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Made in gb
Regular Dakkanaut




Wouldnt the Khorne axe be in the 'Chaos Daemons' dex?

Considering its equiped on a Daemon Price...

I know we have an Astartes DP. But I can see it being Daemons only.

More or less just to annoy you Mr Happy

And what was your decision on the Fire Raptor?
Also, any amendments to the sheet? Suggestions?


Automatically Appended Next Post:
Also while Im at it.


Does the "Butchers Nails" trait mean that in the Zerkers 2nd, and 3rd fight phase they do not have the +1 attack?

This message was edited 1 time. Last update was at 2017/08/03 15:50:03


 
   
Made in us
Sinister Chaos Marine





mcsheehy wrote:
Does the "Butchers Nails" trait mean that in the Zerkers 2nd, and 3rd fight phase they do not have the +1 attack?

Yes; they confirmed that exactly on Facebook.
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





mcsheehy wrote:
Does the "Butchers Nails" trait mean that in the Zerkers 2nd, and 3rd fight phase they do not have the +1 attack?



No, GW confirmed they do get the +1 attack in 2nd and 3rd fight phase.

Which makes Berserkers insane. They're like melee conscripts.

It's called a thick skin. The Jersey born have it innately. 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

mcsheehy wrote:
Wouldnt the Khorne axe be in the 'Chaos Daemons' dex?

Considering its equiped on a Daemon Price...

I know we have an Astartes DP. But I can see it being Daemons only.

More or less just to annoy you Mr Happy

And what was your decision on the Fire Raptor?
Also, any amendments to the sheet? Suggestions?

I want my God damned Axe!

But I went with my gut on the Raptor: Lascannons + Heavy Bolters.

The sheet's pretty damn good, fine as it is for what I need!

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Fresh-Faced New User




What is our best anti-horde shooting weapon in our codex (Chaos or Daemon)? With all of the IG style armies on the tables now a days, what is our best unit or units to delete those units.

thanks
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Boski51 wrote:
What is our best anti-horde shooting weapon in our codex (Chaos or Daemon)? With all of the IG style armies on the tables now a days, what is our best unit or units to delete those units.

thanks


A Missile Launcher seems like the least expensive but you can make a strong argument that the Bolters themselves are also pretty valuable in that regard. 25+model to do 6d attacks oooooor... just 2 dudes with bolters. When you really think about it, Bolters might just be it from a cost standpoint honestly.

Flamers of Tzeentch are ridiculously good at it in the Daemon side. Still expensive per model but they bring so damn many.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Boski51 wrote:
What is our best anti-horde shooting weapon in our codex (Chaos or Daemon)? With all of the IG style armies on the tables now a days, what is our best unit or units to delete those units.

thanks

Forgeworld do anti-Horde better:
Hellforged Predator with quad heavy flamers ---> 4d6 flames in shooting and another 4d6 flames in overwatch, both autohitting.
Leviathan Dreadnought with double Grav-Flux ---> d3 shots base and another d3 for every 5 models in the unit and double that because you have two guns.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Question, why would you ever take a Maulerfiend in this edition? Helbrutes are cheaper, have a 3+ to hit, don't degrade.

A decimator is even better than both for rough the same costs as a basic mauler.

Am I missing something?

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Longtime Dakkanaut




Northridge, CA

You aren't missing anything, Maulerfiends are just bad right now. Hopefully they see a point decrease in the Codex.
   
Made in ca
Longtime Dakkanaut





Toronto

The worse comparison to maulerfiends is blood slaughterers, which are faster and a hell of a lot choppier.

Maulers needed to keep their 12" movement to stay relevant, or an auto-advance like bikes/slaughterers.

   
Made in ru
!!Goffik Rocker!!






Zerkers make every other unit except a rhino redundand. Maybe even a rhino.

This message was edited 1 time. Last update was at 2017/08/03 18:32:23


 
   
Made in us
Longtime Dakkanaut




Northridge, CA

 koooaei wrote:
Zerkers make every other unit except a rhino redundand. Maybe even a rhino.
A high mobility list will still run circles around Berzerkers. Hell a gunline will still shoot them dead. Their defense hasn't gone up at all, they still require transports of some kind as well as support units. Blood Slaughterers are great fluffy support, but Bikes might also be a good pickup now that, with a chainsword + special weapon + combi-bolter, they are equal parts shooty and choppy. Imagine using triple flamers + combi-bolters followed by 3 attacks each in close combat.
   
Made in dk
Longtime Dakkanaut




 koooaei wrote:
Zerkers make every other unit except a rhino redundand. Maybe even a rhino.


You need to block their disembark before you pop the rhino. It takes about 20 models on 25 mm bases with 2-3 inches of surplus charge + a character on a bike. I have never seen footslogging bezerkers in 8th. I can't imagine that they work very well that way, not even against Orks.
   
