| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2017/07/07 05:17:10
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Longtime Dakkanaut
|
Mines inflict damage only to the closest unit, not to all units in 3".
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/07 05:23:56
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Tunneling Trygon
|
Requiet wrote:Ill toy around with the separate detachments and see how the ambush plays. For me its a win win if I do use them as GSC simply because its 40 points off each stealer unit and 18 off the broodlords. Im almost definitely going to switch back to the trygon but have to at least try out my shiny new toy lol.
And in my experience with the mucolids I nearly killed shadowsun, murdered two pathfinder teams and finished a stealth suit squad when he had it all on the second floor of a building and I walked two mines right under him while he was distracted with a deathleaper. It was delicious to see 40 points hit so hard
I really appreciate the feedback though
You're absolutely correct that GSC stealers are way better now, but getting to use their cult ambush ability is always better than actually deploying them (especially if you go second!). The patriarch and magus being able to deploy with them is just icing on the cake.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/07 08:35:11
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Dakka Veteran
|
luke1705 wrote:Requiet wrote:Ill toy around with the separate detachments and see how the ambush plays. For me its a win win if I do use them as GSC simply because its 40 points off each stealer unit and 18 off the broodlords. Im almost definitely going to switch back to the trygon but have to at least try out my shiny new toy lol.
And in my experience with the mucolids I nearly killed shadowsun, murdered two pathfinder teams and finished a stealth suit squad when he had it all on the second floor of a building and I walked two mines right under him while he was distracted with a deathleaper. It was delicious to see 40 points hit so hard
I really appreciate the feedback though
You're absolutely correct that GSC stealers are way better now, but getting to use their cult ambush ability is always better than actually deploying them (especially if you go second!). The patriarch and magus being able to deploy with them is just icing on the cake.
Hive Fleet GS can have Toxin Sacs. This is absolutely brutal against Heavy vehicles and one of the very few good weapons in the (non AM ;-)) Tyranid arsenal against them. So if you want to fight heavy tanks they can be nice! Automatically Appended Next Post: However 5 Abberants with Power Hammers are probably better, since you can CA them and they also do massive damage. They also do not need any delivery method (Trygon) and can more easily get everything in base contact.
|
|
This message was edited 1 time. Last update was at 2017/07/07 08:43:57
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/07 08:56:01
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Longtime Dakkanaut
|
I'm going to try a different solution than firepower against flyers and knights. Lots of psykers!
I want to play a list with 1 tyrant, a 5 model zoan unit, a supreme command of GSC (3 magus, or 2 magus and a patriarch) one supreme command of 3 wyrdvane psykers.
That leaves a lot of points for the rest of my classic nids and ensures that anything that flyes over my head is blasted by a lot of smites, a lot of hit penalties and mind controls. Automatically Appended Next Post: I want to make a tyrannid organism for the wyrdvane psykers. Any idea?
|
|
This message was edited 1 time. Last update was at 2017/07/07 08:56:50
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/07 09:04:44
Subject: Re:Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Dakka Veteran
|
Good idea. But the enemy can also dispell of these. But with plenty of psykers, it might work. You could also consider a Maleceptor.
These are my Zoanthropes. (base is not finished yet)
However they are actually too small and would fit psikers from the AM better. You can buy them at Reaper Miniatures. Not sure about the name though...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/07 10:36:37
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Tunneling Trygon
|
Has anyone found toxin sacs to be worth the points outside of power levels? I tried it but more bodies are just better I think
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/07 11:01:03
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Towering Hierophant Bio-Titan
UK
|
NewTruthNeomaxim wrote: JohnnyHell wrote:I've been finding Spore Mines kinda useful for Maelstrom to quickly grab an Objective. If they die, no biggy. Plus they can limit deep strikes or possibly even hold Objectives through numbers if you drop a few. Anyone else tried this?
Spore Mines can never hold, deny, or do anything to objectives. Its in their rules. :-p
But they can block off movement and effectively deny objectives, that way.
|
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/07 11:02:41
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Dakka Veteran
|
luke1705 wrote:Has anyone found toxin sacs to be worth the points outside of power levels? I tried it but more bodies are just better I think
Against tanks they should be, since you will have a hard time getting all 20 Genestealers into fighting range anyway.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/07 11:35:08
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Infiltrating Broodlord
|
Requiet wrote:So I finally did some quick math on the Heirodules and I'm still backing that a Barbed is always the better option.
