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![[Post New]](/s/i/i.gif) 2017/07/11 12:05:04
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Dakka Veteran
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Great calculations!
Btw a unit of 4 Zoanthropes does an average of 2.82 wounds on everything including flyers and have a point cost per wound of 56.8.
I did not factor in their melee attacks, since I assumed they would be neglegible. (it sums up to 3 wounds, but they will likely not catch flyers anyway) Automatically Appended Next Post: Cool advice on the transporting of Tyrannocytes Strat_N8
But I am not sure that the same packaging is available here in France. ;-) Automatically Appended Next Post: Oh boy!
9 Shrikes
Rending Claws, Scy Tals, Tox Sacs, Adrenal Glands
297 pts
They do 7.5 damage on a Stormraven a turn. Making them 39.6 pts per damage. You can also drop them within a single Tyrannocyte, because otherwise they will never reach their target.
This might even work....
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This message was edited 2 times. Last update was at 2017/07/11 12:14:16
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![[Post New]](/s/i/i.gif) 2017/07/11 12:39:28
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Infiltrating Broodlord
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Astmeister wrote:Great calculations!
Btw a unit of 4 Zoanthropes does an average of 2.82 wounds on everything including flyers and have a point cost per wound of 56.8.
I did not factor in their melee attacks, since I assumed they would be neglegible. (it sums up to 3 wounds, but they will likely not catch flyers anyway)
Automatically Appended Next Post:
Cool advice on the transporting of Tyrannocytes Strat_N8
But I am not sure that the same packaging is available here in France. ;-)
Automatically Appended Next Post:
Oh boy!
9 Shrikes
Rending Claws, Scy Tals, Tox Sacs, Adrenal Glands
297 pts
They do 7.5 damage on a Stormraven a turn. Making them 39.6 pts per damage. You can also drop them within a single Tyrannocyte, because otherwise they will never reach their target.
This might even work....
How did you get 7.5 out of curiosity?
I got
27 attacks > 18 hits > 6 wounds
5 wounds = standard rending -1 to save = 4+ save = 2.5 wounds
1 wound = rending = -4 save = no save = 1 wound + toxin sac = 2 wounds
4.5 wounds on the Shrikes
Edit: I think I may have messed up my smite calculations on the HT
Is it:
1 - 4 Dice roll = Fail = 33% chance of 0 wounds
5 - 9 Dice roll = Success = 42% chance of 2 wounds (D3 average) = 2 * 42% = 0.84 Wounds
10 - 12 Dice roll = Success = 25% chance of 3.5 wounds ( D6 average) = 3.5 * 25% = 0.88 Wounds
Add them together for 1.72 wounds from smite?
And for Zoans who get an additional D3 wounds on a successful cast it'd be
5-12 = Dice roll = Success = 67% chance of 2 wounds (D3 average) = 2 * 67% = 1.34 Wounds
= 1.72 from smite + 1.34 from 4 members.
= 3.06 on Zoans?
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This message was edited 4 times. Last update was at 2017/07/11 13:01:21
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![[Post New]](/s/i/i.gif) 2017/07/11 13:35:01
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Longtime Dakkanaut
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Astmeister wrote:
9 Shrikes
Rending Claws, Scy Tals, Tox Sacs, Adrenal Glands
297 pts
They do 7.5 damage on a Stormraven a turn. Making them 39.6 pts per damage. You can also drop them within a single Tyrannocyte, because otherwise they will never reach their target.
This might even work....
I believe you can only transport 'infantry' units or a single MC with a Tyrannocyte. shrikes are 'fly' units, right?
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![[Post New]](/s/i/i.gif) 2017/07/11 13:38:11
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Infiltrating Broodlord
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They're Infantry that have the Fly keyword.
Like a Hive Tyrant with Fly is still a Monstrous Creature and a Stormraven is still a Vehicle
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![[Post New]](/s/i/i.gif) 2017/07/11 13:40:06
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Raging Ravener
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Retrogamer0001 wrote:Requiet wrote:Need help with a tourney on the 30th.
Im planning on bringing
You realize that the top tier list right now involves flyer spam with 6+ Stormravens? Otherwise the list looks great.
