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Made in us
Longtime Dakkanaut




UK

Assuming a limited number of points for a 'slot', which of these options would people choose?

1:
Rhino
6 Noise Marines
Chaos Lord

2:
Rhino
10 Noise Marines

3:
Rhino
5 Noise Marines
5 Berzerkers

4:
Rhino
10 Berzerkers.
   
Made in it
Contagious Dreadnought of Nurgle





all depend by the rest of the list.

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Made in us
Longtime Dakkanaut




UK

 blackmage wrote:
all depend by the rest of the list.


Rest of the list has been posted several times already
   
Made in ca
Monstrously Massive Big Mutant






None of them. Go for 9 Berzerkers with an Exalted Champion.
   
Made in us
Longtime Dakkanaut




UK

 vaklor4 wrote:
None of them. Go for 9 Berzerkers with an Exalted Champion.


I'd count this one under the Lord+Berserkers option, but true the Exalted is probably a little better for berzerkers. Is an option


Next question - Whats the best setup for a Raptor squad?

1)
Chaos Lord w/ Jump Pack - Combi-Plasma
5x Raptors - 2x Plasma, 1xCombi-Plasma

2)
Chaos Lord w/ Jump Pack - Combi-Melta
5x Raptors - 2x Melta, 1xCombi-Melta

3)
Same options as above, but with a Sorcerer instead of a Lord

4)
Both a Lord and a Sorcerer (This seems unlikely as it'll be expensive)




And to the person who's response to everything is "don't play it, it's not competitive", I'm not playing in the ITC I just want a unit that can dish out some pain in the average game. I don't play against try-hards.
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

I feel that for raptors the best loadout is just as many squads as possible. Terminators are super expensive, so what're another hundred points for Reroll Ones or for +1 to hit.

But with the Raptor Loadout being super cheap(ish) at 126 points, I think I'd rather run two-three squads of them instead of sending an HQ with them

I'm building my as 5 Man, 2 Plasma, and giving the Champion two Plasma Pistols.

Because one pistol is fun, but two is Woo-tastic.

I'd say option one from your choices though.

This message was edited 1 time. Last update was at 2018/08/01 03:40:27



 
   
Made in us
Longtime Dakkanaut




UK

 Iur_tae_mont wrote:
I feel that for raptors the best loadout is just as many squads as possible. Terminators are super expensive, so what're another hundred points for Reroll Ones or for +1 to hit.

But with the Raptor Loadout being super cheap(ish) at 126 points, I think I'd rather run two-three squads of them instead of sending an HQ with them

I'm building my as 5 Man, 2 Plasma, and giving the Champion two Plasma Pistols.

Because one pistol is fun, but two is Woo-tastic.

I'd say option one from your choices though.



I have to admit, from a modelling perspective, double-plasma pistols is likely to be happening on at least one model haha.

I already have a conversion in progress, which is currently somewhat borderline between either a Jump-Pack Lord/Sorcerer, or a Winged-Prince. So there will be one or the other on the table, and I figured having a retinue of raptors would be a good addition. (Could just as easily be warp talons, but with the new FAQ they seem to be in a pretty terrible place right now).

   
Made in il
Warplord Titan Princeps of Tzeentch






Double plas pistols is fun, but not cost-effective compared to a combi. saving just one point but losing the ability to fire at 24 (or fire with the bolter too, in case of maximum horde enemies)


Anyways, for the raptor squad, if you can afford it I'd forget about the HQ and take two plasma squads. an HQ there costs almost as much as an entire new squad, and does not provide nearly the same value.
You can cut down on cultist special weapons to save a few points for it. cultists are a bad investment for weapons, as they get instantly erased if anything looks at them funny.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Longtime Dakkanaut




UK

 BoomWolf wrote:
Double plas pistols is fun, but not cost-effective compared to a combi. saving just one point but losing the ability to fire at 24 (or fire with the bolter too, in case of maximum horde enemies)


Anyways, for the raptor squad, if you can afford it I'd forget about the HQ and take two plasma squads. an HQ there costs almost as much as an entire new squad, and does not provide nearly the same value.
You can cut down on cultist special weapons to save a few points for it. cultists are a bad investment for weapons, as they get instantly erased if anything looks at them funny.



You do lose the 1 shot at 24", but then you do gain two plasma shots point blank in melee

I mean, there will still be a HQ regardless. I could however try and jiggle some points around, and drop the Lord, and instead have the Raptors be a retinue for the flying Daemon Prince.

This would mean I'd be one HQ short though, so I'd only be getting 1CP instead of 5CP for that detachment. My current HQ's for my two battallions are 2x Daemon Princes (both currently Daemons) and either a Lord or a Champion (for CSM). Considering moving a Prince to the CSM side, and adding in a cheap killy khorne HQ like Karanak.

