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Made in no
Liche Priest Hierophant





Bergen

I am very imprssed by the FAQ. If the comoany keeps this up they have a very good game.

   
Made in it
Contagious Dreadnought of Nurgle





Spoletta wrote:
Loopstah wrote:
Purestrains are now 15pts. Updated FAQ available.


Yeah, that was fast.
And yet no comments on the Tyrannid rending claws. I'm starting to believe that they are legit.


Automatically Appended Next Post:
 blackmage wrote:
Loopstah wrote:
Purestrains are now 15pts. Updated FAQ available.

and the reason for that increase of cost?


12 + self delivering method. Seems fair.

but they dont cost 12, they cost 15 now, funny all ETC lists with gsc are invalid now, they will play but invalid lists.


Automatically Appended Next Post:
 luke1705 wrote:
Spoletta wrote:

 blackmage wrote:
Loopstah wrote:
Purestrains are now 15pts. Updated FAQ available.

and the reason for that increase of cost?


12 + self delivering method. Seems fair.


Yeah 10 ppm was bonkers undercosted. I was hoping that they would change Tyranid Genestealers to be 10 ppm (free upgraded RC) but even then, their alternative delivery method was too good not to be worth SOME amount of points, and they were totally overreaching into Acolyte and Metamorph Hybrid territory (as in, the Purestrains were so good and so cheap that there was literally no reason to take those two units instead).

A little sad that it's a 150% increase. Don't know if I'll be able to run 3 squads of 20 any more....but that's also bad because then I don't have a Vanguard GSC detachment....RIP hmm this will require a lot of thinking

but brimstones still cost 2pts ROFL, gw is always gw nothing change, they are killing again this edition, with tons of FAQ and errata, already became annoying.

This message was edited 1 time. Last update was at 2017/07/23 17:50:24


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Made in it
Longtime Dakkanaut





With the changes to flyers, flocks and stealers, they just delivered a mighty sucker punch to spam lists. Today i got to say that i was really impressed by GW, didn't expect them to have become this efficent.

Sure, they got around 60% of the targets, but nothing says a new punch is not coming next month.
   
Made in it
Contagious Dreadnought of Nurgle





i hope they really do, honestly.
Btw i found nothing about flyers, what they changed to make them less playable? you mean the part where they wrote about if you have only flyers on the battlefield you lose? im not sure that will be enough, they can hide a 5 men marines squad for example (in the case of stormraven spam) and still win, become dangerous but not impossible.

This message was edited 2 times. Last update was at 2017/07/23 18:56:11


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Made in no
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Bergen

This represents the ultimate good game. Play with the models you want, if a codex has some models that funnel you in playing them to have a chance they will get nerfed sooner or later.

I can play whatever I want. :-)

   
Made in us
Rampaging Carnifex





South Florida

Yeah, i'm loving the FAQ. The writing is on the wall that GW will eventually nerf and correct things that are too powerful. Don't get comfortable if you are busy chasing the whatever is the new-hotness.

   
Made in it
Longtime Dakkanaut





I actually feel bad for the ones that right now are painting 200+ conscripts...


Automatically Appended Next Post:
 blackmage wrote:
i hope they really do, honestly.
Btw i found nothing about flyers, what they changed to make them less playable? you mean the part where they wrote about if you have only flyers on the battlefield you lose? im not sure that will be enough, they can hide a 5 men marines squad for example (in the case of stormraven spam) and still win, become dangerous but not impossible.


Having the match tied to a squad of marines that can be taken out by anything deepstriking is a bad strategy.

This message was edited 1 time. Last update was at 2017/07/23 19:27:20


 
   
Made in it
Contagious Dreadnought of Nurgle





Spoletta wrote:
I actually feel bad for the ones that right now are painting 200+ conscripts...


Automatically Appended Next Post:
 blackmage wrote:
i hope they really do, honestly.
Btw i found nothing about flyers, what they changed to make them less playable? you mean the part where they wrote about if you have only flyers on the battlefield you lose? im not sure that will be enough, they can hide a 5 men marines squad for example (in the case of stormraven spam) and still win, become dangerous but not impossible.