I know its the top but from what ive seen at this store is no one owns more than 1 or 2 flyers so even if 1 player brings that list ill still ideally have fun, do my best against it and if I have to man up and take the loss. Even a tac list may not actually be able to deal with everything. My best hope would be doubling up on mindcontrol that game and hope the tyrant can have his way with one or two of them xD
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![[Post New]](/s/i/i.gif) 2017/07/11 13:49:43
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Infiltrating Broodlord
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You should try and squeeze Toxin Sacs on the Flyrant. Definitely worth it
You have the right idea with Deathspitters and Rending Claws. It's the most efficient Loadout against T7 and below.
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This message was edited 1 time. Last update was at 2017/07/11 13:50:42
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![[Post New]](/s/i/i.gif) 2017/07/11 14:00:25
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Dakka Veteran
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Zande4 wrote: Astmeister wrote:Great calculations!
Btw a unit of 4 Zoanthropes does an average of 2.82 wounds on everything including flyers and have a point cost per wound of 56.8.
I did not factor in their melee attacks, since I assumed they would be neglegible. (it sums up to 3 wounds, but they will likely not catch flyers anyway)
Automatically Appended Next Post:
Cool advice on the transporting of Tyrannocytes Strat_N8
But I am not sure that the same packaging is available here in France. ;-)
Automatically Appended Next Post:
Oh boy!
9 Shrikes
Rending Claws, Scy Tals, Tox Sacs, Adrenal Glands
297 pts
They do 7.5 damage on a Stormraven a turn. Making them 39.6 pts per damage. You can also drop them within a single Tyrannocyte, because otherwise they will never reach their target.
This might even work....
How did you get 7.5 out of curiosity?
I got
27 attacks > 18 hits > 6 wounds
5 wounds = standard rending -1 to save = 4+ save = 2.5 wounds
1 wound = rending = -4 save = no save = 1 wound + toxin sac = 2 wounds
4.5 wounds on the Shrikes
Edit: I think I may have messed up my smite calculations on the HT
Is it:
1 - 4 Dice roll = Fail = 33% chance of 0 wounds
5 - 9 Dice roll = Success = 42% chance of 2 wounds (D3 average) = 2 * 42% = 0.84 Wounds
10 - 12 Dice roll = Success = 25% chance of 3.5 wounds ( D6 average) = 3.5 * 25% = 0.88 Wounds
Add them together for 1.72 wounds from smite?
And for Zoans who get an additional D3 wounds on a successful cast it'd be
5-12 = Dice roll = Success = 67% chance of 2 wounds (D3 average) = 2 * 67% = 1.34 Wounds
= 1.72 from smite + 1.34 from 4 members.
= 3.06 on Zoans?
For the Shrikes I did this:
27*2/3*(1/6*1/2+1/6*2)
So from my calculation you do on average 1.5 wounds without rending and 6 wounds with Tox Sacs and rending.
I think you cannot calculate the way you did. Because there you expect to do 1/3 of the wounds from your hits and from these wounds you assume that 1/6 is a rend. This is not true, since you have equal chances of having a rend and a normal wound. 1/6 in both cases because a roll of 5 does not rend, and a 6 does rend.
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![[Post New]](/s/i/i.gif) 2017/07/11 14:18:17
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Raging Ravener
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Zande4 wrote:You should try and squeeze Toxin Sacs on the Flyrant. Definitely worth it
You have the right idea with Deathspitters and Rending Claws. It's the most efficient Loadout against T7 and below.
Sadly I only have 2 points to spare and I'd have to give up a devil gaunt for the sac. I don't expect the tyrant to survive past turn 2 in most setups so I'd rather have the 2 shots for a couple more turns xD
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![[Post New]](/s/i/i.gif) 2017/07/11 14:21:19
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Dakka Veteran
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Btw I think your Smite calculation is also wrong, because you cannot roll a 1 with two dice anyway. So you have a 3/11 chance of failing the smite test.
This is 27.3% a fail and 72% of success. Automatically Appended Next Post: Besides you have to roll more than a 10 to get D6 wounds.
This is a 18.2% chance.
