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Made in us
Longtime Dakkanaut




Northridge, CA

 Bach wrote:
Kharn and Berzerkers have the 'Blood for the Blood God'...Does that mean they go twice in a row, in the fight phase, or would they go once, then the enemy unit goes, then they go again?
They get to go twice in the fight phase. So you can activate them twice. They do not combine their attacks, they get activated twice at two different times in the fight phase.

 McGibs wrote:
With chaos's lack of sniper units (aside from the heldrake :p), what are people's thoughts on solo character-murderers?
I was thinking it would be advisable to take 1 or 2 cheap jumppack lords armed with powerfists. Deep strike in alone, out of LOS (in a building or something), then jump out next turn to try and punch a character in the face (then die horribly).
Think it's worth the 100 or so points to decapitate the enemy synergy bubble and wreck some havok?
This idea pleases me. Jump Pack Lord + Power Fist + Plasma Pistol = 120 points. It's...OK? The points are a little high just for a suicide bomber, for a little more you can get a Heldrake.
   
Made in it
Chaos Space Marine dedicated to Slaanesh




italy

I've learned on my skin a couple of general truths:

1) cultist spam does not work well. they just vanish in the wind. Morale is an issue and T3, 6+ sv doesnt help either. Marines looks like a better all rounder unit, while cultist can be nice to drop onto objective and to help in ongoing melees; also, act as screen.

2) deepstriking isnt easy, if the opponent is smart. with a little of cunning its almost impossible to deepstrike behind a gunline. Also, making the charge right after is quite hard. Only khorne icon unit should attempt it. Our deepstriking could be better used for dakka? A Jump Lord with power axe and plasmapistol, 2 units of 5 Raptors with 2 plasmapistols and 2 plasmaguns can dish out a crippling amount of plasma for 355 pts. This three units combined could take an objective (or two) with little effort, i think.

A question about icons: do you guys think that the icon of Slaanesh is worth it in a TAC list without list tailoring?
   
Made in us
Regular Dakkanaut





Plasma pistols, especially with a character nearby that lets them reroll ones (chaos lords/captains) in deep-striking unit are terrifying.
   
Made in us
Been Around the Block




Since the icon of wrath is only ten points, I auto include it on anything deepstriking or meant to go into assault. It saves on CP.
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

Yea i can't wait to try out my lord with 7 khorne termies deep striking.

problem will be it'll be so tempting to spew off those 32 bolter shots at the risk of not being able to charge if he removes models from the front.

i guess its a maths game because 32 bolter shots stand a fair chance of obliterating a lot of units anyway

 
   
Made in gb
Longtime Dakkanaut




Shoot one unit, charge another?

DFTT 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

Captyn_Bob wrote:
Shoot one unit, charge another?


wow scrubbing this 7th ed mentality is hard!

or shoot several units then charge another XD

One thing i'v been mulling over is 4 daemons princes (csm) rocking it with mid sized units of flesh hounds... seems fun, anyone tried something similar?

This message was edited 1 time. Last update was at 2017/06/09 06:21:33


 
   
Made in gb
Longtime Dakkanaut




 andysonic1 wrote:
 Bach wrote:
Kharn and Berzerkers have the 'Blood for the Blood God'...Does that mean they go twice in a row, in the fight phase, or would they go once, then the enemy unit goes, then they go again?
They get to go twice in the fight phase. So you can activate them twice. They do not combine their attacks, they get activated twice at two different times in the fight phase.

 McGibs wrote:
With chaos's lack of sniper units (aside from the heldrake :p), what are people's thoughts on solo character-murderers?
I was thinking it would be advisable to take 1 or 2 cheap jumppack lords armed with powerfists. Deep strike in alone, out of LOS (in a building or something), then jump out next turn to try and punch a character in the face (then die horribly).
Think it's worth the 100 or so points to decapitate the enemy synergy bubble and wreck some havok?
This idea pleases me. Jump Pack Lord + Power Fist + Plasma Pistol = 120 points. It's...OK? The points are a little high just for a suicide bomber, for a little more you can get a Heldrake.


Heldrakes are 198 - you have to pay for the baleflamer.
   
Made in at
Regular Dakkanaut





What do you think of Daemonprinces with Hellforged Sword and Talon instead of two talons?

Only has 5 attacks then, but he makes 3 dmg instead of 2.
   
Made in it
Chaos Space Marine dedicated to Slaanesh




italy

 Darksider wrote:
What do you think of Daemonprinces with Hellforged Sword and Talon instead of two talons?

Only has 5 attacks then, but he makes 3 dmg instead of 2.


two attacks more from the talons are better, imo, expecially becuse you pay less points!
   
Made in at
Regular Dakkanaut





 Neferhet wrote:
 Darksider wrote:
What do you think of Daemonprinces with Hellforged Sword and Talon instead of two talons?

Only has 5 attacks then, but he makes 3 dmg instead of 2.


two attacks more from the talons are better, imo, expecially becuse you pay less points!



Thought that it would turn out this way =(. A pitty that all my Dps are equipped with Swords.
   