Having the match tied to a squad of marines that can be taken out by anything deepstriking is a bad strategy.

or 200+ brimstone cause they will get a nerf like razorwing flock i guess...yes i told will be dangerous but you can still try to spam flyers, just need more careful planning.

This message was edited 1 time. Last update was at 2017/07/23 22:24:42


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Cheyenne WY

Wow, big change on Flyers...no more all Flyer spam! (in Tourneys)

The will of the hive is always the same: HUNGER 
   
Made in it
Contagious Dreadnought of Nurgle





pinecone77 wrote:
Wow, big change on Flyers...no more all Flyer spam! (in Tourneys)

not really sure, they can drop a SR fpr example and add lot of troops, like IG conscripts for example. just now you are aware if you lost any ground units you lost regardless how many points you scored, i can win if i have just 1 model left and you still have 5 flyers

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Made in us
Rampaging Carnifex





Fredericksburg, Virginia

In light of GSC purestrain nerf, if you're looking for a unit that can deliver itself to the front (deep strike) and lay down some hurt, how about Raveners?

For 33 pts each they can have rending claws (giving them 4 attacks with rending) and deathspitters. Giving them 18" heavy bolters. 6 of these would replace 20 purestrain pre-nerf or 13 purestrain post-nerf. That's 18 str 5 ap -1 shots on entering the battlefield, plus a chance to charge and have 24 rending attacks.

For 28 you can go the spinefist route and have a higher volume of shots, plus shots in melee on your turn, but I think I prefer the deathspitters.

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Made in no
Liche Priest Hierophant





Bergen

I have stated this before, but ravaners are very good with the swarmlord.

If you run them without the swarmlord you can take cheap spinefists on them. 4 s3 shooting attacks is not the same as deathspitters, but stil nice for the price.

   
Made in it
Contagious Dreadnought of Nurgle





raveners doesn't really need swarmlord, they pop up inside enemy lines trying to deal some havock or at least divert some fire.

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Made in no
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Bergen

I disagree. They cost enough that you can't just throw them away. The heavy bolter impression at bs 4+ is good because of the delivery system, but on the swing back they are 5+ save with a really bad leadership. One turn of focused fire without synapse suport often means they die unless you pay to cp to pass leadership test. But if you pop behind enemy lines how do they have synapse?

As great as they are they need support from the rest of your army.

   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

As a way of getting support where you want it, is the Swarmlord in a pod a viable option? It also allows you to plonk a combat monster with psychic powers 9" away from your enemy. Or is it still better to have him walk up the board protected by Tyrant Guard?

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in nl
Longtime Dakkanaut





 The Shadow wrote:
As a way of getting support where you want it, is the Swarmlord in a pod a viable option? It also allows you to plonk a combat monster with psychic powers 9" away from your enemy. Or is it still better to have him walk up the board protected by Tyrant Guard?


It depends. What does the rest of your armylist look like?

I don't understand why players are still debating individual units and don't look at the complete picture. Players go for the swarmlord if the want to make the best out of the 'free movement' power. What is it that you want to slingshot forward? If you want the swarmlord only for his close combat capabilities then he is too expensive I think. He will have a big bulls eye on his face and dies almost as fast as a normal walking hive tyrant, but it is going to cost you a lot more points.
   
Made in fr
Dakka Veteran






Maybe a Walkrant in a Pod with CC weapons could be nice. The question is rather: Do you need it, if you have a Trygon which is better and cheaper for this?
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

 Niiai wrote:
I disagree. They cost enough that you can't just throw them away. The heavy bolter impression at bs 4+ is good because of the delivery system, but on the swing back they are 5+ save with a really bad leadership. One turn of focused fire without synapse suport often means they die unless you pay to cp to pass leadership test. But if you pop behind enemy lines how do they have synapse?

As great as they are they need support from the rest of your army.