Barbed - WS 3+ with 5, 4, 3 attacks as he gets crippled vs
Scythe - WS 3+/7A, WS 4+/5A, and WS 5+/3A
Barbed gets on average 3 hits at full strength, 2.4 mid and 2 low
Scythe gets 4.6 Hits at full, 2.5 at mid and 1 at low
I'm playing under the assumption that that large of a model is going to be sniped to mid relatively quickly but until that point that only other difference between the models is their guns.
Barbed has a 48" Heavy6 with 2 extra strength VS
an 8" autohit Heavy2D6 at a lower strength. In my experience that range is going to mean that I'm getting 1-2 shooting phases before I charge and in that case I'm only likely to get 1 shot off with the flamer. If the model completes its job and its next target is across the board that flamer is still not getting used while he runs after it but the Barbed can boomboom on the way over. I just feel its a more versatile, reliable monster of the two.
I will concede that any list that is both going first and sporting a Swarmlord to slingshot these mofos up the board is going to favor the Scythed Heirodule but those are just my thoughts on those guys.
I've used the Scythed in 2 games in conjunction with Swarmlords power, he 1st turn charged both games. Buffed by powers he's moving a guaranteed 36" then a charge on 3d6 removing the lowest.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/07 11:47:31
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Longtime Dakkanaut
|
Razerous wrote:NewTruthNeomaxim wrote: JohnnyHell wrote:I've been finding Spore Mines kinda useful for Maelstrom to quickly grab an Objective. If they die, no biggy. Plus they can limit deep strikes or possibly even hold Objectives through numbers if you drop a few. Anyone else tried this?
Spore Mines can never hold, deny, or do anything to objectives. Its in their rules. :-p
But they can block off movement and effectively deny objectives, that way.
A lot of stuff can move in range of the spores and shoot them down before they get to explode in the charge phase.
Doesn't really take much to down something that you wound on 2+ and doesn't save.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/07 11:54:22
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Regular Dakkanaut
|
Also the Scythed can shoot in closecombat, if it only fights infantry models. So the flamer even makes more dmg.
BTW: Making a 1k list with tyranids and i want to play my scythed hierodule, how should i build the rest of my list?
Probably lots of bodies i assume.
Here is my first try:
Tyranids: Super-Heavy Auxiliary Detachment - 440 Points
*************** 1 Lord of War ***************
Scythed Hierodule
- - - > 440 Points
Tyranids: Outrider Detachment - 548 Points
*************** 1 HQ ***************
Hive Tyrant, Wings
+ , 2 Pairs of m. scything talons -> 41 Pkt.
- - - > 212 Points
*************** 2 Standard ***************
3 Ripper Swarms
- - - > 33 Points
3 Ripper Swarms
- - - > 33 Points
*************** 2 Elite ***************
Lictor
- - - > 45 Points
Lictor
- - - > 45 Points
*************** 3 Sturm ***************
10 Gargoyles
- - - > 60 Points
10 Gargoyles
- - - > 60 Points
10 Gargoyles
- - - > 60 Points
Points : 988
Power : 52
Commandpoints: 3
Only have 3 commandpoints, because i lose one for having the low aux detachment.
30 Gargs for screening and fast objective grabbing. The Rippers could be used to grab some objectives on turn 3 and the lictors are there for some first turn assaults or tying up some shooty stuff. The Hivetyrant is my only Synapse, but i took him for his psypowers and for deny the witch, cause smite can really hurt in a 1000 point game.
The Scythed Hierodule can be onslaughted into combat really fast and made more durable with catalyst.
What do you think of it?
|
|
This message was edited 1 time. Last update was at 2017/07/07 11:54:44
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/07 11:56:42
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Raging Ravener
|
Astmeister wrote: luke1705 wrote:Has anyone found toxin sacs to be worth the points outside of power levels? I tried it but more bodies are just better I think
Against tanks they should be, since you will have a hard time getting all 20 Genestealers into fighting range anyway.