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This message was edited 1 time. Last update was at 2017/07/11 14:22:06
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![[Post New]](/s/i/i.gif) 2017/07/11 15:07:38
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Liche Priest Hierophant
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On toxic sacks, should mawlocks and trygons take them? I know ravaners can't :-/
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![[Post New]](/s/i/i.gif) 2017/07/11 15:18:27
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Dakka Veteran
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SHUPPET wrote:Wakshaani wrote:Is anyone testing out a list with *no* monstrous creatures? It seems to be a solid syle in my head, giving Venomthrope protection widely while wasting antitank weapons that the opponent takes (ooo, you hit a Termagant with a Lascannon. Good work!) but I'm not sure if anyone's giving it a go other than me at this stage.
Between sites I've seen a few people discuss this, multiple maxed out Genestealer units are basically the core of it for most people as the core threat. Supported with Gants and Venom or Malanthrope as you said. Seems potentially excellent to me. Malanthrope might still be better than Venom regardless of MC's though, it's basically untargetable in a list like this. Tyranid Warriors are another popular option for Synapse and just being generally decent Elites.
There's no reason it won't win games. The #1 reason not to is having to move a crap ton of models every single turn which will impact the practicality of taking it to tournament.
Warriors are Troops, not Elites.
But, yeah, Primes for command, several Warrior trios (two deathspitters and rending or boneswords, plus a venom cannon and rending or boneswords), with Zoanthropes, Venomthropes, and gobs of Gants and Gaunts. Those -1 to-hit penalties are painful and can be screened, and you can add in some other units, like Raveners, Lictors, Biovores, and, yeah, I'll say it, Pyrovores as well. Those lil' guys are ace at chewing through transports and other medium vehicles.
After watching batrep after batrep, where Hive Tyrants just *melt*, I'm looking for a more stable synapse base and a combined-arms approach feels like the way to go right now. Some cheap Carnifexes (Twin Deathspitters with mindworms and monstrous rending claws) to dash around MIGHT help, but I'm not sure yet. Still have a lot of work to do.
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![[Post New]](/s/i/i.gif) 2017/07/11 18:19:34
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Raging Ravener
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Looking over some extra stuff I'm thinking of dropping the biovores for a couple Iconwards, maybe bringing the tyrant out for something smaller as well although if I can fit the points with 90 termagants the tervigon may actually be worth it as a workhorse
Where do you get iconward models is it a separate clampack or part of something? Cause the GSC Leadership box I saw was a patriarch magus and primus
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![[Post New]](/s/i/i.gif) 2017/07/11 18:20:56
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Jinking Ravenwing Land Speeder Pilot
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Thoughts on Stone Crusher Carnifexes? Looking through the FW book, they seem pretty solid, with potentially brutal melee attacks.
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6000 pts
2000 pts
2500 pts
3000 pts
"We're on an express elevator to hell - goin' down!"
"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." |
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![[Post New]](/s/i/i.gif) 2017/07/11 18:30:48
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Brainy Zoanthrope
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Retrogamer0001 wrote:Thoughts on Stone Crusher Carnifexes? Looking through the FW book, they seem pretty solid, with potentially brutal melee attacks.
They are almost entirely better than normal Fexes at melee. The Bio-flail is better VS hordes, the Wrecker Claws VS vehicles or MCs - the only place the Fex has a benefit is in that with dual scytal, it is marginally better VS elite infantry as it has more attacks with re-roll 1s. AG in my opinion is not enough to counteract the Crusher's benefits.
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![[Post New]](/s/i/i.gif) 2017/07/11 18:37:27
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Jinking Ravenwing Land Speeder Pilot
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Benlisted wrote: Retrogamer0001 wrote:Thoughts on Stone Crusher Carnifexes? Looking through the FW book, they seem pretty solid, with potentially brutal melee attacks.
They are almost entirely better than normal Fexes at melee. The Bio-flail is better VS hordes, the Wrecker Claws VS vehicles or MCs - the only place the Fex has a benefit is in that with dual scytal, it is marginally better VS elite infantry as it has more attacks with re-roll 1s. AG in my opinion is not enough to counteract the Crusher's benefits.
I'm considering picking up a pair to run alongside my Barbed Hierodule and two Malanthropes, but gonna wait til the Xenos Faq comes out. Should we be expecting it this week or next?
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6000 pts
2000 pts
2500 pts
3000 pts
"We're on an express elevator to hell - goin' down!"