Made in gb
Fresh-Faced New User




Edit/ sorry, I realised this probably should have gone in the army list section instead.

Hi everyone. I've not played for a decade and since 4th Ed!

I have a large Ork and smaller Nid and Khorne Bezerker collections. Its the Zerks i'm interested in expanding, as compared to 4th ed, there appears to be many more options. I believe you used to be limited to the units that could take the 'Mark of Khorne', but now it appears that you can basically assign any unit the 'World Eaters' and 'Khorne' keywords - correct me if i'm wrong?

I'm thinking of doing a Mechanised army, with a fair amount of shooting ability in to balance the monstrous CQB ability of the Zerks (Khorne cares not for how the blood is spilt!!). Rough 1500pt list below:

Winged Daemon Prince (170) -180-
Two pairs of malefic talons (10)

Dark Apostle (72) -83-
Power Maul (4) Plasma pistol (7)

9 x Khorne bezerkers (144) -235-
Champion (0)
2 plasma pistols (14) 7 Chainaxes (7)
Chaos Rhino (70)

10 x Khorne bezerkers (160) -252-
Champion (0)
2 plasma pistols (14) 8 Chainaxes (8)
Chaos Rhino (70)

10 x Khorne bezerkers (160) -252-
Champion (0)
2 plasma pistols (14) 8 Chainaxes (8)
Chaos Rhino (70)

- 1002 -

Chaos lord (74) -82-
Plasma Pistol (7) Power Axe (5)

Chaos Predator (102) -202-
Twin Lascannon (50)
2x sponser lascannons (50)

Chaos Predator (102) -202-
Twin Lascannon (50)
2x sponser lascannons (50)

-486-

In terms of bringing it up to 2k, i was thinking of couple of squads of cultists to add more bodies but not sure after that... Daemons?

A couple of Questions:

Do the Chaos lords/Daemon Princes 're-roll 1' ability apply to shooting? Its just says 'to hit' so I assume yes?
Do the buff auras that HQ choices give stack up? - EG, can a unit within the radius of a Deamon Prince and Dark Acolyte in the fight phase re-roll all hits AND then re-roll any 1s ?

C&C welcomed as i've been out of the loop for so long

This message was edited 1 time. Last update was at 2017/06/09 12:58:52


 
   
Made in us
Longtime Dakkanaut




Northridge, CA

Hi Levski, you are totally in the wrong forum HOWEVER I just wanted to point out some things for you:

1. Rhinos are 72 points, you forgot to cost in the Combi-bolter they come stock with.
2. You should drop your Berzerkers down to 5 or 8 models so your HQs can fit in the Rhinos with them and buff them. HQs now have really good aura abilities, you should be focusing on utilizing that.
3. I've heard cultist blobs are just OK, with an apostle they may be better but idk haven't tried it yet.
4. If it says re-roll to hit, it means re-roll to anytime you roll to hit, so yes it applies to shooting, overwatch, and fight phase.
5. You can only re-roll a dice once.
   
Made in de
Fresh-Faced New User




I'll not be happy if this edition tries to shove as much khorne into chaos as possible (like AoS). I want to use normal chaos marines and don't play a god aligned legion.
   
Made in us
Regular Dakkanaut





I'm just stoked I can make a list with seekers, soul grinders, and noise marines all in the same detachment. A miracle has come to us.
   
Made in us
Longtime Dakkanaut




Northridge, CA

Greed wrote:
I'll not be happy if this edition tries to shove as much khorne into chaos as possible (like AoS). I want to use normal chaos marines and don't play a god aligned legion.
There's no reason why you can't do this. The undivided icon is great.
   
Made in us
Longtime Dakkanaut





Connecticut

As Forgeworld is releasing Chaos versions of all the FW Knights, do we want to bet that Renegade Knights with the inclusion of these extra knights will get a boost in power as being a viable standalone?

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in ca
Automated Rubric Marine of Tzeentch





 Darksider wrote:
What do you think of Daemonprinces with Hellforged Sword and Talon instead of two talons?

Only has 5 attacks then, but he makes 3 dmg instead of 2.


They are better at killing tanks and worse at killing single wound models so it depends on what your attacking.

This message was edited 1 time. Last update was at 2017/06/10 18:58:33


 
   
Made in pl
Raging Ravener





Poland

 Thousand-Son-Sorcerer wrote:
 Darksider wrote:
What do you think of Daemonprinces with Hellforged Sword and Talon instead of two talons?

Only has 5 attacks then, but he makes 3 dmg instead of 2.


They are better at killing tanks and worse at killing single model wounds so it depends on what your attacking.


Sadly, they are worse at killing tanks, too. If my calculations are correct, swords are about 50% worse against almost everything.

~~

I'm still doing theoryhammer only (the army got left in another town, alas), but I'm getting fond of Plaguebearers. They are more durable than marines (especially against heavy weapons), and provided they get to close combat, they should win. So I guess they can be a good tarpit or a screen, or maybe even the primary unit (especially in an Epidemius army).

my miniatures at Backwater Deathworld 
   
Made in at
Regular Dakkanaut





Yeah unfortunately i also think that the sword is weaker than double talons, but i don't think that it is 50% worse.