I've never had trouble getting the whole squad together. Even against a tank set up in thus really cool valley piece of terrain I have I was able to get all but 3 in and that was only because swarmlord was there taking up space and thinking back on it i couldve put them behind swarm for the hits instead of piling further behind the tank.
Spoletta wrote:Mines inflict damage only to the closest unit, not to all units in 3".
Whoops, still good though. We live and learn but thank you for pointing that out. Honest mistake
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/07 12:17:23
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Dakka Veteran
|
Requiet wrote: Astmeister wrote: luke1705 wrote:Has anyone found toxin sacs to be worth the points outside of power levels? I tried it but more bodies are just better I think
Against tanks they should be, since you will have a hard time getting all 20 Genestealers into fighting range anyway.
I've never had trouble getting the whole squad together. Even against a tank set up in thus really cool valley piece of terrain I have I was able to get all but 3 in and that was only because swarmlord was there taking up space and thinking back on it i couldve put them behind swarm for the hits instead of piling further behind the tank.
Spoletta wrote:Mines inflict damage only to the closest unit, not to all units in 3".
Whoops, still good though. We live and learn but thank you for pointing that out. Honest mistake
The thing with the GS is good to know. However, for only paying 33% extra on a GS, you can double their damage output against T8 targets. When you let them come out of a Trygon hole, this might be worth it against heavy tanks.
But running up the board, I would also think twice about using Tox Sacs GS.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/07 13:28:19
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Tunneling Trygon
|
The way I measure it, you pay 6 points per toxin sack as otherwise you're taking the GSC Purestrains. Couple that with Cult Ambush and they have no place in my list. Of course, if you don't mind taking the 2 ppm tax to use the Swarmlords ability/synapse, it becomes almost worth considering. We do struggle with T8 en masse I admit, but the points to upgrade a full brood is almost the same as a melee crusherfex.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/07 13:35:18
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Omnipotent Necron Overlord
|
luke1705 wrote:Has anyone found toxin sacs to be worth the points outside of power levels? I tried it but more bodies are just better I think
I think it's worth it on a unit you are investing to get into combat early and on units that have rending claws.
|
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/07 14:05:13
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Dakka Veteran
|
jifel wrote:The way I measure it, you pay 6 points per toxin sack as otherwise you're taking the GSC Purestrains. Couple that with Cult Ambush and they have no place in my list. Of course, if you don't mind taking the 2 ppm tax to use the Swarmlords ability/synapse, it becomes almost worth considering. We do struggle with T8 en masse I admit, but the points to upgrade a full brood is almost the same as a melee crusherfex.
That is a fair assumption. But the cult ambush can also not work properly, if you are unlucky. The Hive Fleet stealers can be put in a Tyrannocyte or through a Trygon hole and try the charge exactly where you want a Land Raider to die for example. You have to role the 4+ most of the times for GS. I don't think we have to discuss the fact that GS in GSC are strictly better now. But I think this will not stay for long, since they obviously wanted them to be 12 pts as well. So just wait for the next update. If you have a tournament before.... well it's better with GSC.
I would take Abberants with Power Hammers against Tanks in the GSC, but maybe that is just personal preference...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/07 17:52:49
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Brainy Zoanthrope
|
Zande4 wrote:Requiet wrote:So I finally did some quick math on the Heirodules and I'm still backing that a Barbed is always the better option.
Barbed - WS 3+ with 5, 4, 3 attacks as he gets crippled vs
Scythe - WS 3+/7A, WS 4+/5A, and WS 5+/3A
Barbed gets on average 3 hits at full strength, 2.4 mid and 2 low
Scythe gets 4.6 Hits at full, 2.5 at mid and 1 at low
I'm playing under the assumption that that large of a model is going to be sniped to mid relatively quickly but until that point that only other difference between the models is their guns.
Barbed has a 48" Heavy6 with 2 extra strength VS
an 8" autohit Heavy2D6 at a lower strength. In my experience that range is going to mean that I'm getting 1-2 shooting phases before I charge and in that case I'm only likely to get 1 shot off with the flamer. If the model completes its job and its next target is across the board that flamer is still not getting used while he runs after it but the Barbed can boomboom on the way over. I just feel its a more versatile, reliable monster of the two.