"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." |
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![[Post New]](/s/i/i.gif) 2017/07/11 18:43:22
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Raging Ravener
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The stone crushers look astounding and when I get a chance to put in a forgeworld order I'm buying three though I'm really not sure if I go double claw or the wrecking ball. I really love the models too so maybe I'll go 2 each xD
So with my originaly list if I drop the tyrant and the biovores I can pick up a tervigon and a single Iconward. Not sure if thats a good trade off, in reinforcements youre looking at what 200 points max from the tervigon rebuilding units? The iconward looks super great though... maybe I just Bring two squads of zoans with catalyst and two icons to buff the purestrain blobs? One squad is getting a 5+/5++ with a 5+/6+ additional saves once the icons catch up to the ambushers... I really lose out a lot of potential against Aircraft losing the tyrant and biovores, the tervigon does nothing for that but maybe the zoans do?
New list I'm thinking might be harder to take down
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![[Post New]](/s/i/i.gif) 2017/07/11 18:59:17
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Infiltrating Broodlord
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Requiet wrote:Looking over some extra stuff I'm thinking of dropping the biovores for a couple Iconwards, maybe bringing the tyrant out for something smaller as well although if I can fit the points with 90 termagants the tervigon may actually be worth it as a workhorse Apart from being fairly cheap HQs, what benefits are you looking to get from the Iconward? All of their abilities only apply to GSC units and they loose their ambush ability when taken alongside Tyranids. Edit: Ah now I see. I don't think their Inspiring ability stacks with Catalyst though. Their main advantage is that they grant the extra save to everyone in range rather than a single unit, so target priority isn't as effected. The other half of their ability probably won't come up with the two Patriarchs though. Requiet wrote: Where do you get iconward models is it a separate clampack or part of something? Cause the GSC Leadership box I saw was a patriarch magus and primus Iconwards are in their own clampack, though you can just as easily make your own using a regular Acolyte and a banner pinched from fantasy or one of the Guard command squads.
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This message was edited 1 time. Last update was at 2017/07/11 19:03:16
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![[Post New]](/s/i/i.gif) 2017/07/11 19:10:26
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Brainy Zoanthrope
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Strat_N8 wrote:Requiet wrote:Looking over some extra stuff I'm thinking of dropping the biovores for a couple Iconwards, maybe bringing the tyrant out for something smaller as well although if I can fit the points with 90 termagants the tervigon may actually be worth it as a workhorse
Apart from being fairly cheap HQs, what benefits are you looking to get from the Iconward? All of their abilities only apply to GSC units and they loose their ambush ability when taken alongside Tyranids.
Edit: Ah now I see. I don't think their Inspiring ability stacks with Catalyst though. Their main advantage is that they grant the extra save to everyone in range rather than a single unit, so target priority isn't as effected. The other half of their ability probably won't come up with the two Patriarchs though.
I think in this edition multiple FNP-esque abilities do stack - there's nothing saying they don't and they are now different rules. So you can layer multiple not-saves on a unit, which isn't a terrible idea.
The Iconward is not a bad bet if running a lot of Purestrains, as theoretically for every 30 or so, you will make enough 6+++ saves to recover his value. The issue is that the other HQs are just so good - so it's tricky to find room (and ambush slots) for him!
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![[Post New]](/s/i/i.gif) 2017/07/11 19:34:31
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Tunneling Trygon
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Retrogamer0001 wrote:Thoughts on Stone Crusher Carnifexes? Looking through the FW book, they seem pretty solid, with potentially brutal melee attacks.
Literally the best thing since sliced bread. And by thing, I mean Carnifex. And by sliced bread, I mean 3rd Edition Godfexes ( TM)
I'd take the versatile route for the stone crusher. Flail + crabby claw, thresher scythe, no bio plasma. If you really are going nuts with them, maybe 1 or two (out of 6+) that have double crabby claws and a thresher scythe.
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![[Post New]](/s/i/i.gif) 2017/07/11 19:56:01
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Raging Ravener
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Strat_N8 wrote:Requiet wrote:Looking over some extra stuff I'm thinking of dropping the biovores for a couple Iconwards, maybe bringing the tyrant out for something smaller as well although if I can fit the points with 90 termagants the tervigon may actually be worth it as a workhorse
Apart from being fairly cheap HQs, what benefits are you looking to get from the Iconward? All of their abilities only apply to GSC units and they loose their ambush ability when taken alongside Tyranids.