This is what Trygon primes are for. The Trygon provides synapse to other deep strikers while also bringing a healthy punch of devgaunts, warriors or Genestealers. Then you can also take a flyrant to quickly move synapse up field.

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Made in us
Elite Tyranid Warrior




Pennsylvania

Spoletta wrote:

 blackmage wrote:
Loopstah wrote:
Purestrains are now 15pts. Updated FAQ available.

and the reason for that increase of cost?


12 + self delivering method. Seems fair.
It basically makes a real choice between the GSC 'Stealers and the Nid 'Stealers. This is a very good change.

   
Made in us
Longtime Dakkanaut



Cheyenne WY

Well, I was doodling around during breakfast today...and I had a thought

"I got the drop on you!"

HQ: Tervigon 250
HQ: as above

Troops: Genestealers, x20 240
Troops: as above

Heavy: Trygon: Adrenal Glands 180
Heavy: as above

That should run 1340....for a 1500 point game, I reserve all additional points for Summoning. 4 drops

For 2000 I think I might need more "Doods" so maybe two Lictors and some Termagants x2 for 6 drops...maybe fill out for more command points? The core concept remains though...thoughts?



Automatically Appended Next Post:
 blackmage wrote:
pinecone77 wrote:
Wow, big change on Flyers...no more all Flyer spam! (in Tourneys)

not really sure, they can drop a SR fpr example and add lot of troops, like IG conscripts for example. just now you are aware if you lost any ground units you lost regardless how many points you scored, i can win if i have just 1 model left and you still have 5 flyers


Oh you'll still see Flyers, just not All Flyers... It also means if somebody goes Flyer heavy, you can focus on the ground element as a strong counter.

This message was edited 2 times. Last update was at 2017/07/24 17:59:01


The will of the hive is always the same: HUNGER 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

I think Tervigons are far more effective replacing Termagaunts already on the board rather than spawning new ones. Is that an attempt at getting the first turn by having fewer units to deploy?

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Cheyenne WY

 Zimko wrote:
I think Tervigons are far more effective replacing Termagaunts already on the board rather than spawning new ones. Is that an attempt at getting the first turn by having fewer units to deploy?


Yep Only 4 drops. Almost a auto go first, then spawn every Termagant you can (all of the points reserved) and play as though you had placed them.

The will of the hive is always the same: HUNGER 
   
Made in it
Contagious Dreadnought of Nurgle





Oh you'll still see Flyers, just not All Flyers... It also means if somebody goes Flyer heavy, you can focus on the ground element as a strong counter.


yes infact yesterday evening i won against 5 SR just killing anything on the ground (120 conscripts commisar and commander, 10 veterans with plasma), btw isn't a easy match, i had left on the table only 6 purestrain and patriarch

This message was edited 2 times. Last update was at 2017/07/24 18:16:42


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Made in nz
Fresh-Faced New User




Dunedin, New Zealand

Looking at Hive guard abit and certainly intrigued by their usage. Wondering how Instinctive behaviour ('it can only target the nearest visible unit if it shoots') and the impaler canon works. The impaler canon states it can target units that are not visible yet if their are no synapse creatures within range can they actually fire at all if nothing is visible? I really like their abilty to stay hidden and yet still snipe away. What are peoples thoughts on this unit?

The Champ is here 
   
Made in au
Infiltrating Broodlord





Brisbane

pinecone77 wrote:
Well, I was doodling around during breakfast today...and I had a thought

"I got the drop on you!"

HQ: Tervigon 250
HQ: as above

Troops: Genestealers, x20 240
Troops: as above

Heavy: Trygon: Adrenal Glands 180
Heavy: as above

That should run 1340....for a 1500 point game, I reserve all additional points for Summoning. 4 drops

For 2000 I think I might need more "Doods" so maybe two Lictors and some Termagants x2 for 6 drops...maybe fill out for more command points? The core concept remains though...thoughts?