I will concede that any list that is both going first and sporting a Swarmlord to slingshot these mofos up the board is going to favor the Scythed Heirodule but those are just my thoughts on those guys.
I've used the Scythed in 2 games in conjunction with Swarmlords power, he 1st turn charged both games. Buffed by powers he's moving a guaranteed 36" then a charge on 3d6 removing the lowest.
You forgot to factor in the extra attack for paired Scytals. I am going to presume the FW FaQ will sort out the mess they made of them in the Index, and thus that the Barbed Hierodule does not have a pair, meaning Scythes gets re-roll 1s to hit and an extra attack that makes it:
Barbed: 3.33/2.66/2.00 hits
Scythed: 6.22/4.66/1.55 hits
Still quite amusing that Barbie is better in combat at <6 wounds, but I think above that, assuming the FaQ comes out as above, this definitely puts Scythes ahead as a melee threat. However, I did just run the math on his melee at max stats VS a knight, and he should average 12 wounds, which whilst not bad, probably means he isn't going to be able to solo one.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/07 19:54:36
Subject: Re:Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
On a Canoptek Spyder's Waiting List
|
Could be competitivo a classic tyranid "only melee" army?Without shooting, psychic or flying, just running and screaming murderous teeth and claws.
Is for a competitive meta, but not extremely competitive, more in the like of prove new potent things. I know it's not a true competitive list, not a chance against stormraven spam or taurox/plasma scion spam. But could be funny and competitive in a less tournament driven environment?
I think about : Old eye, 3 sronecrushers, 2 malanthropes, 3 broodlord, 70 genestealers and 20 rippers
The idea is start only with the carnifex + malantrhopes blob in table, as advanced as they can, and try a brutal alpha strike with deep striking ambushing genestealers (the big groups with the patriarchs to ignore morale and extra hits).
The rippers are here to drop in deep strike turn 2 and 3 to grab objetives.
Could something like that be viable?
|
<<Give a man fire and he will be warm for a night. Set him ablaze and he will stay warm for a life.>>
Void Dragon's pious tribulations, 22-15 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/07 20:37:29
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Raging Ravener
|
I feel like youre kneecapping yourself the second you take minimum sized stealer units... You lose the extra attacks, the survivability of the squad against overwatch... it just doesnt seem very useful to me at all
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/07 23:38:49
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
On a Canoptek Spyder's Waiting List
|
I need the second genestealer detachment to get the third patriarch. I suppose I could use only 1 vanguard detachment and only two patriarch, with 4 genestealer groups of 20, and... 6 more rippers?
But the big grups of genestealer without hive mind where so vulnerable to morale....
|
<<Give a man fire and he will be warm for a night. Set him ablaze and he will stay warm for a life.>>
Void Dragon's pious tribulations, 22-15 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/08 01:22:47
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Raging Ravener
|
Kaeldran wrote:I need the second genestealer detachment to get the third patriarch. I suppose I could use only 1 vanguard detachment and only two patriarch, with 4 genestealer groups of 20, and... 6 more rippers?
But the big grups of genestealer without hive mind where so vulnerable to morale....
If youre dying for that one CP sure but a vanguard detachment allows 1-2 HQ and you could even move that spread of genestealers into one unit and take it in the same detachment. With the canifex detachment I get it, free cp for something you were planning on doing but I just feel that second vanguard weakens you more than it helps Automatically Appended Next Post: Nvm I see what I missed now. You could also take the 3rd patriarch as a part of your main detachment and still get the ambush from the stealers if you had wanted. Its still a tyranid keyword and can fit with your battalion just loses the ambush
|
|
This message was edited 1 time. Last update was at 2017/07/08 01:24:02
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/09 05:33:28
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Tunneling Trygon
|
Kaeldran wrote:I need the second genestealer detachment to get the third patriarch. I suppose I could use only 1 vanguard detachment and only two patriarch, with 4 genestealer groups of 20, and... 6 more rippers?
But the big grups of genestealer without hive mind where so vulnerable to morale....
I've taken an auxiliary GSC detachment a number of times to get a third patriarch. You lose one command point, but he's so good. So good.