Edit: Ah now I see. I don't think their Inspiring ability stacks with Catalyst though. Their main advantage is that they grant the extra save to everyone in range rather than a single unit, so target priority isn't as effected. The other half of their ability probably won't come up with the two Patriarchs though.
Requiet wrote:
Where do you get iconward models is it a separate clampack or part of something? Cause the GSC Leadership box I saw was a patriarch magus and primus
Iconwards are in their own clampack, though you can just as easily make your own using a regular Acolyte and a banner pinched from fantasy or one of the Guard command squads.
Wasnt even considering unquestioning loyalty (Though the tyrant guards is way better since it can roll the catalysts against the mortal wounds)
And yeah as far as I've seen catalyst and the warlord ability allow you two saves so I don't see why the icons wouldn't stack with a catalyst. That and only one unit gets catalyst where everyone of the purestrains I get in range and even the patriarchs will benefit from this.Not too worried about ambushing them in either since I can walk them forward with one or two purestrains that I just don't ambush, keep the patriarchs with the two units that do. Walking up the field is 60 termagants, 20-40 stealers and 8 zoans all under the malanthropes aegis if I do it right and the stealers get that extra mini-catalyst. It may not be a death star but itll be the size of one xD The stealers are of course going to out pace everything but ideally they'll be eating things and not getting shot at while everything catches up. I haven't seen people using gunlines effectively at this store yet but who knows, maybe the really competitors have been hiding
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![[Post New]](/s/i/i.gif) 2017/07/11 22:06:30
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Infiltrating Broodlord
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Ah yep for the shrikes I can change it to 27 a into 18 hits into 6 wounds of those 6 wounds they have to be 5+ so 3 are rending doing 2 each and 3 are normal doing .5 each for 7.5
I think I'll have to redo the Tyrants chart for rending, doing it this way he's even better than before
I'm still unsure how you got 2.82
After fixing the bone head mistake of not being able to roll a 1 on 2d6 and factoring in D6 wounds is on an 11 or 12 I get
27.27% chance of 0
54.54% chance of 2 wounds = 1.09 wounds
18.18% chance of 3.5 wounds = .64 wounds
72.72% chance of an additional 2 wounds = 1.45 wounds
Total = 3.18
*Edit I'll repost the chart up but doing rending / toxin the correct way makes the Tyrant even more insane.
His best loadouts are down to 25.5 points per wounds and 2 of them comfortably kill a raven in 1 turn with smite / shoot / charge
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This message was edited 3 times. Last update was at 2017/07/11 22:57:09
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![[Post New]](/s/i/i.gif) 2017/07/11 23:52:45
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Regular Dakkanaut
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So I'm looking for some tactical advice from my Hive Fleet brethren. I played my second game of 8th on Sunday (my first game was with my Necrons against the same opponent, same army).
I am having some issues dealing with a few of the things that my friend brings with his Chaos Marine army.
1. How do we best deal with high toughness vehicles (He brought a land raider with bezerkers in it). I knew it would be an issue right away, so I assaulted it first turn using Swarmy after Tyrannocyte drop. I was only able to dish out 5 wounds on the thing, and then next turn the bezerkers just got out and tarpitted swarmy.
2. How do we best deal with long range AT units like Havocs? He had two units of 5, 1 with all LC, the other with missiles. They are both parked on the second/3rd level of ruins where my MC cannot even assault them (which by the way is the DUMBEST rule they included in this edition. Makes my CC MC useless against them, whereas they can just wipe mine off the board with ease at range). ALSO how do we best deal with 2+ armor because of cover!!? My assumption is that the answer to both of my questions is Hive Guard with Impaler.
3. Lastly Beserkers. Anyone have any ideas on how to handle them outside of shooting them to death before they reach me? Which is typically hard to do as they are housed within Land Raiders and Rhino's both of which do not die all that fast.
My list had Flying Tyrant with Deathspitter w/ maggots and gigantic talons, tervigon w/ 30 gaunts, 20 hormies in a trygon tunnel, Trygon, Tyrannocyte with Swarmy, 3 warriors, and 2 carnifexes.
