transport.



Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





 schadenfreude wrote:
The Taurox prime with a 20 shot gatling gun is a nice little dakka boat, but the only units that can ride inside of it are storm troopers that already have deep strike and no need of a transport or acolytes.

I think one can even be purchased without any storm troopers.

The one big weakness of acolytes is that 48 to 60 point drops will increase the drop count too much. The only way to negate that is by sticking 120 points of them in a transport.




I thought about this as well, perhaps grabbing a Valkyrie would work, since you can drop off units of 3 acolytes as it moves using gravchutes. This could be effective for taking objectives. You can take 3 elite choices of acolytes for 90pts (to cover your brigade requirements.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Trigger-Happy Baal Predator Pilot





Chicago

Don't forget guys, these are plasmas with built in re-rolls, which is WAY more important for plasma than any other weapon. That's worth paying the extra two points over some scrubby AM guy who you'd need to use command points or some kind of HQ dude with an aura to give a re-roll to.
Acolytes are awesome and I can't wait to start catching opponents totally off-guard with them!

Do legit like the idea of using a few with chainswords and storm bolters just to act as ablative wounds though.

 
   
 
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