Your list is good and I think in the long run, it'll be very good. Right now, a lot of people in the "competitive" scene are just playing gunlines and hiding their important units behind the gunlines because they don't have to worry about board control or objectives until turn 5 for eternal war scenarios, which are the majority of the competitive missions. Your army does great against maelstrom.
Also, the more I think about it, the more I like a min squad of 5 gene stealers. It's a bucket of attacks and you're only paying 17 points more than a ripper squad. Sure, you're not getting perfect deep strike ability, but it's almost as good (and sometimes better). On average, if you can spare a CP for a re-roll if necessary, it is much better. If you can't it's about the same.
But definitely have a patriarch for any squad of 20. The morale immunity is just so important, and each GSC psychic power is amazing. If you don't have 3 psykers in your list, you're really doing yourself a disservice. Automatically Appended Next Post: jifel wrote:The way I measure it, you pay 6 points per toxin sack as otherwise you're taking the GSC Purestrains. Couple that with Cult Ambush and they have no place in my list. Of course, if you don't mind taking the 2 ppm tax to use the Swarmlords ability/synapse, it becomes almost worth considering. We do struggle with T8 en masse I admit, but the points to upgrade a full brood is almost the same as a melee crusherfex.
What gets me too....that's 120 more points for the full squad. Say you get in unscathed, and you're even benefitting from the patriarch buff. And you got the +1 attack buff to really make it worth your while.
On average, you're going to do 14 wounds at -1 rend to the tank, and 14 wounds at -4 rend.
Safe to say that the tank saves half of the -1 rend saves (every tank has a 3+ I think), so you do 7 damage.
Let's say the tank has no invuln in close combat (pretty standard also) so you do 14 damage, netting you 28 damage + the original 7 if you have toxin sacs.
Did you really need to do that 35 damage? Sure, you're not likely making it into combat totally unscathed (unless you, you know....cult ambush in and get a good roll...only you can't because you're not GSC)
But you're gaining 14 wounds at maximum efficiency. It sounds like a lot, but to me it sounds a lot like overkill unless you regularly face baneblades and the like.
Oh but wait, there's more. Remember that whole bit about getting into combat unscathed? Well, it takes a Trygon to do that for Hive Fleet Stealers...that's another 180 points, bringing you up to 300 points more than the GSC stealers....all for 14 extra wounds....which could very well be overkill.
TLDR: I'm not sold on toxin sacs
|
|
This message was edited 1 time. Last update was at 2017/07/09 05:41:20
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/09 09:15:10
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Dakka Veteran
|
luke1705 wrote:
Automatically Appended Next Post:
jifel wrote:The way I measure it, you pay 6 points per toxin sack as otherwise you're taking the GSC Purestrains. Couple that with Cult Ambush and they have no place in my list. Of course, if you don't mind taking the 2 ppm tax to use the Swarmlords ability/synapse, it becomes almost worth considering. We do struggle with T8 en masse I admit, but the points to upgrade a full brood is almost the same as a melee crusherfex.
What gets me too....that's 120 more points for the full squad. Say you get in unscathed, and you're even benefitting from the patriarch buff. And you got the +1 attack buff to really make it worth your while.
On average, you're going to do 14 wounds at -1 rend to the tank, and 14 wounds at -4 rend.
Safe to say that the tank saves half of the -1 rend saves (every tank has a 3+ I think), so you do 7 damage.
Let's say the tank has no invuln in close combat (pretty standard also) so you do 14 damage, netting you 28 damage + the original 7 if you have toxin sacs.
Did you really need to do that 35 damage? Sure, you're not likely making it into combat totally unscathed (unless you, you know....cult ambush in and get a good roll...only you can't because you're not GSC)
But you're gaining 14 wounds at maximum efficiency. It sounds like a lot, but to me it sounds a lot like overkill unless you regularly face baneblades and the like.
Oh but wait, there's more. Remember that whole bit about getting into combat unscathed? Well, it takes a Trygon to do that for Hive Fleet Stealers...that's another 180 points, bringing you up to 300 points more than the GSC stealers....all for 14 extra wounds....which could very well be overkill.