The ideas im already incorporating to change the list is to replace the Hormogaunts with genestealers accompanied by a broodlord. Now they cant go in trygon but they are pretty fast and can hopefully move up the side of the board largely unscathed. This was the one unit who was able to touch the havocs in his backfield and I feel like genestealers would just do it better than hormies.
I'm also considering just dropping the tervigon, warriors, and Hive Tyrant and making my gaunts into two groups of 15, and including a Malanthrope to protect my exocrine who was priority #1 for my opponent.
Lastly I want to run a 6 man unit of raveners with deathspitters +rending claws as the unit that comes out of Trygon.
EDIT: I forgot to include that my upgraded list with also include 4 Hive guard with impaler cannons.
Thoughts!!?
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This message was edited 1 time. Last update was at 2017/07/11 23:54:54
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![[Post New]](/s/i/i.gif) 2017/07/12 00:04:48
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Tunneling Trygon
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Genestealers are great so long as you get the charge with them. Also, they can go in the Trygon but the brood lord just can't accompany them. Even so, those rending claws are literally perfect against the Zerkers. At best, they save on a 4+ and worst case they get no save whatsoever. I think they're a great option.
They're also really good against Land Raiders, but you need 6's to wound unless you decide to make them GSC gene stealers. Doesn't inherently make them a higher strength, but there's a GSC psychic power that can make all the difference in the world because it makes them str 5 (allowing them to wound that LR on 5+, or those zerkers on 3+) AND gives them an extra attack. More than doubles their damage output
Oh and did I mention that the GSC patriarch can cult ambush in to join them most of the time? Automatically Appended Next Post: Like legit I need to write these Genestealers a sonnet Automatically Appended Next Post: Or take them out to a nice dinner or something
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This message was edited 2 times. Last update was at 2017/07/12 00:05:12
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![[Post New]](/s/i/i.gif) 2017/07/12 00:10:39
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Infiltrating Broodlord
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At work so I can't give a detailed response but.
Raveners aren't troops so they can't join the Trygon but it's redundant as they can deepstrike themselves
Always take rending claws on Hive Tyrants, they're twice as good as the other options and that's before you factor in that they're free
You've taken Swarmy but nothing to sling shot. Swarmy needs a target to use Hive Commander and Onslaught on
Try a Hierodule, Dimachaeron, Toxicrene, Haruspex or 20 man GS squad (they won't need Onslaught)
If you're taking a Tervigon you need gants with devourers mixed in with the flesh borer or it to be worth it. I've found 15-15 split to work best but 20 Devs / 10 borer is good too.
Lastly if you're not interested in running the stealer up the field via Swarmy consider GSC stealers. They're 2 points cheaper, have a mini deepstrike table. They can't take toxin Sacs or use Trygons but are still better overall
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![[Post New]](/s/i/i.gif) 2017/07/12 00:17:38
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Towering Hierophant Bio-Titan
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Wakshaani wrote: SHUPPET wrote:Wakshaani wrote:Is anyone testing out a list with *no* monstrous creatures? It seems to be a solid syle in my head, giving Venomthrope protection widely while wasting antitank weapons that the opponent takes (ooo, you hit a Termagant with a Lascannon. Good work!) but I'm not sure if anyone's giving it a go other than me at this stage.
Between sites I've seen a few people discuss this, multiple maxed out Genestealer units are basically the core of it for most people as the core threat. Supported with Gants and Venom or Malanthrope as you said. Seems potentially excellent to me. Malanthrope might still be better than Venom regardless of MC's though, it's basically untargetable in a list like this. Tyranid Warriors are another popular option for Synapse and just being generally decent Elites.
There's no reason it won't win games. The #1 reason not to is having to move a crap ton of models every single turn which will impact the practicality of taking it to tournament.
Warriors are Troops, not Elites.
But, yeah, Primes for command, several Warrior trios (two deathspitters and rending or boneswords, plus a venom cannon and rending or boneswords), with Zoanthropes, Venomthropes, and gobs of Gants and Gaunts. Those -1 to-hit penalties are painful and can be screened, and you can add in some other units, like Raveners, Lictors, Biovores, and, yeah, I'll say it, Pyrovores as well. Those lil' guys are ace at chewing through transports and other medium vehicles.