Made in us
Longtime Dakkanaut




Northridge, CA

pismakron wrote:
 koooaei wrote:
Zerkers make every other unit except a rhino redundand. Maybe even a rhino.


You need to block their disembark before you pop the rhino. It takes about 20 models on 25 mm bases with 2-3 inches of surplus charge + a character on a bike. I have never seen footslogging bezerkers in 8th. I can't imagine that they work very well that way, not even against Orks.
Nearly every picture of Kharn + Berzerkers has a Land Raider in the background. The days of footslogging World Eaters are over. Long live METAL BAWKSES!
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

It is finished! Literally took the whole day but my Fire Raptor is finished.

Top tip for Forge World models, let them soak in warm water for a long time: the sides of the fuselage had both bent inwards which prevent me from putting the canopy on top, so I soaked them for a couple of minutes and tride to bend them... I snapped both , whoops! Luckily a lot of glue, some patience and building the canopy first means that the Fire Raptor is in tact. I've ordered some Green Stuff and liquid Green Stuff to clean up the mistakes I've made but it's looking good so far.

Now I'm brainstorming what new stuff I'm going to use on it: give it TZEENTCH and put a 5++ on it, Prescience for BS2+ and hopefully there will be more psychic and strategem shenanigans I can use on it.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 buddha wrote:
Question, why would you ever take a Maulerfiend in this edition? Helbrutes are cheaper, have a 3+ to hit, don't degrade.

A decimator is even better than both for rough the same costs as a basic mauler.

Am I missing something?


speed.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Screw the Rhino. Chaos has ForgeWorld drop pods.

It's called a thick skin. The Jersey born have it innately. 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 Arkaine wrote:
Screw the Rhino. Chaos has ForgeWorld drop pods.

We have the option for the drop pods but we don't have the money for the drop pods.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Longtime Dakkanaut




Northridge, CA

 mrhappyface wrote:
 Arkaine wrote:
Screw the Rhino. Chaos has ForgeWorld drop pods.

We have the option for the drop pods but we don't have the money for the drop pods.
Just buy a space marine one and flip it over. http://greenstuffindustries.blogspot.com/2015/04/dreadclaw-from-drop-pod-conversion.html
   
Made in us
Regular Dakkanaut




Boski51 wrote:
What is our best anti-horde shooting weapon in our codex (Chaos or Daemon)? With all of the IG style armies on the tables now a days, what is our best unit or units to delete those units.

thanks


Angry Marine launcher retrofitted to fire Berzerkers directly into close combat? :-p
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 andysonic1 wrote:
 mrhappyface wrote:
 Arkaine wrote:
Screw the Rhino. Chaos has ForgeWorld drop pods.

We have the option for the drop pods but we don't have the money for the drop pods.
Just buy a space marine one and flip it over. http://greenstuffindustries.blogspot.com/2015/04/dreadclaw-from-drop-pod-conversion.html

Not bad. It does make me wonder, however, are there any cheap kits that come with big claws like on the Dreadclaw? You wouldn't even need to flip the Drop pod upside down, just glue a claw on each of the ramps.

If you found some cheap claws you could put one together for under £30, bit more than the simpler conversion but perhaps a bit closer to the Dreadclaw model.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in de
Regular Dakkanaut




Boski51 wrote:
What is our best anti-horde shooting weapon in our codex (Chaos or Daemon)? With all of the IG style armies on the tables now a days, what is our best unit or units to delete those units.

thanks


I'm playing just from the index, so no FW.
Bikes might be. In the SM Codex they got a 6 point discount, so 3 bikes with 2 Flamers, 1 combi flamer and 3 combi bolters are 110 points, if CSM get that discount as well.
3 of these guys deal 10.5 flamer hits on average + 1 bolter hit from the combibolter (hits on 4+) + 8 hits for the other bikes' combi bolters on average in rapid fire range.

You still need 6 of these units to erase 50 conscripts, but i guess the problem is that only conscripts might be able to kill conscripts efficiently.
   
Made in us
Mutated Chosen Chaos Marine






 mrhappyface wrote:
 andysonic1 wrote:
 mrhappyface wrote:
 Arkaine wrote:
Screw the Rhino. Chaos has ForgeWorld drop pods.

We have the option for the drop pods but we don't have the money for the drop pods.
Just buy a space marine one and flip it over. http://greenstuffindustries.blogspot.com/2015/04/dreadclaw-from-drop-pod-conversion.html

Not bad. It does make me wonder, however, are there any cheap kits that come with big claws like on the Dreadclaw? You wouldn't even need to flip the Drop pod upside down, just glue a claw on each of the ramps.

If you found some cheap claws you could put one together for under £30, bit more than the simpler conversion but perhaps a bit closer to the Dreadclaw model.


I had thought of using big scything Talons from some tyranid monster before deciding to just buy one. It would have been a pretty simple conversion. I might do that to make a second, more Warp tainted one.