TLDR: I'm not sold on toxin sacs
15 GS without toxin sacs will do about 7 damage to a T8 tank. With toxin sacs obviously 14 damage. This is never overkill, I think. I also would not play 20 TS GS normally. But I think they are worth it in units of 12-15 coming out of a Trygon hole. I think you underestimate the Trygon as well. He is amazing against everything except for T8 targets! Also both the Trygon and the TS GS can kill multi-wound infantry very well. Something we will see much more of in the future. Just look at how AoS evolved... there are even more multi wound things that 1 W things.
So why would I not squeeze in a Trygon + 15 TS GS in a list, if I am afraid of T8 units? The GSC guys are still to unreliable for my taste when you want to do a surgical strike exactly where you want them imho.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/09 09:49:43
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Drone without a Controller
|
so is anyone playing Nidzilla?? I've only seen a couple of lists for it in the list section but they looked kinda messy
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/09 10:17:06
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Regular Dakkanaut
|
Not much experience but I'm not seeing high wound creatures as THAT survivable but I'd be interested in seeing peoples experience.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/09 10:54:08
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Dakka Veteran
|
Personally I always play TAC lists which are completely mixed. I never liked Nidzilla and would rather play all infantry.
However i think that you should field plenty of Carnifex if you want to go that road. They are not really good on their own, but can be scary on big numbers.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/09 17:08:26
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Tunneling Trygon
|
Astmeister wrote:
So why would I not squeeze in a Trygon + 15 TS GS in a list, if I am afraid of T8 units? The GSC guys are still to unreliable for my taste when you want to do a surgical strike exactly where you want them imho.
Well, for the points of a Trygon (presumably 180 since that 8" charge is totally worth 5 points) you could instead take 18 gene stealers (assuming GSC because reasons).
Cast the psychic power on them so they wound T8 on 5's, and even without a patriarch nearby (he would be) they do 20 wounds, half of which are rends...so we're talking roughly 15 wounds on a leman russ (or whatever 3+ save t8 unit you'd like dead)
Compare that to a Trygon. He charges in and does 5.9 damage on average (6.9 if you use your CP re-roll on the damage result)
Even just normal hive fleet gene stealers (who have a pretty decent chance at a turn 1 charge if you swarm lord slingshot them) do:
6.666 damage on average (You only get 15 of them, and you only wound on 6's because no might from beyond psychic power)
Looking at the cult ambush table, it's actually much better than most people are giving it credit for. It is somewhat unreliable, but as long as you don't have more than like 3 units cult ambushing in, you can bring only 1 unit in a turn, guaranteeing that you can use your re-roll to mitigate the bad result (1; 4 is also not ideal unless there is BLOS terrain). People I feel are taking the "coming on from table edges" to be a bad thing. But 6" outflank (especially since you can do it from their table edge) is really not awful at all when you have to be 9" away from the enemy anyhow. So unless none of their army is within 15" of ANY table edge, you're almost always going to be able to get a 9" charge on something when you roll a 2, and sometimes even when you roll a 1. And of course the 5 and 6 results are both amazing.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/09 17:10:26
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Brainy Zoanthrope
|
Astmeister wrote:Personally I always play TAC lists which are completely mixed. I never liked Nidzilla and would rather play all infantry.
However i think that you should field plenty of Carnifex if you want to go that road. They are not really good on their own, but can be scary on big numbers.
Just played quite a Nidzilla-esque list, only had 50 hormas and then 4 fexes (2 dakka, 2 screamer), OoE, Dima, Harpy, Mawloc, Pod (for OoE), then a Malanthrope, 6 Shrikes and a Prime.
Was VS Primaris with Termies, went quite well (17:10 win), but I was quite depleted at the end with only 2 fexes left. Both Mawloc and Harpy got killed pretty sharpish, but did a reasonable job. The Dima felt really rather lacklustre, despite me managing to get him into melee and his invuln up asap. A Combination of T6, only 6 attacks and -2AP D3 damage is really incredibly mediocre - Fex and Tyrant Scytals are -3 straight 3 damage, and re-roll 1s to hit! The only nice thing is the speed really.