After watching batrep after batrep, where Hive Tyrants just *melt*, I'm looking for a more stable synapse base and a combined-arms approach feels like the way to go right now. Some cheap Carnifexes (Twin Deathspitters with mindworms and monstrous rending claws) to dash around MIGHT help, but I'm not sure yet. Still have a lot of work to do.
yup I just meant like elite style units as opposed to swarm style or meatshield style units, not the actual FOC haha
Hive Tyrants aren't very good I think, pretty overcosted and glassy. Pyrovores you might find to be quite good I think.
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2017/07/12 00:40:25
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Raging Ravener
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Dont use 1 unit of genestealers use two maxed or as close to max as points allow. I generally skip the toxin sacs though theres been fors and against it here. I'd also consider just sticking with GSC purestrains and patriarchs 40/18 points cheaper respectively than their HF counterpart and all of the good HF powers still affect them (The horror hurts the enemy and catalyst just needs tyranids)
I generally buy my stealers as a 350 unit for the first two and add 200 after for each 20 (Thats including your patriarchs)
Genestealers are honestly our answer to anything that isn't flying and even then they are part of the solution. I literally faced 50 PL of custodes at a 150 point disadvantage with a full stealer list and came out with both patriarch and broodlord, as well as 8 genestealers left alive. Have one squad as your distraction squad, buffing the more important squad with catalyst etc makes them less likely to shoot them.
Also, please dont split a perfectly good unit of anything in this army into two sucky units? Our infantry have strength in numbers and special abilities to prove it (Genestealers get an extra attack, zoans get more damage, gaunts/gants/gargs all get their buffs) Once you take away that buff you give the opponent a very non-threatening, and very easily dispatched target at their leisure. Drown them in your blood and when you win it all goes back to the hive fleets. MSU is garbage in my experience with nids unless you're fishing for CP and even then you need an excellent core to make it worth while
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![[Post New]](/s/i/i.gif) 2017/07/12 03:22:54
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Infiltrating Broodlord
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@Astmeister I think you may be on to something with the Shrikes
I tried a bunch of different gun combos over the Talons including Flesh hooks but all were worse point per wounds than pure melee except for 9 devourers
Pure Melee is 39.6 points per wounds
Same Loadout but replace talons with Devourers and you get 39.2 points per wounds. Slightly better but they get a shooting attack to use on other units as well
This gave me an idea to test Rippers/ Skyslashers with Spineaws against hordes and the results are surprisingly awesome against T3 units
Shooting and then assaulting they're only slightly worse than Devilgants pure shooting and better than everything else.
They're also a tarpit themselves and more durable than gants. Really impressed
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This message was edited 3 times. Last update was at 2017/07/12 03:50:28
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![[Post New]](/s/i/i.gif) 2017/07/12 04:45:41
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Tunneling Trygon
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I think I'm going to stick with Swarmy for my Tyranid psyker. Gives us the two powers we need and a giant beat stick.
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![[Post New]](/s/i/i.gif) 2017/07/12 07:14:57
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
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Infiltrating Broodlord
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Ratius wrote:If you cast the horror on a unit and then charge it, do they automatically fail their OW rolls?
6 -1 = 7? Or is a 6 always a hit?
A 6 is always a hit in Overwatch. If you cast Horror on something that hits on a 4+ and it attempts to shoot a Malanthroped Lictor it hits on a 7, so it can never hit.
Fun fact, space marines affected by The Horror can't shoot the Deathleaper if he's buffed by Venom/Malanthropes or penalised for Moving + Heavy
I think the most modifiers would be
-1 for moving with Heavy Weapons
-3 for Night Fighting 36" away
-1 for Venomthrope / Malanthrope
-1 for the Horror
-2 for The Deathleaper
Would make Farsight using the 5th Marker light buff hit on 9+
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This message was edited 1 time. Last update was at 2017/07/12 07:20:29
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![[Post New]](/s/i/i.gif) 2017/07/12 07:48:59
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Norn Queen
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Luke1705 pmed me a suggestion along with the text to add to the first post for unit break downs. If anyone has a write up they want to add pm me the write up and I will be happy to keep the op updated as much as possible.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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