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2017/06/03 18:40:19
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
Ratius wrote: Anyone consider running a Synapse-less army?
I dont really see much of a downside to IB now, barring your opponent parking something really really tough infront of your gants and forcing them to chip chip chip away at it for 6 turns.
But with some smart movement and positioning you could avoid this.
Am I missing something?
I'm actually considering running the opposite: A Pure Synapse army with no IB units.
HQ: Anything but OOE
Elites: Zoans and Maleceptor
Troops: Warriors
Fast Attack: Shrikes
Heavy Support: Trygon Primes.
Yeah it goes against Nid fluff completely and probably isn't really viable with how few bodies I'll have, but not having to worry about morale at all will be a nice buff.
GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants"
2017/06/03 18:44:50
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
All things considered I'm looking at running Melee Tyrants now. With no benefit to being airborne, but having more wounds and faster base movement they look pretty good on paper. The most interesting builds to me right now are 2x Rending Claw (super cheap) or Rending Claws and 2 Death Spitters (seems like a pretty good budget, Jack of all trades)
Mon. Rending Claws are certainly pretty nice.
It'll hopefully be FAQ'd or solved in some way to clarify but I know there's some belief that Mon. Scything Talons provide +1 attacks per pair, so combined with the fact you can split attacks; on the Hive Tyrant you have your 5 attacks, 1 gets used by the tail, but if you've got all MonScyTals and divvy up 2 attacks with 1 pair and 2 attacks with the other pair, the effect goes off twice, so you're generating an extra 2 attacks (1 from each), making that 6 attacks with the ScyTals.
I think this has stemmed from people going 'well why bother telling us the trygon or mawloc have 3 pairs of ScyTals then if you can't do stuff like this'.
So if this is the case then MonScyTals may just be worth the extra points over Mon. Rending Claws.
Would be nice to see the Tyrant getting a Rending Claw arm set for the model, don't think the warrior's would cut it justice.
However the Scything Talons ruling pans out will certainly be a deciding factor. If it's a flat +1 attack then I feel like the points saved and the reroll to wound of the Rending Claws win out. If it is indeed ruled that 2 sets of Scything Talons grant +2 attacks then it will be worth considering for the points.
Either way, it's all magnets from here on once I get around to mangling the devourers off of my Hive Tyrants
This message was edited 1 time. Last update was at 2017/06/03 18:46:54
"Backfield? I have no backfield."
2017/06/03 19:13:57
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
HEAVY SUPPORT-Trygon (adrenal glands)
HEAVY SUPPORT-Trygon (adrenal glands)
HEAVY SUPPORT-1x biovore
FAST ATTACK- spore bomb
FAST ATTACK- spore bomb
FAST ATTACK- spore bomb
FORMATION 2 (heavy support focus):
HQ: -Hive tyrant (deathspitters)
-Tyrannocyte transport
HEAVY SUPPORT-1x biovore
HEAVY SUPPORT-1x biovore
HEAVY SUPPORT-1x biovore
HEAVY SUPPORT-1x biovore
HEAVY SUPPORT-1x biovore
HEAVY SUPPORT-1x biovore
FAST ATTACK- spore bomb
Dit a test setup with this armylist-tactic.
In this armylist I assume I'am forced to deploy half the army.
So thats 4 sporebombs + 7 biovores in the backfield (pokerchips represent some enemy units:
The biovores try to stay out of line of sight and If the enemy goes first I just take in the shooting.
First turn Tyranids:
3 lictors deploy at a flank in cover:
Midfield I deploy the hive tyrant + swarmlord out of their tyrannocyte + 2x trygons with 20 hormaguants and 20 genestealers coming out of their tunnels. Biovores advance forward.
psychic phase: Hive tyrants try to cast catalyst on the genestealers and more powers after that.
shooting phase: swarmlord pushes genestealers 6 inch + d6 advance forward
All shooting units try to take down the most important enemy units.
Assault phase:
- Genestealers can assault without a problem.
- 3 lictors get a reroll assault and a 3+ save for standing in cover.
- Hormagaunts, trygons and hive tyrant got adrenal glance so need a 8 to get into assault.
- If I can only use the same strategem once in a single turn, I use one to reroll a single assault d6 charge.