Help me, Rhonda. HA! 
   
Made in gb
Regular Dakkanaut




 mrhappyface wrote:
It is finished! Literally took the whole day but my Fire Raptor is finished.

Top tip for Forge World models, let them soak in warm water for a long time: the sides of the fuselage had both bent inwards which prevent me from putting the canopy on top, so I soaked them for a couple of minutes and tride to bend them... I snapped both , whoops! Luckily a lot of glue, some patience and building the canopy first means that the Fire Raptor is in tact. I've ordered some Green Stuff and liquid Green Stuff to clean up the mistakes I've made but it's looking good so far.

Now I'm brainstorming what new stuff I'm going to use on it: give it TZEENTCH and put a 5++ on it, Prescience for BS2+ and hopefully there will be more psychic and strategem shenanigans I can use on it.


That was......By Design..... I'm thinking GW will add 3 new cult specific psychic powers to and merge them with the Daemon cult psychic tables. So may as think about what can do with them whilst you're at it (though I don't think an y of them are useful for a vehicle though).

 andysonic1 wrote:
 mrhappyface wrote:
 Arkaine wrote:
Screw the Rhino. Chaos has ForgeWorld drop pods.

We have the option for the drop pods but we don't have the money for the drop pods.
Just buy a space marine one and flip it over. http://greenstuffindustries.blogspot.com/2015/04/dreadclaw-from-drop-pod-conversion.html


I like how inverting the struts instantly makes it look more evil and chaosy. It's like inverting righteous icons somehow makes things seem evil.... :-D
   
Made in us
Loyal Necron Lychguard





Rubrics are really good anti-horde IMO, especially with the warpflamers. Not super efficient against conscripts but nothing is efficient against conscripts, and the Rubrics will almost certainly survive the return fire.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Demantiae wrote:
That was......By Design..... I'm thinking GW will add 3 new cult specific psychic powers to and merge them with the Daemon cult psychic tables. So may as think about what can do with them whilst you're at it (though I don't think an y of them are useful for a vehicle though).

I don't think they're merging the Daemon and CSM powers because the Daemons will probably be getting their own codex.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Mutated Chosen Chaos Marine






Boski51 wrote:
What is our best anti-horde shooting weapon in our codex (Chaos or Daemon)? With all of the IG style armies on the tables now a days, what is our best unit or units to delete those units.

thanks


Our best anti horde are from FW. Both the quad bolter rapiers and malcador Vulcan can put out massive lead.

Help me, Rhonda. HA! 
   
Made in us
Troubled By Non-Compliant Worlds





Fayetnam, NC

My Night Lords have me amped right now. My Contemptor dreadnought just got good against hordes too, all I have to do is back him up with a squad of raptors and turn loose! Some armies this isn't gonna work on, but I'm confident in my ability to nuke commissars with Infernal gaze. I don't like how much sorcery I have to run at the moment, but all three powers are too good not to take advantage of.

I've just purchased a Kharybdis, and cannot wait to dump a bunch of bezerkers lose on the enemy, multi charge just do wounds to everyone, and back them up with some raptors just to ensure mass leadership failure.

I feel like it will take some time to learn my army, but Night Lords might actually have a chance at being top tier Chaos this edition.

My need to use Mark of Nurgle just to throw down Icons of Despair is a little weird... lol.


Night Lord XIII Company: 6,600 Points, 12W-4L
Skaven Cheese-stealer Renegade Cult: 2,000 points, 0-0
Warboss Spine Squisha's Ork Warband: 3,000 Points, 1W-3L
Carcharadons Astra: 2000 Points, 11-2
Drukhari: 1250 Points, 2-0
 
   
Made in sg
Longtime Dakkanaut





I think our best anti horde is actually berzerkers. lol I imagine just one unit of Zerkers would love to smash into a horde of conscripts. All those many attacks won't be wasted, and those chain axes will be wounding on 2s. lol

It doesn't even need to be a big 20 man unit zerker. I think with the new butcher nails world eaters trait, even a unit of 8 zerkers will be doing tons of damage to a conscript blob. Likely enough to erase it in one single turn of attack.

I mean, now the basic zerker hits 4 times on the charge, and they get to attack twice? lol Have your Rhino charge in to absorb overwatch, Then have the zerker squad charge in after that.


BTW, can I check something here? Is it an issue if I want to equip a champion with powerfist and combi melta? But last time battle scribe seemed to treat it as not allowable. So, I am not sure.

This message was edited 1 time. Last update was at 2017/08/04 02:08:31


 
   
Made in nz
Regular Dakkanaut




https://www.forgeworld.co.uk/en-GB/World-Eaters-Legion-Red-Butchers

Just noticed the Red Butchers on FW....they look awesome! Is there anyway to equip terminators in 40k that would allow them on the table with two combat weapons?
   
 
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