This message was edited 1 time. Last update was at 2018/08/01 16:44:46


 
   
Made in us
Regular Dakkanaut





I like my Karanak and he's fun to put in the warp for 1CP deep strike 9" from his quarry.

He also provides free charge rerolls to my warp talons and possessed and a cheeky heldrake.

This message was edited 1 time. Last update was at 2018/08/02 05:14:53


 
   
Made in us
Longtime Dakkanaut




UK

Dactylartha wrote:
I like my Karanak and he's fun to put in the warp for 1CP deep strike 9" from his quarry.

He also provides free charge rerolls to my warp talons and possessed and a cheeky heldrake.


Yeh... this is an option I hadn't considered. I'd been trying to put together a Raptor squad as a bodyguard for a Prince or jump-pack Lord, but with the Khorne locus Warp Talons might actually be usable...

Though the Raptors with plasma might still be the deadlier option... honestly not sure.

It would mean totally redesigning my Daemons detachment though.

Nurgle (All units are Nurgle):
Daemon Prince
Poxbringer
3xNurglings
3xNurglings
3xNurglings
Giant Chaos Spawn

OR

Khorne (all units are <khorne&gt:
Daemon Prince
Karanak
10x Bloodletters
10x Bloodletters
10x Bloodletters
Giant Chaos Spawn



Means I'd lose out on the nurglings as 1st turn protection against deepstrikers etc, and I'd lose out on the 5+++ on the Prince and Giant Spawn... but instead I could deepstrike the Prince and Spawn, and they'd have a decent chance of getting into combat straight away with the charge re-roll.
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Heads up, folks - they changed the rules for disembarking a Termite. Originally, it was ‘do not disembark on arrival’, now it is ‘can disembark on arrival’. That opens up a lot of possibilities. Assuming it does not farther change to ‘must disembark on arrival’, it remains an interesting flame unit delivery vehicle, with the flexibility to jump out on arrival and dare a horde to charge you and generally do Dreadclaw stuff for less.


Automatically Appended Next Post:
Dactylartha wrote:
I like my Karanak and he's fun to put in the warp for 1CP deep strike 9" from his quarry.

He also provides free charge rerolls to my warp talons and possessed and a cheeky heldrake.


Hmm, the Possessed have reroll for 10pts, and Heldrake should have no difficulty reaching a victim. Fiends and Defilers, on the other hand... I’m magnetising banners for my Daemon Engines’ Marks of Chaos, I think all four Gods can do something interesting with them. Good old Word Bearers polytheism

This message was edited 1 time. Last update was at 2018/08/02 15:24:49


   
Made in it
Contagious Dreadnought of Nurgle





Niiru wrote:
Dactylartha wrote:
I like my Karanak and he's fun to put in the warp for 1CP deep strike 9" from his quarry.

He also provides free charge rerolls to my warp talons and possessed and a cheeky heldrake.


Yeh... this is an option I hadn't considered. I'd been trying to put together a Raptor squad as a bodyguard for a Prince or jump-pack Lord, but with the Khorne locus Warp Talons might actually be usable...

Though the Raptors with plasma might still be the deadlier option... honestly not sure.

It would mean totally redesigning my Daemons detachment though.

Nurgle (All units are Nurgle):
Daemon Prince
Poxbringer
3xNurglings
3xNurglings
3xNurglings
Giant Chaos Spawn

OR

Khorne (all units are <khorne&gt:
Daemon Prince
Karanak
10x Bloodletters
10x Bloodletters
10x Bloodletters
Giant Chaos Spawn



Means I'd lose out on the nurglings as 1st turn protection against deepstrikers etc, and I'd lose out on the 5+++ on the Prince and Giant Spawn... but instead I could deepstrike the Prince and Spawn, and they'd have a decent chance of getting into combat straight away with the charge re-roll.

gian chaos spawn doesn't have demon faction keyword so it cant use denizens of the warp stratagem for Ds.

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tournament
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Made in us
Longtime Dakkanaut




UK

 blackmage wrote:
Niiru wrote:
Dactylartha wrote:
I like my Karanak and he's fun to put in the warp for 1CP deep strike 9" from his quarry.

He also provides free charge rerolls to my warp talons and possessed and a cheeky heldrake.


Yeh... this is an option I hadn't considered. I'd been trying to put together a Raptor squad as a bodyguard for a Prince or jump-pack Lord, but with the Khorne locus Warp Talons might actually be usable...

Though the Raptors with plasma might still be the deadlier option... honestly not sure.

It would mean totally redesigning my Daemons detachment though.