I almost always got 2/3 extra units in close combat apart from the genestealers.
I really want to test this against other armies. I think I could struggle against lascannon/plasmagun Astra M because the got the cheap bubble wrap to sacrifice and fall back and come back gun's blazing. But I do think its possible to take a full round of shooting as long as the remaining force is capable of taking down the rest in close combat. I do think that the biovores are great. With all these other units in the enemies face its possible for them to keep on shooting and mortal wounds are piling up against the big targets. If the big targets are locked in close combat its possible to shoot at units nearby and possible charge with drifting bombs the next turn.
Potential?
2017/06/03 21:04:55
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
rollawaythestone wrote: The Frontline Gaming guys on their live Q&A insisted that the Tervigon must pay for new Termagants (including replenishing existing units).
Then they're wrong as the Datasheet expressly says otherwise. :-p
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted)
2017/06/03 21:19:52
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
@ warrior chat, they have to have one ranged, one melee weapon (same with shrikes) so min cost is 24. Makes dual boneswords actually worth it for the bonus attack.
@ biovore and spore null deploy, the biovores are gonna be useless with a foe who uses bubblewrap due to instictive behaviour.
I think there are a few big winners in this set of rules, but i still really can't see myself using a lot of units. Fexes are just so damn cheap (99pts for melee, 114 for dakka), don't depreciate with wounds taken, and can be taken 3 to a slot, that I really can't see a lot of other big bugs being worth it. Haruspex clocks in at 278, way too much. Maleceptor might have a niche with its mortal wound dishing a synapse. Mawlocs seem pretty lacklustre now to be honest, 3pts less than 3 biovores and very likely to dish out less mortal wounds unless you can somehow catch 3+ units (and even then only every other turn twice per game, and it takes up those valuable reserve slots). Trygons are reasonably priced at 180/219 for prime and the tunnel is super useful, so they have a place. Exocrines spit out a hell of a lot of fire and thus might be worth it solely as they're one of our only sources of ranged high AP fire - but for the price of 2 dakkafexes you get half (1/4 if you move) the str7 shots. A lot of vehicles being t8 is the main issue with them i feel. T-fexes I just don't feel are at all worth it, more pricey than an exocrine with RC and outclassed. The toxicrene at 165 is cheap enough to be potentially worthwhile, though the WS depreciation sucks. And as the poster above points out, tervis will be pretty worthless if you pay for respawned gaunts as well as created units.
In any case, dont take that as a big moan, we have a lot to be happy about! I am hyped to try fex spam, tunneling stuff and for hierodule rules so i can throw one in the enemy's face with swarmy 8D
2017/06/04 05:36:58
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
Spoletta wrote: Compared to other factions our flyers are really good, but don't forget that they have istinctive behaviour, and good like keeping them in synapse range.
I don't think keeping them in synapse is going to be a big problem. Warriors, Zoanthropes, and Trygon Primes all have options to deep strike, Winged Hive Tyrants seem solid, and careful movement can mitigate the shoot at the nearest target problem.
Automatically Appended Next Post: @weapon arms, my reading is that Warriors (and the Prime) have to take one set of cc arms and one gun.
Right now I'm looking at an army core of:
Swarmlord
3 squads of 3 Warriors with rending, devourers, and a venom cannon
2 Trygons with adrenal glands
3 Harpies with venom cannons
This comes out to 1414. I can bump it to 1500 with an extra squad of Warriors, or add stealers and gaunts for higher point games.
This message was edited 1 time. Last update was at 2017/06/04 06:05:34
2017/06/04 11:00:12
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
Benlisted wrote: @ warrior chat, they have to have one ranged, one melee weapon (same with shrikes) so min cost is 24. Makes dual boneswords actually worth it for the bonus attack.
Spoletta wrote: @weapon arms, my reading is that Warriors (and the Prime) have to take one set of cc arms and one gun.
Just clarifying, Warriors can take two sets of Scything Talons if they want to, as Scything Talons are a Basic Bio-weapon, so bare min cost would be a flat 20.
i play nids
2017/06/04 11:58:10
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
Benlisted wrote: @ warrior chat, they have to have one ranged, one melee weapon (same with shrikes) so min cost is 24. Makes dual boneswords actually worth it for the bonus attack.