Fexes however were amazing. The Screamer killers were blenders - I retract my earlier statements about Stonecrushers being strictly better, I think against elite infantry the Screamers' extra attack and reroll 1s to hit actually pulls them ahead. A small niche, but a niche nonetheless! Dakkafexes (was doing wysiwyg so Devourers) were also pretty effective, the Thresher Scythe isn't horrendous in combat. OoE is a BEAST as well - blendering anything he touches (unless it's termies that keep making SS saves...).
Shrikes weren't horrendous, putting out respectible firepower and being mean in CC. I did an AG+ RC+ Dev loadout. I still quite like RC on them, but I do think a couple LWBS would indeed be a solid option so they can't just be charged and deleted with impunity by dedicated melee units. I think optimally I would shoot for Deathspitters, and a mix of the three melee weapons.
Hormas I wasn't hugely impressed with, but they served adequately as a tarpit. I will be trying Gargoyles next time as an alternative fast screen.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/09 17:11:58
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Regular Dakkanaut
|
luke1705 wrote: Astmeister wrote:
So why would I not squeeze in a Trygon + 15 TS GS in a list, if I am afraid of T8 units? The GSC guys are still to unreliable for my taste when you want to do a surgical strike exactly where you want them imho.
Well, for the points of a Trygon (presumably 180 since that 8" charge is totally worth 5 points) you could instead take 18 gene stealers (assuming GSC because reasons).
Cast the psychic power on them so they wound T8 on 5's, and even without a patriarch nearby (he would be) they do 20 wounds, half of which are rends...so we're talking roughly 15 wounds on a leman russ (or whatever 3+ save t8 unit you'd like dead)
Compare that to a Trygon. He charges in and does 5.9 damage on average (6.9 if you use your CP re-roll on the damage result)
Even just normal hive fleet gene stealers (who have a pretty decent chance at a turn 1 charge if you swarm lord slingshot them) do:
6.666 damage on average (You only get 15 of them, and you only wound on 6's because no might from beyond psychic power)
Looking at the cult ambush table, it's actually much better than most people are giving it credit for. It is somewhat unreliable, but as long as you don't have more than like 3 units cult ambushing in, you can bring only 1 unit in a turn, guaranteeing that you can use your re-roll to mitigate the bad result (1; 4 is also not ideal unless there is BLOS terrain). People I feel are taking the "coming on from table edges" to be a bad thing. But 6" outflank (especially since you can do it from their table edge) is really not awful at all when you have to be 9" away from the enemy anyhow. So unless none of their army is within 15" of ANY table edge, you're almost always going to be able to get a 9" charge on something when you roll a 2, and sometimes even when you roll a 1. And of course the 5 and 6 results are both amazing.
Based on that experience I had slingshotting in, It wasn't going to get me far enough I would much rather have come in on a table edge, I could have threatened his long range shooting. I'm willing to call it and just say flat out GSC Genestealers are better. Because even if they don't act in synergy I feel like they are guaranteed to hit something that your opponent doesn't want you to hit.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/07/09 17:45:01
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
|
 |
Tunneling Trygon
|
ShredderShards wrote:so is anyone playing Nidzilla?? I've only seen a couple of lists for it in the list section but they looked kinda messy
If you do it, you want to go all out. Otherwise, your big threats can be focused down by long range firepower.
If I was doing Nidzilla, I'd do something along the lines of:
Swarmlord
Old One Eye
Malanthrope
Malanthrope
Dimachaeron
4 Shockcannon Hive Guard
Stone Crusher Fex (flail, wrecker claws, thresher scythe)
Stone Crusher Fex (flail, wrecker claws, thresher scythe)
Stone Crusher Fex (flail, wrecker claws, thresher scythe)
Exocrine
Exocrine
Exocrine
Only 5 CP but everything in your army is -1 to hit and you actually have some pretty decent shooting against vehicles/elite infantry. The stone crushers can clear hordes pretty well and your models are pretty resilient vs small arms fire. Of course, if you make it to combat, you hit like a brick. I think turn 1 swarmy slingshots the dimachaeron, turn 2 slingshots himself. Some of those carnifex ought to be getting a turn 2 charge unless your opponent cedes total board control, and the exocrines and hive guard should be able to deal with at least some of the biggest threats to your big guys.
|
|
|
 |
 |
|
|