Nurgle (All units are Nurgle):
Daemon Prince
Poxbringer
3xNurglings
3xNurglings
3xNurglings
Giant Chaos Spawn

OR

Khorne (all units are <khorne&gt:
Daemon Prince
Karanak
10x Bloodletters
10x Bloodletters
10x Bloodletters
Giant Chaos Spawn



Means I'd lose out on the nurglings as 1st turn protection against deepstrikers etc, and I'd lose out on the 5+++ on the Prince and Giant Spawn... but instead I could deepstrike the Prince and Spawn, and they'd have a decent chance of getting into combat straight away with the charge re-roll.

gian chaos spawn doesn't have demon faction keyword so it cant use denizens of the warp stratagem for Ds.


Yes it does, so yes it can.


Automatically Appended Next Post:
For reference:

Pages 45-56 – Faction Keywords
Add ‘Daemon’ to all these units’ Faction Keywords line
(and delete it from their Keyword line).

This message was edited 1 time. Last update was at 2018/08/02 17:51:35


 
   
Made in it
Contagious Dreadnought of Nurgle





well i dont use FW models so i didn't read the FAQS about them

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Made in us
Longtime Dakkanaut




UK

 blackmage wrote:
well i dont use FW models so i didn't read the FAQS about them


...Honestly not sure why you decided to give out information about them then!
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Drafting up an Emperor’s Children Battalion that, when collected, will form a 2K army with some Slaanesh Daemons and a hypothetical Fulgrim. No points yet, just noted I’d reached 174 Power which should comfortably accommodate those extras.

Spoiler:
HQ
- Daemon Prince with Wings, Warp Bolter, Claws, Potion
- Sorcerer on Steed with combi-flamer
- Chaos Lord on Steed with combi-flamer, Murder Sword
- Dark Apostle
- Exalted Champion with Power Fist

TROOPS
- 20 Noise Marines with 2 Blastmasters
- 10 Noise Marines with 2 Blastmasters
- 5 Noise Marines with Blastmaster
- 5 Noise Marines with Blastmaster
- 10 Cultists
- 20 Cultists

ELITES
- 9 Chosen with 5 Power Axes
- 9 Chosen with 5 Power Axes
- Helbrute with two fists and combi-bolters
- Helbrute with two fists and combi-bolters

FAST ATTACK
- 3 Bikers with combi-Melta, 2 Meltas
- 3 Bikers with combi-Melta, 2 Meltas
- Kharybdis

HEAVY SUPPORT
- 3 Obliterators
- 3 Obliterators
- 10 Havocs with 4 Lascannons


Chosen go in Kharybdis with DA & EC

Chaos Lord marshalls the gunline and scarecrows an enemy character

If anti-tank isn’t an issue, Kharybdis deploys and gets Warptimed into the enemy’s FACE

This message was edited 1 time. Last update was at 2018/08/03 12:06:52


   
Made in us
Savage Khorne Berserker Biker





Looks like a helluva fun list, if nothing else. Reminds me to build a Kharybdis...
   
Made in gb
Huge Hierodule






Nottingham (yay!)

KAC is still a ton of fun. Ability to deploy is really cool. When anti-tank isn’t an option, I’ll deploy a Noise Marine blob in it, with the shock troops hiding in a nearby outhouse; NMs get an extra 3” reach turn one + protection from anti-infantry if first turn is lost, shock troops board and get to ride the train into a target-rich environment

Went with power axes as they’ll still do the trick against MEQ, and AP-3 swords would be redundant against stuff with a good invuln. Buuuut might go with power swords because fluff

   
Made in au
Towering Hierophant Bio-Titan





 lindsay40k wrote:
Drafting up an Emperor’s Children Battalion that, when collected, will form a 2K army with some Slaanesh Daemons and a hypothetical Fulgrim. No points yet, just noted I’d reached 174 Power which should comfortably accommodate those extras.

Spoiler:
HQ
- Daemon Prince with Wings, Warp Bolter, Claws, Potion
- Sorcerer on Steed with combi-flamer
- Chaos Lord on Steed with combi-flamer, Murder Sword
- Dark Apostle
- Exalted Champion with Power Fist

TROOPS
- 20 Noise Marines with 2 Blastmasters
- 10 Noise Marines with 2 Blastmasters
- 5 Noise Marines with Blastmaster
- 5 Noise Marines with Blastmaster
- 10 Cultists
- 20 Cultists

ELITES
- 9 Chosen with 5 Power Axes
- 9 Chosen with 5 Power Axes
- Helbrute with two fists and combi-bolters
- Helbrute with two fists and combi-bolters

FAST ATTACK
- 3 Bikers with combi-Melta, 2 Meltas
- 3 Bikers with combi-Melta, 2 Meltas
- Kharybdis

HEAVY SUPPORT
- 3 Obliterators
- 3 Obliterators
- 10 Havocs with 4 Lascannons


Chosen go in Kharybdis with DA & EC

Chaos Lord marshalls the gunline and scarecrows an enemy character

If anti-tank isn’t an issue, Kharybdis deploys and gets Warptimed into the enemy’s FACE

looks loud. Should be fun.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Oozing Plague Marine Terminator





VOTLW only works on Imperial units in Killteam.