@ biovore and spore null deploy, the biovores are gonna be useless with a foe who uses bubblewrap due to instictive behaviour.
I think there are a few big winners in this set of rules, but i still really can't see myself using a lot of units. Fexes are just so damn cheap (99pts for melee, 114 for dakka), don't depreciate with wounds taken, and can be taken 3 to a slot, that I really can't see a lot of other big bugs being worth it. Haruspex clocks in at 278, way too much. Maleceptor might have a niche with its mortal wound dishing a synapse. Mawlocs seem pretty lacklustre now to be honest, 3pts less than 3 biovores and very likely to dish out less mortal wounds unless you can somehow catch 3+ units (and even then only every other turn twice per game, and it takes up those valuable reserve slots). Trygons are reasonably priced at 180/219 for prime and the tunnel is super useful, so they have a place. Exocrines spit out a hell of a lot of fire and thus might be worth it solely as they're one of our only sources of ranged high AP fire - but for the price of 2 dakkafexes you get half (1/4 if you move) the str7 shots. A lot of vehicles being t8 is the main issue with them i feel. T-fexes I just don't feel are at all worth it, more pricey than an exocrine with RC and outclassed. The toxicrene at 165 is cheap enough to be potentially worthwhile, though the WS depreciation sucks. And as the poster above points out, tervis will be pretty worthless if you pay for respawned gaunts as well as created units.
In any case, dont take that as a big moan, we have a lot to be happy about! I am hyped to try fex spam, tunneling stuff and for hierodule rules so i can throw one in the enemy's face with swarmy 8D
The big winner is the Swarmlord. Giving a unit free movement in the shooting phase is golden and a must have. Genestealers moving 8 inch + d6 advance then doing this again in the shooting phase + 2xd6 charge= average 30 inch assault!!!
2017/06/04 12:03:28
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
I've only looked at the Tyranids for an hour or two, but I did some math on them with my friend because he's playing Nids, and currently to me an army with something like:
-Swarmlord
-2 Trygon Primes
-2 maxed blobs of Stealers
-Couple units of Raveners
-Red Terror
-Lots of Hive Guard
-2-3 units of Termagants (don't need to be that big) for objectives in safe areas
Should work decently enough. Hive Guard beat Carnifexes (and everything else) pretty easily point by point in killing vehicles, while having the advantage of range and line of sight too, and the rest is the stuff that does the most damage for the buck in combat.
Swarmlord moves forward in the middle, advances, he'll be in range of the deep strike factions to provide synapse. He can Hive Commander one unit into guaranteed charge ranges, and and he can Catalyst a blob of Stealers. The Hive Guard move with him, or they don't move at all. Everything else is the assault element that is in your face immediately. All of it can theoretically get the jump already turn one, but turn two the latest isn't bad at all. You'll also get to deep strike such that you'll guarantee multicharges against tons of units. Just making the charges might win you the game since you reduce the enemy shooting next turn to a fraction of the original. The only way, in my mind, to deal with this (as the enemy) is to have solid units that can actually fight the Tyranids in close combat. By far the toughest opponent would be footslogging all-assault Orks. Against them, the Tyranids will get a lot of the charges, so you'll have to do damage when you make your move, and somehow isolate (or hope that the enemy makes a mistake) half of the enemy army. If 150 Boyz charge the Tyranids, it's over.
What people overestimate about the Orks, is their Mob Rule. Large units of Boyz aren't immune to losing guys to morale at all. The AM Commissar rule is much, much stronger than the Mob Rule. Against units of 30 Ork Boyz, the break point to destroy them is at 19 kills. You kill 19 models in one turn (shooting and fighting combined), and the rest will explode. The average D6 roll is 3.5. 3.5+19 deaths=22.5. The unit has 11 guys alive, so their LD is 11. 22.5-11=11.5 more dead. The unit is dead.
That's how you kill them. You kill 19 guys from one unit, and then you start shooting the next one.
This message was edited 8 times. Last update was at 2017/06/04 12:17:40
2017/06/04 13:11:33
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
rollawaythestone wrote: The Frontline Gaming guys on their live Q&A insisted that the Tervigon must pay for new Termagants (including replenishing existing units).