Sword and Talon cause 14 Wounds if all hit and all wound and double talons also do 14 Wounds if all hin and all wound.

Double Talons have better Chance to get more attacks trough, so you have to calculate how much wight the 2 attacks have.

Would say a prince with sword is about 20 -30 % weaker, but not 50% that seems way too much.


I have also a question regarding chars and transports. Could i put five different chars into a rhino or raider without another unit (so only the five chars are in the rino or raider) and then embark them and charge 5 different units with them?
   
Made in us
Longtime Dakkanaut




Northridge, CA

Regarding your transport question: yes you can do that.
   
Made in us
Spawn of Chaos




While the points may not be known...I couldn't help but notice something very fun about that lovely looking Greater Brass Scorpion- it has the key words that allow it to be buffed from the Dark Hereticus discipline and Chaos Lords/Daemon Prince auras! Nothing quite says love like a warptime to throw it 24 inches plus that 3d6 charge and prescience to make all those nasty attacks 2+ to hit! Drop in a deep striking chaos lord or something nearby and give him reroll ones....sounds like a nightmare come true heh. Even casting buffs on it won't backfire from it's anti magic passive since they only take effect against mortal wounds type attacks.

40k:
1750 Nids
1750 Nurgle Chaos

WHFB:
3000 Tzeentch Warriors of Chaos 
   
Made in us
Fresh-Faced New User




May not be fluffy but I can't wait to use prescience and warptime on a Greater Brass Scorpion of Khorne and re-rolling misses of 1. I think I will be rocking Be'lakor a lot in 8th edition. The scorpion points will probably be between 630 and 650, since the points have seem to be power points times 20.

This message was edited 1 time. Last update was at 2017/06/10 01:06:49


 
   
Made in nl
Lesser Daemon of Chaos






Groningen, The Netherlands

zerosignal wrote:
Heldrakes are 198 - you have to pay for the baleflamer.


215 even, you have to pay for the Heldrake Claws as wel...

This message was edited 1 time. Last update was at 2017/06/10 04:23:12


Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc.

Armies:
Daemons: 5000+ points
CSM/Black Legion: 5000+ points
Deathwatch/Knights: 5000 points
 
   
Made in jp
Warp-Screaming Noise Marine




Anyone notice that the Autocannon does 2 shots at 2 damage each but the Reaper shoots 4 shots at 1 damage each? That would kind of explain why the reaper is slightly cheaper than the regular autocannon but that's still weird to me.

Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. -Kurt Vonnegut 
   
Made in ca
Longtime Dakkanaut





Toronto

All the autocannons seem to be in different calibers now, the only similarities seem to be S7 AP-1. Predator autocannons do D3.

   
Made in us
Warp-Screaming Noise Marine




So what are we arming our havocs with and why? I am struggling to decide what to throw on my havocs. Also struggling to figure out what I need my havocs to do.

Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. -Kurt Vonnegut 
   
Made in us
Slippery Scout Biker




macluvin wrote:
So what are we arming our havocs with and why? I am struggling to decide what to throw on my havocs. Also struggling to figure out what I need my havocs to do.


I'm personally planning to outfit them with autocannons as it still seems like the best TAC choice - worse against infantry but better at tank busting than heavy bolters, wounding most vehicles on a 4+ instead of 5+ like bolters and doing 2 damage per wound.

I haven't done the math so that's just a gut feeling.,.. that and that's how I have em modeled already lol
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

DiabloSpawn33 wrote:
macluvin wrote:
So what are we arming our havocs with and why? I am struggling to decide what to throw on my havocs. Also struggling to figure out what I need my havocs to do.


I'm personally planning to outfit them with autocannons as it still seems like the best TAC choice - worse against infantry but better at tank busting than heavy bolters, wounding most vehicles on a 4+ instead of 5+ like bolters and doing 2 damage per wound.

I haven't done the math so that's just a gut feeling.,.. that and that's how I have em modeled already lol

I've got a squad with 3 Autocannons and a Lascannon, so I'm feeling good about them. Those are probably the best weapons for Havocs. Heavy bolters do have their place too, though. I really don't think missile launchers are worth it- they are jacks of all trades but masters of none since they have weakish shots for anti-infantry or anti-vehicle both.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Oozing Plague Marine Terminator





macluvin wrote:
So what are we arming our havocs with and why? I am struggling to decide what to throw on my havocs. Also struggling to figure out what I need my havocs to do.
,

This has been my favorite part of the "Vanilla CSM" codex we have gotten, and thats finally digging out all the Heavy Bolter, Missile Launchers, and Plasma Gun bitz from over the years. Even using a mix!

I've turned all the Joe CSM into various Havoc units, 4 Heavy Bolters, 4 Missile Launchers, 4 Plasma Guns, and one unit Three Missiles and a Las Cannon. Definitely would not have thought they would be playable a few months ago.

My dream of an all Havocs and Raptors army is on the way.
   
 
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