This changes its application significantly, do you think we will be seeing such a change in 40k sometime soon?
   
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Huge Hierodule






Nottingham (yay!)

Wouldn’t surprise me. Fingers crossed that game’s paucity of Mark-based options other than Khorne is merely a prelude to a toll booth to the other Marks being useful - erected over a box of five easy fit Cultists & three CSMs with no special weapons options between them, and a piece of terrain covered in Imperium iconography - as opposed to Nurgle & Tzeentch abandoning the polytheist Legions and Slaanesh going to sleep.

   
Made in ca
Dangerous Duet






Hi people !

Besides Obliterators (because of courses these jerks need to be everywhere), which units would you recommend for an Iron Warriors list ?
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Hi, @Khornate25 - aside from a general ‘take stuff that’s good’, particular things with IW are their excellent Relic and Warlord Trait. A Daemon Prince with that armour can take some tremendous punishment, and a Chaos Lord can do some fantastic work as a gunline marshall, making hordes of Cultists stand firm and ensuring your last Havoc never runs away.

I like to put my gunline CL on a Steed of Slaanesh and give him a Murder Sword. Extra large footprint to yell at the cannon fodder, and a fierce scarecrow for a key enemy character. His re-rolls only apply to other Slaaneshis, but that’s fine on a gunline that’ll want access to Endless Cacophony.

This message was edited 1 time. Last update was at 2018/08/05 18:04:26


   
Made in us
Regular Dakkanaut





 lindsay40k wrote:
Wouldn’t surprise me. Fingers crossed that game’s paucity of Mark-based options other than Khorne is merely a prelude to a toll booth to the other Marks being useful - erected over a box of five easy fit Cultists & three CSMs with no special weapons options between them, and a piece of terrain covered in Imperium iconography - as opposed to Nurgle & Tzeentch abandoning the polytheist Legions and Slaanesh going to sleep.


Yup fingers crossed for the toll booth.
   
Made in au
Towering Hierophant Bio-Titan





I want


Automatically Appended Next Post:
It feels hard to make a fluffy but good Alpha Legion list anything other than very vanilla tournament style. Any suggestions on how to add some spice?

This message was edited 1 time. Last update was at 2018/08/06 13:09:34


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in gb
Longtime Dakkanaut




UK

 SHUPPET wrote:
I want


Automatically Appended Next Post:
It feels hard to make a fluffy but good Alpha Legion list anything other than very vanilla tournament style. Any suggestions on how to add some spice?


I'm struggling in the same way. I wanted to run Alpha Legion for fluff reasons (it fits the 'story' of my army), but a lot of my units don't hugely benefit from the trait and a lot of the list options end up very vanilla-y. I considered changing to the Renegades trait, but then I lose out on relics like the Hydra.

Forgeworld and Codexaemons are two obvious options for adding some variety to a list though.
   
Made in gb
Huge Hierodule






Nottingham (yay!)

 SHUPPET wrote:
I want


Automatically Appended Next Post:
It feels hard to make a fluffy but good Alpha Legion list anything other than very vanilla tournament style. Any suggestions on how to add some spice?


Why not do a Daemonkin list? Slaanesh and Nurgle have acces to auras that enable Daemon engines to execute T1 charges. Being able to have Possessed start up in the enemy’s face adds an extra quiver to the Epidemius or Huggy Fiends route. Deploying units up close gives Tzeentch buff spells something to work on, and Changeling compounds the Trait for solid anvils.

   
Made in gb
Longtime Dakkanaut




UK

 lindsay40k wrote:
 SHUPPET wrote:
I want


Automatically Appended Next Post:
It feels hard to make a fluffy but good Alpha Legion list anything other than very vanilla tournament style. Any suggestions on how to add some spice?


Why not do a Daemonkin list? Slaanesh and Nurgle have acces to auras that enable Daemon engines to execute T1 charges. Being able to have Possessed start up in the enemy’s face adds an extra quiver to the Epidemius or Huggy Fiends route. Deploying units up close gives Tzeentch buff spells something to work on, and Changeling compounds the Trait for solid anvils.


What Auras does nurgle have that gives engines a T1 charge? all the auras I can remember give +1S or things like extra attacks but only specifically for plaguewalkers or nurglings. I can't even think of anything much for slaanesh. The Khorne Locus is the only thing I can think of that would effect daemon engines, giving them rerollable charges (which is pretty good and something I'm considering myself, but it means losing out on psychic powers).
   
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