Then they're wrong as the Datasheet expressly says otherwise. :-p
No. They are right as they were speaking in terms of matched play where you have to pay their points. It's in the matched play rules. If you play open or narrative then it doesn't matter.
I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains
2017/06/04 13:15:35
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
rollawaythestone wrote: The Frontline Gaming guys on their live Q&A insisted that the Tervigon must pay for new Termagants (including replenishing existing units).
Then they're wrong as the Datasheet expressly says otherwise. :-p
No. They are right as they were speaking in terms of matched play where you have to pay their points. It's in the matched play rules. If you play open or narrative then it doesn't matter.
Nah, I've read the rules too. The matched play rules say if a new unit is added, or if a unit that has been destroyed is replaced, you pay the points. Nowhere does it say that if you replenish a unit that has suffered casualties (a special feature of the Tervigon), you have to pay the points. It's an oversight, sure, maybe, maybe not, but you're wrong and the guy you're arguing against is right.
This message was edited 2 times. Last update was at 2017/06/04 13:17:34
2017/06/04 13:45:02
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
Necrons bring back dead models with RP, Sisters bring back the dead with Hospitalers. Bringing back dead models is more like undoing a failed save, since it can't bring an army above it's starting total points, which it looks like 8E is fine with.
Benlisted wrote: @ warrior chat, they have to have one ranged, one melee weapon (same with shrikes) so min cost is 24. Makes dual boneswords actually worth it for the bonus attack.
Spoletta wrote: @weapon arms, my reading is that Warriors (and the Prime) have to take one set of cc arms and one gun.
Just clarifying, Warriors can take two sets of Scything Talons if they want to, as Scything Talons are a Basic Bio-weapon, so bare min cost would be a flat 20.
Oh good catch. Still, probably only worth it for the bargain basement 2xscytal build, unless you wanna keep your melee warriors a little cheaper.
Also I agree that from the matched play rules frontline have it wrong (they made a few mistakes) - replenishing looks like you don't have to pay for it, which means tervis might be good.
I'm looking forward to the Malanthrope rules, as since venoms now are min 3, I can see a similarly priced -1 to hit bubble with built in synapse being really solid. A shooty Nid list could easily have a solid base of biovores and hive guard babysat by malanthropes, with tervigons replenishing big units of half devilgaunts further up. Add dakkafexes and maybe an exocrine or some harpies to taste.
2017/06/04 14:47:36
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
So a hideous tactic exists now. Combine Deathleaper, venomthropes, a psycher with horror. Charge a unit. Laugh as they get a -4 total hit modifier. Bonus troll if youy bring some GSC for mass hypnosis. Laugh more as no one but Khârne can hit you.
2017/06/04 15:22:30
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
rollawaythestone wrote: The Frontline Gaming guys on their live Q&A insisted that the Tervigon must pay for new Termagants (including replenishing existing units).
Then they're wrong as the Datasheet expressly says otherwise. :-p
No. They are right as they were speaking in terms of matched play where you have to pay their points. It's in the matched play rules. If you play open or narrative then it doesn't matter.
Nah, I've read the rules too. The matched play rules say if a new unit is added, or if a unit that has been destroyed is replaced, you pay the points. Nowhere does it say that if you replenish a unit that has suffered casualties (a special feature of the Tervigon), you have to pay the points. It's an oversight, sure, maybe, maybe not, but you're wrong and the guy you're arguing against is right.
That's how it reads ("units"). And that would also match how it works in AoS.
You can replace models that have been slain in a unit that exists. A total new unit = reinforcement points.
2017/06/04 18:53:40
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
rollawaythestone wrote: The Frontline Gaming guys on their live Q&A insisted that the Tervigon must pay for new Termagants (including replenishing existing units).
Then they're wrong as the Datasheet expressly says otherwise. :-p
No. They are right as they were speaking in terms of matched play where you have to pay their points. It's in the matched play rules. If you play open or narrative then it doesn't matter.
Nah, I've read the rules too. The matched play rules say if a new unit is added, or if a unit that has been destroyed is replaced, you pay the points. Nowhere does it say that if you replenish a unit that has suffered casualties (a special feature of the Tervigon), you have to pay the points. It's an oversight, sure, maybe, maybe not, but you're wrong and the guy you're arguing against is right.
That's how it reads ("units"). And that would also match how it works in AoS.