Automatically Appended Next Post:
 blackmage wrote:
pinecone77 wrote:
Wow, big change on Flyers...no more all Flyer spam! (in Tourneys)

not really sure, they can drop a SR fpr example and add lot of troops, like IG conscripts for example. just now you are aware if you lost any ground units you lost regardless how many points you scored, i can win if i have just 1 model left and you still have 5 flyers


Oh you'll still see Flyers, just not All Flyers... It also means if somebody goes Flyer heavy, you can focus on the ground element as a strong counter.


Are those Genestealers going in a tunnel with the Trygons? If so you have too many in reserve.

 
   
Made in us
Towering Hierophant Bio-Titan





Spoletta wrote:

Yeah, that was fast.
And yet no comments on the Tyrannid rending claws. I'm starting to believe that they are legit.


It's not even a question imo. If there was a price attached to them they would never be used because Claws would be so much more effective




Anyway, Genestealer change kinda makes GSC bad?

This message was edited 1 time. Last update was at 2017/07/25 03:24:40


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in ca
Jinking Ravenwing Land Speeder Pilot






Canada

What Trygon loadout do you guys consider the best? I think the tail weapons are the only customizable options?

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"We're on an express elevator to hell - goin' down!"

"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
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Cheyenne WY

 Zande4 wrote:
pinecone77 wrote:
Well, I was doodling around during breakfast today...and I had a thought

"I got the drop on you!"

HQ: Tervigon 250
HQ: as above

Troops: Genestealers, x20 240
Troops: as above

Heavy: Trygon: Adrenal Glands 180
Heavy: as above

That should run 1340....for a 1500 point game, I reserve all additional points for Summoning. 4 drops

For 2000 I think I might need more "Doods" so maybe two Lictors and some Termagants x2 for 6 drops...maybe fill out for more command points? The core concept remains though...thoughts?



Automatically Appended Next Post:
 blackmage wrote:
pinecone77 wrote:
Wow, big change on Flyers...no more all Flyer spam! (in Tourneys)

not really sure, they can drop a SR fpr example and add lot of troops, like IG conscripts for example. just now you are aware if you lost any ground units you lost regardless how many points you scored, i can win if i have just 1 model left and you still have 5 flyers


Oh you'll still see Flyers, just not All Flyers... It also means if somebody goes Flyer heavy, you can focus on the ground element as a strong counter.


Are those Genestealers going in a tunnel with the Trygons? If so you have too many in reserve.


I don't understand...do you mean I need for on the table? Hmmm you might be right...I need to check but going up to 6 drops kinda ruins "the trick"

The will of the hive is always the same: HUNGER 
   
Made in it
Longtime Dakkanaut





 SHUPPET wrote:
Spoletta wrote:

Yeah, that was fast.
And yet no comments on the Tyrannid rending claws. I'm starting to believe that they are legit.


It's not even a question imo. If there was a price attached to them they would never be used because Claws would be so much more effective




Anyway, Genestealer change kinda makes GSC bad?



Just to be clear, i was talking about the monstrous rending claws of the tyrant.

They are on par with the monstrous scything talons (less damage but better rerolls and rending on 6), yet the claws are free while the talons cost 31.
Anyway, after seeing the marine codex, this question is no longer important. Since they are not in the actual sprue of the tyrant, we can safely assume that they will be gone with our codex.
   
Made in fr
Dakka Veteran






 SHUPPET wrote:
Spoletta wrote:

Yeah, that was fast.
And yet no comments on the Tyrannid rending claws. I'm starting to believe that they are legit.


It's not even a question imo. If there was a price attached to them they would never be used because Claws would be so much more effective




Anyway, Genestealer change kinda makes GSC bad?



It is very well a question. Mathhammer wise the RC are much better than the ST and cost zero. Do not underestimate the reroll on wound rolls! (to be fair the ST are better under some circumstances, but the RC are usually better and incredibly cheap)


Automatically Appended Next Post:
Did Jifel already give a summary of how the ATC went for his Tyranid army? I am very interested in hearing it.

This message was edited 1 time. Last update was at 2017/07/25 15:28:12


 
   
 
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