You can replace models that have been slain in a unit that exists. A total new unit = reinforcement points.
I'm going to have to agree with Shane here. Otherwise apothecary type units would need to set aside points in matched play to bring back fallen dudes, and necrons points to use reanimation. And yes, the two rules have the same function returning lost points to play.
2017/06/04 21:23:55
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
Ratius wrote: I was looking at Deathleaper. Gee his its after me rule is quite darn nice.
Setup anywhere WITHIN 6" of an enemy character and attack any turn he likes.
Sure, hes not going to wipe out Ghaz or Abby but incredibly useful for stalking apoths, bigmeks, crypteks et al.
Maybe it's just me, but this just screams out "Hunt the Psycher!"
The will of the hive is always the same: HUNGER
2017/06/04 21:50:24
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
rollawaythestone wrote: The Frontline Gaming guys on their live Q&A insisted that the Tervigon must pay for new Termagants (including replenishing existing units).
Then they're wrong as the Datasheet expressly says otherwise. :-p
No. They are right as they were speaking in terms of matched play where you have to pay their points. It's in the matched play rules. If you play open or narrative then it doesn't matter.
Nah, I've read the rules too. The matched play rules say if a new unit is added, or if a unit that has been destroyed is replaced, you pay the points. Nowhere does it say that if you replenish a unit that has suffered casualties (a special feature of the Tervigon), you have to pay the points. It's an oversight, sure, maybe, maybe not, but you're wrong and the guy you're arguing against is right.
Your argument basically comes down to them saying units and not models. RAI "replace models that have been destroyed" obviously falls under the category of "replace units that have been destroyed". Did you unironically think that wasnt the case?
2017/06/04 22:11:22
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
Your argument basically comes down to them saying units and not models. RAI "replace models that have been destroyed" obviously falls under the category of "replace units that have been destroyed". Did you unironically think that wasnt the case?
That makes no sense. Unless you are talking about a one model unit, which doesn't apply in this situation. Replacing models in a unit is not the same thing as replacing a destroyed unit or creating new units.
2017/06/04 22:32:29
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
Benlisted wrote: @ warrior chat, they have to have one ranged, one melee weapon (same with shrikes) so min cost is 24. Makes dual boneswords actually worth it for the bonus attack.
Spoletta wrote: @weapon arms, my reading is that Warriors (and the Prime) have to take one set of cc arms and one gun.
Just clarifying, Warriors can take two sets of Scything Talons if they want to, as Scything Talons are a Basic Bio-weapon, so bare min cost would be a flat 20.
Oh good catch. Still, probably only worth it for the bargain basement 2xscytal build, unless you wanna keep your melee warriors a little cheaper.
Does this enable builds like Bone Sword/Lash Whip + Rending Claws? Trade the devourer for scything talons, then trade both sets of talons for other melee weapons.
I don't see it as being super OP due to the abilities not stacking, but having the option for sword or rending as the situation demands isn't bad, and with the cost being so low it could be useful.
I'm looking forward to the Malanthrope rules, as since venoms now are min 3, I can see a similarly priced -1 to hit bubble with built in synapse being really solid. A shooty Nid list could easily have a solid base of biovores and hive guard babysat by malanthropes, with tervigons replenishing big units of half devilgaunts further up. Add dakkafexes and maybe an exocrine or some harpies to taste.
I'm really liking the new Harpies. 12W at T6 is a lot to chew through, even with the new wounding chart. Heavy Venom Cannons are solid now, and Spore Mines hand out mortal wounds. Three HVC Harpies is just short of 400 points, has 6d3 S9 AP-1 D3 damage shots, and gets an extra command point from the Flyer Wing.
2017/06/04 22:58:46
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
Yeah I think the BS + LW and rending claws is definitely the best bargain build for warriors (but every time someone says "try warriors out" I just take the same number of hive tyrants instead )
Edit: For what it's worth, the lack of instant death, plus str 6 and str 7 wounding them on 3's instead of 2's is pretty huge. And the prime is much better now too. I just love all of our other options more, but if you like the warriors, they're viable and do a lot of work for the points.
This message was edited 1 time. Last update was at 2017/06/04 23:00:02
2017/06/04 23:05:11
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
Benlisted wrote: @ warrior chat, they have to have one ranged, one melee weapon (same with shrikes) so min cost is 24. Makes dual boneswords actually worth it for the bonus attack.
Spoletta wrote: @weapon arms, my reading is that Warriors (and the Prime) have to take one set of cc arms and one gun.
Just clarifying, Warriors can take two sets of Scything Talons if they want to, as Scything Talons are a Basic Bio-weapon, so bare min cost would be a flat 20.
Oh good catch. Still, probably only worth it for the bargain basement 2xscytal build, unless you wanna keep your melee warriors a little cheaper.
Does this enable builds like Bone Sword/Lash Whip + Rending Claws? Trade the devourer for scything talons, then trade both sets of talons for other melee weapons.
I don't see it as being super OP due to the abilities not stacking, but having the option for sword or rending as the situation demands isn't bad, and with the cost being so low it could be useful.
I'm looking forward to the Malanthrope rules, as since venoms now are min 3, I can see a similarly priced -1 to hit bubble with built in synapse being really solid. A shooty Nid list could easily have a solid base of biovores and hive guard babysat by malanthropes, with tervigons replenishing big units of half devilgaunts further up. Add dakkafexes and maybe an exocrine or some harpies to taste.
I'm really liking the new Harpies. 12W at T6 is a lot to chew through, even with the new wounding chart. Heavy Venom Cannons are solid now, and Spore Mines ot from the Flyer Wing.
You know I'm really unsure - wording is trade "its" x for another item. RAW yes but feels a little weird, maybe one for YMDC. Anyway that combo is quite nice - you get the benefit of LWBS even if you don't fight with it, so a couple to soak the hits of charging units may not be crazy!
I agree that harpies are solid - point for point cheapest HVC/STC in the dex, since it has 2, but I see str 9 as super valuable since it wounds t4 MEQs on 2s and tanks on 3s. (I also think normal VCs for only 9pts is a steal, my warriors will be maxxing them out). And a load of other utility with salvo, spores and the shriek. That said, it is FA not flier, so just use em to work towards your brigade 9cps
Also, don't know if people realise but advancing is done during movement, so those genes popping out of that trygon hole won't get to do it before you charge. Also, as the tcyte isnt a real transport, theres no way to propel a broodlord up there to buff trygon hole stealers. Onslaught and hive commander seem the only options, though giving the foe a turn to deal with 3 trygons and 60 stealers whilst avoiding t1 fire certainly isnt a terrible option either!
2017/06/04 23:31:54
Subject: Re:Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
I'm really liking the new Harpies. 12W at T6 is a lot to chew through, even with the new wounding chart. Heavy Venom Cannons are solid now, and Spore Mines hand out mortal wounds. Three HVC Harpies is just short of 400 points, has 6d3 S9 AP-1 D3 damage shots, and gets an extra command point from the Flyer Wing.
Just short of 500 points don't you mean? You have to pay for both of the venom cannons.
They're still really good though.
2017/06/05 00:39:55
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
I'm really liking the new Harpies. 12W at T6 is a lot to chew through, even with the new wounding chart. Heavy Venom Cannons are solid now, and Spore Mines hand out mortal wounds. Three HVC Harpies is just short of 400 points, has 6d3 S9 AP-1 D3 damage shots, and gets an extra command point from the Flyer Wing.
Just short of 500 points don't you mean? You have to pay for both of the venom cannons.
They're still really good though.
Yes, my bad. Knew I had to pay for both venom cannons, didn't actually add the second one in. 149 per Harpy, 447 for 3, assuming "can also shoot stinger salvos " means they have to pay for stinger salvos as a mandatory upgrade. If that phrasing means they get to shoot stinger salvos but don't have to pay for the gun then it is 11 points less per model, so 416 for three of them.
2017/06/05 01:18:25
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
How about this for a tactic? Edit:(I see someone else thought of this, oh well)
Trygon delivers 20 Genestealers. Swarmlord uses his Hive Commander ability to allow the Genestealers to Move AND Advance in the shooting phase and then charge on turn 1.
It's a lot less risky then relying on them to make a 9" charge. The Swarmlord's ability requires the Genestealers be within 6" but the Swarmlord has a movement of 9" and the Trygon has a large enough base that the Swarmlord should be able to move up far enough for this to work.